Makes sense, but if it’s only $10 it should just be free. $10 isn’t worth the bad PR and they should want this tour thing in as many hands as possible.
I have no problem with someone getting paid for their work. In fact, I encourage people to get paid for their work. But if you decide to sabotage your own product for the sake of attacking people who refuse to pay for it, you just make your product worse for everyone who did pay for it and you do nothing to actually solve the piracy issue. In that case, you’re reaping what you sow.
The modder, PureDark is talking about putting in anti-theft mines into their mods. Exactly like the Mad Max game where you can’t win and it makes it impossibly difficult if you’re playing a cracked copy. Below is the quote from the article, emphasis mine.
PureDark also responded to how quickly the Starfield mod was cracked.
"It was expected since it was something I put together within a day or two, but I did get enough patrons so it’s done its job. So from now on I will place hidden mines in all my mods to make it harder for these people.
Wow a day or two of work and you earn probably 200k+ from it, crazy. Guess he is hurting for cash or he see’s the end of the cash train as other people start making equivalent mods. Or maybe he is afraid of bethesda/nividia/amd coming down on him.
It’s a day of work to implement the DRM, not the mod itself, which he did release day 1 for free on Nexus, only the frame gen version is behind the patreon wall, additionally he’s released many such DLSS+FG mods for various games (which all come with the sub) so he has a lot of experience implementing it and has clearly gotten it down pretty well.
Every game has its own challenges but Starfield was particularly easy (according to him) because of how FSR was implemented
That… is not at all specified what kind of “mine” it would be. You’re assuming it’s innocuous, everyone else is assuming it’s malicious. But we’re all making assumptions.
Which has never happened in the history of forever and I’m sure this will go just fine after he spent a whole two days implementing DRM in the first place.
Sorry, I dont mean to laugh, but where have you been?
The bulk of gamers only care about their instant gratification. If they actually were capable of taking a stand then there’d be a lot less awful companies pulling in billion dollar+ game releases.
“We can say that, during his time at Telltale, Zak was one of the most talented, balanced and inclusive game directors we have ever worked with, and that is evident in the games he has delivered.”
That statement doesn’t read as the defense they think it reads as.
It reads as “all of our other game directors are somehow actually worse.”
Yeah, I read the IGN article earlier today and telltales statement actually put me off them if I’m being honest. None of the devs/publishers come out of this looking good.
For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.
This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)
Well I’m glad you laying it out for us, I’ve got a better idea what I’m dealing with. And it really does miff me on how unnecessarily wasteful the game is with storage
Ditto, I sadly didn’t go online so no comment there. Well I mean I tried once and I couldn’t connect so I just jumped into instant action. But yeah the storage requirements are a bit unrealistic on Switch. I don’t think you can even play it on OG switch without a Micro SD Card.
But you’re actually probably at least partly right. I’m sure they’ve done at least some upscaling and stored at a higher res which may actually take up more space.
The controls are “fine” for the most part. If you were on an Xbox controller it would work. Space Battles in Battlefront II are an improvement, but the same treatment was never made to Battlefront 1. If I had to complain about anything, it’s that the auto aim needs to be more sensitive and when you blast an enemy it auto locks on them like the console games. Mouse and keyboard this would be annoying but on controller it’s necessary.
Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.
When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.
Other developers have already voiced their opinions on Baldur’s Gate 3. And it’s been “Oh no! Baldur’s Gate 3 is ruining the expectations of gamers about what a game is.”
Meanwhile most people playing BG3 have been saying “Finally, some good fucking food.”
So it's a $10 tutorial? Don't care how expansive and cool it is, that's just fucked. The project scope should've been adjusted to make sure it would be free.
Exactly! What sort of logic are they even trying to apply there? Basically saying “We put a lot of time into our tech demo, and it came out better than expected, so we’re going to charge for it!”
That’s just crazy.
The whole principle is that the intro experience is supposed to be free. It exists to get people pumped about the cool new thing they just bought and excited to play with it.
I guess Nintendo decided that - since you already bought the console - they don’t especially care if you are pumped or not. They already got your money.
They might have from me if the Steam Deck didn’t exist, but their advantage in the past was always being cheaper than the competition. I’m not interested in paying $400 $450 for a locked portable console.
I loved my switch. I spent a lot of time with it. But since getting the steam deck… All the things I can do with it, and the cheap games, and even the high end games that I can play, it’s just too good. I beat hollow knight on my PC. I bought a switch after that, bought hollow knight collectors and never played it. Was fully planning on buying silk song on the switch but now I think I’ll go for the steam version.
Even though I know lemmy is the minority of minority consumer sentiment, it gives me hope that this comment has a decent amount of upvotes in a nintendo post.
Seriously, fuck nintendo’s anti consumer bullshit.
I’m curious what other people’s main gripe is (likely emulation fights?) For my own, it’s when they enacted an assault on Garry’s Mod assets.
That domain never did anything to harm their brand and was a source for tons of fan content. Emulation has its murky arguments about capitalism, but going after GMod was just litigation and harm for its own sake.
I definitely play games for the escapism (have you fucking seen this shit that’s going on?) but I manage to not be a bigoted conservative sociopath just fine. I don’t think that’s the cause
You asked why it attracts them. Which is escapism. Not everyone looks for escapism for the same reason. And it explains why GTA VI has so much outrage around it.
I didn’t but that does not surprise me at all. Apparently reich-wing chuds even made a mod to remove the ability to choose “they” as a pronoun in Starfield – I guess the fragile little flowers felt that they were being forced to accept the existence of us queers?
Mods are a different beast and not representative of the game, devs, or player base. Mods like this often get removed from big modding sites like Nexus, forcing them to be mostly in their own spaces. (There is/was a bg3 mod overhaul that makes every black npc white, some lesbian npcs into men so they are straight couples, the ability to change your gender and lock it to the body types. Etc and so on. But you can’t find it on Nexus. I remember the white Wyll mod but it got removed within 3 days)
It’s another matter entirely when a developer bakes this kind of shit into the game. Not every game has mod support and not everyone mods.
I have a sneaking suspicion that if I were to look at your past comments you’d prove my point for me. You might do it right in this thread for that matter
I agree, I was of the mindset that I wasn’t going to buy it at launch because too many games are broken at launch, but then I the reviews were all great, and I learned that there would be no microtranactions and I realized that this is the type of game I want to reward by buying early and paying full price. I’ve not been disappointed.
Okay? I already said I am going to buy it but it would be great if it was on Game Pass which I already pay for, which apparently is downvote worthy that I am a bit poor at the moment.
apparently is downvote worthy that I am a bit poor at the moment.
Nah, you didn’t mention anything related to you only being able to afford gaming via GamePass in your current situation, so it can’t be that. Maybe your comment just didn’t jive with people on its own merit, completely unrelated to your financial situation. (I don’t have any particular feelings about your comment in either direction, so I’m just speculating.)
It’ll get it on Steam later, the implication was there. Odd, though. I was considering console until I saw how the frame rate is: “frame-rates are in the low 30s in performance mode (with some screen-tearing) and a nearly locked 30fps in quality mode” (Eurogamer). Definitely getting it on PC, eventually.
Games reach Game Pass via deals similar to those offered by Epic. Microsoft pay the publisher a fixed amount, so if it is believed that it beats the proceeds from the projected sales for the given period, there’s no reason not to agree to it. In other words, it’s all about how much they would offer and how long it would have been since the game release.
I work in architecture, a field that is also notorious for long hours, excessive crunch time, and mediocre pay. Real-time 3D graphics have started to become important to the design process over the last several years, and at a previous firm I met a 3D vis guy who’d transitioned into my industry from a job at a game developer, “because the hours and pay are so much better.” It boggled my mind that conditions could be so much worse in game dev that my own field would be an improvement.
It’s also, imo, because it’s a relatively newer career. Nurses, teachers, mechanics all existed as industries before he decline of labor. I work in biotech, and people have these oblivious conversations on reddit that are like, “I have a masters but can’t find a job with any stability or a living wage in my city. What am I doing wrong?”
And each time I explain that what they’re doing wrong is trying to get paid under late stage capitalism in a high risk-high reward casino industry filled with foreign visa-holding indentured servants and no one who has ever heard of collective bargaining.
Not to diminish your point because all fields should be unionized, but nurses and teachers are drastically underpaid and overworked, despite many of them having unions.
But those unions are negotiating against employers who have immense market power. State governments essentially have the last word on teachers’ salaries, and a lot of the country has consolidated to the point where there are only 1-3 major hospital networks in any area.
Without the ability to switch employers for better pay, the unions are the only way that those professions have to improve their pay and working conditions. (This may explain why travel nurses get much better pay than most nurses.)
Yeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master’s because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.
Biotech has another problem, in that the VC money --and therefore the job market – is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn’t go nearly as far in a place like SF or Boston compared to Kansas City.
I recently randomly came across a youtube channel of someone criticizing Phil Spencer…
…who in that very video, described herself as an Ex-MSFT executive producer for multiple failed or non successful games in the early 00’s, but blamed the failures on everyone else around her.
These people have literally zero self awareness.
They have absurdly massive egos and senses of entitlement, they all do exactly what they criticize other people for.
Ok, so, she didn’t criticize Spencer in the same video she describes herself as an ex-MSFT executive producer… she’s criticizing the Concord producers… for basically poorly managing the development.
Here she is in an earlier vid criticizing Spencer:
And here is the later Concord vid where she basically blames the devs of multiple MSFT projects she was an executive producer on for just not listening to her.
Like… I agree with her general message of ‘feedback from players is important’ and ‘don’t vastly misjudge your target demo’ but like… you were the executive producer and … you say your dev teams weren’t listening to yourself, who you are portraying yourself as the player advocate…
So … shut down development if they won’t listen? Pull the funding, or threaten to?
Or, if you were just an advisor and tangential contributor with no real power… then what was your job?
What were you being paid for? Talking at people for them to not listen to you so you could then be smug about it later and just bounce around companies based off of your own clout?
To me this is the exact kind of bullshit that leads to games with massively inflated budgets and design by committee:
You have all these corpos that don’t really do anything other than have mixed at best track records, who all act holier than thou and all are somehow involved in development basically so they can network and build their resumes, with little to no actual care that their unnecessary involvement blows up entire studios and ruins the careers of actual coders, level designers, artists, etc who actually make the game.
All these excess people who just generate conflicting demands and unnecessary meetings and emails that require extensive reworks… otherwise known as bad management.
Specifically to Concord, we saw how the lead art design person on twitter went from towing the company line about how great the whole project was to basically flipping 180⁰ after the game was canned and saying that development was excruciating with art being redone and redone by committee and then all the higher ups refusing to acknowledge any of their role in the process.
Its… Its the nature, seemingly, of nearly every single large studio these days that corporate office politics rules all, everyone has to play the game of humoring all the opinions of these overpaid execs, and then when shit blows up, nobody takes accountability for anything and everyone instantly becomes piranhas seeking a scapegoat.
When your predecessor was Don Mattrick, it’s not like you have to perform that great to be better.
They need Peter Moore back, he’s the only leader of Xbox/Microsoft Games that’s ever been any good - he took Xbox from zero to its peak golden age, then he left and we got the dark age of Kinect.
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