Everything they make new is complete shit, so they just remake the good stuff from back in the days. I mean, I get it. Bit lazy though, and what are they going to do after all the remastered editions? Re-remastering the remastered editions?
Yeah, I never finished the main quest or all the factions in Skyrim. I did everything in Morrowind. That game is the most immersive game I’ve ever played. Nothing has gotten close since. Even with the shitty combat system.
Ok I did. And I’ll play it again, too. It was the best Elder Scrolls game to date.
The only thing that could make it better is updated visuals, better combat, and NPCs that actually move around and have schedules.
Oblivion and Skyrim have slightly better combat, better visuals, and NPCs that walk around. And nothing else that made Morrowind so fucking good. Let Kirkbride write more than 1 or 2 quest lines, god damn it.
Morrowind was my favorite. I couldn’t play Oblivion for more than an hour and I have tried multiple times over the years. Something about that game just bores me to death. Skyrim was good though, after getting some used to.
Same for me. In the moment I left the starting dungeon I lost all interest in exploring the world. Tried it 3 times over the years and never progressed further. I am wondering if the remake might be different and worth another try… I heard so much good about oblivion that I really see me enjoying it.
Ragebait headline. The guy does say that a proper remake or a new game set in the Morrowind region could be good. Just a remaster like the Oblivion remaster, with modern graphics slapped onto the original gameplay wouldn’t work too well.
The Oblivion remaster is a lot more than just modern graphics though… There are a ton of completely changed mechanics, new ones and others that are just tweaked. It’s very much not just a graphical refresh.
I would still call it virtually the same game, especially since they didn’t even bother to fix lots of awful bugs.
But I think, we can both agree that Morrowind would need a significantly larger overhaul, if you wanted to make it feel ‘modern’. You’d need voice acting. Perhaps optional quest markers. Well, and the combat system would basically need reimplementing from scratch.
So many, and I mean thousands, if not hundreds of thousands, of players/Elder Scrolls fans would give up their left testicle just for a true Morrowind remaster. Like honestly, so many people have a love and fondness for that game, even if it wasn’t their first ES title, that I truly believe almost everyone would tell him he’s wrong.
The article was updated in 2023 with the most recent data.
Almost all of the sales of videogames are front-loaded. Most at launch (or at the launch of a re-release), and then it falls off hard over a couple of years. Morrowind came out in 2002. It’s incredible that Bethesda even released any sales data still by 2010. The units sold since then would be immaterial to the conversation.
I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn’t a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.
Morrowind is undoubtedly better today than when it was released. The thousands and thousands of mods, thundreds of mod lists, dozens of tools, and hell even the complete, open source, crossplatform reimplementation of the core game engine and its crazy good multiplayer fork, all add up to today being an even better time to experience the game and the community!
I highly recommend picking up the base game and then playing it through OpenMW, with minimal mods the first playthrough (tho unofficual bugfix patch and the like are still probably a good idea)
JRPGs have their charm and, depending on your age, will feel a lot more relatable and “easy to get started” than most western RPGs. I don’t remember when I started caring more about WRPG over JRPG, but I think it happened when I was 17, I suspect Warcraft 3 and World of Warcraft played a significant role in that.
I think Morrowind is one of the best games that Bethesda has made in terms of being the following: Weird, has a fairly strong story that makes you think about what it means, characters misremembering directions, hand placed loot. It's a game that I keep revisiting and love it to bits, I still need to explore some storylines; combat might be the weakest part of the game, but, I adjust after starting yet another replay. It's also one of the amusing games to pull off serious cheese in, as there is no upper limit. It also makes combat trivial if you cheese just right, but I consider that part of the fun.
IMO, Morrowind is one of the greatest games ever made. I play it regularly and it holds up. The problem is that it’s not intuitive if you don’t know how it works.
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