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BurningnnTree, do games w FF7 Rebirth demo likely releasing today

I’m super stoked for Rebirth so I’m definitely not playing this. I want to go in as blind as possible on the 29th.

CorrodedCranium, (edited ) do games w Avowed Developers Confirm Game Has Multiple Endings: 'It's an Obsidian Game'
@CorrodedCranium@leminal.space avatar

The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.

bionicjoey,

Outer worlds definitely had choices mattering throughout. The very first mission defines how Spacer’s choice treats you for the rest of the story.

Thassodar,

I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.

I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.

It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.

This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.

Zahille7,

Same here. In fact the hype is the reason why it didn’t do well imo. It’s a fine game, nothing too wrong or bad about it, but they hype definitely killed. IGN kept advertising it as “Fallout in space” and “the Bethesda Killer,” and look where we ended up.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.

Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.

Defaced,

I don’t understand the hate for the outer worlds. It has great satire in it’s themes like the fallout games, the build diversity is there and gear is impactful, the story is pretty fun and interesting. It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way. The terrible remaster of it doesn’t really help the game either though, it really should have been left alone.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.

I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.


It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.

It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.

GiantRobotTRex,

People got so hyped up about “Fallout in space” that they just ignored what the developers were saying about the game. They straight up said that it wasn’t going to be a big open world like Fallout and it wasn’t going to provide as many hours of gameplay.

ign.com/…/the-outer-worlds-wont-be-as-long-as-som…

cupcakezealot, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck
@cupcakezealot@lemmy.blahaj.zone avatar

just make housing and food less expensive its all we ask

I_am_10_squirrels,

But this way, you can have virtual housing and food!

rwhitisissle, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

This thing is so technically complex and has so many moving parts that I can only imagine it breaking literally constantly and costing a fortune to repair whenever it does.

blackluster117,
@blackluster117@possumpat.io avatar

So, a Disneyland ride?

rwhitisissle,

I can only assume the reason you’d work for Disney as either an engineer or technician is if you have a kink involving being in a constant and inescapable state of overworked frustration.

jarfil,

Depending on how exactly is it made, it could have fewer moving parts than it looks like. The tilt seems to be controlled on a whole module at a time level, and I’m guessing all the tops of a module might be rotating in the same direction. That would still leave a lot of linkages and bushings or bearings, but make it easily serviceable by just replacing them. The modular design seems to indicate you could pick a whole hexagon tile, replace it with a working one, and service the damaged one in the background.

leaf, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

I’ve seen another video where the guy stops moving on it and you can immediately see the problem this and any other tech like this has: momentum. It just can’t stop/start fast enough.

rgb3x3,

It’s only a first version. I’m sure with time, it’ll get even better.

aniki, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

That’s fucking rad. The best implementation of an omni-treadmill I’ve seen.

cosmic_skillet,

Yeah it’s pretty neat. You can also imagine a version that goes 3D, maybe replicating uneven ground or stairs.

jarfil,

Going 3D would require variable size tops, variable heights, more tilt, and more granular control. Doesn’t seem like this design would allow any of those. It’s still cool, but is no solid light yet 😉

cosmic_skillet,

Good job imagining a version that could go 3D

glarf, do games w PDP's New Wireless Guitar Controller Works With Rock Band 4 and, Eventually, Fortnite Festival

Aww I didn’t even know there was a Rock Band 4, I would love to play that series again but I can’t find the band in a box anywhere, and based on the news, they’re sunsetting the game too. How lame.

BodePlotHole,

Word is a bunch of the song catalog from RB4 will be ported over to Fartnight. So you might still get your chance.

Fizz, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck
@Fizz@lemmy.nz avatar

That’s so cool how is he so causal about all of that. It looks like one day it will be able to handle running jumping and all kinds of movement. Vr is going to be better than real life.

Toribor,
@Toribor@corndog.social avatar

Real life sucks so that’s a low bar for VR to surpass.

Kit, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

Is it just me or does it seem 3d printed? How cool would it be to just 3d print a playspace like this

jarfil,

The spinning tops might be 3D printed, but there are some motors and pressure sensors involved, plus some electronics, and you probably want a steel plate underneath holding it all together. Tolerances would also be quite tight.

Kolanaki, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck
!deleted6508 avatar

Whoa what the fuck? How does it even work? It looked like you can control the direction the floor itself is moving the things on it (the way they are “force pushing” the box or when the old guy is in the chair) but it also looked like it wasn’t even moving, or uses power.

This shit looks like magic.

jarfil, (edited )

Seems to be a lot of cylindrical pillars with pressure sensors and motors, that can be tilted by a slight degree in both X-Y axes, or they have a fixed tilt and just the tilt direction is rotated in Z (seems like the pillars of a whole module get adjusted all at once), making only some borders be in contact with an object. A program can track the position of an object, then calculate how to tilt and rotate the pillars so the borders in contact with the object will push it in the desired direction.

It reminds me somewhat of an omniwheel control system, but applied to the floor instead of the wheels.

thebuoyancyofcitrus, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

This problem had already been solved i.makeagif.com/media/3-03-2015/at5UtW.gif

perishthethought,

So, that was a passive tech, keeping you in a place, and this actively works to steer you to where you need to be. This seems better in the long run for that purpose even though it’s much more complicated.

thebuoyancyofcitrus,

Oh, I agree. I’m duly impressed. It’s just that I immediately thought back to that scene from community. I’m not good about remembering to call out my sarcasm.

KyuubiNoKitsune,

Unfortunately inertia presents a problem it’s the same with omnidirectional treadmills. youtu.be/fvu5FxKuqdQ

ExLisper,

I was fully expecting to see this www.youtube.com/watch?v=4JkIs37a2JE

Jaytreeman,

And Jesus wept!

Draedron, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck

It will make VR even more fun so I am looking forward to it

LiveLM, do games w PDP's New Wireless Guitar Controller Works With Rock Band 4 and, Eventually, Fortnite Festival

Never thought a new Guitar Controller would release… thanks Fortnite???

JackDark, do games w Blizzard Finds New President in Former Call of Duty Executive Johanna Faries

Very smart of Microsoft to put a woman of color in that seat. Here’s hoping that she can turn things around in the culture there.

SkybreakerEngineer,

Culture maybe, but she spent the last 5 years on COD so you can be sure nothing about the games will improve

Cannibal_MoshpitV3,

Just more status quo with their shooters. They were all already headed to mtx hell.

Boiglenoight,

Modern Warfare 1 and 2 were great.

pycorax,

They were great. All the post launch cosmetics ruined it.

Boiglenoight,

I erased my original reply twice. You’re right, I stopped playing because I found all the cosmetics ridiculous and repulsive.

billiam0202,

What, you don’t want to run around as Homelander or Nikki Minaj? They perfectly fit in with the feel of a semi-tactical first person shooter!

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

No they weren’t. Unless you mean COD4 and the OG MW2 and 3. Sure.

The franchise has been held up by marketing cash and DOD money for a while now, and it sucks ass.

Boiglenoight,

I had a blast playing with friends and DMZ was refreshing. I wish they’d brought that out of beta.

Carighan,
@Carighan@lemmy.world avatar

As if modern Overwatch has much it can lose from a COD-centric influence. 😅 That game has nosedived so hard unter their internal pressure to prioritize e-sports and pro gamers above the current playerbase which at the time was a widest-net casual playerbase that made friends of all kinds play Overwatch together.

Good for the devs, seem to have worked out and secured their jobs at lea… oh. Well fuck Overwatch e-sports then.

wahming,

What overwatch esports? Their entire esports dept just got laid off a month ago lol

i_ben_fine,

conspiracy theory: big companies only do this when they’re getting ready to implement unpopular decisions so their precious white men don’t get blamed.

Moogosa,

deleted_by_author

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  • i_ben_fine,

    I acknowledge the complicated relationship Jews have with whiteness.

    billiam0202,

    Fun fact: there’s actually a name for that.

    The glass cliff.

    fadingembers,
    @fadingembers@lemmy.blahaj.zone avatar

    It happened to reddit

    troyunrau, do gaming w Disney Unveils the Holotile Floor Inching Us Closer to a Real Life Holodeck
    @troyunrau@lemmy.ca avatar

    I’m looking forward to this. Combine it with eye-tracking 3D and you’ve got everything except the tactile response for a holodeck. Like this: youtu.be/Jd3-eiid-Uw

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