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mojo, do games w Nintendo’s Shigeru Miyamoto Issues Heartfelt Thanks to Former Voice of Mario, Charles Martinet - IGN

He makes it sound like he died lol. I wonder if he just retired?

boredtortoise,

I think Nintendo retired him

Endorkend,
@Endorkend@kbin.social avatar

They don't need him anymore, so they retired him.

He's one of the first victims of AI and automation.

brihuang95,
@brihuang95@sopuli.xyz avatar

Wait, Nintendo is going full AI for the Mario voice now?? Wild

Dindonmasker,
@Dindonmasker@sh.itjust.works avatar

I didn’t know chris pratt was an ai lol

ExploratrixLunae,

If you have a source on this, please share it - I have not found anything to corroborate that he is being replaced by AI, although the idea that this is happening is plausible and believable.

geosoco,

I think this was intended as a joke about the current state of things.

ExploratrixLunae,

That makes sense haha. I felt it worth asking due to the ongoing SAG-AFTRA strikes.

nantsuu,

Super Mario Wonder and the new WarioWare already seem to have a different (probably human) voice actor, you can hear it in clips.

ArrogantAnalyst, do games w Space Marine 2 Developer Used the Best Warhammer 40,000 Fan Film Ever as a Reference Point

Astartes. I’m not a warhammer person at all but I’ve seen this short film about 5 times now. Just from an artistic standpoint it is super impressive. Highly recommended.

SzethFriendOfNimi, do games w Star Wars Jedi: Survivor is coming to last-gen consoles next month

Is it finally stable and playable on PC?

MeaanBeaan,

Without checking I’m going to go out on a limb and say no.

umbrella,
@umbrella@lemmy.ml avatar

as is tradition with pc games now

yesman,

It plays much better than it did on launch.

I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.

Codilingus,

I tried about 2 months ago, it was not.

SpaceNoodle,

I played it with no issues on my PC at release, so … yes?

UndercoverUlrikHD,

Sounds like you just didn’t notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. “Runs fine on my pc” is simply not true, unless your pc runs on magic.

Bimfred,

I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

BertramDitore,
@BertramDitore@lemmy.world avatar

I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.

UndercoverUlrikHD,

Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

NewNewAccount,

Not sure why you’re being downvoted. I honestly wish I couldn’t detect stutters.

UndercoverUlrikHD,

People don’t like being confronted and told they’re objectively wrong. It’s not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn’t notice it.

SpaceNoodle,

No, it’s because you’re being a petulant turd when people inform you that you are objectively wrong.

UndercoverUlrikHD,

Some stranger’s 5600x doesn’t randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn’t stutter for you means either that:

  1. The game never compiled the shaders
  2. You already had the shaders pre-compiled, which isn’t a thing on normals PCs
  3. You never noticed
  4. You’re lying

It’s impossible to avoid for games that suffer from it.

Bimfred,

I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.

UndercoverUlrikHD,

I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.

Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.

SpaceNoodle, (edited )

All computers run on enchanted runes in graven rocks, so yeah, it runs on magic.

UndercoverUlrikHD,

A course in computer architecture would dispel that mystery real quick

SpaceNoodle,

I have a degree in computer engineering and have been designing and implementing embedded systems professionally for decades

It’s magic, and I am a wizard.

UndercoverUlrikHD,

Sure

SpaceNoodle,

Don’t make me hack curse you with a program spell

BertramDitore,
@BertramDitore@lemmy.world avatar

I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.

acosmichippo,
@acosmichippo@lemmy.world avatar

yeah it worked fine on my 3080 too.

vonxylofon,

Ok, now someone do a mere mortal take.

andrew_bidlaw, do games w Denuvo Unveils New Tech That Will Make It Easier for Devs to Track Down Leakers
@andrew_bidlaw@sh.itjust.works avatar

With games releasing as a paid pre-alpha nowadays, I don’t find worthy arguments against leaking except for piracy - that is a topic on it’s own.

RogueBanana,

Well there are still a decent amount of games that comes out as closed beta before going public so there’s definitely a market for it but reading irdeta anywhere always stings a little

Katana314,

I don’t follow. Some games do come out as irreparable buggy garbage, get terrible reviews, and nobody of sound mind buys them. Other games come out with a genuinely fun product, and as a result of player engagement, the developer decides to add more - and nobody of sound mind is then claiming they “released it half finished”. Meanwhile, early leaks are always buggy because the bugfixing and polish phases come late in development.

So what does any of that have to do with justifying leaking?

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

The titular arguments about game leaks: that would crush our sales as it shows the version of our product not on par with our quality standards and our vision. When we see how games from Ubi\EA\Beth\etc got released this raw and untested, this argument gets rekt. Digital releases and updates, forever-beta products, raw indies and many other things enabled AAA studios to do the same and get no repercussions, but they’d still bitch if their game is leaked earlier even if they ship undercooked product.

It’s rational to assume if you play leaked pre-release, you have a deficient product on your own terms. Like Diablo 2 remaster that still has LAN play before this P2P solution was killed. It’s on gamers to be that stupid to review-bomb games based on alpha, beta versions. It’s fair if it’s a contemporary comment, but not a final judgement with a youtube title GAMENAME FUCKING FLOPS - MY FIRST UGLY MOMENTS WITH THE GAMENAME. Clickbaity, unfair and tastes like piss.

You expand this conversation to games-as-a-service mode, that is a very different beast. I like seasons and regular updates to a polished games. I dislike games who defacto employed first players as beta-testers who paid money for that.

And I like leaks, not for me being a pirate, but for seeing what’s under the hood and how things changed for my favorite titles like Stalker, the game that has a very weird development cycle and had many traces of feautures devs either couldn’t realise or didn’t have time to do right.

echo64,

I’m tired of every game being spoiled if you happen to engage with any amount of social media because of leakers. I’m okay with that not happening anymore. You can wait a week.

andrew_bidlaw,
@andrew_bidlaw@sh.itjust.works avatar

What?

CitizenKong, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

That game might have had a chance to find its audience but with the surprise success of Palworld it’s now definitely DOA.

ripcord,
@ripcord@lemmy.world avatar

Wait, why are the two related? People will be playing one and not have time for the other once it comes out?

_sideffect,

I agree, the two games are not related and are in two completely different genres

KingOfTheCouch,

Yup. That’s exactly it. There a lot of people in the “no particular fandom” category that can determine a sales winner and loser.

Blackmist,

I doubt that’s got much to do with anything. Palworld is a pretty standard survival early access thing whose only distinguishing feature is that they’ve somehow evaded Nintendo’s lawyers until after the release window.

Maybe they sent the cease and desist to the wrong address, like there’s an 87 year old Japanese woman wondering what this strange letter is she received and what she’s done wrong.

This fuck up is entirely of Rocksteady’s own making. It might review amazing, but gamers have utterly soured on live service bullshit. The Arkham games were gamer’s games. They can’t just fob this off on us like they can with CoD or FIFA.

PrettyLights,

Nintendo is one of the most litigious game companies there is, and Palworld Dev is also based in Japan so there’s no international complications.

If Nintendo had an infringement case at all they’d already have buried Palworld.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Palworld is a flash in the pan and I predict its count will drop in a couple of weeks. If Suicide Squad fails, its because its a bad game.

Sheeple,
@Sheeple@lemmy.world avatar

Seriously Palworld reminds me of so many games that are over hyped and then forgotten a month or two later.

It doesn’t help that the company behind it, Pocketpair, has a treck record of not finishing their games

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I don’t see how the two are related, different games with different concerns.

MeekerThanBeaker, do games w Suicide Squad: Kill the Justice League Preview – We Played it and Didn't Like it

Trailer looked interesting to me. Last performance of Kevin Conroy as Batman too, if I’m not mistaken. The Arkham series are part of my favorite games. Was hoping this would’ve been a decent continuation of that.

tacosanonymous,

But the Arkham games had compelling gameplay that fit Batman to a T.

This is… not that.

tacosanonymous, do games w The Game Awards Winner Speeches We Didn't Get to Hear - IGN

Yeah, I didn’t last thirty minutes into the show. It’s just ads, bad jokes, and more ads. It doesn’t celebrate games, it celebrates capitalism and I just don’t care.

frezik, do games w Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology

Let it all be an actual legend with many oral retellings of the same event that may or may not have ever happened.

Alternatively, Breath of the Wild/Tears of the Kingdom are the only “true” stories, and all others are legends inside it.

wildginger,

BotW and TotK arent even the “true” stories, the in game plot of BotW gets tossed aside and picked over as convenient in TotK.

Honestly I dont know why they made them related sequels if they didnt want them to share the same world and plot.

Cruxifux, do games w Waluigi Creator Reveals Scrapped Design for 'Walpeach' in Mario Power Tennis

I’m not sure if I’m pro or anti having a dommy mommy peach in the Mario world.

felykiosa,

You re pro ,

Zahille7,

What are your thoughts on Bowsette?

Cruxifux,

NGL, I don’t play videogames that much and I’m getting older so I’m beginning to be out of the loop. I have never heard of Bowsette until just now.

soloner, do gaming w Take-Two CEO Says Publisher Is in 'Growth Mode' in Wake of GTA 6 Announcement

Growth mode only to go into shrink mode some years from now at employee (and likely consumer) expense… Why can’t companies just go for stable mode?

RQG,
@RQG@lemmy.world avatar

Because maximum profit at all costs mode.

Murdoc,

It’s nothing personal, it’s only business. You understand.
:p

Exusia, do games w Sony Defends PS Plus Price Rises - IGN
@Exusia@lemmy.world avatar

Slowly just buying games on pc so I can cut my dependence on the Playstation. Paying twice for internet is so dumb. The ps5 and switch will likely be my last consoles.

I refuse to accept $70 as the new norm as companies boast about record profits, while indulging in layoffs. All while the average consumer has less money than ever before to even buy them.

amenotef,
@amenotef@lemmy.world avatar

I recently got a PS5 and I only buy offline games because of this.

They should release maybe some 20€ annual plan just including online gaming and maybe 500MB of cloud storage for saves.

But having to pay for this is a disadvantage Vs PC games and having to pay like 74€ per year is even worse.

HarkMahlberg, do gaming w Sony Confirms PS5 Slim for This Holiday Season
@HarkMahlberg@kbin.social avatar

Wait a second, you can add on the Bluray drive to the slim PS5? Meaning you're not locked in to an all-digital console, but you can still upgrade later? That's a great idea, why is no one talking about this?

Sony finally gets to join the ranks of add-on-disc-player consoles: the Sega Megadrive, the N64DD, and this... thing.

MAQ22,
@MAQ22@mastodon.social avatar

@HarkMahlberg @Omegamanthethird that sounds something Sony would never allow

flameguy21,

No one’s talking about it because it costs $30 more than just buying the physical version outright

Omegamanthethird,

It really feels like a FOMO relief for people who want to go all digital. Just in case you want to get discs later.

In other words, Sony wants you to buy digital and don’t worry so much about it.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Oh... then it's not that good of a deal. Cool tech, but not consumer friendly.

Jinxyface,

That's a great idea, why is no one talking about this?

Because why would you buy a digital PS5 and a blu ray drive when you can just buy the disc PS5 and not have to deal with an external blu ray drive?

LiveLM, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

alleges publisher Nacon used AI tool ChatGPT to write the apology statement issued after Gollum’s failings became public

What? No way dude, totally fooled us, we absolutely couldn’t tell!

jackpot, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@jackpot@lemmy.ml avatar

has combat beem rebalanced to be more like the mods now

icydefiance,

I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.

jackpot,
@jackpot@lemmy.ml avatar

enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I

icydefiance,

enemies scale? to whag degree?

Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.

You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.

also heres what one mjnute of modded rebalanced combat looks like

TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.

tdawg,

Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit

icydefiance,

You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.

Drbreen,

Doing that in Starfield right now lol Hey you level 1 syndicate, ffffffuck off! Bam

Zozano,

And Very Hard is still a cake walk :(

They supposedly increased the combat AI, I suppose that only matter to Gear of War style players

fosforus,

Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.

I think that’s good though, scaling is a dumb mechanic in a game like this.

Orionza, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN
@Orionza@lemmy.world avatar

When the creator of Stardew Valley can charge $14 for his awesome game, and put it on multiple platforms and release updates for jo extra cost, and not charge subscription fees, and everyone can mod it and be happy, and the creator has made multimillions by now … Other companies need to take note.

From someone who worked at a company who wasted tons of money and had too many parties, excess staff and ceos who made excessive salaries, if these gaming companies are charging too much they need to look internally instead of asking their customers to fuel their greed.

Neon,

there is a slight difference between an indie-studio and a AAA-studio I’d wager

i also prefer to play Indie games, but to say that their financial situations are comparable is misinformed at best.

GoosLife,

He said “because of ballooning development costs”. Stardew valley is famously a one man labor of love, the opposite of ballooning development costs.

$14 pr sold copy is ridiculously high in this context, because development costs is only for one dude.

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

I’m not saying he is in the right, just pointing out that it is apples to oranges.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

You’re comparing this guys runaway success with a company with several development teams, office spaces, marketing teams, accountants, probably janitors, security, etc, etc.

That’s sorta the point tho, isn’t it. Not saying Capcom should be one guy in a bedroom, but maybe there’s alot of bloat not related to actual game development that could be streamlined/cut. Esp. When it comes to executives.

closetfurry,

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft’s “Grow Home” which was utterly charming and had me hooked from beginning to end. Didn’t need to be big. Didn’t need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn’t have to balloon that much.

guacupado,

These “development costs” are creating beta-level games and you don’t even just pay $60 for a game anyway.

Street Fighter 6 is $60. Street Fighter 6’s TMNT content alone (not including the base game) is $100. They have more than made up for any development costs with the ridiculous amount of “DLC” and MTX.

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