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Stern, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@Stern@lemmy.world avatar

Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.

Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

Alpha Dog - Mighty Doom? Okay thats a fair closure.

prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.

Lath,

Depending on who you ask, Deathloop was also a flop.

VaultBoyNewVegas,

Not am Austin game though.

Carighan,
@Carighan@lemmy.world avatar

but Dishonored, Deathloop, and Prey all did pretty well I thought

I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

VaultBoyNewVegas,

It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.

Hildegarde,

Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.

Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.

StoneyDcrew, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

(I feel they wrapped it up nicely but left it open enough for a sequel.)

I hope the employees can continue making great games elsewhere but it’s sad we will never see them develop the IP further.

Potatos_are_not_friends, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I’m sure there will be a headcount of how many people will be leaving/fired.

But from the sounds of it, they are folding game devs into other teams.

furzegulo, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

capitalism ruins absolutely everything

Protoknuckles, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I guess redfall ain’t getting those characters people already paid for.

RightHandOfIkaros, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN

So basically they shut down their games actively being developed or games like NieR Reincarnation (I am legitimately upset they did not patch it to work offline, that was a great game that died yesterday) just so they could claim a loss. This is likely for tax reasons, if I had to guess.

philycheeze,

From the looks of things, Warner Bros was just the beginning of this practice.

RightHandOfIkaros,

Nah, companies have been doing similar practices for ages. Its just they’re being more public about it now.

kbin_space_program,

Now they're attaching pretend numbers to the cancelation.

Starkstruck,

I still don’t understand how even with a tax write off they make more money than if they actually sold the damn thing.

CopernicusQwark, do games w Hades 2 Technical Test to Wind Down Today, Steam Early Access Release Date ‘Relatively Soon’ After

That was very quick! I expected the technical test to go on much longer than that!

Now it’ll be the dilemma of “do I buy it in early access knowing that it’ll be only a fraction of the content, or do I wait for 1.0?”

bungle_in_the_jungle,

You could buy it early access to give them the support (and get it cheaper) but wait for 1.0 to play it? Supposing you have the willpower I wouldn’t that is 😅

simple,

I’m definitely going to wait. I looked at the gameplay and while it does look exciting I think I’ll get turned off when it abruptly ends and have to wait another few months.

rbits,

I’m definitely waiting. If I have a craving for some Hades, I still have the first game

WhyAUsername_1,

Do they offer steep discount to early buyers? I mean if I get the game at like 20% discount or something in early buy, then i would consider getting it.

lowleveldata, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN

Still waiting for the FF7 remake complete collection to finally play it

meleecrits, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN
@meleecrits@lemmy.world avatar

I would happily buy both Rebirth and XVI, but I’m not buying a $500 console to play two games.

Console exclusivity only benefits the console maker.

ampersandrew,
@ampersandrew@lemmy.world avatar

And I think they’re likely done taking those deals after this.

Grangle1,

Very few third-party games remain exclusive to one platform forever, so in those cases I’m usually content to just wait it out until the exclusivity deal is over then pick the game up on a platform I own. Sometimes the wait can be pretty long but I really don’t have much of a sense of FOMO most of the time.

Noite_Etion,
@Noite_Etion@lemmy.world avatar

Very few third-party games remain exclusive to one platform forever.

Yes. But when they stay exclusive it’s the worst.

Still waiting for Bloodborne to be available on PC; most likely will be waiting until I can emulate it.

Stovetop,

The PC version of XVI is being actively worked on, Rebirth not long to follow I’d imagine, given that they released less than a year apart.

Noite_Etion, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN
@Noite_Etion@lemmy.world avatar

The company said it wants to be “more selective and focused in the allocation of development resources”, and as a result of the “close examination”

Hate company gibberish like this. We plan to spend money differently… Somehow, but were planning!

Additionally Square needs to stop releasing games exclusively to a single platform, no wonder Rebirth sales haven’t been released as many (including myself) are waiting for the PC release.

Mainly waiting for PC release so I can use mods to shut Chadley up, and turn off all the anime grunting.

CosmicCleric, (edited ) do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN
@CosmicCleric@lemmy.world avatar

From the article…

This is the result of a change in approach to Square Enix’s development of what it calls HD video games (PC and console, as opposed to mobile and MMO). In its note, the company said it wants to be “more selective and focused in the allocation of development resources”, and as a result of the “close examination” of its development pipeline with this in mind, is taking the multi-million dollar loss.

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

breetai, do games w Fallout 4 Next-Gen Update Rolling Out Now

Fallout four seemed to flat. I loved all the other games. Just not that one.

catloaf, do games w Fallout 4 Next-Gen Update Rolling Out Now

The next-gen update includes native applications for the consoles, Performance mode and Quality mode settings, as well as stability improvements and fixes. This means the game will be playable up to 60 frames per second and with an increased resolution.

Really stretching the definition of “next-gen” there. I’m pretty sure those have been standard for years now. But then it is Bethesda we’re talking about, still using the same hacked-up engine from Morrowind.

Bluerat,

I mean, it did come out 8 years ago. It’s next Gen vs when I launched at least.

mox, (edited ) do games w LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms

Not quite as important as the right to repair, but close in spirit: I would love to see a legal requirement for shut-down online games to release the server specs needed for the community to replace/maintain them.

Edit: And data export for existing players, so our game progress can be reconstructed on community servers, of course.

MisterChief,

stopkillinggames.com

One of their ideas is allow private match/self hosted online services for any game that shuts down it’s servers.

metaStatic,

shutting down most central servers is a death sentence anyway. I'm not putting another decade of grinding into a private server when my Diablo 3 characters are gone.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah… For battle royal and extraction shooters I think it would also be pretty hard to come close to the experience on private servers.

Granted, I wouldn’t mind being able to play e.g. Hunt Showdown with some friends on a private server/in a private match. It wouldn’t be what it is today, but it could still be fun.

It’s not like games with large populations are really getting shut down anyways. The games that are killed are already dead for most people. I really only am bothered by it when it’s a clearly single player/offline friendly game.

metaStatic,

BRs never caught my interest but I always assumed they where a clean slate each game, which is actually the perfect kind of game for private servers.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

The thing about them is you need people to be at close to the same skill level or they’re just not fun.

MisterChief,

Agreed. But not impossible. Insignia got original Halo 2 Xbox Live servers back online. Most nights you can find a game easily with 20-40 people online during peak hours. It requires a soft mod and maybe 1-2 hours of set up to get online. If anyone could just turn on their old Xbox and play, I’m confident those numbers would be in the hundreds at least.

Allowing people to run private servers is an easy way to allow those that want to play to keep playing in an era where most games have some level of online functionality.

kratoz29,

It requires a soft mod and maybe 1-2 hours of set up to get online.

My Xbox 360 is gathering dust because, unlike all my other consoles, I am not able to mod it myself :/ (softmod).

I did not know the original Xbox had a softmod though.

Fedizen,

honestly copyright law shouldn’t apply to games that are no longer fully playable for any reason

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

But it does for proprietary code.

BURN,

I’ve found that most people on this site don’t care about copyright in any form, so they’ll just ignore it like everything else

TwilightVulpine,

Well, when companies are cutting off people’s purchases and wiping works from our cultural history, a little bit of disregard for the law that is complicit with it is pretty much necessary.

Say, it’s through copyright violation that we can still play games from Mario Maker 1 even though the servers were shut down. People figured out how to copy it even though they weren’t allowed to.

If this is wrong, maybe the law should be fixed to provide a proper path.

barryamelton,

This is not enough, the code is old with vulnerabilities that will be exploited with automation nowadays. To correctly do this you need open source server code, or to have it maintained.

mox,

This is not enough, the code is old with vulnerabilities

You have misunderstood. I am not talking about continuing to run the old server binaries.

barryamelton,

What do you mean by specs then? The protocol? The “protocol” is the ABI of the server binary, the logic of it. The networking protocol is super simple. You need the server code for replicating any server.

mox, (edited )

I mean whatever is needed for the community to replace/maintain the servers, just as I said.

That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.

I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.

(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)

MrRawRats, do games w LittleBigPlanet 3 Servers Are Officially Shut Down Indefinitely, Sony Confirms

I really hope that governments, especially the EU, recognise the isse server shutdowns and games being lost to history poses. It should be illegal for companies to make your already purchased games unplayable if not community hosted alternatives exist.

On that note it should also be fully legal to emulate and freely distribute any game that isn’t on sale anymore. Years of cultural history are being destroyed for corporate profit.

sukhmel,

What any corporation hears:

[some noise] for corporate profit

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I agree. Hell, older games could be put on digital stores right now. The PS3 had a ton of PS1 emulated classics, and even then there were a bunch left off for unknown (or licensing) reason.

Moghul,

I don’t really expect a business to be forced to run a game in perpetuity, but at least they shouldn’t be allowed to C&D you from doing it if they aren’t.

TwilightVulpine,

They would never have such expectation if they simply allowed players to host it to begin with. This used to be the norm, until companies figured out that it’s easier to control, monetize and force obsolescence to push players into a newer product if they are the only ones hosting servers.

Moghul,

I’m a developer. It’s work to do anything, code doesn’t grow on the LLM tree yet. That’s a feature that would have to be implemented. Anything you ask the business to put effort in is a negative to the cause (and the cause is good), something for the businesses to latch onto to stop the law from changing.

The best argument you can make is ‘let us figure it out, just don’t sue us’. Anything else you get is a blessing.

TwilightVulpine,

It’s work to do anything, but we routinely see small indie studios managing to release player-hosted games just fine, while large studios don’t bother. Even though it also costs them more to run all the servers on their own. So I’m not so sure it’s just a matter of saving costs.

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