This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it....
I remember a few games which didn’t require such sacrifices from developers.
Some even commercial. Like NWN, with people making their own campaigns without, you know, any effort spent by the developers of the game itself.
Of course when the business model is milking players and making it problematic (either technically or by paradigm) to satisfy interest with community-made modifications, then all the load is on the devs or else the game becomes irrelevant. Well, guess whose fault that is.
I hope you have noticed that Rojava is next to Turkey, has lost much of its territory to Turkey, and can lose the rest anytime. Definitely fighting against it better than a certain UN member state too bordering Turkey (I’m being ashamed of Armenia here), but still.
EZLN may be in a better situation. Mostly because in Latin America “live and let live” seems to be not such an idealistic approach, since I’m confident there’s a lot of force which could squash them.
Devs should not be "forced to run on a treadmill until their mental or physical health breaks", says publisher of Manor Lords, citing how gamers seem to be trained to expect endless content work now (www.eurogamer.net) angielski
This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it....
"PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" (lemmy.world) angielski
Star Wars: Battlefront Classic Collection Launch Is a Disaster - IGN (www.ign.com) angielski
'There's almost nobody left': CEO of Baldur's Gate 3 dev Swen Vincke says the D&D team he initially worked with is gone, due to Hasbro layoffs (www.pcgamer.com) angielski
Suffering and success.