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Master167, do games w Palworld Update 0.5.0 Adds Crossplay Across All Platforms, Blueprint Upgrading, Photo Mode and More

I hope this lives to see 1.0. That assuming it doesn’t get killed by legal fees.

simple,

They’re backed by Sony now, no way the company is going under at this point. Worst case scenario is they pay some money to Nintendo and move on.

Omegamanthethird, do games w Palworld Update 0.5.0 Adds Crossplay Across All Platforms, Blueprint Upgrading, Photo Mode and More
@Omegamanthethird@lemmy.world avatar

It’s on sale on PSN. I might actually pick it up now.

catloaf, do games w Lego Confirms Pokémon Collaboration Set For 2026

Seeing Lego just milking brands is pretty disappointing.

tonytins,
@tonytins@pawb.social avatar

I miss the days of Lego Island and Rock Raiders.

CosmoNova,

Loved those games and the sets even though the latter came with a few huge pieces and empty spaces. That certainly didn’t sit well with everyone.

themurphy,

I have to disagree.

To play with these brands in the LEGO ecosystem is fantastic for me and the kid. We really enjoy the cross overs you can make, and LEGO makes sure everything fits.

But if LEGO didnt make “OG content”, I would agree. But they do.

Zahille7,

Ninjago is still going strong after like what? 10 years? And it’s a pretty good theme with all kinds of badass builds and part usage. City has never not been a thing since it’s creation, and we’re still regularly getting modulars every year since like 2005. Lego is still churning out tons of their original stuff: the new Neo Space, Dreamzzz, Friends, the aforementioned Ninjago.

Sure they’re making more and more licensed stuff, but I’d honestly “blame” Dimensions and people as a whole. Who else would want to see Lego Ghostbusters or Pokemon or Sonic interact with each other? Fans of those franchises, that’s who. Lego is just giving people what they want.

Idk why this was a whole rant, but hey.

echodot,

I don’t mind them having themed sets based on popular IP it’s just I wish they would do some larger sets.

Personally I dropped some serious cash on the Lego USS Enterprise, hell they could even do Lego Expense, why are they doing boring small scale stuff?

Zahille7,

Because not everyone is going to or wants to drop serious cash for a big set. Some people don’t have the space or whatever the reasoning may be.

Also, imo The Expanse is a bit too adult for Lego to adapt. But they did make an ornithopter from Dune (the new one, complete with a floating Baron Harkonnen minifig), so who knows.

nolannice,
@nolannice@lemmy.world avatar

I would agree, but they recently did Dune another adult Scifi so it’s not impossible

echodot,

A little shuttlecraft wouldn’t be big. I’m just saying that they should give themselves the options to expand.

nokturne213,

It was the Star Wars IP that saved LEGO in the late 90s and early 00s. They do still have their own lines, and they have brought back some of the old faves for a time.

huquad, do games w Lego Confirms Pokémon Collaboration Set For 2026

Yeah yeah, palworld collab when?

Keener, do games w Lego Confirms Pokémon Collaboration Set For 2026

Mega Blocks already have this covered. I’m curious to know what major differences there’d be to justify the inevitably high cost of the Lego branded versions

Kecessa,

The most major difference will be quality and less reliance on custom blocks?

We bought some of the Mega Blocks Pokemons for my SiL’s kids and you can feel that the quality just isn’t on par with Lego

Keener,

I’m currently working on the Charmander with my daughter. The quality feels fine, but I’ll definitely be curious to try out a lego one when it releases

Zahille7, do games w Lego Confirms Pokémon Collaboration Set For 2026

It only took 25 years. I’m not even a pokemon fan but I’m curious what their sets would look like. I have been tempted by a couple of the Mega Bloks sets though, and I even got one of the mystery pokeball sets and ended up getting Bulbasaur.

Goldholz, do games w Lego Confirms Pokémon Collaboration Set For 2026

Watch them turn out even more shit

LandedGentry, (edited ) do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

deleted_by_author

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  • ogmios,
    @ogmios@sh.itjust.works avatar

    Yea, fan projects (when there is actual work put into it) are often significantly better than AAA remakes.

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    Fallout London, though not 100% finished, was a blast

    ogmios, (edited )
    @ogmios@sh.itjust.works avatar

    Thanks for the tip!

    Edit: How close to finished is it? Their website lists version 1.01 as current.

    FenrirIII,
    @FenrirIII@lemmy.world avatar

    It’s playable and you can complete most of the content. There are bugs and you have to downgrade pre-NG, but it’s stable and the work they did is incredible.

    luap,

    This will come out about three days before skyblivion officially releases, in order to REALLY mess up Skyblivion, the same as they did for Fallout London.

    JayEchoRay, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
    @JayEchoRay@lemmy.world avatar

    I see the title - and first thing I think

    “Oblivion, now with 16 times the upscalers” in Todd’s voices

    acosmichippo, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
    @acosmichippo@lemmy.world avatar

    oblivion is my favorite in the series, but goddammit bethesda stop making remakes. make a make.

    slazer2au,

    Why take a third risk (Fallout 76 and Starfield) on the unknown when you can remake a good thing?

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    FO76 and Starfield were much much more risky than TES6 or FO5 will be.

    brucethemoose,

    I mean, Starfield should have been my dream game, but after that…

    I dunno. All my enthusiasm for BGS has been sapped, and I adored Oblvion.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    the scope for starfield was just too much, it was doomed to fail from the beginning. i think they’ll be fine going back to their TES roots.

    dukepontus,

    Wishful thinking.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    eh, i don’t see any reason why they can’t churn out another TES or FO like they have been for years. my problems with starfield were mostly unique to the galaxy map and space.

    uniquethrowagay,

    The remake is not developed by Bethesda Game Studios

    brucethemoose, (edited )

    I bet the remake will be fine, it’s just technical upgrades, no new writing or anything. Maybe not as “soulful” as Skyblivion, but fine.

    What I am more worried about is “fun” writing and storytelling in new games.

    EDIT: Wrong reply, but you get the idea @acosmichippo

    Brosplosion,

    I don’t think they’ve ever realized that Skyrim was a disappointment with better advertising.

    AlexanderTheDead,

    To this day it still has a more active community than any other game they’ve ever made has ever had.

    Skullgrid,
    @Skullgrid@lemmy.world avatar

    Come on man, gotta get a Morrowind with modern QOL stuff.

    daddy32, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

    Mod support? Between this and Skyblivion, the one with better mod support wins.

    duchess,

    probably non-existent

    vga,

    I wonder, can they just sue Skyblivion off the map?

    yunxiaoli,

    You can send a cease and desist for any reason to anyone at anytime.

    But they wouldn’t be able to win in court, the eula of both games explicitly allow using their IP in mods

    lostbit, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

    i don’t believe you

    Yokozuna, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
    @Yokozuna@lemmy.world avatar

    Can’t wait for them to remaster skyrim again before TES6

    DireTech,

    You joke, but I’d totally be down with an update that integrates better graphics technology and reduces modding issues. Ive played through it half a dozen times in VR and 2d and there’s still plenty of content I haven’t done. Only issue I have these days is the small pool of voice actors so every 5th person has the same voice.

    nuko147, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
    @nuko147@lemm.ee avatar

    Wait a moment. Oblivion is turning 20 years old ??? 😥

    Sonemonkey,

    …ouch

    SatansMaggotyCumFart, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

    Are they still using their twenty year old engine?

    Sabin10,

    Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

    SatansMaggotyCumFart,

    Twenty eight year old engine?

    Leonardo DiCaprio would be mortified.

    Ephera,

    The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

    falidorn,

    No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

    Virkkunen,
    @Virkkunen@fedia.io avatar

    Unreal Engine is 26 years old. id Tech is 30 years old. What's your point?

    Tattorack,
    @Tattorack@lemmy.world avatar

    But it’s not made on UE 1, now, is it?

    Virkkunen,
    @Virkkunen@fedia.io avatar

    No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

    Tattorack,
    @Tattorack@lemmy.world avatar

    That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

    The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

    Virkkunen,
    @Virkkunen@fedia.io avatar

    UE doesn't get "near rebuilt from the ground up every major release", that would be an absurd waste of time and resources every time. It's being updated and iterated over, just like how CE is.

    The problem here is that you don't like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

    Creation Engine is the least of Bethesda's games problems, it's their game design that's the big issue and the reason why thinks are so bleak.

    Tattorack,
    @Tattorack@lemmy.world avatar

    You have… No idea what you’re talking about.

    I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

    The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

    At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

    Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

    Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

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