I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.
Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.
Sounds really cool, though still very light on details. I also hope it’s playable solo since it feels so hard to get a group of 4 people together as a working adult
Didn’t the latest shitty Call of Duty try basically this exact tactic? They cited some sort of record high in player engagement with the campaign, because if you torture statistics hard enough you can make them say anything.
This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.
I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.
Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.
My heart goes out to the Bungie team. It’s a terrible feeling to have to rely on your job for a paycheck and healthcare and to have to endure the anxiety of thinking you’ll lose your job or benefits any day. Especially with the industry being in such turmoil right now. Dozens of gaming dev houses are laying off their staff and shuttering their doors, so it’s not like you can just pick up another job in the industry when veterans are competing for the small number of positions available.
While terrible, the most of these people make a lot of money and could have also unionized over the past years. Covid also showed them what was on the horizon. But instead the prevailing US worker strategy in these high paying jobs seems to be “get yours”.
Blames the workers for not leaving sooner, for not seeing it coming, for not unionizing, for making a decent living.
So you blame the victims of corporate greed instead of the corporations themselves.
Maybe you should consider keeping your opinions to yourself?
Bungie has show themselves to be a good employer for a decade or more. You can’t blame workers because the company was sold to Sony and now are being mistreated.
Corporate greed can only be stopped by disallowing the divide and conquer strategy they employ. Individual bargening against large corporations only works if the employer works in good faith. So when the relationship was good they could have also formed a union and work together to have a fair footing if anything changes in that good relationship. The employees as a group missed that window and now that it’s needed the framework for collective bargaining is not there and individuals are left holding the bag.
Unions should not be demonized as a bad thing or punishment for the employer, it is a counterweight to the corporate machine if it ever shows it’s ugly head. Good employers have nothing to fear if they work together.
@Tosti have you ever tried unionizing a workplace? Turns out it's actually pretty hard, especially when people know it's a million times safer to just go get a new job than get fired for union activism
Actually I successfully have, just not in the US. The US has pretty hostile regulations against unions. Or maybe lacks regulations against companies squashing them.
you’re not wrong, but you are being unnecessarily antagonistic, and i would appreciate it if you didn’t push people against unionizing by being antagonistic about it. it’s hard enough to get a union going without shaming people for not doing it sooner
people are already suffering at the hands of capitalism. you don’t need to throw it in their face. and, y’know, maybe some people from the game industry browse lemmy. it’s almost like they’re probably just people like the rest of us
I sort of get your point, but sometimes the truth also stings a little and people need to be aware that when it’s good is when you need to prepare for the downturn, that is the moment to prepare your nestegg, unionize etc.
As I said in the other comment, the Union has been villofied by corpo’s that people in the US think they are only to antagonize the company.
you can explain all of that and be nice about it, you don’t need to assume that people’s motivation is to “get theirs”. like you say, most people have grown up with several decades of propaganda, it’s not their fault they see unions as bad. it takes time to undo that stuff and it’s hard enough as it is without assuming their motivations or blaming them for something they had no control over
You seem to be making a mountain out of a molehill. Attacking the tone of the message adds nothing.
The “pull yourself up by the bootstraps” view of the world is something most Americans ascribe to. It might not apply to an individual but it definitely describes the group.
Yes years of corporate propaganda made an impact, I hope for them they can be the change they want to see.
it’s not a controversial take to say a message’s tone affects how it’s taken. could you explain why it’s so difficult for you to hear the request “could you be nice”?
or do you genuinely believe a message’s tone doesn’t affect how it’s received? because if so, i’ve been wasting a lot of effort on being nice to you, myself :p (that’s a joking tone, because it’s almost certainly not going to be obvious)
Sadly I lost interest in the game once they decided to remove content I’d paid for.
Gutting to see the developers suffer like this as I doubt they’re the ones making the shit decisions but are the ones taking all the hits with the layoffs.
Good. I pre-ordered the collector’s edition of Witcher 3 and it was worth every penny. After the Cyberpunk launch debacle they need to earn back that trust.
Maybe we should have two ratings? Saying its a flop is vague, yes it mostly means it didn’t sell, but why? In this case, I didn’t even hear about it there are so many millions of games. But is it a good game regardless? Is it fun to play? These types of headlines don’t really answer that and just push negative press.
It reviewed pretty poorly, but that's no guarantee.
I have to say, even with a good game it would suck to release something kinda niche this year, and the Warhammer brand means so little these days, games under that release through a firehose at this point, it's hard to know what's coming up, let alone if it's any good.
Well with Warhammer games, its 90% RTS, 8% one-offs like Boltgun, and the other 2% is the Tide games. They don’t like to take risks or move to far away from the table top and mostly leave that up to brave studios who get a license. The market is prime for a WH40K soulslike right now.
There's a bunch more than that, and many just... come and go and often people don't even notice.
I mean, come on, how many people on this thread wouldn't even have known this game existed if Frontier wasn't slightly higher profile than most devs working on these?
The 40K soulslike idea is... probably gonna happen eventually, I dunno. I'm not a big soulslike guy. Hey, maybe Space Marine 2 is good. Looks nice, anyway.
For what it's worth, what I really would like to see is a 40K game that is not about the space theocratic fascists for once. I should go back to play the Dawn of War sequel that nobody remembers happened, either, since that was the last time you got Eldar as a faction. And even then only because it was a throwback game to the first Dawn of War.
An open-world game where you are the target of the Imperium’s xenophobia and hatred would probably be pretty hot right now considering world events. But GW would be way too scared to make the Imperium the actual antagonists of a piece of media because space marines are their cash cow.
If that entire franchise's fanbase needs a sanity check for a reason, it's for that.
I know they look cool and they're easy to paint because of all the flat surfaces, but come on.
It's fine for your dark fantasy setting to have no good guys. It's EXTREMELY not fine for your dark fantasy theocratic racists to become the good guys and for you to do nothing to stop it from happening.
Honestly, the Orks may be the most intellectually honest faction in that whole mess. They mostly just like to fight and think everybody else is a dick. And they're right.
But nah, when teenage me came to the idea of haughty, elitist space elves in hoverbikes there was never any other option. But they're not the good guys. Nobody should be the good guys in that. ESPECIALLY not the human factions.
That might be where most people have a problem. This may be completely anecdotal, but it seems a majority of people want things to be black and white. They want their villians easily identifiable, they want their heroes as pure as the first oxygen molecule. That may be why a lot of fans seem to choose the Space Marines as the “good guys” in a galaxy where there are none. I’ll never understand it cause its boring, put that yin in my yang and vice versa. I want stained heroes and misguided antagonists. I want a pain in my heart as it tries to decide who to root for.
Those are even after my time. From the outside it looked like them starting to step away from "fantasy races in space", but it didn't intrigue me enough to pay attention and they never really became the core of the videogames because space marines everywhere, so...
I also enjoyed watching Mr. Bercow’s antics. It is also interesting to note that he was found guilty in 2022 of quite serious bullying charges against House of Commons staff. It is unfortunate that he did not reserve his acid, if entertaining, tongue for deserving politicians alone, but rather used his sharp wit to belittle staff as well. Not cool.
You hear that PCMR? They’re not coming to us because it’s the obvious and right things to do. They’re using us as a fallback! Do you wanna be the side piece? Buy games from real developers who aren’t licking publisher boots!
So, uhhh… Buy Stardew Valley like 4 more times I guess.
I haven’t played in years. Hopped on again when they brought wow classic in just to try it bcz I started around the time of the cataclysm expansion. But once they banned that Hong Kong player from a tournament back in 2019 over the protest crap, I haven’t been back.
I can’t believe the game is still going. The expansions just got worse as time went on. How they’re still churning out content people want to play is beyond me.
Off topic. Is the anti cheat as invasive as people make it out to be? I'm no computer wiz but I've stopped playing pvp games with root kits but don't actually know enough. Also anti cheat in a pve game lol.
No, it doesn’t, and you’re betraying your ignorance of the topic by making the suggestion.
First of all, when we refer to rootkits, we’re talking about the fact that NProtect, by design, gains an absolutely staggering amount of access to the kernel space of your computer. VAC, by comparison, does not demand anything like the same level of access. You’re making an apples to oranges comparison, and when questioned on it responding with “But they’re both citrus fruit, right?”
No, they’re not, and the fact that you think they are means you don’t know nearly as much about this subject as you think.
But putting that aside for a moment, suppose one day you went hang gliding. Then, upon telling me about how much you enjoyed it, I immediately demanded that you play Russian roulette with me, and got seriously offended when you refused. That would be insane, right?
So you see how a person consenting to one risk doesn’t obligate them to consent to others? It’s not an all or nothing state between “My computer is exposed to exactly zero vulnerabilities” and “My computer is exposed to literally every vulnerability ever”.
Every single program you install on your computer brings some potential amount of risk, but a) that risk is MUCH higher when the program demands the kind of kernel level access to resources like your memory that NProtect wants, and b) that risk has to be commensurate to the benefits offered, and it’s hard to see what benefit I’m being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.
I gave a concrete example of an exploit using Steam, and you’ve provided a hypothetical while arguing that your hypothetical example is much more risky (and compared it to hang gliding vs Russian roulette).
Specifically how much more of a risk is it to have kernel level anti-cheat installed than it is to install software like Steam and games on your system? Since you are claiming in-depth knowledge I would actually like to know more specifics for future reference. I don’t find the hang-gliding/russian-roulette example super helpful personally.
…it’s hard to see what benefit I’m being offered by a notably cheaply made kernel level anti-cheat in a purely cooperative gameplay experience.
You don’t see how it would affect your enjoyment of the game to have someone insta-killing all the enemies in a match, or generating 1000x more rewards than you would normally receive, breaking the progression permanently?
For some reason FOSS bros don’t have any issues with capitalism or security when it comes to Steam, they think Gaben shits gold or something idk. It’s weird. Steam is virtually a monopoly and has had security vulnerabilities in the past but they just plug their ears and ignore it.
Yes it is. Its literally a free for all rootkit on your system. Anything you run can exploit it. Its an open invitation to take over your system. The only way I'd run this, would be under linux with proton emulation layer.
Setting aside that there really shouldn’t even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods) the concept of a rootkit doesn’t equal “software with admin privileges.”
A rootkit is a package of different (specifically malicious) programs that are designed to hide themselves from your system.
Is the anticheat designed to be invisible when installed or running? No. Is it designed to specifically be malicious? No. Therefore it’s not a rootkit.
There’s a difference between software designed for malicious purposes and software that has the ability to be hijacked for a malicious purpose. These two aren’t the same and everyone with even a smidgeon of actual IT security knowledge would acknowledge that at the bare minimum which no one in this thread seems to have done yet.
This isn’t just semantics, rootkits are defined by their purpose not their permissions. Bunch of script kiddies in this website pretending their ability to install Arch makes them professional Comp Sci degree holders.
unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods
This is the reason I believe. There’s a premium season pass that has some later game unlocks which they probably want to incentivize. That, and there’s a meta-game that depends on the community making concerted efforts to progress the story. I’m assuming that they don’t want a modder to unbalance that.
Yeah, it’s definitely getting difficult to identify the difference in PvE and PvP from a security and financial standpoint in the modern live service landscape. Games that don’t include direct competition still have aspects of them which can be messed up by other people with cheats.
A somewhat similar concept is how easy it is to stop at the space anomaly in NMS and get handed a stack of Starship AI valves that will immediately skip you past early-mid game progression in a lot of gameplay loops. It has nothing to do with paid currency which is why they don’t stop it but the idea is similar I guess.
Setting aside that there really shouldn’t even be an anticheat in a PvE game (unless progression allows you to unlock items that are real world currency based on which I could see why they’d want to stop people from accessing it without one of their two methods)
I can think of another reason. It’s a live service game where it’s the community vs the game masters. They want to tell a story within the game and direct us with community challenges. Right now there’s a challenge to protect planets from automaton invasions. We lost the first planet, won a few but it’s not looking as much of a clearcut victory like the first challenge was. There’s a real chance we fail this challenge and maybe that part of their plan?
So what would happen if you let cheaters run amok? Now you can’t tell a story where the community fails, because cheaters can guarantee wins. If you make it so hard cheaters can’t win you’re going to make it completely impossible for the community and that’s just not fun. So what can you do to make it fun for the community? Crack down on cheaters.
I just don’t see another rational reason to have anticheat. Even the real world currency isn’t that useful because it’s mostly for buying armors for cosmetic purposes. There’s really not much to gain from circumventing the real world currency.
Off topic to the off topic. OS masterminds out there, does rootkit anti-cheat translates to Linux over Proton? I assume not? If Proton is not originally run as root, it shouldn’t be able to elevate its privileges, correct?
While we really dug the game (you can check out our review for more on that), there’s one odd detail that stuck out we can’t help but give its own article: one of the game’s minor NPCs will be voiced by a text-to-speech program at launch, seemingly because someone — probably Ubisoft — forgot to record and add a human being’s voice for the role.
what a… weird thing to have happen. i’m not sure what the utility of it would be for one minor NPC but this being an accident honestly strains charitability, i think
Now, on a scale from 1 to 10, please tell us how strongly you feel about this. And, hypothetically, whether you’d mind if a few dozens more NPC were like that too.”
“On a scale from 0% to 500%, how much more would you pay for a game where main characters used [insert your favorite actors/people]'s AI cloned voices?”
Yep, looks really suspect. Even if it’s true that they forgot to get someone to record the lines, it does seem implausible that they couldn’t source any voice actor (or even someone on their own staff) to record the dialogue and get it added to the game, even at short notice.
Not saying this was a honest mistake, but I do see how that could happen:
Game story gets written
Dialogs are worked on
TTS versions of all dialogs are generated
Once they get approved, talent is cast
Talent is scheduled to record the dialogs and get paid
Final dialogs get included in the game
Knowing how game studios love to push everyone into “rush mode” the months before launch, I can see how, for a minor NPC, someone could have forgotten to cast and/or book a recording of some dialogs… while everyone is getting pressured to release NOW OR ELSE!!1!
Honestly, I wonder how many minor NPCs in games have been TTS all along, and nobody noticed or cared.
ign.com
Ważne