This is the only post-DemonSouls game i haven’t finished :/ The frame drops in some areas gave me frequent headaches, so i only made it like a third way in
I’ve pretty much come to terms that i’ll either never finish it, or will play it again on an emulator eventually. As it is now, it won’t run any better on my Slim console, and i have no intention of upgrading it
PS4 emulation has come a long way. I haven’t played fully through my copy, but I was going through it at 60fps through the first few areas with little to no issue. You may want to wait until all the kinks are out, but it’s pretty good as it is.
It’s puzzling how stupid of a decision it is leaving it at 30 FPS even on PS5.
It’s literally the same exact game, the system just has backwards compatibility. They never updated it to be faster, and it’s not exactly an easy fix either since the entire animation system is based on the frame rate. You at least don’t see it drop lower than 30 anywhere on a PS5.
DS1 didn’t get native 60fps until the remaster, and the mods that allowed it to go that fast would introduce a bunch of bugs.
I’m guessing they are planning everything. From the official minecraft article :
Now we’re actively working on Vibrant Visuals for Minecraft: Java Edition and our goal is to bring it to the game in a way that serves not only our players, but also our modders and resource pack creators.
They only implemented those in bedrock edition, available in the MS store… I’d rather they add it into Java edition so us Linux gamers can use them, and not tie them exclusively with NVidia
Players will be able to toggle between the new and previously existing visuals of Minecraft with the simple press of a button, meaning a classic look can be maintained by those who desire it.
thank goodness, shaders are pretty but I am massively suspect to nostalgia bias and I do not want to dedicate performance to shaders if my computer cannot handle it
Minecraft has a long and storied history of cribbing features from modders and integrating them into the official base game. This includes hoppers, light senors, pistons, slime blocks, several of the types of trees, armor stands, displaying maps in frames, quite a few mobs, several of the current biome types, and probably a whole bunch of other stuff I can’t remember offhand.
So yeah, stealing the idea (even if not the outright code) from shader mods would be completely on brand, and not at all unexpected. It’s up to the player base to decide how they feel about this, but honestly it seems nothing short of kidnapping babies and setting them on fire would get any significant portion of people to turn away from Microsoft’s stewardship of the game, given how hard they’ve tried to screw it up post-acquisition and yet it continues to print them money.
I wonder how much of this is network effects? I cannot describe how many times I have fired up Minecraft all over again after not touching it for awhile because oh, a friend made a server and my other friends are playing too! At least in my experience, it seems to just be a thing that if a social circle contains mostly people who happen to enjoy video games, even if we formed around liking to sing or something and not our love of video games, it will try to make a Minecraft server.
Mojang’s “stealing” started from at least the pistons in 2011, 3 years before the acquisition. Credit was given to the original mod author under “Additional programming”, and they did reuse the actual code from the mod
I don’t think it’s fair to call that stealing, for multiple reason:
copyright of game mechanics should never be supported, if we serioussly consider this stealing then a lot of innovation will be completely hampered, and videogames will be subject to abuses worse than what exists in other creative industries. Copyright on game concepts would be akin to copyright on camera angles, special effects, etc…
mods are only available on PC. Taking ideas from the community and incorporating them into the base game makes the content available for everyone, even vanilla PC players
Mojang’s has been very decent with OG mod authors, often being assisted by said authors to incorporate their content into the game, see how they worked with the author of Mo’ Creatures, a mod for animals, to add the horse into the game
Satisfactory building didn’t frustrate me by any means but it’s a far cry from Valheim in terms of flexibility.
That said, I don’t think it needs to be. You’re building rigid, utilitarian factories and can basically fly - no need for fancy staircases or angled walls!
You can absolutely make amazing builds but pretty much everything is rectangular. I am NOT knocking Satisfactory at all, it’s one of my favorite games… Valheim is just way more flexible
Mega Blocks already have this covered. I’m curious to know what major differences there’d be to justify the inevitably high cost of the Lego branded versions
I’m currently working on the Charmander with my daughter. The quality feels fine, but I’ll definitely be curious to try out a lego one when it releases
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