Seriously. If they were changing the terms going forward, that’d at least be defensible, but trying to make it apply to everything that’s ever been made is just nonsensical.
Even then it would be pretty bad for a lot of devs. If you’ve been developing a game in unity for years, you can’t just easily change engines just because they’ve changed the rules of using their engine.
I agree with you; they’d have to give plenty of notice that the changes were coming and maybe even offer exemptions for developers who can show they were working on something significantly before the announcement… I don’t think there’s any way they could reasonably do it that would avoid all backlash, but this just seems like the absolute worst way to handle it.
Any future installs starting on January 1. It does, however, mean that many developers will be more or less forced to pull their games off of storefronts, if it actually goes through. It also means that if you bought a Unity game in the past, you’re costing the developer money every time you install it (again, if this actually goes through - I can’t imagine they won’t backpedal.)
The real issue with this isn’t the policy itself, which I would bet money won’t actually be enacted, but the fact that Unity (thinks they) can just unilaterally and retroactively change their policies. If this actually held up in court, which I think is a tenuous possibility at best (but I am not a lawyer so take that with a grain of salt), it sets an awful, awful precedent.
If they can change the terms of games already released and ask for a % per install, what’s stopping them from just asking for 100% and saying suck it bitches.
It’s not a scam if you buy it and enjoy it for what it is, but it’s a scam if you keep putting money into it for features and content that is promised but not delivered.
But that’s an obvious scam. I don’t already have space-themed PC games stored in my fridge that I can readily shove up my butt.
So you’re saying that I shouldn’t buy Star Citizen and stick eggs in my butt instead? I don’t like your ideas, but you seem like a reasonable person and I can’t argue with your logic.
Because based on the amount of sales they’ve made and the combined player numbers between those and gamepass players, lots of people don’t care.
I started gaming on an Amstrad in the late 80s, I’ve lived though multiple groundbreaking leaps in graphical quality since then and now and frankly, it doesn’t impress me anymore, especially with how incremental it’s become. I’m more impressed by the scale and world building of Starfield and how all its systems come together than how it’s character models look.
Fishburne was very diplomatic when asked for his opinion on the finished Matrix 4: “it was better than I expected, but not as good as I had hoped”.
Hugo weaving, the actor for Smith, didn’t appear in the film due to alleged scheduling conflicts, but I suspect he took a look at the script and noped out of it.
This has to be it. I watched the RLM video where they say the same thing, then I watched the movie for myself and in the first five minutes of dialog when the new Smith says “our bosses at Warner Brothers” and I was just like “ooookay”
Didn’t he not even want to do Infinity War and Endgame, which were actually solid stories? I have a feeling he wants no part of The Matrix at this point.
Pollution and nuclear war destroyed the environment.
The economy is in shambles, big corporations rule over the world and exploit the powerless working class.
Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.
Breathable air is a subscription service, and price hikes happen every other month to please shareholders.
Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.
The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn’t bode well for the future.
Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel…no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)
I’m hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.
If you can count on games just being shitty at launch, you have nothing to worry about. I’ll play the last of us in a few years. I played Days Gone recently and loved it. There’s enough good games these days to have a packed steam library.
It’s such a trash game mechanic because it forces realism where there is none. You have faster than light travel in your game? Why don’t you have teleporters? You have magic in your game? Why don’t you have a Bag of Holding? If you are going to impose the constraint on the player for balance or gameplay reasons then at least make it fun, have a mechanic that is interesting in some way. Maybe teleporters and bags of Holding are expensive to build or don’t get unlocked until you collect 10 flippityboos but at least reward progression and picking up objects and don’t turn every decision into agony.
RuneScape has an excellent fast travel system. In fact, it has a whole bunch of 'em, and you have to work for them; either by completing quests, or by training your skills. You can also get items to expand your inventory somewhat, but they only work for specific item types.
RuneScape did it pretty well for sure yeah I always felt like there was a good level progression for items like at level 60 in old school bronze items were just straight up trash lol
Even if they think it’s a fun mechanic, they fundamentally fucked the amount you can carry imo. Should be higher than it is by default, because I straight up don’t want to waste skill points on that.
Then they’ve fucked the amount of cargo you can have on a ship. Either make it infinite, or ridiculously high even for a small ship.
I’ve got multiple freight containers on my ship, and apparently each can only carry about the same amount as my character??
I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I’m a backer, and when I can get to playing the game it’s fun, but finding my way to the launch pad after every two years break when I’m trying to checkup on progress sucks.
Years ago I made a space game that was basically, Keep Talking And Nobody Explodes, but with spaceships. I made it way too complicated and basically only I could play it, but I’ve often thought that it was a good basis for a game if only I made it less stupid.
I cannot believe nobody has made a space game since, where being the master of your ship is the whole goal. Basically Euro truck simulator in space. One of the nice things about that game is that all the gamey stuff is just handled by menus so that you can actually get to the experience without having to wander around a supplemental environment that doesn’t really add anything to the experience.
It is, it’s also in alpha still. If they were claiming beta in this state I’d be more worried rather than just mad they keep adding stupid shit instead of going full optimization. They have a game, they just need to get it out the door and worry about content in future releases. It’s like the painter who can’t call a painting finished.
There is “this game needs some more baking in the oven” and then there is “let’s stick it in the oven and forget about it, hopefully it’ll get incinerated and we can take everyone’s money”.
Oh well if they’ve only started four times then that’s fine. It’s only a problem if they do it 20 times right, then we worry, but 4 times, nah, that’s standard.
You are correct words do have a meaning. A weird thing for you to bring up since you’re the one incorrectly applying labels here.
Alpha products are available only for internal review, they are not available for public release they are not intended to be viewed by the general populace.
If you’re charging people money for it then it can’t be an alpha because now it’s an external product not an internal sample.
In video games development, and more broadly in software development, Alpha state refers to a feature incomplete and largely untested state and is unrelated to internal/external sales, review, testing or release.
Alpha software is not thoroughly tested by the developer before it is released to customers.
While outside of recent trends, particularly in crowd funded games development, alpha releases to customers for paid software are less common they do occur and don’t have any bearing on the alpha state of the software.
In general, external availability of alpha software is uncommon for proprietary software, while open source software often has publicly available alpha versions.
Further
A feature-complete (FC) version of a piece of software has all of its planned or primary features implemented but is not yet final due to bugs, performance or stability issues. This occurs at the end of alpha testing in development.
And for Beta
Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. A beta phase generally begins when the software is feature-complete but likely to contain several known or unknown bugs
I am both a qualified software developer, and have worked in the video games industry. I hope you have learnt something.
Okay whatever you need to say to justify it to yourself.
This game came out before I went into university I’ve now graduated and could have completed a doctorate and it still wouldn’t have been in beta yet. Is the development studio near black hole or something what’s going on here.
I’ll be “that guy” but according to Chris Roberts (the guy who owns CIG that is making the game) star citizen is supposed to be a “space life” game. It’s not an “arcade game” where there is a specific game type it is built around. You’re supposed to just be a dude/dudette living your life out in space and do what you want which can include all the things you mentioned. I personally want that very much. There are a million games out there that do the basic space pew pew thing or mining, but nothing like a life sim.
There’s going to be more than just hunger and dehydration, they built toilets and showers into some ships for a specific reason not just atheistics lol
Yeah, the problem is it wasn’t sold as a space life game a decade ago. And there’s a vast gulf between space life sim and actually having to eat/pee. It was already controversial when he said capital ships wouldn’t despawn so you’ll have to hide it and keep a 24/7 watch to make sure it isn’t stolen. A game isn’t supposed to be a job, there’s got to be a happy medium there.
Yes prove intent, but depending on the legal system that might not be enough. Say I believe that spraying someone with sparkling water on the beach would kill you, that does not necessarily mean you attempted to take someones life. Similarly hurting someone in sports does not mean you assaulted them in a criminal sense.
Right in front of the Dunkin, huh? It would be terrible if people kept accidentally spilling their coffee, hot chocolate and the like on it considering you have to immediately scrape bird shit and dead bugs off of it when you get to where you’re going to avoid corrosion. (Really.)
Even better. The steamdeck is like the Switch. Dock it and play on your TV. You can even render on a gaming PC and stream to your TV of you want those cutting edge graphics.
No surprise it’s FF VI. Absolutely peak final fantasy. Classic Uematsu soundtrack, great story with an iconic villain and a lovable cast. Active Time Battles and a phenomenal Esper system for customization. Square at the height of their pixel art powers with some beautiful sprites. Ultros, the opera scene, train suplexing…
It’s a shame they kind of butchered the pixel remaster. I’d try playing a romhack version on an emulator if you’re interested, preferably something based on Woolsey’s wonderful translation (son of a submariner!).
I recommend Woolsey Uncensored, I think it’s a really strong translation that combines the best of all worlds. The Dancing Mad mod was also recommended to me recently as a way to add uncompressed, higher quality music samples. I don’t have any experience using it, but it looks like it should work on top of Woolsey Uncensored. Your mileage may vary, though.
It’s not as bad as the mobile version from 2014 (seriously, go look it up if you don’t believe me!), but I still prefer the original art and sprites. Butchered is maybe too strong a word though, that’s more fair to say about the mobile version.
EDIT: forgot to mention they used the GBA translation as a base and discarded many iconic Woolsey lines from the original, like “son of a submariner!”. There are obviously a lot more changes but I’m not going to be full purist and claim everything was objectively better on the SNES just because that’s the version I’m used to. You can look at the full differences here.
Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.
Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.
Alpha Dog - Mighty Doom? Okay thats a fair closure.
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prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games
Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.
It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.
Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.
Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.
The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.
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