I mean, they're profitable for the first time since 2018. Not least thanks to a huge amount of cost cutting the past two or three years. This is more of that.
That subreddit was simultaneously the funniest and creepiest subreddit I’ve ever visited. It’s hilarious how sure they are that they will all be billionaires but I always got the creeps when thinking about how I was reading the comments from a bunch of people just throwing their life savings down the toilet.
I bought a few thousand dollars because I could and I’m just sitting on it because I’m very curious what’s going to happen. I really believe the float has been locked up for a while and there’s some serious shenanigans going on. I either will strike it rich or at some point throw in the towel and write off the losses on my taxes. But I look back at when everyone wrote off Bitcoin and look at it now.
basically nintendo and sony are dubious with digital,. since they dont host their own CDN, so the store is more prone to being shut down earlier than virtually all other competitors.
I’m old and buy physical whenever possible so I can trade them in when I’m done. It will suck when console online stores have the monopoly - I might have to go PC Master Race when that happens (complete with eyepatch).
As someone who’s been PC only for some time over a decade, I love digital. Having to store disks and search for them when I wanted them sucked. It’s a shame used isn’t an option, but that was never a great value to consumers anyway. It saved some money, but it was mostly sucked up as profit by whoever was reselling them.
I don’t even have a disk drive on my computer. I have several fairly large drives so I can keep a good number of games installed at a time, and load times are faster than from a disk too. I couldn’t imagine going back. There is the risk of losing it all when a storefront goes down, but that’s already the case with modern physical games which have always online components or DRM locked to a network.
But this was a dying business years ago, it was propped up by a few people who made a shit ton of money and a whole bunch of idiots they convinced to hold the bag.
GameStop was never going to last long, it was just delayed
It could if they were willing to modify their business model. They could have leaned into the game merchandise more but relying on used game sales was never going to be sustainable.
It should have ended years ago, it’s a crap company who were annoying to do business with, it became a meme and got to live a few extra years. But I say good riddance
New System Shock probably isn’t happening. Warren Spector was working on it a while back, but the project got canned and the rights are with TenCent now. Since it’s not exactly the sort of thing you can turn into a live service micro transaction generator I really don’t see it going anywhere any time soon.
Feels like forever since I heard Ken Levine ramble on about narrative LEGOs and game design. It's an interesting concept and hopefully the game lives up to expectations. I'm still cautious that it might all end up being pre-release hype, but he certainly seems passionate about the idea and I'm certainly curious to see what narrative LEGOs actually looks like in execution.
I'm a big fan of Levine and his games and I'm looking forward to Judas. It might not be a huge mainstream hit but I think it's going to be fantastic for some people, or at least interesting for everyone to see what has he been cooking all these years. It definitely sounds like his dream game he wanted to make for a while now
so Bioshock in Space without the original licence or story? I think I’ll pass on this. Bioshock 1 was lightning in a bottle and an amazing game but the rest of the series was never able to reach the same heights and Infinite was really bad in my oppinion so that even the story and the scenery couldn’t save it for me.
Infinite was fucking great. I remeber feeling really immersed in the game and the story. It had super weird and dark theme which had me gripped. Oh Booker and Elizabeth, I miss you.
People seem to forget that Elizabeth was one of the first companions in video game history where she wasn’t this immediate liability that you had to protect harder than protecting yourself. It was a excellent gameplay choice to make her invincible, so you could focus on Booker’s own health and the enemies, but she was also useful, tossing you items and finding rifts to open. Even her interactions made it felt like she was a proper companion and not this misogynistic damsel-in-distress stereotype.
Most people seem to like the third one, which I never understood.
The upgrade system was inferior and didn’t even change the visuals of the guns, Columbia felt more like different setpieces then a real floating city, the AI of Elisabeth was laughable compared to games like The Last of Us and the whole combat felt dumb down, even when it was faster and still little bit of fun. But it was just inferior to the two other installments.
AI of Elisabeth was laughable compared to games like The Last of Us
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Having played both, I can’t say I understand the differences here. Do you mind elaborating? I found Elisabeth a lot more helpful than Elie and to be honest, I can’t remember Elie having any impact on my gameplay off the top of my head.
Quiet the opposite for me. Keep in mind I played it on the PS3 so its been a long time ago, but I remember that the enemys blatantly ignored her, that she did not fight at all and she constantly gave you ammo or health so it made the whole game pretty easy.
Elli on the other hand was really grounded in the gameplay, the animations, she fought back and also got attacked by the enemy. I just found her much more useful and real and I remember that I was quiet shocked about Elisabeth’s basic AI in Infinite
The enemies ignored both of them. Allegedly, anyway. I know when I played The Last of Us at launch, there were times that enemies saw me when I thought I was perfectly hidden while Ellie was out in the middle of no man’s land. In both cases, the enemy AI ignored these other characters because A) escort missions have never been fun, and B) it slowly builds a reason for you, the player, to grow attached to these characters when they help you. You feel the resource deficit in Infinite when Ellie’s not there to throw them to you. Both games did basically come up with the same gimmick in the same year.
Prey should have been called Neuroshock. Yes it’s basically bioshock in space. Even down to the wrench.
I slept on Prey for ages and eventually worked up the motivation to play past the intro and it was such an experience I immediately did a second playthrough. It’s legitimately one of my favourite games. Heartbreaking that it didn’t perform well.
How long until you get out of the section with mimic enemies? Because when that game launched, that was all I saw in footage of the opening hours, and I wasn’t interested in that.
The mimics are there throughout the entire game. However about 1-2 hours in you get a piece of equipment that lets you detect shapeshifted mimics before you get close. You start encountering non-mimics pretty early on though. Once you get out into the lobby you get some variety in enemies which is pretty early on.
I’m really excited to hear that the narrative Lego concept is working. It makes a lot of sense on paper, but there are a lot of ways it could go wrong. We won’t really know until the game is out, but this could potentially be revolutionary for the medium, both from the customer’s side and the business side of things.
Yeah, very cautiously optimistic. It’s making me a bit anxious though that it sounds similar to what We Happy Few tried to do with the whole non-linear story thing.
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