...Yeah. I just read the playtest email like 5 minutes ago and saw that. The way they worded it like it was an opportunity is also Pretty Shit™ lol. I almost hope the game sucks now so I don't have to be conflicted about it.
If the promotion of mtx.is jarring or overwhelming then even limiting to cosmetics sucks. If something ends and there are multiple click through screens encouraging players to by mtx and other ads within the game to buy the mtx it can become a chore to ignore. Even if gameplay itself is not impacted, the things that happen outside of gameplay can deag down the whole experience.
An example would be those stupid unskippable season pass screens where the bar goes up slowly and it reminds you of what you didn’t get becsuse tou didn’t buy the season pass. A few seconds each time, sure, but it adds up and is clearly trying to goad you into spending money. That shit sucks even if it limited to cosmetics.
I would rather pay $60 to own and be able to fully play the game. However, my response came from my perception of surprise and doom-and-gloom by the community when we already knew it would be free-to-play.
If a game is going to have mtx, they shouldn’t be charging for it during a prerelease. They have multiple ethical ways to handle it that would garner better feedback.
Leave it out entirely and focus on the gameplay. That is what should be selling the game anyway.
Have the mtx but without a way to pay real money. Give the players the option to ‘purchase’ in game currency and give them a running total.
The latter would be reset at release, but would gather feedback on what people want to spend and if the promo process is well implemented.
Both would run counter to the actual purpose of the vast majority of mtx which is fleecing whales and this is EA.
The most ethical implementation of mtx that I know of is actually for a paid game, Helldivers 2. The in game promo stuff is minimal and does not negatively impact the menus or interacting with the ship. The option to buy stuff doesn’t use dark patterns, but it is easily available. When they did set prices too high for a collaboration thing they apologized due to feedback and gave the other half of the stuff that would have been for sale to every single player. It is basically the exact opposite of Call of Duty’s mtx.
My guess is that there is only one skate park and simple character creation that is free for everyone. Everything else is behind paywall. Want pink shorts and green hair? want to skate around the city or in new park? want a new deck? open the wallet.
I recently saw a documentary that talked about conditions at EA even back in the 90’s turns out I never cared for an EA game ever. I cared about the studios making them despite the fact that EA made ridiculously stupid choices.
I guess it depends a lot on your background. I thought it felt simple compared to the old X-Wing series but not necessarily dumbed down, they did a decent job streamlining it for a modern take.
I guess that means some people can find it too slow and intricate and others too arcadey. I imagine the Skate guys are having to make a lot of those same decisions for a lot of those same reasons.
I have to say, I was pretty neutral on this coming in, but reading all the people posturing anger while clearly not having any awareness of what the game is supposed to be or even reading the article is getting kind of annoying.
You can spend real-world money on a virtual currency called San Van Bucks, which in turn is used to buy cosmetic items.
I hate this but if it’s just cosmetics and the game price is fair I’ll be ok with it. I know the price is going to be a full on AAA release and they will still cram this into it… but I can hope.
lol, imagine a studio developing a game for half a decade and then just sharing it out.
“Don’t tell our staff, but it was a labour of love and they’re all being let go because we’re out of investor funds. Also don’t tell the investors. Or the publisher. In fact don’t say anything until we’ve made it to Montenegro.”
Man, that's a fair point. If you want to be mad at something be mad at the five year dev cycle into an early access launch. I'm not even saying it's the devs or EA's fault. Making games is hard. And expensive. But definitely hard.
These things always annoy the hell out of me. Not because they’re giving the game away so soon after release, but because they always say they’re giving the games away for free when they’re not. You have to have a PS+ account to play these. If you ever unsub you lose access to these games until you subscribe again. My library of games that I own should not be a subscription service. If you’re giving me a “free” game it should actually be free and not contigent upon a $70 yearly fee. Xbox used to do the same thing but you actually got to keep your games if you ever unsubscribed from live gold.
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