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CosmicCleric, (edited ) do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@CosmicCleric@lemmy.world avatar

Someone help me out here.

Why buy all these studios if you’re just going to lay off all the talent?

Doesn’t that kind of brain drain damage the studios that you purchased?

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

CTDummy, (edited )

Because these corporations presumably think they’ll buy a talented studio, get it to make something its isn’t used to making, force a bunch of shit into it for monetisation and/or launch early in order to keep schedule. All this to keep investors/management happy. Then when the combination of the aforementioned (repeatedly) blows up in their face; usually by pissing off customers, they lose money. Finally you start layoffs and rehires if needed because you’re running into money problems.

They couldn’t care less about the talent. It isn’t rare for a lot of the talent to bail when these studio get bought up. Especially since it feels like you’re just going to be crunched the second you get the first job post acquisition. Found this while checking this assumption, a bunch of them left early for Arkane specifically.

I always viewed it companies like EA take a gamble. Either the investment pulls off the unlikely, convoluted shit you ask and makes you money or you take it out back and try with another studio.

jordanlund,
@jordanlund@lemmy.world avatar

You would think, right? But HiFi Rush was lauded as one of the best games last year and was highly successful, even being ported to PS5 and Switch at this point, so why close them?

CTDummy,

From what I read it outsold forspoken and got around $6 million in the first month? That’s small change to a billion dollar publisher. Especially when you can close a bunch of studios(probably claim some losses for tax reasons like WB with catwoman) and reshuffle. Doesn’t need the individual studio to do poorly in this instance I’d guess. Just didn’t make the selection for “who do you want to keep going forward”.

Ephera,

My best guess is that Microsoft/Bethesda hired too many people during the pandemic, because gaming had a boom then. I do not know, if it’s a massive management failure or planned, that all these people would need to be laid off shortly after the pandemic-boom ends.

QuadratureSurfer, (edited ) do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@QuadratureSurfer@lemmy.world avatar

Games made by the studios being closed:

Arkane Austin (Tap for list) Blade (Marvel game (not?) in development)
Redfall
Deathloop
Prey
Prey Digital Deluxe
Prey Mooncrash
Dishonered
Dishonered 2
Dishonered Death of the Outsider
Dishonered Dunwall City Trials
Dishonered The Knife Of Dunwall
Dishonered The Brigmore Witches
Dishonered Void Walker’s Arsenal
Arx Fatalis

Tango Gameworks Hi-Fi Rush
Ghostwire Tokyo
The Evil Within
The Evil Within 2

Alpha Dog Games Wraithborne (iOS, Android)
MonstroCity: Rampage (iOS, Android)
Ninja Golf (iOS, Android)
Mighty DOOM (iOS, Android)

Ephera,

Does Arkane Austin co-develop Blade? Because in the article, it says that Arkane Lyon is (also) working on that.

ICastFist, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@ICastFist@programming.dev avatar

I see no mention of Emil Pagliarulo’s head rolling. Still worried about Elder Scrolls 6

Fuck you, Microshit.

altima_neo, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@altima_neo@lemmy.zip avatar

Damn, they shut down Tango? Shiji Mikami can’t catch a break.

Carighan,
@Carighan@lemmy.world avatar

Yeah the studio put out nothing but nice games. Sure, Ghostwire in particular wasn’t stellar, but it was also enjoyable and pretty well done. Evil Within was dorky, but in just the right way. Hi-Fi was phenomenal, and that alone should have seen them physically behead every single higher manager at Bethesda before they tough anyone at Tango.

But alas, apparently if it ain’t Fallout: Ghostwire or Fallout: Hi-Fi, then it doesn’t matter. Manager bonuses ain’t going to pay themselves (hrm… come to think of it, they do?), line has to go up!

altima_neo,
@altima_neo@lemmy.zip avatar

The interesting thing is, werent they releasing Hi Fi Rush on PS5?

Stovetop,

Yeah, it is already available.

Shadywack, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@Shadywack@lemmy.world avatar

I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don’t deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

Fuck me, this part hurts the most, and I highly recommend anyone who didn’t read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.

shani66, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

We all know this was completely necessary at any level, but why the hifi guys? Aren’t they the best bets you could hope to invest in? They make good games that sell decently with less investment than AAA massive failures need.

thesmokingman, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Robert Altman continues to fuck people with that sale

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

From the grave

thesmokingman,

I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.

Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.

_ed, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN

Sad. I was thinking the buyout was more about owning ip e.g halo, fallout tv shows than the devs. I guess in ms world any other studio can take over game development.

aluminium, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

You close Tango the developers behind your only recent good game, but keep 343 open. Ok Phil.

mynachmadarch,

Most of the upper eschalon of 343 have left or were kicked out over the last year, including some of the worst offenders who drove the creation of the crap we've had recently such as Kiki Wolf kill.

It seems like they're internally rebuilding 343 because they know how much of a powerhouse that IP can be if done right. I'm not optimistic about the next Halo, but cautiously hopeful now at least.

NuXCOM_90Percent,

I doubt it is even thoughts over how powerful Halo is as an IP. I would be shocked if MS corporate hadn’t realized that any 343 Halo is going to get shit on because “this isn’t Bungie”. And people hate 343 enough that firing them and pushing the leads out won’t raise any red flags.

But yeah. Look at how much damage control MS did when they were releasing fucking Pentiment on switch (look, I love that game with all my heart but you know things are fucked when people remember it exists). There is zero chance 343 “closes” until the next full generation… probably that gen’s refresh SKU consoles. Because it would instantly be interpreted as “xbox is dead”.

But gutting Bethesda? We already see people in this very thread talking about how it is good because they didn’t like a game one of the studios did.

mynachmadarch,

It's possible people won't accept a new game just because of the name attached, but that's not what I'm seeing.

I still play Infinite pretty heavily and most of the people I chat with there are saying the same, thank the lord leadership changed, let's give it a year or two and see.

After that, who knows.

Nimrod,

Don’t get my hopes up.

If halo infinite had been a well balanced Battle Royale game… I’d probably have thrown away everything I love due to overplaying a damn game.

I’m just so sick of multiplayer shooters. The repetition didn’t seem so bad when I was young, but now it just numbs my brain.

But BR is the perfect combo of “my squad vs the world” that you get in a PVE coop, but also the rush of beating real life opponents that makes you keep coming back.

Warzone is all my friends play now, but it’s gotten so stale that no one really pushes to squad up too frequently.

Sorry for the tangent rant.

mynachmadarch,

Halo infinite multiplayer is free. The forge community has created a battle royale mode I've heard. Maybe give it a shot? I don't know anything other than it exists.

I personally can't stand battle royale games, so sorry, but I hope the next isn't. It's just not what Halo is. If they released a mode, or a side game as a Battle Royale I'm all for it, but not a full main game.

I feel the burnout though. My normal gaming friends and I are in a mode of trying new games right now and don't play together as much.

Nimrod,

Yeah, to each their own!

Zehzin,
@Zehzin@lemmy.world avatar

Pentiment and Psychonauts were great too so RIP to those studios 🫠

pycorax,

I feel like I’m taking crazy pills. Am I the only one that felt Hi-fi Rush was a disappointment? I played plenty of rhythm games and Hi-fi Rush just felt off throughout, landing beats didn’t feel satisfying and it felt off sync at timee. The story was well I can see people liking it but it felt too Disney-ish and cringe for me. I couldn’t get past playing it after the 2nd level.

It’s an interesting concept but I can’t call it a good game.

Thatuserguy, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I’m honestly ready to not support Xbox anymore after this. They’ve been non-stop fumbling the ball with game releases this generation. Hi-Fi Rush was the first game that came out that I felt was phenomenal and such a breathe of fresh air, and they just straight killed the studio anyways. Killing studios that make good games is not how you foster a gaming platform people want to be part of.

edgemaster72, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@edgemaster72@lemmy.world avatar
MushuChupacabra, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@MushuChupacabra@lemmy.world avatar

Attention laid off workers from the gaming industry:

I’m one hundred percent ready for working, complete games, that don’t require subscriptions, and can’t be bricked remotely. Make them, and I will buy.

I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

NuXCOM_90Percent,

I am going to pretend you didn’t mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn’t meet your requirements (that weren’t even true back in the day of DOS and BBSes…)

Please… fuck right off with that. The devs at Arkane Austin or Tango aren’t making the decision to add a battlepass or to release a game before it is “done”. They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.

You are kicking people when they are down.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.

At least, that’s how I read it…

NuXCOM_90Percent,

Which is still a complete load of demonstrable bullshit.

Getting funding for a team is increasingly difficult. Plenty of studios have talked about the horrors of 2023-2024 and how nobody wants to fund even a small team. And this would not be “take it across the finish line” but a solid 3-6 years before even a chance at a return on investment because these devs wouldn’t even have IPs or past releases to leverage.

But also? Listen to folk like Xalavier Nelson Jr who talk about this. They are fighting the good fight to push back against financiers and publishers to make games “the right way” with monetization models that are what people ask for. And they still get shit on endlessly and ignored.

In a lot of ways, it reminds me of “abandonware” back in the day. For those who are too young, for the longest time it was nigh impossible to buy a game that was even five or six years old because it would not be on store shelves. GoG (back when they were Good Old Games) was specifically designed to update and sell these games. And without invasive DRM to boot.

And suddenly all the abandonware torrent sites just started uploading gog installers. And now we almost never hear the term “abandonware” because… people were always full of shit and just wanted to make an excuse to justify their own actions.

MotoAsh,

It is, in fact, not BS to be mad at a megacorp for cutting valuable and functioning assets, and the fact you do not understand that is hilariously pathetic.

If you’re aware of people and games that do fit, then whining about it and talking about how they get crapped on instead of how cool their sfuff is doesn’t help, either!

You seem to be more willing to paint things negatively than help improve, so why should we listen?

NuXCOM_90Percent, (edited )

Who the fuck isn’t mad at the megacorp?

My issue is the people who use this as an excuse to blame the devs who are just doing their jobs while trying to live their dreams.

Again. There are studios out there who are doing exactly what everyone insists they want AND are doing so in ways that make getting funding difficult. And they get shit on because of a “hot take” on twitter or because their game isn’t as pretty as Call of Duty.

When large groups of people get laid off because of corporate bullshit? The answer is not to say “Hey, you should fucking do better next time”. It is “Fuck corporations” or “fuck capitalism”.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Fuck corporations

is precisely what everyone’s been saying this whole time. Nobody’s blaming the devs. Your rant is misplaced.

MushuChupacabra,
@MushuChupacabra@lemmy.world avatar

That (your read) is precisely how I meant it.

MeatsOfRage,

The Indie scene releases a dozen of these every day. The problem is there’s actually too much and most of these fail to ever find an audience.

catloaf,

Cool but most indie devs don’t have the capital to fund the development. They want to make those games, but they have to partner with publishers so they can afford to buy stuff like food and rent while developing before they make any sales.

holeydood3,
greentreerainfire,

Gul Du J’bkat

Doof,

Wow, what hollow platitude

TSG_Asmodeus,
@TSG_Asmodeus@lemmy.world avatar

Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.

ZeroHora, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@ZeroHora@lemmy.ml avatar

The inefficiency of capitalism

just_another_person, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN

They’ll keep the talent they want, and fire everyone else. “Talent Acquisition”.

gAlienLifeform,
@gAlienLifeform@lemmy.world avatar

They’re very good at identifying talented developers /s

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

They’ll keep the talent they want, and fire everyone else. “Talent Acquisition”.

Would have been cheaper for them to just poach the few talented people, under your scenario.

(And yeah, but, they’d be able to work around the poaching contracting/legal issues. They always do.)

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

simple, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

What the fuck? I understand Arkane Austin since they dropped the ball, but why Tango Gameworks? I was secretly hoping they’d make another game like Hi-Fi Rush…

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