I’m sure I’ll move on at some point, but I’m currently running maybe 30 mods on civ 6, and they are mostly QoL. Parts of both gameplay and UI are just poorly thought out even to this day. So I was expecting the new game to be released in a state I’d dislike. It might take longer to improve than I thought, though.
Isn’t this the rule with every civ launch? They’re all somewhat half-baked on launch (although 7 admittedly looks quite a bit less baked than the others).
That said, I feel Civ formula seems to be in decline. To me Call To Power was peak civ ( yeah, fight me ), but while 3,4 and 5 were great “second-bests”, I couldn’t really get into 6 and I’m not really planning on playing 7 ( not with this 3-age format anyway ).
Yeah releasing an unfinished game without any exciting new changes and adding more dlc each iteration has been killing new civ releases and burning many long term fans who get hyped for a new civ. Paradox, Ubisoft, MicroProse, etc pull the same predatory monetization shit and when the price tag is 70 USD their half baked, missing ingredients cake just doesn’t look appetizing to most.
At a certain point they’re beating a dead horse. Outside of graphical updates (which I thought the cartoon-y look of the leaders in civ 6 was a huge downgrade), the core gameplay is still mostly the same throughout the series.
I watched a video on civ 7 and it seems like they really tried to shake up a lot in the game, I think for this reason that they needed to try something fresh to stay relevant. But really this is to its detriment rather than benefit.
I’m not sure if the three age thing is to “even the playfield” on those marathon long sessions when one civ runs away with the ball so to speak, but really that’s one of my favorite parts of the series. Like it’s awesome to take out some cavemen with navy seals or launch nukes when everyone is cowering in fear. If everything gets massively reset, then why even try to get ahead? I’ve not played the game so there could be more nuance but that’s my general impression.
I mean, the ages thing grew on me. It was way too common in other civs to just snowball early and dominate the rest. Any modern civilization was just bad, because by the time they got online it was over.
Yeah, I am enjoying the age mechanic as a new approach to the formula. It’s not without its flaws, but in previous Civs after a certain point I just stopped playing/didn’t finish games when the outcome was clear. I’m doing that less now.
It also speeds up the games a bit. I simply do not have the time as a full adult to sink 10+ hours into a single game. I have actually finished every game of Civ 7 I’ve played so far, which has never happened with any prior Civ installments at my current playtime.
Yeah that’s honestly the main thing for me too. It’s $120 Canadian for the Deluxe version. My price point is like… $30, especially since by all accounts it’s not even finished.
It’s honestly been one of the most disappointing games I’ve ever picked up. Civ 6 was my first. I would play it well into the night. I was addicted.
At this point I forgot civ 7 even came out until I saw this to remind me. I played maybe 250 turns total over a couple games and dropped it. I have no desire to pick it up. The map generation is bad and the age system is formulaic. Makes it feel like on the rails for the same thing every single game.
I haven’t played it and hate nearly everything I have seen about the age system, but they did make the map generation more varied in the latest patch. They’ve called the map inadequacies a priority to work on, so it will probably get better if you return to it down the line.
Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.
They do make changes throughout the series, but every new game is a complete reset to a basic game so they can sell you all the DLC and expansions to make it into a full game.
I think a lot of people are waiting for the first Civ7 expansion pack to be released, whenever that may be.
Civ 6 without R+F, GS feels like a completely different game. As an example, in vanilla you can expand anywhere right up to someone’s borders whereas with the expansion straying too far from your territory you could just lose it to influential pressure from neighbouring cities.
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