Its been somewhat released on PC as a hacked together version since a bit after the big Sony leak the beginning of last year. It only got an official PC release yesterday
shadps4.net to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I’ve read. More like Wine than eg. rpcs3.net
Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.
I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.
Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.
It really feels like Sony is just leaving money out on the table
I do not understand what Sony and Nintendo have against their own fans. I know that Japanese companies generally only give a shit about Japan, but come on guys. The majority of your fans are all over the globe.
Jeff Grubb has said that, based on what he’s hearing from sources, do not get your hopes up for this to mean anything official is happening for Bloodborne.
Jeff “Metroid Prime Remastered coming this year” Grubb, but plans changed after he heard of them, yes. It’s really not a good way to try to discredit someone because they don’t literally have a crystal ball.
Or at least actually finished, for some reasonable definition of “finished”. I’m going to buy Haunted Chocolatier on release and I’d pre-order that given the chance and I never pre-order (I’m actually 1 for 1 on pre orders, I pre ordered Star Trek Voyager Elite Force).
Elite Force was absolutely incredible! Considering you were trapped in like a ship graveyard the variety of environments was pretty impressive. The combat was fun, the story was interesting…could’ve used a little more ship exploration on voyager, though.
Sony would rather flush hundreds of millions of dollars down the drain that was Concord than give fans one of the easiest layups imaginable by putting Bloodborne on PS5 and PC
Mass Effect the IP isn’t the issue, the issue is EA sucks. So you’re basically asking why do they even persist as a company anymore.
Also I think Andromeda was okay, just terribly buggy at launch. The gameplay was actually pretty fun imo. On the other hand, Veilguard was technically sound but the game itself was not great. So if they can somehow learn lessons from both, there is hope.
Less about EA, more about Bioware. EA has proven they aren’t shy about murdering studios, so why keep Bioware around when their last good game was, what? Star Wars: Old Republic? 2011?
First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.
Not ALL major political conflicts in the galaxy, you didn’t solve one in the first game and only solved one in the second one (with the solution being “RIP, batarians”).
Two was horrible, the end boss skeleton is the stupidest shit. I liked the first, endured the second to the end and never touched the third or Andromeda
2 has very interesting character development and interaction, but I agree that the final boss is a fucking joke, both as a fight and as something within the lore. Those collector praetors were much harder for me to deal with, the fuckers would easily kill off my team and fully restore barrier as soon as I started hitting its actual health
yea, we moved Stephen Spielberg and some other senior leaders to different rolls. He just seems he’s a better fit for the “Cliffhanger” project. We just don’t envision that Amblan Entertainment needs our full attention now and they have all our confidence going forward with their “Schindler” property.
EDIT: I forgot: what’s the difference? Unions probably.
Here’s a question. Is it better for the industry to have studios layoff employees when they finish a project and their other project is in Pre-Production which only requires a small team? Or is it better to assign the people who aren’t needed yet, since the Pre-production team is small, to help other teams in a larger parent company? I’d argue the second option is far better. And the second option is what’s happening here.
Exactly. Which is why framing this as layoffs is incredibly disingenuous. And it seems most games media is framing it as such despite it simply being a pre-production decision.
ign.com
Aktywne