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Chozo, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@Chozo@fedia.io avatar

Anything to avoid discussing TES6.

Sabin10,

What, the announcement trailer from 2018 isn’t enough to hold you over until it launches in 2029?

Kolanaki,
@Kolanaki@pawb.social avatar

I kinda wonder if they even have any good ideas left after Starfield was such a disappointment in the creativity department.

overload,

It’s still going to sell really well even if it’s just pretty Skyrim.

SatansMaggotyCumFart, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

Are they still using their twenty year old engine?

Sabin10,

Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

SatansMaggotyCumFart,

Twenty eight year old engine?

Leonardo DiCaprio would be mortified.

Ephera,

The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

falidorn,

No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

Virkkunen,
@Virkkunen@fedia.io avatar

Unreal Engine is 26 years old. id Tech is 30 years old. What's your point?

Tattorack,
@Tattorack@lemmy.world avatar

But it’s not made on UE 1, now, is it?

Virkkunen,
@Virkkunen@fedia.io avatar

No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

Tattorack,
@Tattorack@lemmy.world avatar

That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

Virkkunen,
@Virkkunen@fedia.io avatar

UE doesn't get "near rebuilt from the ground up every major release", that would be an absurd waste of time and resources every time. It's being updated and iterated over, just like how CE is.

The problem here is that you don't like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

Creation Engine is the least of Bethesda's games problems, it's their game design that's the big issue and the reason why thinks are so bleak.

Tattorack,
@Tattorack@lemmy.world avatar

You have… No idea what you’re talking about.

I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.

ampersandrew,
@ampersandrew@lemmy.world avatar

That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

HipsterTenZero, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@HipsterTenZero@dormi.zone avatar

Yeah its called skyblivion.

brucethemoose, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

Aww man, are they going to take down Skyblivion right when its done?

Joeffect,

Probably the only reason they did it

ampersandrew,
@ampersandrew@lemmy.world avatar

Or, perhaps optimistically, it’s to prepare themselves to transition off of their absurdly dated engine.

Joeffect,

Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

ampersandrew,
@ampersandrew@lemmy.world avatar

This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

Ephera,

If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

ampersandrew,
@ampersandrew@lemmy.world avatar

Why? I’ve definitely installed mods for Unreal games.

Ephera,

Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

ampersandrew,
@ampersandrew@lemmy.world avatar

Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

acosmichippo, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@acosmichippo@lemmy.world avatar

oblivion is my favorite in the series, but goddammit bethesda stop making remakes. make a make.

slazer2au,

Why take a third risk (Fallout 76 and Starfield) on the unknown when you can remake a good thing?

acosmichippo,
@acosmichippo@lemmy.world avatar

FO76 and Starfield were much much more risky than TES6 or FO5 will be.

brucethemoose,

I mean, Starfield should have been my dream game, but after that…

I dunno. All my enthusiasm for BGS has been sapped, and I adored Oblvion.

acosmichippo,
@acosmichippo@lemmy.world avatar

the scope for starfield was just too much, it was doomed to fail from the beginning. i think they’ll be fine going back to their TES roots.

dukepontus,

Wishful thinking.

acosmichippo,
@acosmichippo@lemmy.world avatar

eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.

uniquethrowagay,

The remake is not developed by Bethesda Game Studios

brucethemoose, (edited )

I bet the remake will be fine, it’s just technical upgrades, no new writing or anything. Maybe not as “soulful” as Skyblivion, but fine.

What I am more worried about is “fun” writing and storytelling in new games.

EDIT: Wrong reply, but you get the idea @acosmichippo

Brosplosion,

I don’t think they’ve ever realized that Skyrim was a disappointment with better advertising.

AlexanderTheDead,

To this day it still has a more active community than any other game they’ve ever made has ever had.

Skullgrid,
@Skullgrid@lemmy.world avatar

Come on man, gotta get a Morrowind with modern QOL stuff.

LandedGentry, (edited ) do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

deleted_by_author

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  • ogmios,
    @ogmios@sh.itjust.works avatar

    Yea, fan projects (when there is actual work put into it) are often significantly better than AAA remakes.

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    Fallout London, though not 100% finished, was a blast

    ogmios, (edited )
    @ogmios@sh.itjust.works avatar

    Thanks for the tip!

    Edit: How close to finished is it? Their website lists version 1.01 as current.

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    It’s playable and you can complete most of the content. There are bugs and you have to downgrade pre-NG, but it’s stable and the work they did is incredible.

    luap,

    This will come out about three days before skyblivion officially releases, in order to REALLY mess up Skyblivion, the same as they did for Fallout London.

    KingThrillgore, do games w EA's Skate Gets Microtransactions Before Its Release Date
    @KingThrillgore@lemmy.ml avatar

    How to immediately kill your product before launch, step 1

    wanderwisley, do games w EA's Skate Gets Microtransactions Before Its Release Date

    EA and Microtransactions, go together like peanut butter and jelly.

    zipzoopaboop, do games w EA's Skate Gets Microtransactions Before Its Release Date

    It’s free to play, no fucking shit

    PeteWheeler, do games w EA's Skate Gets Microtransactions Before Its Release Date

    I don’t play skater games, but like whats so wrong with all the old ones? Didn’t they just remake Tony Hawk? How can these games be so different? I get playing ‘new’ games in your favorite genre, but I feel like you can only do so much with this formula, kind of like guitar hero.

    Biskii,

    Sometimes you just want more. Doesn’t have to be drastically different, just fresh

    catloaf,

    New environments, new tricks, higher quality graphics, fixed bugs, runs on the current console (since backwards compatibility isn’t always a thing). Multiplayer, if Skate 3 didn’t have it already.

    PoopMonster,

    Fixed bugs… Lol.

    Tattorack, do games w EA's Skate Gets Microtransactions Before Its Release Date
    @Tattorack@lemmy.world avatar

    So, EA as usual.

    PmMeFrogMemes, do games w EA's Skate Gets Microtransactions Before Its Release Date

    I hope when it’s released you can turn off the MMO features and play solo. I just want to get high, bomb hills, and watch my dude get all of his bones obliterated like the good ol days. I don’t need some clown decked out in a $100 dinosaur costume telling me I suck ass to heighten the experience.

    iamjackflack, do games w EA's Skate Gets Microtransactions Before Its Release Date

    Don’t give a crap that (or if) this is free, I’d still play Tony hawk over this every day of the week. Excited for new 3 release

    ivanafterall, do games w EA's Skate Gets Microtransactions Before Its Release Date
    @ivanafterall@lemmy.world avatar

    Skater XL + Mods

    Zahille7,

    There’s also Session, which is pretty good

    ivanafterall,
    @ivanafterall@lemmy.world avatar

    I haven’t tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.

    One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.

    Zahille7,

    I was debating between the two when I was first looking at them. I guess Session is supposed to be the more “realistic” one, and it’s pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There’s even a control setting to make it play exactly like Skate 2/3. There aren’t many maps to play in, but the maps that are there are pretty good.

    When I first got the game in 2021 or '22, the maps didn’t even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).

    I’ll also say that the music is kinda lacking in the game. Like there are two or three “stations” you can listen to based on genres, and there are only a few songs in each, but the classic “turn the game’s music volume all the way down and pull up a playlist on YouTube/Spotify” move always works.

    ivanafterall,
    @ivanafterall@lemmy.world avatar

    That’s the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056 mod maps you can add, so that’s definitely not an issue.

    HeadfullofSoup, do games w EA's Skate Gets Microtransactions Before Its Release Date

    Soon EA new game will be like old upgrades game you want the start button 5$ the setting button 10$ save slot that be a 30$ with 5$ more for all additionnal one

    Aedis,

    DLC Quest comes to mind. It’s not even a parody anymore 😭

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