I liked Before The Storm (although not as much as the ones made by Dontnod), but was really disappointed by The Expanse, and Double Exposure seems to be poorly received by fans, so I’m a bit worried if this one is once again made by Deck Nine
J/k, I played Max straight and still let the whole town get blown away.
I’m intrigued that this story seems to keep going on forever, apparently. Are they going to turn this into some Assassin’s Creed sort of franchise, where we get a new one every other year?
Oh, looks like the rumors were true. I’m not sure I want Chloe back. It could’ve been handled a little better in Double Exposure, but she couldn’t ever really be an integral part of the game, not unless the developers decided which decision in the original Life is Strange is canon. I doubt that the fans that only care about Max + Chloe are ever going to be satisfied with whatever decision the developers take. Also fuck Deck Nine.
No, haven’t read them, but I know that both decisions are canon. Life is Strange 2 already dealt with it. But I think including Chloe as a character in a game in some meaningful way that will make fans happy while respecting that both options are canon is harder than whatever the comics did. I doubt Deck Nine is capable of properly handling this.
spoilerMy theory what they will do: They will retcon the two timelines from Double Exposure into one timeline in which Chloe is dead and one in which Chloe is alive, just like with Safi. As the timelines are merged into one at the end of Double Exposure Chloe is alive again even if you chose the ending in which she died. That probably also means Arcadia Bay is no longer destroyed, there are rumors that Max might return there.
it is but it’s a proven successful strategy most of the time anyways since it’s cheaper to pay to fines than the lawsuit and 95% of the time the union doesn’t have to funds to pay for capable legal representation to force the issue so that they result in those fines in the first place.
Just being in a union doesn’t mean there are any benefits. The union has to have negotioated such terms previously and given how recently the union was formed I highly doubt that’s the case.
I thought that since they joined an established Union that something would be in place already? I’m not expert but this part made me think maybe so: “Ubisoft Halifax’s employees voted to unionize with the Game & Media Workers Guild of Canada, which is itself part of CWA (Communications Workers of America) in Canada. The union was officially certified six months after employees announced their intentions to unionize, and after 74% of eligible employees consisting of producers, programmers, designers, artists, researchers, and testing voted in favor.” Still no clue, just assumed.
To be honest I think BOTW has had a negative effect on Nintendos approach to game design. While BOTW had its highlights, TOTK doubling down on a very large empty world without real dungeons got boring fast.
Breath of the Wild was a mid game, and a bad Zelda game outright. It ditched nearly everything that players had come to expect from a Zelda game. Tears was way better, but still lacked the feeling of being a Zelda game. If you removed all the Zelda assets, would anyone be able to truly call it a Zelda game? With Link to the Past all the way to even Skyward Sword I certainly could.
But the effect the games financial success has had on Nintendo as a whole has been devastating. Nintendo is the kind of company that will learn all the wrong lessons and none of the right ones. They are literal Monkey Paw thinkers. They saw the PS1 outpace the N64 and thought “people want disks, okay lets pick this really odd format disk with a tiny storage limit instead of using normal ones.” And then when the Gamecube failed they said “oh, people must not want powerful hardware I guess, lets just sell people the same hardware again so its underpowered this time but add a motion control gimmick.”
So when BotW was a financial success, they immediately believe that all of their big games need an open world, or need to be vast departures from what players expect from each series. It is truly tragic.
ign.com
Aktywne