Skyhighatrist

@Skyhighatrist@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Skyhighatrist, (edited )

IIRC Exanima itself was never meant to be the full open world RPG. It was always intended to be a smaller game to perfect some of the game mechanics for their ultimate goal of building that open world RPG. I have no idea if they still plan to build that other game or if they are working on it in parallel or have ditched it entirely.

Edit: The community seems to believe that the devs are still planning to make Sui Generis at any rate. Exanima has been in EA for 10 years or so now, and based on what I’m seeing online they are almost at their 1.0 release version, at which point they will divert their attention to to Sui Generis. Take with a pinch of salt, as this information comes from the r/exanima community on reddit.

What game do you recommend someone who likes the mechanics but not the setting of Baldur's Gate 3? angielski

I saw people going on about how great BG3 is on this site, so I thought I’d check out a let’s play to see what all the fuss was about. I immediately fell in love with the graphics and the mechanics, such as the classes, races, spells, dice etc, but I disliked the emphasis on gore/horror in the game, and I know I wouldn’t...

andrew, do games angielski
@andrew@andrew.masto.host avatar
Skyhighatrist,

Recent news that they would be releasing games that would have previously been exclusive to X-Box on other platforms such as Playstation has led to many a rumour that MS may be planning to stop developing the console at all.

Skyhighatrist,

There kinda is a movie with a premise similar to that. Violent Night

Skyhighatrist,

Sure, that’s fine if people were actually specifying any sort of modifier. But calling everything a roguelike makes it hard to find the traditional roguelikes for those that like them. I’d be ok if the terms were standardized with modifiers like “Traditional Roguelike”, etc, but they aren’t. Everything with permadeath gets the label roguelike these days.

Skyhighatrist,

If everyone treated it like you do, this wouldn’t be an issue at all. But these days everything with permadeath gets the roguelike label and that makes it hard to find the traditional roguelikes if you don’t already know about them.

Skyhighatrist,

I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.

Skyhighatrist,

I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.

Skyhighatrist,

Someone, somewhere thought it looked cool and marketing people have been copying it ever since to make their site “pop”.

Skyhighatrist,

His channel really went to shit over the past few years.

Skyhighatrist,

I’m pretty sure they meant day 1 on x-box. X-Box players get to play the polished version of the game from the moment they get it. They get the version that already has all of those patches on day one.

Skyhighatrist,

I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

Skyhighatrist,

I remember that game. It came on like 7 CDs and was pretty much entirely FMV if I remember correctly.

Skyhighatrist,

That person seemed to really be struggling with the controls. Either that or it’s their first time ever playing a video game.

Skyhighatrist, (edited )

There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)

The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.

All that being said, I’m still enjoying the game. But I went in with low expectations.

Skyhighatrist,

There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)

Skyhighatrist,

Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it’s just a lot of running.

Skyhighatrist,

I’m also playing Baldur’s Gate 3 on my Linux machine. Besides some frequent crashes, which I haven’t confirmed if they are the game or my aging hardware, it’s been running fine. I’m currently waiting for it to transfer to my Steam Deck to see how it fares there. I’d love to be able to play in bed, but I fear I may lose a lot of sleep if I do that.

Skyhighatrist,

Reddit style spoilers don’t appear to work on Lemmy. Instead use:


<span style="color:#323232;">::: spoiler description
</span><span style="color:#323232;">Spoiler goes here
</span><span style="color:#323232;">:::
</span>

Which will look like this:

descriptionSpoiler goes here

Admittedly, it’s not ideal for inline spoilers, but if you really want to hide for the benefit of others, that’s they way you’re supposed to do it on Lemmy, I guess.

Skyhighatrist,

Looks like sync doesn’t implement lemmy spoilers correctly, and still uses reddit spoilers. But the lemmy web-ui doesn’t honour those spoilers and does them the way I showed in my comment. That’s unfortunate, because people using Sync won’t be able to effectively hide spoilers, and will potentially be spoiled on things when Lemmy users use spoilers the way the web-ui tells them to in the editor.

What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often? angielski

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

Skyhighatrist,

I do believe they thought you were talking about the first games in the genre not the first game in series you mentioned.

Skyhighatrist,

Hell, if I get anything over 7 hours my lower back hates me for the first hour after I get up. My ideal right now, is about 6 hours, and I typically wake up naturally after about that. Unless I’m very tired.

Skyhighatrist,

The bed is the most likely culprit, but new mattresses are expensive.

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