Bethesdas remaster would probably be nothing more than a version with updated graphics and lighting and support for modern software. This guy is rebuilding the game from scratch in a modern engine.
Fun fact there were olny six years between Oblivion and Skyrims release. Thats right skyrim has been out longer than the release time between oblivion and skyrim.
Which is in itself a slightly updated version of Oblivions gamebryo, which was conceived in the 90s. Calling it a modern engine is extremely generous if not completely wrong.
These people are rebuilding the game from "scratch" in Skyrim's Creation Engine version, but it's still nothing more than a version with updated graphics and lightning. Bethesda's probably going to be using FO4 or Starfield's CE version, which will have the same result albeit shinier.
It’s not “here to stay” it’s a feature that is used or not used depending on the level of realness wanted. Some are fine with hand waving away encumbrance, some are not.
If you’re playing a walking simulator, it is kinda part of the immersion.
If you’re running around killing every Greek god under the Sun, but suddenly you pick up your 7th weapon that’s just chains with something at the end of it, and BOOM you can’t move anymore cuz your too heavy, then it’s getting in the way. Instead of implementing encumbrance they just, limit you to 6 weapons and tada, they could explain it as “it’s too much weight” but they won’t give you the option for it to happen as slowing you down would kill the pace and feel of the game.
Baldurs gate is a DND based CRPG and Starfield is a loadscreenwalking simulator. Of course they have encumbrance.
Fair, depends on the game. CRPG’s will tend to have it in. I mean for example WotR and Kingmaker you can get a bag of holding if you buy it or put stuff into strength on characters or etc in order to not have to worry about it much but it’s still there, and not spending the money on it or building any characters with strength means you will be limited.
And you’ve got KOTOR and Pillars of Eternity and others that are clearly D&D derivatives, but solve the problem handily with a “stash” whose contents are never accessible in combat.
I have never understood the fascination with inventory management. I just want to find stuff, and use that stuff later on. If I wanted something as boring as my actual job, I’d just do my actual job and get paid for it instead of buying a game.
In BG3 it is a balance mechanic. Heavy objects tend to be completely OP and are used to cheese combat. encumberance limits this and even allows building your character specifically for this playstyle.
In Bethesda games encumberance is in part there to protect players from themselves. If every object can be picked up (and that is a design principle in those games) and every object has a Value, then the optimal strategy is always to grab every single object you can find and then sell everything at once. If that does not sound like fun to you that is because it is not, but still i know multiple people who play those games this way even with encumberance in place. Players will always find a way to ruin their own fun, the only hing you can do is to put systems in place that disincentivise these behaviors.
A “stash” that is only accessible outside combat mostly preserves that balance, IMO.
Most games come up with a range of ways to get around the problem, even when they do have a strictly limited inventory with encumbrance:
Zero weight quest items
Ability to run or fast travel while encumbered (FO4 selectable perk)
A pet or NPC capable of carrying your less valuable stuff back to the vendor for sale (Torchlight had this, did Diablo? I haven’t played in decades.)
Pack animals/robots
Portable vendors (Skyrim had a demon vendor you could summon once a day)
Bags of holding (or similar)
Warp chests (many chests with same contents/inventory around map)
etc. ad infinitum. The fact that most games implement a variety of ways to deal with absence of an infinite inventory is kind of a tipoff that it’s more of a burden than a desirable aspect of gameplay. Most of these games are holding up a carrot (or several) to get you to pursue certain achievements just to reduce the monotony of inventory management.
$10 is the “go fuck yourself” price for things that would otherwise be free.
You’ve already spent $450 on the console, $90 on a game, and $50 for the full online subscription. What’s $10 more dollars for the welcome demo? Go fuck yourself, pay the plumber man.
Yeah, I expected them to ask the full $60 for it, which would be completely unreasonable, but at least I understand why they wouldn’t give it away then. But 10? They could easily eat that, they just don’t want to.
Either way, I can’t imagine anyone paying for a “game” that’s nothing more than an instruction booklet. If it were free, maybe someone would open it while Mario Kart is downloading.
So far we’ve had “amazing Fallout RPG on a janky engine” when (Black Isle / Obsidian) developed it, and “bland Fallout RPG on a janky engine” when Bethesda have developed it. Having both great writers and a decent engine would be amazing for Fallout, although just Obsidian and their Pillars of Eternity engine would be perfect with me.
Larian have said that they’d like to get away from DnD 5e after working on BG3 for so long, so I’m assuming they won’t have licensed Pathfinder either. If we take the set of all possible IPs and strike out those two, then that must make Fallout more likely. (Albeit not very likely.)
With the renewed interest from the show, it would make sense for Microsoft to get someone else working on a Fallout game since Bethesda isn’t going to do it any time soon. However, I would think that Obsidian would be the more natural choice. I would guess that MS would prefer to utilize one of the studios they own rather than license it out, but I could be wrong about that.
And even if they did license out development on a Fallout game, I would assume that they would be in a hurry to get something out there, which would make Larian far less appealing to them. I agree that they would probably make an amazing Fallout game, but another studio would probably make a decent enough game that costs less to develop and pays off sooner.
Bethesda has said that they aren’t going to do one until after the next Elder Scrolls game, so if anything in the Fallout world is going to come out on any kind of a near-term schedule, it’s going to have to be via someone with available bandwidth licensing it.
A new IP is smart. Many game developers have gotten huge when a successful franchise takes off. Assassin’s Creed, The Elder Scrolls (Morrowind, Oblivion, Skyrim, ESO), Fallout (like you mentioned), Mass Effect, Grand Theft Auto, Far Cry, Witcher, just to name a few.
Hmmm, I don’t know about “pretty nice”. You’d be lucky to build something with a 12th gen i5 and a 3060 for under $1000. More like you can get a serviceable PC that runs 1080p games at 60fps, but no AAA title from the past 5 years will perform reliably.
I’m still using a 1070ti and hitting stable 60fps with newer games. Medium to low settings, usually but most slow down comes from poor optimization since I’m running a 12th Gen and regularly see medium usage on both GPU and CPU.
With a 2 min search I found a cyberpowerpc prebuilt for $700 that included a r7 5700 and rx 6700. And yes, you can absolutely get 60 fps at 1080p on some aaa titles; I don’t know where you get that idea you can’t, especially if you can tweak graphics settings (for the record, most pc gamers don’t even use ultra- high and medium presets are the most reasonable settings). I’m sure a title like Diablo 4 doesn’t require tuning at 1080p at all.
I have well over 300 games on Epic Games Store. I have played zero. I don’t know why I keep getting the free games every week, but Steam is where I keep buying. Eventually, I’ll play something on there.
I’m the same way but use heroic games launcher even on windows if that is what you run. Its lite on CPU and you have access to epic gog and epic. if you like the games you played then by them on steam then.
Heroic works great on my steamdeck, too. How I’ve played several games from gog or free epic games on it.
I rigged up origin on the SD before there was an easier implementation to do it, though. That was like a 94 step nightmare, but Assasins Creed Black Flag runs great.
Judging by the downvotes, people really don’t like being told not to use our favourite DRM, huh… anyway, the reason people buy on Steam is for all the features and functions. Other than personal controller configs, most will not work with non-Steam games. Family Sharing, Remote Play, Workshop, premade controller configs, achievements, playtime, and any social features. Of course if you don’t use any of these, then supporting a smaller store is great!
I still use steam it is the best no doubt but my concern is everybody spending money there. Steam does not require you buying game from them. You can buy steam codes all over internet.
My thesis is to decentralize your purchases while still using steam. I still buy some games there but smaller devs will sell codes direct so that's my preferred route. For AAA shite, i will do gray market codes because fuck them.
Gamestop sells codes too.
Steam return policy is good though to check games out, so something to keep in mind.
Game pass needs games with lots of dlc and season pass bullshit for it to make sense for non Microsoft games. If you actually make a good game, it’s way more profitable to ignore game pass.
It's also profitable for long-duration early access games where most of your users and potential purchasers already have already bought it. Good cash injection right at the end of development from an audience that probably wasn't going to buy it anyway.
I came from windows to fedora kde, no regrets so far!! Though for gaming maybe nobara is better as it comes with some stuff preinstalled/configured for gaming. I haven’t really gamed on my laptop yet.
Hell yeah. I went with Kubuntu because I figured it would be easy for a beginner to troubleshoot eventual issues, given the amount of asked-and-answered Ubuntu queries online.
Bazzite use the home theatre version for a console like experience. Or go with the desktop versions Gnome and KDE both work really well however the emudeck devs have programmed it to work with KDE if you wanted to use that go with KDE.
Real talk: whichever one makes you happy. Do a little research with some search terms such as “play {game} on Linux” and see what other users are running. Then, assemble a few live disks and test-pilot a few distros.
It’s pretty fun getting to switch out your OS so freely and once you find an interface that feels good, you just plop your ass into that seat. If you keep decent records of your configs and such, you might find yourself starting over again multiple times while you “try to get it right.” That’s not failure, that’s just advancing your skills and making yourself happy.
Linux can be as simple or as advanced as you want it to be.
Anything including Ubuntu will be perfectly fine. Canonical’s shenanigans that us Free Software people like to bitch about are entirely irrelevant to new Linux users.
It was nice to have someone take this stand and I fully support this. People switching over to Linux already have their own stuff to deal with and need time to accustom to their new environment, and forcing them to embibe ‘FOSS’ philosophy and other strong opinions as held by others in Linux communities is only going to turn them off.
Look, if the choice is “use Ubuntu because it’s easy and officially supported by Steam” or "give up and stuck with Windows (or even worse, a console) would you really suggest the latter?
It’s definitely still chugging along, although I will point out that the sub numbers now include not only modern WoW players but also Classic players. If the 7 million number is accurate, that’s 7 million across all WoW versions, not just modern WoW.
I have a number of friends and former guildies who went back to play the classic game. I can't say that I wasn't a little tempted because I loved it back then, but I really wish that they would just stop beating this dead horse.
I joined back up for TBC classic. WotLK was my fucking jam so I wanted to prep a little bit. I chose the wrong server. So I was on a server of thousands that could barely manage double digit concurrent horde population. Obviously this is not tenable. Talk of realm transfers and multiple low population servers kept me hanging around a bit. Then came two incompetent decisions. They opened up free realm transfers from low pop servers. Unfortunately mine was only low horde. Overall it was classified as medium pop and therefore not included. Then they revealed once WotLK dropped they would not implement dungeon finder (saying nothing of cross realm dungeon finder). Within days I’d canceled my account. I now have a few 80s on a private server that scratches every itch I need. I haven’t given the private server a dime. I need to give them a little money for their effort.
Also, Oblivion just wasn't amazing. It was fine. More than good enough, even. But it was also just unmitigated and completely ubcofused sidequest sprawl. In my attempts to experience all that it had to offer, I ended up feeling like I experienced nothing of value.
eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.
Because the MMORPG market is mostly dead, with rare exceptions that still can’t beat WoW and the rest is free2play pay2win gatcha skin fest fomo garbage.
As someone who’s played a lot of GW2 over the past couple of years, I can confirm that it’s still fantastic. It doesn’t get anywhere near the amount of content that WoW gets, but it’s on a good cadance these days and outside of buying expansions, is absolutely playable without spending a penny.
I mean even in the past when WoW didn’t have much competition this never really happened before. It would always go down over the expansion then spike up again with a new expansion. While this is definitely in part due to the fact that WoW has multiple versions now and new ones of those have been coming out helping this is definitely still a good sign that what they’ve been doing recently has been working to keep players around.
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