You joke, but I’d totally be down with an update that integrates better graphics technology and reduces modding issues. Ive played through it half a dozen times in VR and 2d and there’s still plenty of content I haven’t done. Only issue I have these days is the small pool of voice actors so every 5th person has the same voice.
So from what I gather, most of these studios were doing fine before they were bought out and now they are all starting over from scratch cause any proprietary stuff they had is owned by Microsoft.
In the end their name, their achievements and their reputation has been transferred, and nothing else. I feel they (the studios’ teams) have been made use of to then deceive people who trust the names.
I mean, they're profitable for the first time since 2018. Not least thanks to a huge amount of cost cutting the past two or three years. This is more of that.
I can assure you, some people care way too much for what it is lol. I’ve definitely seen anger about how TotK’s lore was a slight to the fans or whatever. It’s insane that anyone thinks a coherent series chronology is a thing but some people really want it to be true ig
I had a Destiny poster on my wall back when all we knew was the name of the game and a bit of promotional art. We named our cat Bungie. So yeah, I’m pretty sad about the current state of things.
I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.
There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.
Now I will say that a game company maybe doesn’t need 1100 employees. That’s just intuitively oversized, at least to me.
That being said, I cannot imagine a substantial amount of money, that could trivially uphold those jobs, is being wasted on middle management positions which will not be part of these layoffs (of course, they never are), bonuses and C-suite yachts. Plus, the company had no game release sind 2017, maybe not performing too well financially is, well, expected? That is, certainly the wise CEO put significant sums of money from the highly successful early years of Destiny 2 aside to easily cushion the leaner years later instead of blowing it all on cocaine and hookers, right? Otherwise, why would someone keep that management around that cannot even do something as simple as cushioning money? Right? 😑
I hate how this never affects the people who are actually responsible for the losses. You never get the C’s sued to take the bonuses back they got blown up their arses. You never get all the excessive layers of middle management removed. No, they always let go of the actual workers, who could do fuck all to prevent it to begin with.
Two things i love about accessibility. First more people get to play the games. and second it usually lets you turn off those stupid ass mini puzzles and quicktime events developers love so much for some reason.
Yea I’ll admit I used the skip puzzle mini games thing in the last game. I did a few of the first puzzles, determined I didn’t like them, and turned on the skip feature
I liked them fine enough the first time through the game. But I absolutely loved that I could disable them for my second playthrough. More customization like this is a big step forward.
I played through Spider-Man 1 with the puzzles enabled for a few hours before turning that crap off. I’m very glad they gave the option to do so because they are annoying and tedious at best and downright frustrating at worst. They absolutely grenade the pacing and flow of the gameplay. There are numerous puzzle games out there I could play if I wanted puzzles; I don’t want half-assed, janky, pace-destroying puzzles in my action games.
I agree with your last statement, but I actually really enjoyed the puzzles in Spider-Man 1. The story-based ones were never difficult, and for the optional ones, I just waited until I was in the mood for some puzzles, and then blew through them all in one go.
But if you don’t like puzzles at all, I understand turning them off.
It’s so weird, I was actually kinda hyped seeing they improved almost everything on the original Switch. Hardware-wise it seems good. But the software after really just became this turn-off? The Mario Kart gimmick of riding between tracks looks dull, the 24 players is cool but offset with the wider tracks it seems less impactful, and then all the prices…
I’m holding off I think. Maybe when there’s better games out it becomes a better deal. Or when Nintendo does an OLED refresh (if we don’t have a Steam Deck 2 by then that is).
To name a few things, they improved the processing power, storage, screen, attachment method of the joycons, dock, placement of charging cable (located both top and bottom), in-game chat.
I’m not going to buy one cause the pricepoint and the fact that “physical copies” of games are going to be empty cases with keys, which might be able to be lent or resold until Nintendo decides against it or kills the system for verifying them, but they did make a number of improvements that would have opened up my wallet once again if they hadn’t let greed win the day.
Screen size, resolution, the APU, storage size, controller connector, buttons, the lot. They did state that they worked on the stick drift issue and found ways to mitigate it, but they weren’t specific unfortunately.
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