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MushuChupacabra, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@MushuChupacabra@lemmy.world avatar

Attention laid off workers from the gaming industry:

I’m one hundred percent ready for working, complete games, that don’t require subscriptions, and can’t be bricked remotely. Make them, and I will buy.

I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

NuXCOM_90Percent,

I am going to pretend you didn’t mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn’t meet your requirements (that weren’t even true back in the day of DOS and BBSes…)

Please… fuck right off with that. The devs at Arkane Austin or Tango aren’t making the decision to add a battlepass or to release a game before it is “done”. They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.

You are kicking people when they are down.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.

At least, that’s how I read it…

NuXCOM_90Percent,

Which is still a complete load of demonstrable bullshit.

Getting funding for a team is increasingly difficult. Plenty of studios have talked about the horrors of 2023-2024 and how nobody wants to fund even a small team. And this would not be “take it across the finish line” but a solid 3-6 years before even a chance at a return on investment because these devs wouldn’t even have IPs or past releases to leverage.

But also? Listen to folk like Xalavier Nelson Jr who talk about this. They are fighting the good fight to push back against financiers and publishers to make games “the right way” with monetization models that are what people ask for. And they still get shit on endlessly and ignored.

In a lot of ways, it reminds me of “abandonware” back in the day. For those who are too young, for the longest time it was nigh impossible to buy a game that was even five or six years old because it would not be on store shelves. GoG (back when they were Good Old Games) was specifically designed to update and sell these games. And without invasive DRM to boot.

And suddenly all the abandonware torrent sites just started uploading gog installers. And now we almost never hear the term “abandonware” because… people were always full of shit and just wanted to make an excuse to justify their own actions.

MotoAsh,

It is, in fact, not BS to be mad at a megacorp for cutting valuable and functioning assets, and the fact you do not understand that is hilariously pathetic.

If you’re aware of people and games that do fit, then whining about it and talking about how they get crapped on instead of how cool their sfuff is doesn’t help, either!

You seem to be more willing to paint things negatively than help improve, so why should we listen?

NuXCOM_90Percent, (edited )

Who the fuck isn’t mad at the megacorp?

My issue is the people who use this as an excuse to blame the devs who are just doing their jobs while trying to live their dreams.

Again. There are studios out there who are doing exactly what everyone insists they want AND are doing so in ways that make getting funding difficult. And they get shit on because of a “hot take” on twitter or because their game isn’t as pretty as Call of Duty.

When large groups of people get laid off because of corporate bullshit? The answer is not to say “Hey, you should fucking do better next time”. It is “Fuck corporations” or “fuck capitalism”.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Fuck corporations

is precisely what everyone’s been saying this whole time. Nobody’s blaming the devs. Your rant is misplaced.

MushuChupacabra,
@MushuChupacabra@lemmy.world avatar

That (your read) is precisely how I meant it.

MeatsOfRage,

The Indie scene releases a dozen of these every day. The problem is there’s actually too much and most of these fail to ever find an audience.

catloaf,

Cool but most indie devs don’t have the capital to fund the development. They want to make those games, but they have to partner with publishers so they can afford to buy stuff like food and rent while developing before they make any sales.

holeydood3,
greentreerainfire,

Gul Du J’bkat

Doof,

Wow, what hollow platitude

TSG_Asmodeus,

Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.

OneRedFox, do gaming w Palworld Has Huge Weekend, Sells 5 Million and Overtakes Cyberpunk 2077 in Steam’s Most-Played Games List - IGN
@OneRedFox@beehaw.org avatar

Finally, pokemon taken to its logical conclusion.

TwilightVulpine,

Right? I see people saying "oh but the violence! the slavery!" as if it wasn't a collective act of childhood goodwill that prevented such associations being made to Pokémon. They talk a lot about friendship, but it's a friendship built on beating up creatures in the wild, which then obey and fight for you unquestioningly. Even some which are human-like and stated to be as intelligent as humans.

I consider myself a Pokémon fan and I defended them often, but it's a concept that gets a little iffy if you think about it for more than a minute.

ormr,

Sounds like any RPG to me. Except that your party consists of the same creatures that you’re fighting. In that sense it’s maybe more egalitarian than RPGs featuring classical enemy races like orcs or goblins.

In Pokémon the concept of evil comes in the Form of Team Rocket and other shady exploitative organisations. Interestingly Palworld also has a counterpart organisation called Syndicates. But I still don’t know what their crime really is since you’re really doing the same thing of fighting and catching Pals. Nevertheless you have to treat the creatures in your party right, if you want to make progress in the game.

TwilightVulpine,

Like any RPG? Nah. C'mon, in most RPGs the characters are brought together by the story. Even the occasional antagonist who is fought and then allied with has a whole discussion where they are convinced of the merits of the protagonists. I could grant that in the Pokémon anime fairly often the creatures are convinced or decide to come along willingly, but in the games that hardly ever happens.

How do you reconcile the idea that the creatures want to come along with the active resistence of fighting them and having them break your pokéballs repeatedly?

Of course if you take the story by its word they'll say that trainers are good and friendly and only these criminal teams really are evil. And for fun I indulge that fantasy while I'm playing it, that these are martial artists pets that just love fighting so much and that pokéballs must be super comfy inside. But if you take a moment to compare what is happening you'll see that it isn't that different from what Palworld is doing.

ormr,

Okay not like any RPG. It’s a special kind of RPG. And as a game it has many elements that make video game RPGs so addictive.

I agree with you on the ethics. Maybe Palworld in that sense is more honest than Pokémon. In the Pokémon anime however I always had the impression that they try to depict Pokémon as having humanlike character tendencies, e.g. some liking to get into fights and others just working as nurses in the Pokémon center…

t3rmit3,

There’s actually multiple different hostile organizations, but you won’t run into the others until you’re higher level.

Vodulas,

I see people saying “oh but the violence! the slavery!” as if it wasn’t a collective act of childhood goodwill that prevented such associations being made to Pokémon.

I think the issue with the slavery (at least for me) is that there is human slavery that has exactly zero consequence. It doesn’t have much to do with the Pals themselves

TwilightVulpine,

I heard the game warns you against it and there are police forces that chase you if you commit crimes against humans. Though I don't know if that happens if you capture a human specifically.

Still, distasteful but I wouldn't see it much differently than, say, killing innocent bystanders in Hitman. The game allows you to do it but it doesn't encourage you to do it. It just doesn't block it either. It's not something I do or I'd approve of, but considering it's a more edgy version of the genre I can understand the game not making humans immune to the device that traps and essentially brainwashes living beings. Because, why would they be?

Vodulas,

From what I have read about, the only thing that happens when you capture a human is that it tells you it is inhumane and frowned upon. I have not seen anything mentioning actual consequences beyond that, but it may be that people have not encountered them. If that is the case, the consequences might as well not be there.

Riccosuave, (edited ) do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
@Riccosuave@lemmy.world avatar

Imagine buying your freedom from Microsoft only to get acquired by Sony a decade later. I think hindsight being 20/20 they may have just been better off continuing on with Microsoft.

Edit: I’d like to revise my previous position. This is why all devs and studio employees should follow the trend and UNIONIZE IMMEDIATELY.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Under Phil I think they’d be allowed a level of creative freedom but I can’t blame them for wanting to leave under Mattrick; he would have kept them on the Halo hamster wheel forever.

pixel_prophet,

Yea so they got their freedom and made a Halo clone MMO.

Riccosuave,
@Riccosuave@lemmy.world avatar

Yeah, I totally understand that. I suppose I am biased because I only played the first Destiny game, and to be honest it just always struck me as the Disney Star Wars version of Halo. It just lacked the compelling story elements and refinement of the early Halo games to me, so even back then I wondered if it was worth it for Bungie to separate from Microsoft.

It will be interesting to see how this plays out that’s for sure. This smells to me like an attempt to lock Destiny in as a Sony exclusive perhaps. So, the irony is that exactly what Bungie was trying to avoid in large part by splitting from Microsoft may end up happening anyway…

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Their fate is even sadder in my view, they’re now the live service aid studio. Hopefully Jim Ryan’s replacement can fix that because churning out live service games sounds like a horrible idea

Zoidsberg,
@Zoidsberg@lemmy.ca avatar

Instead of the Destiny hamster wheel? At least people liked Halo.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I loved Halo and thought Destiny was meh, but as they say, hindsight is 20/20

scrubbles, do games w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
!deleted6348 avatar

Unfortunately this is just the norm when a company buys another. I give props to the employees thinking it is still Bungie, but it’s not. The second that deal was finalized they became sony employees, and even if on paper they were still Bungie they were always going to become Sony employees.

But business swallows little business. And big business doesn’t care about the jobs it leaves behind, or the people. Bungie as we knew it is dead

GoodEye8,

This isn’t a case of Sony just “swallowing” a little business. As the article states Bungie board of directors is 2 people from Sony and 3 people from Bungie, which means that while Sony technically owns Bungie the Bungie leadership still makes decisions about how to run the company. Supposedly there’s an obligation on Bungie’s part to meet certain financial goals. If Bungie meets those goals Sony can’t take over the company.

The problem is that Bungie isn’t doing well financially. The Sony takeover is an outcome of Bungie not being able to stay financially independent. That means if Bungie wasn’t under Sony then under the same conditions Bungie would most likely go bankrupt instead.

Bungie as we know it being dead has nothing to do with Sony. Bungie management has essentially killed Bungie.

scrubbles,
!deleted6348 avatar

Yes on paper that’s how it’s all laid out. However anyone who has been through a buyout knows that no parent company intends for the child company to act separately indefinitely. The shotgun clause in there saying they have to do well financially proves it to me. What company hasn’t gone through hard times before? Sony may be playing the long game but they’ll get control eventually, they always knew they would. It was inevitable that this would happen. Guarantee it was written this way probably with projections on when it would likely happen.

Which is why I say as soon as a buyout occurs the old company is gone. The cool culture you had, the lenient bosses, the small company style benefits? Gone. It may take a bit, but they’re going away. Papa business is here and he only cares about the profit margin, not the people, not even the product. They may say it’ll stay the same, but drip by drip the company will change, and a few years later you’ll realize you aren’t working for that cool smaller company anymore, you’re working for the big corpos conglomerate.

GoodEye8,

I get being pessimistic especially since we don’t know the details of Sony Bungie deal. But I think you’re not aware how bad it’s going at Bungie. Bungie has a huge burn rate according to Microsoft (they also tried to require Bungie and that was brought up as the biggest risk). Bungie missed their own revenue projections by 45%. When the layoffs happened some of the employees were told that the studio would be in great jeopardy if they were still independent.

Everything we know is pointing at Bungie possibly going bankrupt, if they were still independent. Sony swooping in is just Sony trying to save their 3,6 billion investment.

And I’m not sure why you’re trying to paint a small tight-knit company of Bungie? They have 1000+ employees even after the layoffs. The biggest criticism at Glassdoor is the horrible management. Bungie has been slipping into corporatism well before Sony.

TheMauveAvenger, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

Shouldn’t it be Wapeach? Or possibly just Weach?

feedum_sneedson,

beach

IanSomnia,

A witch!

Computerchairgeneral, do games w Nearly Half of CD Projekt Now Working on The Witcher 4

On the one hand I'm always excited for more Witcher. On the other hand Cyberpunk 2077. More seriously, I hope they make a great game and it that lives up to the expectations people are going to have for a new Witcher game, but I'm keeping my expectations in check until I see the finished product.

TheDubz87,

I’m hoping the initial backlash from cyberpunk actually registered with them. Other than that I’m also worried about what kind of story and characters they’ll use considering the way the last dlc for witcher 3 ended. Not sure I’ll be into Ciri based gameplay. That was my least favorite part of Witcher 3, and I don’t really want them to retcon the end of blood and wine either to continue with Geralt.

LeafOnTheWind,

I could see them doing interesting things with Ciri’s magic, but there is a good chance they use a different witcher. Or maybe significantly earlier than the existing witcher games? Young Geralt or maybe Vesimir?

Yearly1845,

Could easily pick up with Lambert and Keira

popekingjoe,
@popekingjoe@lemmy.world avatar

“Lambert, Lambert, what a prick.”

Yearly1845,

Not bad.

Tripp1976,

They need to go back in time to when all the witcher schools were still going and you can choose which school you’re a part of at the beginning, make your own witcher instead of one playable character.

Carighan,
@Carighan@lemmy.world avatar

That sounds really bad on paper, tbh. The cool parts about the player character all stem from how it’s a defined person with an existing personality and place in the world. If it becomes Skyrim: Witcher Edition, we’d probably also inherit the shallow~inexistent storytelling of that.

Tywele,

What if it becomes Baldurs Gate 3: Witcher Edition? BG3 also has a player created character without an existing personality and the storytelling is certainly not shallow in that game.

Carighan,
@Carighan@lemmy.world avatar

Yeah but one of the biggest pitfalls is seeing another company catch lightning in a bottle, then thinking that this can be freely recreated. Just that BG3 could do a user-created character with a good story does not at all imply that any other company can do it. Nevermind will. Or even that Larian can do it again.

Tripp1976,

While I do kinda agree with you, I think CDPR is a lot better at writing interesting quests and characters than Bethesda. Still not as good as larien but I don’t think it would be todd Howard bad.

Carighan,
@Carighan@lemmy.world avatar

Not sure I’ll be into Ciri based gameplay.

I’d love that. Sure they’d have to really re-do her combat style since it was only a brief intermission before, but it feels natural to progress to her eventually. And honestly, it’s high time Geralt takes a bow after 3 games as big as they are, and as awesome as those were. Exit before they eventually ruin him. 😅

TheDubz87,

I agree. After the ending, I was happy my boy could get some rest too lol

Carighan,
@Carighan@lemmy.world avatar

Cyberpunk’s patching has showed me that ~1-1,5 years after release is a really good time to jump in.

By which time, between patches and mods, the worst stuff is dealt with and the experience can be really nice, if a bit tepid due to bad design decisions that mods cannot fix. Still, enjoyable game after patches and at a discount.

And009,

Witcher already has the lore done well. They just need to get the experience right.

TIMMAY,

I believe I heard that some developers in CDPR were going on strike? Has anyone else heard about something like that?

h_a_r_u_k_i,
@h_a_r_u_k_i@programming.dev avatar

I learned the lesson: keep the hope low (so I don’t get disappointed), and never preorder.

sailingbythelee,

Witcher 3 is probably my favourite game of all time, largely because of the semi-parental storyline with Geralt, Yennefer, and Ciri. That said, I think the weakness with the Witcher 1-3 series as a whole is that the plot is too complex. Since most modern AAA RPGs have many, many side quests, I think the main plot of a long RPG should be relatively simple or else risk diluting its dramatic effect.

I feel like CD Projekt Red did a better job with that aspect of story-telling in Cyberpunk, even if the overall emotional arc is less intense than that of Witcher 3. There are lots of cool things to do and interesting side quests in Cyberpunk, but the main arc is pretty simple. You can go off on hours of side quests and still come back to the main plot without forgetting what’s going on.

Facebones, do gaming w IGN posts written review of Cyberpunk: Phantom Liberty, but withholds video review. CDPR is, once again, not letting reviewers use their own gameplay footage before release.

So, it’s still garbage lmao

Hyperreality,

The last time I played Cyberpunk, it was actually good fun. Game was a bit empty, and it was pretty obvious they'd been forced to cut a lot of stuff, but I played it for several hundred hours without too many bugs. Pretty and ran well on my budget pc too.

As always, patience is a virtue.

Facebones,

I picked it up on a whim, scoffed at it after a couple of hours and never touched it again. I’ll give it a go once this update drops though.

madkins,

That was how I started. I played less than a couple hours and got pulled away by another game. I picked it up months later, made it through the prologue, get invested in the characters, and ended up really loving it.

Delphia,

The intro/prologue is a bit slow and dense. I had to convince a friend who got bored and gave up to slog through it and get to the open game.

He loved it by the time he finished it.

Facebones,

Anyone know when the update goes live?

kautau,

Sept 21 for 2.0 update. Sept 26 for DLC release

Delphia,

Yeah I played it earlier this year and no complaints, it was a great game.

NuPNuA,

Yep, it’s been solid, at least on Series X for a few years now since the patch that brought it to a solid 60fps.

Dragonmind, do games w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Either both platforms restricted Passes to harder validation after Cyberpunk 2077 or XDefiant is BUGGIER than Cyberpunk 2077

kaitco,

Like, seriously? How bad does a game have to be to fail from such a major Publisher?

otter,

Yea I’d expect something like that from an indie developer that’s not familiar with the approval process

Why would they submit if they weren’t sure if was going to pass lol

GreenMario,

Ubisoft is a big company. I can see it as the devs saying “it’s not ready” and some exec, high on his if you believe hard enough it’s true bullshit and said either submit it or find another job.

Maybe they thought their checks cleared?

Or, it’s a security violation. Maybe the game accidentally opens a door to allow unsigned software to run.

GhostMatter,

Best comment here. Either exec (with overconfidence or deadlines), or security violation seem most likely. Surprising that it’s for both platforms though…

VioletRing,

I've never played Cyberpunk, but watched my husband play for a lot of hours. I played Xdefiant's beta for a day in June. I'm puzzled by why it didn't pass. Beta was not buggy, had maybe one minor issue with it. My guess is security violation.

Son_of_dad,

I can’t even play Borderlands 3 on my ps4, it crashes repeatedly and is completely unplayable. Somehow this garbage made it past the quality control

GunnarRunnar,

More likely is that Cyberpunk was that big of game that neither platform wasn't willing to risk losing sales for not being out day 1.

MurrayL,

Or neither. Platform cert doesn’t directly correlate to how many bugs a game has, it’s a set of very specific test cases that software has to pass to be approved for release: show the correct button prompts for the platform, have correctly-implemented achievements/trophies, show correct error messages, etc.

Some of the tests do include things like ‘don’t crash during normal operation’, but the failures could be almost anything. (Source: am a developer)

ReverseModule, do gaming w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@ReverseModule@discuss.tchncs.de avatar

I agree 1000000000% with them. One console called PC. :)

DanNZN,

Even PC is broken down into Windows, Linux and Mac.

Borat,
@Borat@lemmynsfw.com avatar

So, everyone on Linux then.

Neon,

Linux was so unable to handle my 3 Monitors (granted, all with different Resolution and refresh-rate, but still) that i had to switch back to Windows today.

gnome-shell started crashing, Firefox and Gnome-Web started crashing for whatever reason. it was a Mess.

but otherwise i still love NixOS

communist,
@communist@beehaw.org avatar

This is not a normal experience. I use 3 monitors and Linux runs better than windows significantly.

sandriver,

Some of that is on GNOME. I had to swap back to KDE after a couple years on GNOME due to lack of VR compatibility. GNOME is good for newbies and productivity, but completely unusable for gaming.

flakusha,

Gnome and productivity laughs in sway

No offence, gnome is great, but there are many inconsistencies on the lover level, I wish it was figured out once and for all. It applies to big DEs like KDE and etc too.

Borat,
@Borat@lemmynsfw.com avatar

Never had that issue, your experience may vary based on your hardware and software. I use Arch, sway (wayland), AMDGPU, multiple monitors with mixed refresh rates, everything works great.

Neon,

NixOS with Gnome Wayland, a 4K 60hz TV, a 144hz WQHD and a 60Hz 1080p Monitor
it would often happen that one Screen would just freeze. my Web Browsers would just crash, especially if i was opening a Video.
and the Gnome-Shell itself would crash and put me into the Login Screen.
sometimes the whole Computer would crash and become unresponsive and not even alt+ctrl+n would help anymore

Borat,
@Borat@lemmynsfw.com avatar

Do you by any chance have an Nvidia GPU? I hear Wayland is still very buggy on Nvidia, I’d only recommend it on AMDGPU, otherwise use Xorg for now.

Neon,

yes, Nvidia.

i don't really like XOrg, it just always feels inferior to Wayland or even Windows.
which is why i am currently using windows until [the Problems get fixed | i upgrade my PC (to an AMD GPU)]

commander, do games w The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC

I’ve never rapidly lost so much interest in an electronic as fast as the switch 2 reveal to seeing the game prices a few hours later

samus12345,
nfreak,
@nfreak@lemmy.ml avatar

I knew it was over as soon as they said the tech demo is a paid title

CluckN,

“Pay $60 to learn that the Joycon uses magnets”

Bravo Nintenbros

LiveLM,

Bravo to the one pal who’s gonna buy it and post a gameplay on YouTube

samus12345,

“Outrageous! They want, what, $5 for a tutorial?”

“$10.”

ಠ_ಠ

Gerudo,

100% this was the moment for me. By no means should they be charging any amount for an FAQ on how to use the product.

cyberpunk007,

If they released it about the same price, backwards compatible, maybe small fee to “upgrade” a switch game to the newer version, I might have been tempted. But seriously meh. I’m playing my physical copy backlog on my steam deck now lol

Ashtear, do games w Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN

I think this money grab wouldn’t have gotten as much run in the media if it hadn’t been front and center in the Direct. Feels like a misstep, but then, so does €90 Mario Kart…

AarynBlack, do games w Civilization 7 Outlines Crucial 1.1.1 Update as It Struggles to Compete on Steam Against Civ 6 and Even the 15-Year-Old Civ 5

deleted_by_author

  • Loading...
  • VindictiveJudge,
    @VindictiveJudge@lemmy.world avatar

    Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.

    Bieren, do games w Elden Ring Nightreign’s First Network Test Plagued by Server Issues, FromSoftware Issues Apology

    Good thing they are testing the network. I would hate to think what would happen if this wasn’t a test.

    donuts, do games w Microsoft Confirms Windows 11 Update Kills Star Wars Outlaws, Assassin's Creed Valhalla, and Other Ubisoft Games

    They confirmed this last week. Just because IGN wants their daily clicks, doesn’t mean we should keep re-posting the same news.

    JackbyDev,

    First I’m hearing of it.

    TachyonTele,

    Congratulations?

    IsThisAnAI,

    Terminally online ^ this guy

    donuts,

    Seeing the same news posted two days later is considered terminally online?

    How can we have a discussion about news if we pretend whatever we discussed yesterday doesn’t exist anymore?

    If there was a new development I wouldn’t speak up. But this is just a different outlet posting the same news story, only two days later compared to the rest.

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    Its like sometimes people don’t see every single post.

    donuts,

    I agree, but why does that mean we need to regurgitate the same news stories every few days?

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    Is it the same user posting both?

    If not, they most likely missed the first one. I doubt most people check whether something that looks new to them has already been posted.

    TachyonTele,

    Do you want people to post the same news story every week in case you happened to miss it?

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    I don’t care if different people do or don’t post it multiple times across multiple days. I already get to see some cross community duplication, so someone posting because they are late to the game gets lost in the noise.

    It isn’t like a discussion can only happen one time and if people miss it then they are out of luck. If someone posts late and nobody wants to engage the repost will fade off into obscurity.

    TachyonTele,

    Donuts has a total of 300 comments, to your 1.50k. Compared to you he’s online for an hour a week.

    spankmonkey, (edited )
    @spankmonkey@lemmy.world avatar

    Comment ratio is not an indication of whether someone is online, just whether they feel the need to comment a lot. I tend to spend the same amount of time reading whether I’m commenting or not.

    Lurkers can be terminally online.

    TachyonTele,

    If someone is going to try to make fun of another person for being “terminally online” it does matter.

    bread, do games w Prince of Persia: The Lost Crown Team Disbanded After Critically Lauded Platformer Fails to Meet Expectations - Report
    @bread@feddit.nl avatar

    I wanted to play this, but not enough to interact with their launcher and Denuvo.

    yamanii,
    @yamanii@lemmy.world avatar

    They released on steam in august, but yeah, by then people already forgot about it.

    bread,
    @bread@feddit.nl avatar

    True, but even through Steam, you’re still dealing with Ubi’s launcher and Denuvo, so it’s just adding another layer on top.

    WolfLink,

    All (or at least the vast majority) of Ubisoft’s Steam releases require installing and using Ubisoft’s launcher.

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