ign.com

Essence_of_Meh, do games w Cyberpunk 2077 Update 2.1 Announced for Next Week

Here’s a list of accessibility features coming with 2.1.

Short version:

  • Colorblind modes: Protanopia, Deuteranopia, Tritanopia
  • Optional subtitles for: cinematics, radio, overhead
  • Resizable text and overhead text
  • Background opacity for cinematic subtitles
  • Aim assist: 3 separate settings for melee, vehicle and ranged combat
  • Snap to target
  • Reduced camera motion
  • Weapon sway toggle
  • Controller vibration
  • Center of screen dot overlay
  • UI haptic feedback
  • Large UI font
  • Remove time limit from hacking minigame
  • Large HUD elements
  • Remove HUD effects (ghosting)
  • Reduce HUD decorations
  • Remove HUD lens distortion
  • Toggle for cycling to arm cyberware when cycling through equipped weapons
  • Adaptive triggers and trigger effect intensity
XbSuper,

So basically all things that should’ve been there on release. Really glad I only played the demo and haven’t wasted money on this game yet. Although it sounds like it might finally be at a point worth playing.

The haptic feedback and trigger intensity is huge, those were major turn offs during the demo.

Essence_of_Meh,

Better late than never.

I’m just glad accessibility options are slowly becoming more common in games - hopefully CDPR will take it to heart and include them on launch for their next release.

gaylord_fartmaster,

As someone who is very colorblind, the colorblind color filter options for games have to be the most useless accessibility option of all time. I’ve never heard of anyone actually using them, and it just seems like an option companies keep throwing in without actually ever consulting anyone who is colorblind.

Essence_of_Meh,

Doesn’t help that these ones seem to be limited to HUD.

I’m not colorblind but I’ve been wondering what kind of options could be useful for players like you. Some kind of fully customizable color filter? Ability to add a colored silhouette/overlay for important gameplay objects with access to a full RGB selection?

I’m aware about stuff like making elements recognizable without colors (by using shapes or textures to make elements more distinct) but is there something else you’d like to see in games?

gaylord_fartmaster,

Honestly I didn’t look very closely at the screenshots and assumed it was a color filter like most games these days, but just changing the HUD is actually probably perfect, so kudos to CDPR. I haven’t played enough Cyberpunk to know if color comes up in any other gameplay elements or anything, but other than the HUD, something being color coded in some way is usually the only time it’s an issue, and having something like a shape tied to whatever you’re labeling like you described is good enough.

I think just the standard “item glow” or whatever you want to call it is good enough for highlighting objects, there might be someone out there who might struggle with the color you pick against some backgrounds, but even having 3 distinct colors would cover anyone I would think.

The problem with the filter some games have implemented is it’s fixing the few elements that could be difficult for colorblind players by trying to fix their colorblindness instead of just fixing those few things. You and I might look at an object and see a different hue but it’s still what both of us are used to seeing and trying to shift the entire color palette is going to make everything look way off, even if now I can tell the friendly and enemy healthbars apart easier.

Essence_of_Meh,

Good to know, It’s not easy to guess when you never experience the issue yourself.

Thanks for the answer!

GeneralEmergency,

8 years of development before release, and they’re only getting to this now. What a load of shit.

Kolanaki,
!deleted6508 avatar

Adaptive triggers and trigger effect intensity

Ooooh 😍

npaladin2000, do games w PlayStation Portal Is Out Today, But Fans Are Having a Hard Time Finding One - IGN
@npaladin2000@lemmy.world avatar

Do they realize this is just a PS5 remote terminal and nothing else?

echo64,

yes, that is what i want. I’ve wanted for years. no using my phone or a tablet isn’t a good experience to answer the next comment.

histic,

may I ask how is a phone or tablet not a good experience I’ve slapped a controller to my phone to do it before and have had a great experience

DeathsEmbrace,

Yeah theirs actual accessories for a controller to hold your phone while using it. It’s amazing.

echo64,

if you like it great good for you, I don’t though. I don’t want to play games on a frakentablet with accessories, not local games, not streamed games. I just want a thing that is put together by itself, is totally solid and doesn’t need me to attach/detach things from it as it changes its use

if i had an android tablet that played switch games if i just have this controller attachment that lets me use some third party controls I wouldn’t enjoy it, I would enjoy a nintendo switch by itself.

mesamunefire,

It’s a PS U (wii u wannabe).

_haha_oh_wow_, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer
@_haha_oh_wow_@sh.itjust.works avatar

It’s almost as if treating your employees poorly and mismanaging everything has negative consequences. That’s just crazy talk though, right?

Thranduil, do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2

Ideal is to let us swap like in some other games.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

This way you can play first person but still have an animated 3rd person rig for shadows and reflections.

Glide, do games w How Four Friends Built a ‘Hypercube’ to Play Final Fantasy Crystal Chronicles Together in 2023

Absolutely loved playing the OG Crystal Chronicles with three friends and was very, very excited when a remake got announced. I mean, it’s so easy now that everyone is playing on their own Switch, right? Imagine fucking up the concept and spirit of the game so hard with the remake.

These guys fucking get it. Buiilding the hypercube is absolutely Chad behaviour.

Stovetop,

And what still blows my mind is that the game supports cross save, but shared campaign progression is where we draw the line?

God forbid a game about sharing an adventure with your friends in a traveling caravan actually allows you to share an adventure and be a part of the caravan.

RGB3x3, do games w Five Years After Launch, Sea of Thieves Is Finally Getting a Solo Mode - IGN

I wanted to like the game so badly because it looked like so much fun.

But my brother and I spent 29 minutes getting a treasure just to be steamrolled by a group of three more experienced players that killed us and took our shit.

I get that it’s the point of piracy, but it’s not much fun to spend 20 minutes accomplishing nothing. There’s a reason piracy is illegal in real life.

Maybe this new mode will let me enjoy the world they’ve built a bit more

mordack550,

20 minutes? You are lucky! Me and my friends wasted entire afternoons of gametime because of insanely aggressive and skilled pvp crews. That’s the reason i quit the game, i just cannot handle to waste many hours every time a pvp crew targets me.

merc,

The balance is just way off.

If you’re a PvP pirate you’re never really risking anything. You’re probably carrying a few hundred cannonballs (5k gold?), some wood and some food. If you are sunk, you get your ship back fully repaired for free and lose only the cannonballs, wood and food. If you sink someone carrying treasure, you get their entire haul and just have to get to any port to sell it.

If you’re a PvE pirate returning from a quest, you don’t really get your quest rewards until you get back to port with your treasure. If you lose to a PvP pirate all that time questing was for nothing. If you fight a PvP focused pirate and win, all you win is some cannonballs, while you have the potential to lose all your treasure, the result of hours of game time.

Having said that, if you’re a PvP focused pirate, you’re going to be bored a lot. The game world is very empty so you’re going to spend a lot of time sailing around, hoping to find someone to grief. If you fly a reaper flag people can see you on the map and steer clear of you. If you’re a PvE focused pirate, it’s easy to find something to do, so you can have a great time sailing around, having adventures… until you run into a PvP player.

The game should really be changed so that PvP focused players have an easier time finding other players to fight. Meanwhile, people doing PvE content should have something significant to gain if they ever beat a PvP player. If they choose to turn and run, there should be safe harbours where they can unload in peace.

citrusface, do xbox w CD Projekt: 'Big Part' of Cyberpunk Team Moving to The Witcher 4 After Phantom Liberty Launch - IGN

So you mean companies move the majority of their employees to other projects once the majority of the work is finished with the current project they are working on? Wow.

BillyZane,

That’s wild, let’s write a whole article about it. I’m definitely not complaining, but I thought the Witcher 3 was supposed to be the last Witcher game?

philycheezestake,

It was until it sold super well

hogart,
@hogart@feddit.nu avatar

Always saying it’s the last and everyone wants to play the last. It’s smart but gets old.

sebinspace,

/s

Think you dropped this.

ampersandrew, do games w Splitgate 2 Re-announced With a Much Bigger Team and Bigger Dreams
@ampersandrew@lemmy.world avatar

“Splitgate was much more of an arena shooter, fast-paced, very circular motion,” Proulx adds. “With this next game, it’s much more of a class-based shooter or arcade shooter where it’s still fast-paced. It’s still about shooting people and portaling, but it’s a little bit more thoughtful, it’s a little bit more strategic. The angles are a little bit more intentional and less chaotic.”

Oh, cool. So they’re making it worse. Bad enough that they patched LAN out of the first game, they’re also patching out the gameplay reason I’d want to play it.

cmrn,

The entire reason I loved Splitgate was the simplicity and lack of classes…

Eyck_of_denesle,

That’s true but the simplicity didn’t help it maintain it’s player base so makes sense why they are going in this direction.

vikingtons,
@vikingtons@lemmy.world avatar

just another live service fps churnfest

Zoidsberg,
@Zoidsberg@lemmy.ca avatar

Why does this always happen? “We really struck gold here. Let’s completely change it, and make it like everything else.”

bjoern_tantau, do gaming w Star Citizen Pushes Through the $700 Million Raised Mark and No, There Still Isn’t a Release Date
@bjoern_tantau@swg-empire.de avatar

I mean, are people playing and somewhat satisfied? If yes, who gives a fuck about any arbitrary release date?

Eheran,

Why not just release it then if nobody cares anyway?

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar
TachyonTele,

It’s not meh, it’s “we’ve almost raised a BILLION dollars by not releasing this game. Oh by the way, there’s no release date yet.”

kakes,

…and?

Not like people are paying for the release date. And they did release a product, just not under “version 1.0”.

Seems like people are just mad that a game they don’t like made money.

Manos,

Nobody’s mad that didn’t throw money in the pit. It’s just a funny story that never seems to end. Every year they don’t have a finished product, the joke gets funnier.

kakes,

Idk I’ve seen a lot of people getting genuinely upset over this stuff.

Mkengine,

I don’t have a horse in this race, but it’s the perfect counterpart to companies like EA Games where unfinished games come out because developers had to meet an arbitrary deadline. Star Citizen is right at the other end of the spectrum and you see what happens when there are no deadlines and the product is never finished. I would love to play it, but my backlog is so big that I can afford to be a patient gamer. I have about 35 years until I retire and if version 1.0 is out by then I’ll be happy to take another look.

kakes,

On the bright side though, they are consistently updating the game. I don’t play, but several of my friends play it all the time, and to them it definitely seems to be worth what they paid.

radicalautonomy,
@radicalautonomy@lemmy.world avatar

consistently updating the game

People are still falling through elevators and delivery missions are still bugged to hell four years after I quit for those reasons, but hey, they have beards now! 😂

Asafum,

What you mentioned is actually a comment I just made, but in favor of it. It’s just like konami and kojima, they gave him the boot because he’s a perfectionist and would take forever (but make an amazing game at the end). I see this as the same kind of thing. It’s taking forever but I have absolutely no doubt it will come soon™

Server meshing is the last major tech absolutely necessary for star citizen to run, for you to not be falling through floors, for box missions to work, etc. it’s all server issues caused by the fact that there’s only one server running everything for 100 people. Once server meshing is completed (early next year, a partial implementation is coming this summer) they can then move on to the already discussed “1.0 release.”

It’s actually coming much sooner than these ignorant lazy fools who write these articles would have you think. SQ42 is literally in the final polishing phases and during their big citizencon event this year they’re more than likely to announce its release date.

Zorque,

"A lot" is an interesting descriptor, especially when comparing loud easily defined groups with quieter more subtle groups.

Its the difference between those animals that puff themselves out to five times their normal size and those that prefer not to be seen at all. Are there a significant portion of the first as compared to the second, just because you see them more blatantly?

kakes,

Yep, “I’ve seen a lot” does in fact refer to the portion I’ve seen, which is a lot.

DarkThoughts,

People are mad about empty promises and vaporware that seemingly only exists to make CR even fatter.

kakes,

I have friends that play this game basically all day every day. Doesn’t seem like vaporware to me.

Empty promises maybe, but it would be disingenuous to deny it’s perfectly playable in its current state.

TachyonTele,

It’s not vaporware, I agree.
It is however, a money scam.

DarkThoughts,

And I have "played" it multiple times for a short while over the years myself. Anyone saying it is perfectly playable in its current state is a liar and part of the cult. It's a glorified half broken tech demo.

And yes, it is vaporware, because there's so much feature creep that it will never see the light of day. They constantly completely re-write systems, often times systems that have been already re-written a couple of times. A lot of newer systems don't fit in well with previous systems or other aspects that are now very much outdated, which means they have to redo them too (like various ships). It's a constant redoing of things that have been done already. All while the major tech needed for what they claim to aim at is still not really there. And all of this comes on top of them adding completely new features instead of focusing on fixing & finishing what's already there.

WolfLink,

Those billion dollars come from people buying the game and playing it in its current state.

TachyonTele, (edited )

Lol no it doesn’t. It comes from insanely high priced jpegs of ships, and sometimes the rare in game ship.

perfect example 13 days ago on reddit

The RSI Galaxy is a great ship (currently ~$300) and the loaner is an Anvil Carrack which is (currently $600). The Carrack is one of the biggest and best ships for all around activity, but no pilot guns.
Origin 890 Jump ($900) for luxury and is the biggest in-game ship you can buy.
Hammerhead ($700) is the largest combat/gun ship currently, with the Polaris coming out soon.
Reclaimer ($400) is the largest industrial salvage ship.

Absolutely can’t wait until my Galaxy is flyable, still hoping for it to be here by the end of the year

WolfLink,

With the purchase of any ship (the cheapest ones being $45) you get to play the game and fly the ship(s) you bought in-game.

TLDR it’s a $45 game with microtransactions

TachyonTele,

Completely ignoring it, are we? Cool cool

TigrisMorte,

They are not finished with it yet and the folks backing it are playing so they see the work and are having fun.

WolfLink,

You can go buy it right now, where do you think the 700m has come from?

Eheran,

From alpha and beta players and of those mostly for stuff in the game, not the game itself. What does that have to do with the topic?

DarkThoughts,

A tiny amount is, and most aren't. So that should answer your last question.

NocturnalMorning, do games w Final Fantasy Maker Square Enix Will Aggressively Pursue a Multiplatform Strategy After Profits Tumble

Maybe they can stop changing the story of beloved remakes. That might help too. I didn’t buy rebirth, and I won’t buy it unless it’s used. The only way I can voice my disapproval of what they’ve done with the ff7 remake and the bait and switch they did with part 1 is to not give them my money.

Katana314,

My issue is less around changing the story, more around incompleteness.

They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.

It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.

nul9o9,

I haven’t played the remake, but I’ve seen scene snippets on youtube.

The conversations always seemed awkward, and the audio mixing was awful.

Stovetop,

For what it’s worth, Rebirth is an amazing game that I would honestly consider to be the gold star of anyone making a AAA experience today. If the goal is truly quality, I don’t think it’s feasible to try to make every game better than Rebirth given the breadth of content in it and its overall production quality.

Really what this announcement boils down to is that they won’t be making more games like Harvestella, Valkyrie Elysium, Diofield Chronicle, and Foamstars, and they aren’t keen on keeping things platform-exclusive anymore. And maybe they’ll also be a bit more mindful of the budgets of their AAA games like Rebirth instead of taking the “spared no expense” mindset like they have been, which could come at the cost of quality, but I hope that’s not the case.

Fiivemacs, (edited )

Maybe they can just stop doing re.akes and actually be original again…

Lol @ everyone who wants the exact same stuff as 20 years ago, but more broken and jank. Hey at least it’s got prettier pictures…right?..

NocturnalMorning,

That’s what ff16 was. It’s a great game in my opinion, the story is at least.

Don_alForno,

FF16 to me is paper thin in every regard. I would rank it last among all the FF games I’ve played. The combat is especially bad. You can basically button mash your way through all of it. Dodge a lot, that’s it.

NocturnalMorning,

Can’t please everyone. Different strokes for different folks.

Vespair,

Fr. Calling FF7R a “remake” of FF7 with its significant story changes and shift from perfect turn-based combat to the most mind-numbing half-measure “action RPG” combat is like saying you’re going to remake Tetris but now it’s a first-person shooter

Glide,

Calling the new game’s combat “mind-numbing” compared to a random encounter turn-based system is both peak irony and peak rose-tinted glasses.

Vespair,

I can only speak to my experience. I love the depth of FF7’s turn-based strategic combat, meanwhile I literally haven’t finish the first FF7R entry yet because I keep literally falling asleep during combat. I’m not being hyperbolic, I’m not being facetious, I literally have fallen asleep dozens of times during combat trying to finish that damn game.

If the combat speaks to you and you enjoy it, that’s awesome and I’m glad it can deliver to you what you need. But for me, I think it’s even worse than the combat in Tales of Berseria and I hate the combat in the Tales of series.

I love action games and I love RPGs, I just personally rarely find half-measure crossover gameplay styles satisfying.

Glide,

That’s so fascinating, tbh. I mean, different strokes, so I can’t judge, but it’s the impressively deep strategy they’ve baked into Remake’s combat that I am particularly impressed by. That said, it makes sense though that if you dislike Tales combat, you’d dislike Remake’s combat. They’re not the same persay, but they’re cut from the same cloth imo.

Vespair,

Yep, that’s why I brought Tales of up in the discussion; glad you agree on the similarities despite their differences too

NocturnalMorning,

I was fine with the change from turn based combat. I fully expected that even with them trying to hook in newer fans of the series with modern mechanics.

But there really was no reason to change the story. It was obvious they did it as a business decision when they turned the first 5 hours of the game into 40 hours of fluff.

I wasn’t even upset with the story additions for the extra character. It was kinda nice even to get some background on the characters before we leave Midgar without them.

It’s the fundamental changes to the story that really bothered me, that they made for really no reason.

Vespair,

I agree with all of that. My personal biggest issue is the combat, but it isn’t the only issue and it isn’t the biggest issue with the idea of the game as a concept.

But unfortunately SqEnix recognized FF7 for the cash cow that it is, and seem fully-devoted to milking it for every last drop it can offer

Dariusmiles2123,

I’ve played FFVII remake and I’ve played 45 hours of rebirth and I’m enjoying it so far.

Maybe less than the original but I guess I’ve changed in 25 years and I want more mature and less japanese dialogues.

iAmTheTot,
@iAmTheTot@kbin.social avatar

I mean, you do you, but for anyone else reading this who is on the fence, I adore the 1997 original (and am in fact replaying it right now), and I loved Rebirth. Solid 9.75/10 game for me, with the only detractions being constant interruptions by Chadley if you're doing a 100% run.

The gripes about the story being changed and stuff just don't hold up to me. The remakes are actually, by and large, very faithful to the original with a ton of fan service. They have some some new stuff with the remakes that I'm personally enjoying, and keeps me on my toes.

If I wanted the exact same story, I'd play the original, which, I am lol.

garretble,
@garretble@lemmy.world avatar

These new games actually make me like the OG FF7 more, if that’s possible. Or, at the very least, make me like the world and characters more since they aren’t just cuboid freaks. 7 was never my favorite of the bunch even though it’s the most popular, but I sure as heck spent 100 hours in Rebirth doing most of the side content.

It’s a very good game hindered only by the fact they there’s not a minigame Square said “No” to.

iAmTheTot,
@iAmTheTot@kbin.social avatar

My partner was watching me play through Rebirth and commented on the number of mini games, and I said "honestly, that's pretty faithful to the original too" lol

Yeah there's definitely more, but the original has tons.

garretble,
@garretble@lemmy.world avatar

That’s true, but at least then you didn’t have to listen to Chadley before each one, ha.

ampersandrew,
@ampersandrew@lemmy.world avatar

The story changes are, to me, some of the most interesting parts of remaking this game in the first place.

Glide,

I can’t get over just how much better Remake is compared to the original, so you do you, I guess. I was incredibly pleasantly surprised to see the ways they’re engaging with telling a different story and taking the name “remake” very literally. I was seriously concerned they were just going to sell the original story again in three seperate parts as full-price titles.

NocturnalMorning,

That’s why it’s called an opinion. I think the story pacing is garbage compared to the original. Introducing Sephiroth into the beginning of the game made zero sense, and then fighting him as one of the bosses really took away from the mystery of what made the original reveal of him as the real villain all that much better.

And the whispers were an absolute stupid choice to put into the game.

Glide,

The endgame Sephiroth fight was definitely forced. It reeked of “well, he’s been the secret antagonist all game, so we can’t just disclude him from the finale” kind of thinking.

I liked the more persistent villain lurking in Cloud’s broken mind, but they shouldn’t have felt the need to try and put a pseudo capstone on that story thread.

CosmicCleric, (edited ) do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@CosmicCleric@lemmy.world avatar

Someone help me out here.

Why buy all these studios if you’re just going to lay off all the talent?

Doesn’t that kind of brain drain damage the studios that you purchased?

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

CTDummy, (edited )

Because these corporations presumably think they’ll buy a talented studio, get it to make something its isn’t used to making, force a bunch of shit into it for monetisation and/or launch early in order to keep schedule. All this to keep investors/management happy. Then when the combination of the aforementioned (repeatedly) blows up in their face; usually by pissing off customers, they lose money. Finally you start layoffs and rehires if needed because you’re running into money problems.

They couldn’t care less about the talent. It isn’t rare for a lot of the talent to bail when these studio get bought up. Especially since it feels like you’re just going to be crunched the second you get the first job post acquisition. Found this while checking this assumption, a bunch of them left early for Arkane specifically.

I always viewed it companies like EA take a gamble. Either the investment pulls off the unlikely, convoluted shit you ask and makes you money or you take it out back and try with another studio.

jordanlund,
@jordanlund@lemmy.world avatar

You would think, right? But HiFi Rush was lauded as one of the best games last year and was highly successful, even being ported to PS5 and Switch at this point, so why close them?

CTDummy,

From what I read it outsold forspoken and got around $6 million in the first month? That’s small change to a billion dollar publisher. Especially when you can close a bunch of studios(probably claim some losses for tax reasons like WB with catwoman) and reshuffle. Doesn’t need the individual studio to do poorly in this instance I’d guess. Just didn’t make the selection for “who do you want to keep going forward”.

Ephera,

My best guess is that Microsoft/Bethesda hired too many people during the pandemic, because gaming had a boom then. I do not know, if it’s a massive management failure or planned, that all these people would need to be laid off shortly after the pandemic-boom ends.

FartsWithAnAccent, do games w World of Warcraft Subscription Numbers Are Higher Now Than at Expansion Launch in a Franchise First
@FartsWithAnAccent@fedia.io avatar

TIL: People still play WOW

avater,
@avater@lemmy.world avatar

still the king of mmos

raynethackery, do games w Star Citizen 1.0 'Twinkles on the Horizon', Dev Says — 12 Years and $669 Million Later - IGN

Just like practical fusion energy.

OozingPositron, do games w Respawn's Star Wars FPS Is Canceled, But Work on Next Jedi Game, Black Panther and Iron Man Will Continue
@OozingPositron@feddit.cl avatar

Remember when spawn made games with soul? Good times.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Remember when the entire video game industry had soul?

It’s been years.

:(

pennomi,

Literally last year everyone was raving about Baldur’s Gate 3 because it had so much soul.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah and right now we’re all raving that Helldivers 2 is great.

The point is that on average these massive conglomerates of corporate shareholder-driven studios are not soulful because they have the soul beat out of them. Devs have tons of soul, but if it ends up in the final product is ultimately a decision of the management, and they have had the souls sucked out of them.

There are still soulful games, but on average the industry is soulless.

pennomi,

This has always been true, since the very first decade of video games. People just forget because only the good games are worth remembering.

TheQuietCroc,

As is the case with all media. Nobody remembers Populous or Bill Lambeer’s Combat Basketball on the SNES cuz they were horrible games, but I still hear about Zelda: ALTTP and Super Mario World.

Early_Insurance_3334,

Yes for example the video game crash of 1983 that saw video game sales drop by about 97% in 2 years because the market got flooded with crap.

Atari even tried to make an E.T game that was supposed to be a console seller but was programmed in 6 weeks and was hot garbage.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

And we’re looking at a similar collapse for at least AAA vendors because they’re flooding the market with half-baked crap.

micka190,

I get what you’re saying, but “the entire video game industry” didn’t make Baldur’s Gate 3. I’m not jaded enough to claim the entire industry is soulless (indies and AA still exist), but the AAA industry is pretty much there, with the rare exception.

Renacles,

It always has been though. Remember licensed games from the ps2 era?

GunValkyrie,

Does no one remember ET?

VaultBoyNewVegas,

Some were fun. I enjoyed the Harry Potter games and the James Bond games.

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Pepperridge farm remembers

flop_leash_973, do games w Xbox Next-Gen Console Confirmed, Will be 'Largest Technical Leap in a Hardware Generation'

"And what we’re focused on there is delivering the largest technical leap you will have ever seen in a hardware generation,

Pretty sure that is said by at least one player in the console game every time they announce new hardware.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Spoleczenstwo
  • slask
  • rowery
  • Pozytywnie
  • muzyka
  • Blogi
  • lieratura
  • giereczkowo
  • nauka
  • esport
  • sport
  • fediversum
  • FromSilesiaToPolesia
  • krakow
  • niusy
  • Cyfryzacja
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • Wszystkie magazyny