Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.
Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.
I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.
Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.
eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.
It’s playable and you can complete most of the content. There are bugs and you have to downgrade pre-NG, but it’s stable and the work they did is incredible.
This will come out about three days before skyblivion officially releases, in order to REALLY mess up Skyblivion, the same as they did for Fallout London.
I don’t play skater games, but like whats so wrong with all the old ones? Didn’t they just remake Tony Hawk? How can these games be so different? I get playing ‘new’ games in your favorite genre, but I feel like you can only do so much with this formula, kind of like guitar hero.
New environments, new tricks, higher quality graphics, fixed bugs, runs on the current console (since backwards compatibility isn’t always a thing). Multiplayer, if Skate 3 didn’t have it already.
I hope when it’s released you can turn off the MMO features and play solo. I just want to get high, bomb hills, and watch my dude get all of his bones obliterated like the good ol days. I don’t need some clown decked out in a $100 dinosaur costume telling me I suck ass to heighten the experience.
I haven’t tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.
One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.
I was debating between the two when I was first looking at them. I guess Session is supposed to be the more “realistic” one, and it’s pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There’s even a control setting to make it play exactly like Skate 2/3. There aren’t many maps to play in, but the maps that are there are pretty good.
When I first got the game in 2021 or '22, the maps didn’t even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).
I’ll also say that the music is kinda lacking in the game. Like there are two or three “stations” you can listen to based on genres, and there are only a few songs in each, but the classic “turn the game’s music volume all the way down and pull up a playlist on YouTube/Spotify” move always works.
That’s the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056mod maps you can add, so that’s definitely not an issue.
Soon EA new game will be like old upgrades game you want the start button 5$ the setting button 10$ save slot that be a 30$ with 5$ more for all additionnal one
As per the article, they're refunding all purchases at launch.
It's a free to play game, there is absolutely nothing newsworthy about this. Path of Exile 2 just launched on early access with a bunch of microtransactions AND a paywall and people were absolutely delighted with it.
The implicit perception of value in this comment is making my head spin. We all realize that in-game cosmetics aren't real, right?
Also, yes, they are doing the free to play version of preordering. It's called Early Access and it's supposed to happen later this year. See also Path of Exile 2 and Baldur's Gate 3.
People are working overtime to get their knee-jerk reaction to be retroactively justified here. The thing is, I would get being mad at this being a F2P game in the first place. I would get being mad at it being funded through microtransactions. Those are meaningful changes from the previous trilogy that I don't particularly care for.
It's the being mad on the spot at a haf-misunderstood headline depicting something entirely unremarkable that rubs me the wrong way.
We all realize that in-game cosmetics aren’t real, right?
Yes, but the unavoidable advertising of those cosmetics frequently drag down the experience when there are multiple click through screens and progress bars on battle passes the player didn’t buy and a ton of other negatives that have nothing to do with whether cosmetics affect game play. Free to play frequently means ‘annoying nag menus’.
I happened to focus on getting their money early and calling a reset of their fake money a refund being misleading.
It also happens that my experience with early access free to play was Multiversus, where they took a moderately OK early access game that added mtx, then went silent for months and came back as a trash version of the same game with even more mtx. This being EA I expect them to go even harder into the mtx at the expense of game play.
You just made all that up. None of that is even tangentially related to the thing that actually happened.
I mean, now we're arguing that this weird ploy to extract more money for cosmetics is probably going to harm gameplay (even though it's unrelated to gameplay) because a different game from a different company also had MTX which were also not related to the bad gameplay changes they made.
I don't know what to argue there. It's entirely irrational.
To be clear, it's not irrational that F2P games often push monetization in intrusive ways that are annoying. It's not irrational that Multiversus had a very weird history and a poor relaunch. But the way you're connecting those pieces along with a healthy dose of entirely disconnected preconceptions based on branding is completely off the rails.
This is why this is so frustrating to me. People just want to be mad at things because some other things that are unrelated made them mad once and they want to just smear the anger a bit. It's pure mob mentality and I fully admit that it pisses me off in games as a proxy for how much of it informs modern society and politics in general. Which I guess I'm doing, too, a little bit. But still.
But it IS a crazy conspiracy... theory. "Skate testing its MTX during an alpha means that they will be a scam at launch and/or impact gameplay because Multiversus also had MTX and that had a bad relaunch" is a complete non-sequitur. This is cavemen sacrificing goats to make it rain levels of random event association.
So I have to conclude the emotional layer is what matters here. Being mad loudly online at a frequent punching bag with a bad reputation is sheer mob-induced dopamine and that's why that headline exists and why this conversation happens. And why social media exists and is killing liberal democracy, but that's probably beyond the scope of this thread.
Being mad loudly online at a frequent punching bag with a bad reputation is sheer mob-induced dopamine and that’s why that headline exists and why this conversation happens.
Or maybe they are a punching bag because of the things they repeatedly do, did you consider that?
It isn’t like multiversus is the only one that did this. I clearly said they were an example of a larger trend.
I did! And if this conversation was even remotely related to any of them I'd give it more consideration.
But people read "microtransactions in Alpha", which was clickbaity on purpose, did not read the game was free to play, which was hidden at the bottom of the article on purpose, and got mad anyway.
So proxy for the disintegration of public discourse it is.
What combination? The game was announced as F2P a while ago, it's been running tests for a while and was always assumed to have MTX. The only thing that changed is they will make the MTX live during a test run and then refund them, which is not particularly rare.
If you must know, it normally has as much to do with seeing how popular your ideas for cosmetics are as it does with testing that your commerce system works properly.
But none of that is what's sparking the fake outrage.
So you refuse to accept that people mean what they say and feel the need to defend a for profit company by twisting any complaints into some kind of faked outrage conspiracy.
No, I am seeing what people say and how it relates to reality, then deriving conclusions from that.
For instance, my conclusions just got significantly reinforced by the fact that you're framing my stance as "defending" the subject of built-in outrage because of what or who they are, as opposed to what they did.
That's a meaningful part of that statement. Unintended, for sure... but meaningful.
How is this news? This news the plan all along, they were quite vocal about it. Free to play games are always funded by mtx.
I know this is an unpopular opinion here but I think the game looks dope, having followed development since the beginning. The animations look sick and I’m always there for another skateboarding game. I just won’t buy any skins.
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