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T3rr4T3rr0r, do gaming w Resident Evil 4 Mobile Will Cost $60
@T3rr4T3rr0r@kbin.social avatar

Literally no one will buy the game on ios

Eggyhead,
@Eggyhead@kbin.social avatar

I'm not disagreeing with you by saying this, but I can imagine Apple sweetening the prospect by adding an AppleTV "Pro" to the ecosystem that will play intensive iPhone games like this with controller support. Tack-on MacOS playability as well and 1 purchase could mean you can play your save no matter where you are, across any platform within the ecosystem. Again, not saying this will happen. Just imagining how it could go.

DoucheBagMcSwag,

There were go. Another person who agrees that apple is going to be competing with consoles again

EveryMuffinIsNowEncrypted,

Um… Rude?

NuPNuA,

I think that’s definitely what’s going to happen. The gaming market is going to see some huge disruption in the next few years as companies who didn’t want to bother with the console market can start an ecosystem based around platform agnostic stores/ecosytems.

Jagget, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

www.nexusmods.com/starfield/mods/2751I like this one better. It even adds menu options

Nefyedardu, do gaming w Resident Evil 4 Mobile Will Cost $60

...why would it cost less? It's $60 everywhere else.

Chinzon,

Good freaking luck getting people to pay full price for a console game on a phone

Nefyedardu,

Obviously that's a stigma Capcom is trying to break through. Most phones/tablets these days are even more powerful than a Switch, yet people pay $60 for games on the Switch but not on phones?

fox, do gaming w Resident Evil 4 Mobile Will Cost $60

Fortunately, Resident Evil 4 will support universal purchase. That means if you buy the game for your iPhone 15 Pro, but you also own an iPad and/or Mac that is equipped with an M1 chip or newer, you can play across all three of those devices without having to double dip.

Anyone know if it’ll have cloud saves?

chaircat, do gaming w Resident Evil 4 Mobile Will Cost $60

Ladies and gentlemen, I present to you the answer to the question that’s posted all the time on gaming forums of: “Phones are so powerful these days, especially compared to the Switch, why can’t we have real games on phones without microtransactions?”

amio, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods

So someone will take his mods and make actual pirate versions of them. If he's trying to Streisand it, couldn't have done a better job. I don't see it being very profitable, though...

slimerancher, do games w Starfield Paid DLSS Mod Creator Hits Back at Pirates, Threatens to Add 'Hidden Mines' in Future Mods
@slimerancher@lemmy.world avatar

Why is everyone angry that he is going to add some kind of anti-theft in his product?

abraxas,

Several reasons.

  • Paying customers are footing the bill for that anti-theft
  • The guy is making over $500k off someone else’s product with a couple days’ work. I’m no Tankie, but you don’t have to be a high schooler or a pothead to have a problem with capitalism’s more toxic extremes. People have been conditioned to forget this, but piracy is a counter-leverage to prevent product pricing from going out of control. Just look at the average prices of Switch games vs PC games. The harder it is to pirate a product, the further the price of that product is from a value consensus.
  • These types of anti-thefts tend to false-fire for the paying customers (who footed the bill). This is especially true because he builds his mods against a closed-source product that behaves in ways he cannot always predict. Published modding interfaces are never perfect.
slimerancher,
@slimerancher@lemmy.world avatar

Thanks for the response. While I don’t really agree with all these points, but at least I can understand that. So, thanks!

Fraylor,

Then why not just open with “I’m ignorant” instead of whatever it is you’re bothering to try and say?

A_Random_Idiot,

Have you ever tried not being a cunt?

Fraylor,

Have you?

A_Random_Idiot,

An actual, serious “No, you!”

Oh my god I dont need to be laughing this hard before bed. How fuckin sad.

Fraylor,

Okay pal, sweet dreams internet warrior.

A_Random_Idiot,

K

UndercoverUlrikHD,

“product”

The real value of the “product” was done by (m/b)illion dollar investments by Nvidia and game companies facilitating support for FSR or alternate upscalers. His “product” takes a few days to implement and others are able to offer the same “product” for free.

He is making a ridiculous amount of money considering the amount of work required and feels like an insult to modders who actually spend hundreds of hours tinkering and publishing their work for free. He already makes more than he deserves on patreon, why is he so sensitive about others pirating it.

Katana314, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

ares35,
@ares35@kbin.social avatar

if you dropped game to $30 from $60, would double or more people buy it? or would too many people see the lower price and think it must be a shitty game to be 'that low' and pass on it?

PoorlyWrittenPapyrus, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Even the most terrible AAA games sell millions of copies these days. They more than make their money back with each one, the margins are slimmer but the volume is magnitudes higher than ever. Cry me a river.

Transcendant,

This exact thought (volume) occurred to me when I saw the headline. They like to say that the price of games hasn’t increased in line with inflation, but I’d be interested to know how big the market was in the 80s, 90s, 2000s and today. I’d bet the market is orders of magnitude bigger today.

Buelldozer,
@Buelldozer@lemmy.today avatar

Prices of video games and consoles have actually declined over time when accounting for inflation.

techraptor.net/…/cost-of-gaming-since-1970s

Here’s an example:

PlayStation 1

Cost at Launch (1995): $299.99 Cost Today (2020): $509.19 Average Game Cost (1995): $49.99 Average Game Cost (2020): $84.85

PlayStation 2

Cost at Launch (2000): $299.99 Cost Today (2020): $450.64 Average Game Cost (2000): $49.99 Average Game Cost (2020): $75.09

AAA titles going to $90 would actually be putting them back to PS1 and earlier pricing.

Frozengyro,

I’d be curious comparing these prices to median income or median disposable income. I’m guessing it tracks those numbers much closer than inflation, which wages haven’t kept pace with.

Exusia, (edited )
@Exusia@lemmy.world avatar

And the profitability has skyrocketed. The videogame industry is now one of the largest insudtries on the planet. A big driver has been normalisation of after-purchase items. Console players now pay to unlock their collar to the internet (ps+ and XBlive). Microtransactions add to this, and now battlepasses want $10+ every 50-90 days. Lootboxes normalizing near-gambling with overwatches success was a huge bar-lift in profitability expectations for shareholders.

Special editions are also hitting $90 and higher, plus those other expenditures. Ask “the gamers tm” and they’ll tell you you have to buy a special edition for $120 or you’re not a real fan anyway. Starfield has a $300 version. The Digital Premium doesn’t even come with the GAME! It’s another $35 after you already gave Microsoft $70.

Additionally, the work to make a new game has decreased. Assets are able to be salvaged from one engine to the next reducing the amount of work to make a game in UE6 after it was on UE5. the workforce has matured and can be taught as a class so there’s not nearly as many “self taught” making half a game. Roller Coaster Tycoon was made almost entirely by one dude. Obviously re-using assets is smart. But then to say you “built the game from the ground up” is false. Elden Ring was even praised for it

Marketing budgets have fuckin EXPLODED. A “Rule of Thumb” for indie devs is to spend HALF your budget on just marketing. Destiny allegedly spent 2.5× what they spent on development, for marketing. Publishing studios didn’t used to spend this much. “For every dollar on the game, spend another .25 to .50 on marketing”

Buying power has gone DOWN since ps1. You think I’m joking but federal minimum wage in the US is still 7.25. In 1994 (launch of ps1). It was 4.25 - adjusted for inflation thats $8.43. Meaning if you made minimum wage then, you’d be making more than minimum wage now, effectively. People are fucking broke and game companies want MORE money for games.

In 1994 when you bought a PS1 game you got THE WHOLE GAME. That was it. There was no merch drop pip-boy for the special edition. There was no Day-One patch. There was no “pay to get multiplayer”. There was no in-game shop to buy skins for the characters. All these features were intentionally cut to resell to consumers post-launch.

Games cost less to make now, but budgets went up. Buying power is down. Please stop defending corporate bullshit excuses about wanting more money, forever.

SatansMaggotyCumFart,

The article you linked for elder ring (a game with no micro-transactions) talked about re-using assets from that game.

As in it was built from the ground up but reused in the game.

Exusia,
@Exusia@lemmy.world avatar

It was a specific example to show how AAA games reuse assets, not mtx. A low hanging fruit of that could be like…any sports game.

A similar example of good reuse could be EA and a specific Female Character Mesh they’ve had for awhile and they just keep reusing her. The photo example I found searching was Falck from BF 2042. Her hitbox and mesh is in Battlefront 2, as a First Order officer; and in Battlefield 5.

I dont outright hate reuse of things here and there - it saves money and time.

Transcendant,

That’s not what I asked though. Irrelevant information because we don’t know the economies of scale at play.

CheeseNoodle,

Well distribution is basically entierly free at this point so more customers is just directly more money.

guacupado,

Yeah but in PS1 days those prices got you the full game.

relic_,

This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.

Grunt4019,

Not to mention the price of games has increased. See micro transactions and dlc.

WarmSoda, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

They can raise the prices all they want.
I’m still only going to buy them long after all the patches and on discount.

beckerist,

deleted_by_author

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  • WarmSoda,

    Yeah goty is my preferred copy. Shit, those are usually on sale anyways.

    If these companies can’t support their movie crew sized teams, then scale down.

    DarkGamer,
    @DarkGamer@kbin.social avatar

    Funny how completed games are cheaper than games that are still in development/public beta.

    WarmSoda,

    This needs to repeated a lot.

    natryamar,

    Yeah, let them try and see what happens lol

    LarryTheMatador, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Im of the opinion that selling my '89 tercel for less than 10k is leaving money on the table

    Rhynoplaz,

    Well, yeah. It’s a CLASSIC now! I wouldnt go under $20k!

    Spuddaccino, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Honestly, he’s right. Game prices are the same 60-70 dollars they’ve been for 30 years, but nothing else has stayed the same price that long. With inflation, a game should be around 200 dollars.

    Super Mario Bros 3 came out in the last half of 1988 and costed $50 dollars, or around 127 dollars. It also costed about $800,000 to develop, which is about $2 million today.

    Nowadays, it costs around $80 million (about 40x) on average to make a AAA title that costs $60 (about half). This is why all these games have cash shops and battle passes and paid dlc and whatnot: they need to make up that extra cost somewhere.

    Karak,

    I can understand woth this information companies wanting to charge more, but I feel like standards need to be higher and refunds guaranteed. They can't ask us to spend 100's of dollars on half-complete, buggy messes of games AND also want to charge for DLC and have micro-transactions.

    JelloBrains,
    @JelloBrains@kbin.social avatar

    And don't forget it's just a rental of the game, at any time they could shut off the game or license servers because they don't want to sell or keep that game anymore.

    dudewitbow,

    While i agree that prices have been stagnant, its also a game of companies wanting to reduce risk. You have unicorn examples like Baldurs Gate 3 which took its time to develop a game, and has stated they dont plan on making paid expansion content, meaning where they at they see the game as profitable, despite spending 5 years in development for it.

    Part of the reason why some games have balooned cost is because of improper spending of the money. Many spend a lot of money on marketing which tends to have an overly inflated cost on its own, due to the fact that people have a preference to play whats familliar, however its been shown that also actually making a good game with little marketing also works, and a lot of dev studios havent gotten to that point yet.

    fckgwrhqq2yxrkt,

    www.capcom.co.jp/ir/english/…/highlights.HTMLCapcom had $340 million in profit in 2022. They are doing pretty well. Don’t believe their complaining, it is just greed.

    WHYAREWEALLCAPS,

    Super Mario Bros also only sold about 2.5 million units in the first several month after release. Baldur's Gate, for example, sold almost 6 million in 2 weeks. The NES sold 2.5 million units in its first year. The Switch sold 13 million. Even the worst selling modern console, the Xbox Series X sold 8 million in the first year. While individual game prices have not risen, the total number of sales has dramatically increased. So pardon me if I don't think the cost of games not rising has been a problem for publishers and developers of AAA titles. Their real problem has been putting out good content that enough gamers want.

    Kaldo,
    @Kaldo@kbin.social avatar

    Distribution is getting easier and cheaper, the available talented workforce is larger than ever, tools are getting better and faster with every day and despite "no large increase in costs", the gaming industry has grown to be one of the largest and most profitable industries in the entire world and everyone wants a piece of that cake.

    $60 is fine and anything above that is pure greed.

    Otome-chan,

    I buy games that release for $40 and $50. They don't have dlc. They don't have microtransactions. They don't have cash shops. They don't have battle passes. I just pay my $40/$50, get my physical copy, often with a bundled goodie like cards or keychains, and play and enjoy my 40hr game.

    It's absolutely possible because the companies that release these titles are pumping out several per year. You just.... have to stop spec racing and obsessing over 200hr playtimes and top of the line graphics and actually focus on making a decent, mid-sized game, with realistic expectations.

    HobbitFoot, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Or maybe don’t make expensive games.

    The AAA market seems to be chasing a business model that isn’t there any more. I don’t know why game developers still chase photo realism, it isn’t what makes money.

    pancakes,
    @pancakes@sh.itjust.works avatar

    There are still good AAA releases, it’s just that 95% of AAA games are not worth the price.

    I would argue the old business model still works, it’s just that most AAA games studios don’t follow that model anymore. Back in the day, a full priced game didn’t have DLC or MTX, was an actual complete game, and focused more on the fun than the profit making. Games tried new ideas, they innovated instead of chasing whatever fad is popular at the time. It’s the modern AAA game business model that is the problem and doesn’t work anymore.

    HobbitFoot,

    If 95% of the games aren’t worth the price, then there is something wrong with that business model.

    Yeah, a full priced game might not have had DLC or MTX, but it was more expensive adjusting for inflation and didn’t have nearly the quantity or quality of in game assets as current games do.

    And old games definitely chased fads, they were just different fads at the time fed in part by the differences in game economics.

    verysoft,

    Not to mention until it's actually photo-realistic, it looks uncanny. It's better to find a style and use that than to chase realism imo. But then again, these AAA games just add a bunch of foliage, some god rays, maybe a sprinkle of rain and people are oooh, aaah-ing and coughing up their cash.

    Chet_Awesomelad,
    @Chet_Awesomelad@kbin.social avatar

    Yeah they always ask "Why won't people pay $100 for our video game?" and not "How about we DON'T spend $100,000,000 making ONE video game?"

    natryamar,

    Remember when Microsoft burned $500,000,000 and still couldn’t make a decent Halo game

    coltorl,

    This is all software, companies keep finding excuses to tack on “features” that increase development cost which eventually lead to necessary price increases.

    In the professional world you will rarely ever hear project managers and leaders ask the question “would our customers rather pay extra for feature X or save money by sticking to their simpler feature set?” This is because development is nearly always started with the long term goal of incorporating a feature into the product to increase the overall “value” of the product. This increased “value” of the product then means that the company should charge more for it.

    I am ranting now.

    Gabadabs, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
    @Gabadabs@kbin.social avatar

    The problem that they're not considering is that if they raise the prices, more people are going to be priced out of buying the games, and will resort to piracy. The cost of living is absurd right now, and I can only afford a handful of $60 games a year.

    UxyIVrljPeRl,

    Why resort to piracy, just wait for next years 75% discount. It even comes with all the bugfixes.

    Alkatane,

    Cyberpunk:

    Gabadabs,
    @Gabadabs@kbin.social avatar

    I'm not going to argue the ethics of piracy, because the point is that a lot of people will do it if they otherwise cannot afford to buy games. Also, some games just never really go down in price, especially if you're talking nintendo. To this day Breath of the Wild is still $60 if bought new or digitally.

    natryamar,

    Are games just buggy at launch so pirates don’t have a good experience

    ryathal, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.

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