Love BG3 and Divinity OS2, about ten hours into DOS and enjoying it too. They have top tier storytelling and seem to enjoy what they do. I’ll be getting whatever they do next but I hope it’s sci-fi.
Right?! They must have so much fun coming up with races and classes etc so a fresh canvas to create on would be killer. Plus they make nice visuals and the soundtrack for DOS2/BG3 is 👌
So far we’ve had “amazing Fallout RPG on a janky engine” when (Black Isle / Obsidian) developed it, and “bland Fallout RPG on a janky engine” when Bethesda have developed it. Having both great writers and a decent engine would be amazing for Fallout, although just Obsidian and their Pillars of Eternity engine would be perfect with me.
Larian have said that they’d like to get away from DnD 5e after working on BG3 for so long, so I’m assuming they won’t have licensed Pathfinder either. If we take the set of all possible IPs and strike out those two, then that must make Fallout more likely. (Albeit not very likely.)
With the renewed interest from the show, it would make sense for Microsoft to get someone else working on a Fallout game since Bethesda isn’t going to do it any time soon. However, I would think that Obsidian would be the more natural choice. I would guess that MS would prefer to utilize one of the studios they own rather than license it out, but I could be wrong about that.
And even if they did license out development on a Fallout game, I would assume that they would be in a hurry to get something out there, which would make Larian far less appealing to them. I agree that they would probably make an amazing Fallout game, but another studio would probably make a decent enough game that costs less to develop and pays off sooner.
Bethesda has said that they aren’t going to do one until after the next Elder Scrolls game, so if anything in the Fallout world is going to come out on any kind of a near-term schedule, it’s going to have to be via someone with available bandwidth licensing it.
A new IP is smart. Many game developers have gotten huge when a successful franchise takes off. Assassin’s Creed, The Elder Scrolls (Morrowind, Oblivion, Skyrim, ESO), Fallout (like you mentioned), Mass Effect, Grand Theft Auto, Far Cry, Witcher, just to name a few.
After Half-Life 2 and Bioshock Infinite, everyone learned that the best time to announce the game is when release is 3-6 months out. Especially since 2025 and maybe 2026 is a wash with GTA6.
There was an interview with Vincke right around award season 2023 where he said they already knew their next project and were expecting to beat the development time on BG3 in a world without a new eastern European war or a new pandemic. It was something like, “We think it’ll take us 3 years, so it’ll probably take 4.” I’m looking forward to hearing more in 2027.
I can only speak for the games I’m most familiar with, and apparently that same problem exists with how these nominees are chosen too, just like the Keighleys. For a second, I thought perhaps the people suggesting the nominees had not heard of Indika, because Indiana Jones and the Great Circle was nominated for narrative and Indika was not. The fighting game category doesn’t hold up very well either, because while the Khaos Reigns expansion is a bit of a stretch, Underdogs is even more of a stretch. Sure, maybe the people submitting nominees haven’t heard of Diesel Legacy (which would be my pick for fighting game of the year), but could you at least be aware of Rivals of Aether II? They didn’t even get Under Night on the list!
It’s the problem when you have public voting on these, the ones more people know about are the ones that rise up. If it’s panel selected then it’s (almost always) rigged by whoever is giving the award to show off their game instead of the actual good one.
I mean look at the Steam awards, Liars Bar won “Most Innovative Gameplay”. Liars Bar, the game that is literally bluffing cards and dice, a game that has been around for literal centuries, “most innovative”
I don’t think a ton of people would care enough in the first place, and those that do would probably prefer SetamOS or PopOS or something else that isn’t affiliated with Microsoft.
those that do would probably prefer SetamOS…or something else that isn’t affiliated with Microsoft.
For whatever reason, millions of people obviously still prefer XBOX, in addition to or in place of, PC, Sony, Nintendo, etc. All this does is give those people more options.
or PopOS
PopOS does not deliver the console experience that I’m referring to.
I guess I’m confused about what you’re proposing then. Why would anyone - consumers, Microsoft, or Nintendo/Sony - want an Xbox operating system on a non-Xbox console?
Not having lots of SKUs and a user-managed OS is kinda what the console experience is about. Steam OS does not deliver a console experience. Steam Deck kinda does (except not really), but Steam OS is just a part of that.
Not having lots of SKUs and a user-managed OS is kinda what the console experience is about.
I dunno what a “user managed OS” means. There’s no reason MS couldn’t port the exact same experience, considering current and past XBOXes are both built on x86.
As far as SKUs, I agree, but that’s only part of the console experience. The rest of it is a controller-first interface and streamlined processing. The various SKUs is also what attracts so many people to PC gaming, and in case you haven’t noticed, it is an incredibly quickly-growing segment.
I have been saying for a few years now that i think Microsoft is getting out of console hardware, and pushing cloud gaming and Game Pass to the switch and PlayStation marketplaces.
We’re already seeing game pass on certain Samsung smart TVs, all you need is a Bluetooth controller, which means the mobile phone market is right around the corner.
The Series X|S combined has sold less than half the units of the PS5. I can’t find sales numbers on the X vs S, but it seems like a lot of studios have determined it’s just not really profitable to do that level of optimisation unless you can also squeeze the game onto Switch, which does not have as much overlap in demographics as the Xbox and PlayStation do.
The article cites Larian having similar issues with Baldur’s Gate 3 and Remedy with Alan Wake 2. This isn’t just one shitty lazy dev studio- this is Microsoft forcing hard decisions on devs by insisting on walking the Series S like they’re in Weekend at Bernie’s.
The Series S is so underpowered it can’t run backwards compatible games enhanced for the Xbox One X, it can only run standard Xbox One/Xbox One S games.
Let that sink in for a minute… the last gen Xbox One X is more capable than the Xbox Series S.
That’s not a financial decision. That’s just them lacking technical expertise. And let’s be real - the S is not some kind of potato. It’s perfectly capable. You need ever so slightly less detailed 3D models and textures than on the X but I don’t remember this being a huge issue during the PS4 generation.
It’s a ton of work for a tiny bit of revenue, why bother. I’m sure they’re just fine where they’re at. I’m not coming to Microsoft’s defense here whatsoever. The burden of affordability should not be thrown onto game devs
It will probably need to run DLSS ultra performance mode to do 1440p@60fps. So that image will look like shit since it would upscale from a 480p base resolution.
ign.com
Najnowsze