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SatansMaggotyCumFart, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

Are they still using their twenty year old engine?

Sabin10,

Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

SatansMaggotyCumFart,

Twenty eight year old engine?

Leonardo DiCaprio would be mortified.

Ephera,

The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

falidorn,

No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

Virkkunen,
@Virkkunen@fedia.io avatar

Unreal Engine is 26 years old. id Tech is 30 years old. What's your point?

Tattorack,
@Tattorack@lemmy.world avatar

But it’s not made on UE 1, now, is it?

Virkkunen,
@Virkkunen@fedia.io avatar

No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

Tattorack,
@Tattorack@lemmy.world avatar

That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

Virkkunen,
@Virkkunen@fedia.io avatar

UE doesn't get "near rebuilt from the ground up every major release", that would be an absurd waste of time and resources every time. It's being updated and iterated over, just like how CE is.

The problem here is that you don't like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

Creation Engine is the least of Bethesda's games problems, it's their game design that's the big issue and the reason why thinks are so bleak.

Tattorack,
@Tattorack@lemmy.world avatar

You have… No idea what you’re talking about.

I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.

ampersandrew,
@ampersandrew@lemmy.world avatar

That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

brucethemoose, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

Aww man, are they going to take down Skyblivion right when its done?

Joeffect,

Probably the only reason they did it

ampersandrew,
@ampersandrew@lemmy.world avatar

Or, perhaps optimistically, it’s to prepare themselves to transition off of their absurdly dated engine.

Joeffect,

Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

ampersandrew,
@ampersandrew@lemmy.world avatar

This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

Ephera,

If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

ampersandrew,
@ampersandrew@lemmy.world avatar

Why? I’ve definitely installed mods for Unreal games.

Ephera,

Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

ampersandrew,
@ampersandrew@lemmy.world avatar

Gotcha. Yeah, I’d expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I’d expect normal support for modding that they usually provide.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

butter, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

Eh. I just want OGblivion on Android, since that’s all I seem to get to play anymore.

Walican132, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

That’s exciting. I wanted to play this again recently. I wanted specifically to play with a controller comfortably on a couch. This isn’t as easy as it sounds. My best bet was going to be getting the Xbox 360s digital version.

Chozo, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@Chozo@fedia.io avatar

Anything to avoid discussing TES6.

Sabin10,

What, the announcement trailer from 2018 isn’t enough to hold you over until it launches in 2029?

Kolanaki,
@Kolanaki@pawb.social avatar

I kinda wonder if they even have any good ideas left after Starfield was such a disappointment in the creativity department.

overload,

It’s still going to sell really well even if it’s just pretty Skyrim.

ogmios, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@ogmios@sh.itjust.works avatar

Oh man, I can’t wait for them to reveal it, so I can finally know about it.

HipsterTenZero, do games w The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That
@HipsterTenZero@dormi.zone avatar

Yeah its called skyblivion.

Distance, do games w EA's Skate Gets Microtransactions Before Its Release Date

The game is free to play. If cosmetics are the only micro transaction, that’s actually good.

spankmonkey,
@spankmonkey@lemmy.world avatar

Depends on the implementation.

If the promotion of mtx.is jarring or overwhelming then even limiting to cosmetics sucks. If something ends and there are multiple click through screens encouraging players to by mtx and other ads within the game to buy the mtx it can become a chore to ignore. Even if gameplay itself is not impacted, the things that happen outside of gameplay can deag down the whole experience.

An example would be those stupid unskippable season pass screens where the bar goes up slowly and it reminds you of what you didn’t get becsuse tou didn’t buy the season pass. A few seconds each time, sure, but it adds up and is clearly trying to goad you into spending money. That shit sucks even if it limited to cosmetics.

Distance,

I would rather pay $60 to own and be able to fully play the game. However, my response came from my perception of surprise and doom-and-gloom by the community when we already knew it would be free-to-play.

spankmonkey,
@spankmonkey@lemmy.world avatar

If a game is going to have mtx, they shouldn’t be charging for it during a prerelease. They have multiple ethical ways to handle it that would garner better feedback.

  1. Leave it out entirely and focus on the gameplay. That is what should be selling the game anyway.
  2. Have the mtx but without a way to pay real money. Give the players the option to ‘purchase’ in game currency and give them a running total.

The latter would be reset at release, but would gather feedback on what people want to spend and if the promo process is well implemented.

Both would run counter to the actual purpose of the vast majority of mtx which is fleecing whales and this is EA.

The most ethical implementation of mtx that I know of is actually for a paid game, Helldivers 2. The in game promo stuff is minimal and does not negatively impact the menus or interacting with the ship. The option to buy stuff doesn’t use dark patterns, but it is easily available. When they did set prices too high for a collaboration thing they apologized due to feedback and gave the other half of the stuff that would have been for sale to every single player. It is basically the exact opposite of Call of Duty’s mtx.

Distance,

I’m not counting on EA to be ethical.

If I can fully play the game - all areas, skateable features, tricks - without involvement in MTX, I will be both satisfied and surprised.

Lootboblin,
@Lootboblin@lemmy.world avatar

My guess is that there is only one skate park and simple character creation that is free for everyone. Everything else is behind paywall. Want pink shorts and green hair? want to skate around the city or in new park? want a new deck? open the wallet.

KingThrillgore, do games w EA's Skate Gets Microtransactions Before Its Release Date
@KingThrillgore@lemmy.ml avatar

How to immediately kill your product before launch, step 1

wanderwisley, do games w EA's Skate Gets Microtransactions Before Its Release Date

EA and Microtransactions, go together like peanut butter and jelly.

zipzoopaboop, do games w EA's Skate Gets Microtransactions Before Its Release Date

It’s free to play, no fucking shit

sirico, do games w EA's Skate Gets Microtransactions Before Its Release Date
@sirico@feddit.uk avatar

Can you remember the last time you actually cared about an EA game?

HornedMeatBeast,
@HornedMeatBeast@lemmy.world avatar

Battlefield 4.

Tarogar,

I recently saw a documentary that talked about conditions at EA even back in the 90’s turns out I never cared for an EA game ever. I cared about the studios making them despite the fact that EA made ridiculously stupid choices.

LandedGentry, (edited )

deleted_by_author

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  • MudMan,

    Aw, man, underrated. Great in VR, too.

    LandedGentry, (edited )

    deleted_by_author

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  • MudMan, (edited )

    I guess it depends a lot on your background. I thought it felt simple compared to the old X-Wing series but not necessarily dumbed down, they did a decent job streamlining it for a modern take.

    I guess that means some people can find it too slow and intricate and others too arcadey. I imagine the Skate guys are having to make a lot of those same decisions for a lot of those same reasons.

    Kelly,

    Hazelight Studios has been doing OK under their publishing umbrella.

    MudMan, (edited )

    I played a fair amount of Jedi Fallen Order. Someone said Squadrons below, too, and I agree.

    Titanfall 2 is an all-timer.

    Split Fiction is sitting at second on the Steam best sellers at the moment. Reviews are sitting at "overwhelmingly positive".

    The Command and Conquer remaster was maybe the best contemporary remaster this gen, even before they released the source code.

    Oh, and the Dead Space remake. That was great. Should have done better.

    Lost in Random? Underrated. Should have done better, too.

    I don't know, man. Companies don't make games, people make games, and a LOT of people make games under EA.

    tiramichu,

    I do want to play the Dead Space remake, but I won’t buy it unless the DRM is removed from it on Steam.

    catloaf,

    It Takes Two was pretty well received.

    PeteWheeler, do games w EA's Skate Gets Microtransactions Before Its Release Date

    I don’t play skater games, but like whats so wrong with all the old ones? Didn’t they just remake Tony Hawk? How can these games be so different? I get playing ‘new’ games in your favorite genre, but I feel like you can only do so much with this formula, kind of like guitar hero.

    Biskii,

    Sometimes you just want more. Doesn’t have to be drastically different, just fresh

    catloaf,

    New environments, new tricks, higher quality graphics, fixed bugs, runs on the current console (since backwards compatibility isn’t always a thing). Multiplayer, if Skate 3 didn’t have it already.

    PoopMonster,

    Fixed bugs… Lol.

    ivanafterall, do games w EA's Skate Gets Microtransactions Before Its Release Date
    @ivanafterall@lemmy.world avatar

    Skater XL + Mods

    Zahille7,

    There’s also Session, which is pretty good

    ivanafterall,
    @ivanafterall@lemmy.world avatar

    I haven’t tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.

    One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.

    Zahille7,

    I was debating between the two when I was first looking at them. I guess Session is supposed to be the more “realistic” one, and it’s pretty tough actually. Each stick controls each foot (left stick for left foot, right stick for right foot) but you can of course change the settings to be as arcadey as you want. There’s even a control setting to make it play exactly like Skate 2/3. There aren’t many maps to play in, but the maps that are there are pretty good.

    When I first got the game in 2021 or '22, the maps didn’t even have cars or other pedestrians, but they added those in one of the updates in the last couple years (tells you how much I play it lol).

    I’ll also say that the music is kinda lacking in the game. Like there are two or three “stations” you can listen to based on genres, and there are only a few songs in each, but the classic “turn the game’s music volume all the way down and pull up a playlist on YouTube/Spotify” move always works.

    ivanafterall,
    @ivanafterall@lemmy.world avatar

    That’s the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056 mod maps you can add, so that’s definitely not an issue.

    Tattorack, do games w EA's Skate Gets Microtransactions Before Its Release Date
    @Tattorack@lemmy.world avatar

    So, EA as usual.

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