ign.com

CorrodedCranium, (edited ) do games w Avowed Developers Confirm Game Has Multiple Endings: 'It's an Obsidian Game'
@CorrodedCranium@leminal.space avatar

The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.

bionicjoey,

Outer worlds definitely had choices mattering throughout. The very first mission defines how Spacer’s choice treats you for the rest of the story.

Thassodar,

I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.

I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.

It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.

This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.

Zahille7,

Same here. In fact the hype is the reason why it didn’t do well imo. It’s a fine game, nothing too wrong or bad about it, but they hype definitely killed. IGN kept advertising it as “Fallout in space” and “the Bethesda Killer,” and look where we ended up.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.

Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.

Defaced,

I don’t understand the hate for the outer worlds. It has great satire in it’s themes like the fallout games, the build diversity is there and gear is impactful, the story is pretty fun and interesting. It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way. The terrible remaster of it doesn’t really help the game either though, it really should have been left alone.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.

I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.


It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.

It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.

GiantRobotTRex,

People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.

ign.com/…/the-outer-worlds-wont-be-as-long-as-som…

JackDark, do games w Blizzard Finds New President in Former Call of Duty Executive Johanna Faries

Very smart of Microsoft to put a woman of color in that seat. Here’s hoping that she can turn things around in the culture there.

SkybreakerEngineer,

Culture maybe, but she spent the last 5 years on COD so you can be sure nothing about the games will improve

Cannibal_MoshpitV3,

Just more status quo with their shooters. They were all already headed to mtx hell.

Boiglenoight,

Modern Warfare 1 and 2 were great.

pycorax,

They were great. All the post launch cosmetics ruined it.

Boiglenoight,

I erased my original reply twice. You’re right, I stopped playing because I found all the cosmetics ridiculous and repulsive.

billiam0202,

What, you don’t want to run around as Homelander or Nikki Minaj? They perfectly fit in with the feel of a semi-tactical first person shooter!

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

No they weren’t. Unless you mean COD4 and the OG MW2 and 3. Sure.

The franchise has been held up by marketing cash and DOD money for a while now, and it sucks ass.

Boiglenoight,

I had a blast playing with friends and DMZ was refreshing. I wish they’d brought that out of beta.

Carighan,
@Carighan@lemmy.world avatar

As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.

Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.

wahming,

What overwatch esports? Their entire esports dept just got laid off a month ago lol

i_ben_fine,

conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.

Moogosa,

deleted_by_author

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  • i_ben_fine,

    I acknowledge the complicated relationship Jews have with whiteness.

    billiam0202,

    Fun fact: there’s actually a name for that.

    The glass cliff.

    fadingembers,
    @fadingembers@lemmy.blahaj.zone avatar

    It happened to reddit

    HeyJoe, do games w IGN's 2023 Games of the Year

    The only reason I wish it was BG3 would be for the industry to know there is absolutely still a market for these kind of games. At the same time I think they realize that now anyway. It will be interesting to see the uptick in that game type over the next 3-5 years.

    Son_of_dad,

    After the layoffs, it’s clear that the studio doesn’t care about their devs or the industry, for that alone Baldur’s Gate doesn’t deserve the win.

    De_Narm,

    What layoffs? If you’re refering to the posts earlier today: The layoffs happened at Hasbro and Larian was only commenting on it because they worked with them. Larian itself had no layoffs I know of.

    Nioro,

    It wasn’t the studio that laided people off.

    stopthatgirl7,
    !deleted7120 avatar

    Larian didn’t lay anyone off. Hasbro, a completely different company, laid people who worked on DnD and MTG off at WotC.

    WarmSoda,

    The industry knows. There were articles about how the game scared everyone because it was released finished and it’s fun.

    SuperSaiyanSwag, (edited )

    “Finished”

    Edit: to anyone downvoting. I’m playing the game with my partner on ps5. It has been fun, but now we are in act 3 and the game crashes every time she joins the game. The solution I have found is if I return to the camp and then let her join, it works. That’s why it’s not a “finished” game for me.

    buddascrayon, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Rich asshole doesn’t think he’s making enough money, News at 11:00.

    Murvel, (edited ) do gaming w IGN posts written review of Cyberpunk: Phantom Liberty, but withholds video review. CDPR is, once again, not letting reviewers use their own gameplay footage before release.

    This is my experience with Cyberpunk 2077 in 2023:

    this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.

    What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;

    • night would shift to day in an instant
    • characters would t-pose on reload
    • characters would walk through cars like a tank and blow them up
    • npc driven cars would run through walls and cars and blow them up
    • ragdolls would flip out and fly out of bounds
    • citizens walk in circles through the streets
    • animated objects like cell phones would not disappear when put away and instead float around their bodies
    • npc driven cars would teleport forward when driven
    • lost count of how much clipping issues were present

    All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.

    The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.

    I’m not hopeful for this DLC.

    NuPNuA,

    I’ve played though the game twice on the Series X and didn’t have any if that. Once that got the frame rate up to a solid 60 in the first big patch, it’s a really solid feeling title.

    Murvel,

    Everyone’s experience will be unique, especially considering bugs, but the fact that an experience can be as bad as mine is bad enough.

    pit, (edited )

    I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled

    InEnduringGrowStrong, do games w Ubisoft Montreal in Turmoil Amid What Developers are Calling Broken Promises
    @InEnduringGrowStrong@sh.itjust.works avatar

    It’s not about about money: corporate would spend more money when you’re in the office.
    It’s not about productivity: shit has been getting done from home and then some, for literally years.
    It’s not about team building: productivity requires focus, open space bullshit floor plans hamper that and most everyone is gonna wear headphones and try to block out the background noise and social distractions as much as possible.

    It’s about control, power and obedience: butts in chairs are reassuring to managers who have no fucking clue what they’re doing, nor what you’re doing, nor what the company needs done.
    Management usually has no idea what anyone is really doing, they’ve never figured how to measure actual productivity, so they equate butts in chairs with productivity.

    I don’t work for Ubi, but I’ve been the one remote player of an in-office team for the last 15 years.
    Nobody ever cared where the fuck I was working from until after covid, where suddenly some insecure execs fear we might all be wanking all day, probably because they think we’re like them.

    I’m perpetually busy at work, mostly because we’re understaffed, but I know what needs to be done and I do it.
    I don’t need a babysitter to do that.

    Them? They’ve always been useless, but now it shows, because there’s no-one to boss around, shit still gets done, but they’re not around, so they can’t delude themselves into thinking their bullshit is what makes things work.
    Since they no longer have anything to do, they fuck around at home all day.
    Faced with their uselessness, they pull a Seymour Skinner… it’s everyone else who’s wrong and not them.
    They extrapolate and think that if they’re fucking around, surely we’re all doing what they’re doing and thus need reigning in. They fail to realize they’ve never had a productive purpose even before.

    It’s all just a symptom that your management is full of old useless farts.

    Some manager usually chimes in with some remote lazy bitch they “caught”, as if these people didn’t exist in the office.

    Having been the outsider remote guy since way before, I can say the rest of my team fucked around a lot more when they were on-prem than when they’re remote.

    If everyone just… didn’t go back at all, what are they gonna do, for everyone and close the whole studio?

    fibojoly,

    I keep telling them the same thing.
    Our jobs involve working with people in offices on the other side of France and that’s no problem, surely. Therefore what difference does it make if a remote worker is at home rather than on a different site? None. It’s all bullshit to control people, just like you said.
    You should see HR people squirming trying to justify that one…

    Immersive_Matthew,

    Very well articulated. Could not agree more and this is not just a development issue. The control is ultimately to make the rich richer of your value.

    pimento64, do games w Nintendo’s Shigeru Miyamoto Issues Heartfelt Thanks to Former Voice of Mario, Charles Martinet - IGN

    “Thanks for recording all the data for our Mario Voice language model. Now, in the grand tradition of Nintendo, cease and desist”.

    Mothra, do gaming w Starfield and Baldur’s Gate 3 Revive Age-Old RPG Debate About Encumbrance

    Amazing people make articles on… Nothing, essentially? It’s just encumbrance, right?

    I was expecting it would at least go into detail and explain or compare how many items or units of weight you can carry, if it slows you down gradually or if it pretty much freezes you on the spot, differences with previous well known franchise games but no, none of that either.

    Crismus,

    I love how in Starfield your encumbrance and movement are aided or harmed by planetary gravity.

    On a low gravity world I have had over 800/200 and run along with no issues. While on a planet with 1.6 or higher and you really can’t ignore the slowdown. You just can’t fast travel, but you don’t stop like in Skyrim, so I think that’s a positive step in the right direction.

    Rhaedas,
    @Rhaedas@kbin.social avatar

    That's not even realistic. I know that Starfield isn't meant to be a simulator, but if you put in something to try and be "real", you should do it right. Gravity would affect the weight of something, but the inertia is still the same. Moving and stopping a big object in space with no gravity at all is still hard to do.

    Mothra,

    Cool! I haven’t played yet, I like how that sounds

    littlebluespark, do games w Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million Later - IGN
    @littlebluespark@lemmy.world avatar

    Fuuuuck off. Your cult of suckers is not the majority here. Best stick to the echo-holes you already made.

    goferking0,

    I was posting because it’s amazing they still don’t have an eta on when it’s gonna leave alpha

    bungle_in_the_jungle,

    Just like with the Pokémon company, nothing will change as long as people keep throwing money at them.

    Cybersteel,
    @Cybersteel@lemmy.world avatar

    I feel like the only way this industry can change is if we have blood on our hands. Be it the publishers or selfish “fans”.

    Carighan,
    @Carighan@lemmy.world avatar

    It is, don’t let the haters stop you from poking fun at Star Citizen. It’s a ridiculous thing.

    Eggyhead, do gaming w Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
    @Eggyhead@kbin.social avatar

    Destiny 2 also happens to be a total confusing mess if you simply want to try to get into it now rather than seven years ago.

    jordanlund,
    @jordanlund@lemmy.world avatar

    When Destiny started, Bungie was tied to Activision and whenever there were design decisions people hated, they blamed Activision for them.

    Then Destiny 2 launched, Bungie was able to buy out the Activision contract, and everything went to shit.

    Turned out, Activision had been the voice of reason the whole time.

    Bungie started eliminating story missions, vaulting content people had paid for, including a full 1/2 of the base game and multiple expansions. They sunset gears and weapons people spent hundreds of hours earning and curating because they claimed they didn’t know how to develop scenarios for them any more.

    A full Sony takeover would be a huge improvement over what Bungie has done since separating from Activision.

    GardenVarietyAnxiety,

    I would love to love Destiny again… =(

    jordanlund,
    @jordanlund@lemmy.world avatar

    You and me both. I dropped the game cold when they vaulted the content. It was clear Bungie did not respect my time or my money.

    Since then I saved $230… and it will be more since I won’t be buying Bungie content going forward.

    Beyond Light - $50
    Witch Queen - $80
    Lightfall - $100

    mrfriki,

    When they started vaulting content I had paid for is when I stopped playing.

    CubbyTustard, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

    deleted_by_author

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  • qooqie,

    Walpeach and waldaisy would’ve been real cool actually. And then we could have a upside down world type style Mario/wario game where walpeach saves wario

    darth_helmet,

    A stealth-action game where walpeach kidnaps each of bowsers kids

    AlwaysNowNeverNotMe,
    @AlwaysNowNeverNotMe@kbin.social avatar

    She has to approach enemies from behind and kick them, but if she touches the top of their head she takes damage.

    curious_betsy, do games w Why Bethesda Responding to Starfield's Steam Reviews Is Part of a Rising Games Industry Trend

    RocketWerkz CEO Dean Hall says that, in his experience, “you’ll almost never flip a review.”

    lol

    Phegan, do games w Bethesda Is Responding to Negative Reviews of Starfield on Steam

    I played 50 hours of Starfield. I had fun.

    But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

    aidan,

    A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

    NoMoreCocaine,

    That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

    aidan,

    In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

    SquirtleHermit,

    Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

    aidan,

    Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

    SquirtleHermit, (edited )

    Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

    All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

    And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

    I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

    Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.

    amio, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

    So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...

    Son_of_dad, do games w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

    Considering the huge lineup of unfinished, broken games, this one must be REALLY broken to get rejected.

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