Cowbee

@Cowbee@lemm.ee

This town, in fact, has more than enough room for the two of us

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Cowbee, (edited )

Just finished Signalis, got the “Promise” ending. Feel pretty empty after that, it’s such a good game and is further proof that games don’t have to have incredible graphical fidelity or huge teams to be fantastic and look great.

Cowbee, (edited )

It’s a fantastic backlog killer. Main PC for new titles, steam deck for indies and patient gamer style games.

Cowbee,

Sure, you can play games like Cyberpunk on a Steam Deck! Absolutely true. I just prefer playing more demanding games at higher settings and framerates.

Cowbee,

Fair! Haven’t done that yet.

Cowbee,

I try to keep it to one longer game, and one shorter game at a time. Right now that’s STALKER Gamma and Signalis, with Signalis on the Steam Deck.

Speaking of, Signalis is fucking amazing, fantastic horror for anyone new to the genre or fans of Silent Hill 2.

Cowbee,

Fucking Factorio. Tried that shit years ago for 2 minutes and never touched it again.

Not because I didn’t like it, of course. I stopped because I knew if I played any longer I’d have to drop out.

Cowbee,

Yep, fucking terrifying.

Cowbee,

Indies are the bright path. Been absolutely fucking enthralled with Signalis lately, and it was made by less than a handful of people.

Cowbee,

You have to intentionally level up, you know that right? It’s not like you auto-level, you can beat the game at level 1.

Cowbee,

On the contrary, it’s precisely because you can level at your own needed pace, ie go off and grind if you can’t beat a part of the game, or keep going if you over-level, that makes it more enjoyable for more people.

Cowbee,

Exactly, that’s why people can set their own difficulty by leveling as they please. I’m not insinuating that choice is bad, I’m stating that the flexible system in ER accounts for player preference.

Cowbee,

The game isn’t hard to level up, there are numerous no-issue, fast grinding spots. It doesn’t take hours to level, it takes going to a quick position, swinging your weapon a few times, and then leveling up.

The lack of a difficulty option is a good thing, it prevents elitism and allows the game to be properly balanced without resorting to artificial difficulty increases like blanket damage changes.

All in all, I don’t see what your issue is. Are you arguing that ER shouldn’t have leveling at the pace the player chooses, and instead increases in level based on what area you have unlocked, or something?

Cowbee,

Yes.

Cowbee,

No problem! As a rule of thumb, just pump Vigor if you’re struggling.

Cowbee,

Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.

Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.

You still haven’t explained what you actually want.

Cowbee,

You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.

Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.

You just don’t understand game design, that’s not my problem.

Cowbee,

You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.

You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.

Cowbee,

I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.

You clearly don’t want to actually talk, just virtue signal.

Cowbee,

The ending of Outer Wilds legitimately made me cry, it’s a very bittersweet ending.

Cowbee,

Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less “real” because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.

That’s why I’m fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It’ll pull a Cyberpunk.

Cowbee,

I would agree with you if Bethesda games haven’t always been saved by modders, rather than Beth themselves. If we had to depend on Beth to fix their own game, Skyrim would’ve been abandoned long, long, long ago, same with Fallout 4.

Cowbee,

No harm in waiting for Starfield! It will only get better, while Cyberpunk is largely complete. I loved cyberpunk, especially the DLC.

Cowbee,

Oh I’m anti-Bethesda and Bethesda practices, I’m just sure it will eventually be a great game once the community steps in and fixes it. It isn’t an excuse for Bethesda, but rather admiration for the modding community, and an example of why FOSS and a rejection of the profit motive is so good.

Cowbee,

100% I actually think Starfield has the best bones, even if it has the worst meat, so to speak, so adding meat gives it a much higher ceiling in a few years time.

Cowbee,

I think it’s fully possible to criticize Bethesda’s incomplete and highly flawed game design and praise their willingness to support the modding community with great tools at the same time.

Cowbee,

We’ll certainly see! I trust modders.

Cowbee,

It’s a kind of hopeful nihilism, a sort of sense that no matter how far apart you are in space or time, everyone and everything is ultimately connected, and looking up at the same stars.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

Cowbee,

I don’t actually disagree with moving from the 60/70 USD standard, but instead I think big budget blockbuster studios should die off, and focus on making optimized, shorter, and more creative games.

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