“Well, you see, if we give away anything for free, it has to be your organs! Our law whor… I mean lawyers cannot afford to be some of the worst people on Earth unless we make things so expensive you have to sell all your organs on the black market!” ~ Them, probably
At least Sony had some justification. A new and expensive cell architecture. It was ground breaking for its time but cost too much.
Nintendo is giving us something the steam deck and other pc handhelds can do, and trying to charge $80 for games that will almost never go on sale. I can buy old steam titles for less than $10, show me an old Nintendo title that can ever sell for that amount. It’s just not a good enough proposition just to have access to a handful of $80 Nintendo titles.
Yeah, I could stomach the price of the console, but no way am I ever going to pay those outrageous prices that never go down for first party games, and without those there’s no point in getting a Switch 2 over a Steam Deck. I’ll have a lot of Nintendo games to catch up on once decent Switch 2 emulators are a thing.
For 10 bucks, it better have a button combination that unlocks Mario Paint 2.
I haven't seen a damn thing in the marketing that justifies it being anything other than free. If it's worth 10 bucks, you better show that shit off. The audacity to call it "welcome tour" with a $10 price tag is wild
It’s so weird, I was actually kinda hyped seeing they improved almost everything on the original Switch. Hardware-wise it seems good. But the software after really just became this turn-off? The Mario Kart gimmick of riding between tracks looks dull, the 24 players is cool but offset with the wider tracks it seems less impactful, and then all the prices…
I’m holding off I think. Maybe when there’s better games out it becomes a better deal. Or when Nintendo does an OLED refresh (if we don’t have a Steam Deck 2 by then that is).
To name a few things, they improved the processing power, storage, screen, attachment method of the joycons, dock, placement of charging cable (located both top and bottom), in-game chat.
I’m not going to buy one cause the pricepoint and the fact that “physical copies” of games are going to be empty cases with keys, which might be able to be lent or resold until Nintendo decides against it or kills the system for verifying them, but they did make a number of improvements that would have opened up my wallet once again if they hadn’t let greed win the day.
Screen size, resolution, the APU, storage size, controller connector, buttons, the lot. They did state that they worked on the stick drift issue and found ways to mitigate it, but they weren’t specific unfortunately.
So it's a $10 tutorial? Don't care how expansive and cool it is, that's just fucked. The project scope should've been adjusted to make sure it would be free.
Exactly! What sort of logic are they even trying to apply there? Basically saying “We put a lot of time into our tech demo, and it came out better than expected, so we’re going to charge for it!”
That’s just crazy.
The whole principle is that the intro experience is supposed to be free. It exists to get people pumped about the cool new thing they just bought and excited to play with it.
I guess Nintendo decided that - since you already bought the console - they don’t especially care if you are pumped or not. They already got your money.
You’re thinking iwata, but that was a brief blip on Nintendo history. The OG CEO was a straight up suit. The man had no interest in videogames, only business. Which is why they practically had a monopoly over their hardware in the 80s and 90s.
The OG CEO is from the 1800s so yeah. And yes I’m thinking of Iwata. And look at what was produced during his tenure. That’s the Nintendo everyone is nostalgic about nowadays. 1989 Nintendo was a corporation throwing spaghetti at the wall, 2000’s Nintendo was streamlining the end gamer experience, 2020’s Nintendo is looking for an easy paycheck.
Makes sense, but if it’s only $10 it should just be free. $10 isn’t worth the bad PR and they should want this tour thing in as many hands as possible.
I think the runaway success of astrobot for the PS5 has got execs watering at the mouth. If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
Astrobot was actually a game. It was more like any other game that taught you how to play the game with the implemented features. This could have been any other game doing the same thing but it came directly from Sony.
Looking at the “Welcome Tour gameplay” video, this isn’t even close to what Astrobot did. It is a Hub in which you get told what those features are with minigames for that specific feature.
My point is: If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving. You want people to learn how to use your console and then charge money for it will do the exact opposite. People won’t buy it because there is no benefit to actually buying it.
Any other game would teach you how to play it anyway.
If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
… is not in agreement with
If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving
Astrobot is actually a fully-fledged standalone game, in which the PS5’s features are seamlessly baked into the core of the gameplay, rather than the core of the game being just the PS5 functionalities. The only other game I could think of and one you could compare it to more accurately is Tearaway (back when it was a PS Vita exclusive), because that was also a game that made use of every core functionality the console for that game had to offer.
The Welcome Tour is literally just PS Vita’s Welcome Park but with a few more mini games, the latter of which is free.
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