Aganim

@Aganim@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Aganim,

Well, another game I won’t be playing in that case. Fortunately my backlog is large enough to keep me busy for the next couple of years, so I feel no need to play every new title. But still: my wallet thanks Sony for making the choice for me.

Aganim,

Thanks, I know my way around the high seas should the need arise. But I can’t play every game out there anyway, so as long as I can get my gaming needs satisfied through non-shittified legal means I prefer that.

Aganim, (edited )

Sony forced the studio behind Helldivers 2 to make a PSN account obligatory after the game launched. That’s a pretty crappy move because PSN is not available in roughly 120 177 countries, so if you live in one of those you can suddenly not play your game anymore. And Sony hasn’t got the best reputation when it comes to securing and selling their user’s data, so players are pretty upset and vocal about this.

But I would say that present day Sony’s dick moves do not really fit in a topic about PS2 nostalgia.

Aganim,

Or getting a “quest failed” because you told an NPC “we’ll meet up later” instead of “we’ll travel there together”, and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂

Aganim,

Just give me an Unreal Engine 5 remake of the original Unreal (no, not Tournament) and I’ll be a happy man.

Aganim,

Well, ok, wouldn’t be opposed to that, but there’s already been a number of UT followups whereas Unreal never got a sequel worth mentioning. Unreal 2 wasn’t a terrible game by itself, it just wasn’t very… unreal.

Aganim, (edited )

You used to have to wait until level 20 to buy a mount. Level 20 took forever, and then you could only buy the slow mount for your race. You didn’t get a fast mount until level 40, which took a very long time.

Ha, rookie numbers. In my time you had to wait for level 40 to buy your slow mount. Fast mounts were bound to level 60 I believe and were insanely expensive (I sold so much stuff in the auction house to get the money together in those days). Around level 20 or 30 Hunters got an aspect which increased their running speed and druids could shapeshift to travel form.

Aganim,

Yeah, same for me. Those constantly respawning checkpoints killed immersion for me and took away all sense of progress. What’s the point of clearing them if you already know it will repopulate within moments anyway.

Aganim,

Funny thing is that when Morrowind came out using the grandfather of their current engine, they even advertised how every single stone was hand-placed and how that made the world feel more alive compared to a procedurally generated world. Guess some things still hold true.

Aganim,

After helping him out I had a certain Ripperdoc showing which arm he operates with by raising it. Only his arm rotated backwards as if his elbow was turned around 180 degrees, arm clipping through his biceps.

But at least in Cyberpunk I’ve got the feeling that a bug like this is an honest oversight, whereas Starfield gives me the feeling that Creation Engine (2.0 these days?) should have have been killed, burned and buried after Skyrim. Each game since (and including) Oblivion I’ve felt like I’m looking at limitations I already noticed in the previous game built with Creation Engine or NetImmerse/GameBryo.

Aganim, (edited )

Yup, definitely interested in Starfield. But at the moment still enjoying Act I of BG3, Cyberpunk 2077 patch 2.0 and DLC are right around the corner and after I’ve finished those Cityies: Skylines 2 will be available. So I’ll probably have time for Starfield somewhere early 2024, depending on if my recurring Satisfactory itch hits before that. But by that time more official and unofficial bugfixes and QoL mods will be available, so I’m fine with waiting a bit longer to play. This year is just filled with too many goodies. 😁

Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN (www.ign.com) angielski

Some of Steam’s oldest user accounts are turning 20-years old this week, and Valve is celebrating the anniversary by handing out special digital badges featuring the original Steam colour scheme to the gaming veterans....

Aganim,

Damn, getting old. 19 years of service, hitting 20 at the start of February. 😄

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