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Asafum, do games w Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN

Man it’s weird how things happen. I was literally just listening to Bo Burnhams “funny feeling” this morning and he has a line about “Robert (Bob) Igers face” and I thought hmm I actually don’t get that, I don’t know who he is. Then I open Lemmy and see this lol

NOT_RICK, do games w Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN
@NOT_RICK@lemmy.world avatar

Corporate shitbag musical chairs is the worst game

Flamekebab, do games w GTA Trilogy Definitive Edition Gets Surprise Update on Console and PC, Adds Visual Features That Were Exclusive to Mobile Versions
@Flamekebab@piefed.social avatar

The article is pretty bloody vague...

EveningPancakes,

It’s literally in the article what was updated

In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”

Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.

Nilz,

So uhm, they made a mobile port of a pc/console port of a mobile port of the original pc/console games?

EveningPancakes,

In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.

warmaster,

The technical term is portception.

Flamekebab,
@Flamekebab@piefed.social avatar

Indeed, I read the article. That's literally what I was moaning about!

I was expecting a bit more. Some before and after screenshots, for example, some specifics about what these "several issues" that were fixed were would be nice too.

Kelly,

This has a few comparisons: youtu.be/K7EmuHBslhk

Flamekebab,
@Flamekebab@piefed.social avatar

That's a lot more like it! Thanks for sharing.

BmeBenji, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business

Reading this headline feels so fucking surreal right now. Who could possibly care?

ampersandrew,
@ampersandrew@lemmy.world avatar

Anyone who wants to know more about what people are responding to in the industry.

BmeBenji,

I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.

Again, I don’t mean to say it’s irrelevant it just sounds irrelevant

Eyck_of_denesle,

Well you are in a gaming community so expect more articles that have nothing to do with your personal life. You can block communities from not seeing them.

poke, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business

I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.

With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.

Tilgare, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business

People vote with their wallet repeatedly against live service games, and they keep releasing them. Eventually they’ll stop, right? Right?

missingno,
@missingno@fedia.io avatar

Do they though? The biggest and most profitable games right now are all live services. Consumers are very much voting for live services.

ampersandrew,
@ampersandrew@lemmy.world avatar

They voted for a handful of them, and then violently voted against the next thousand.

jordanlund,
@jordanlund@lemmy.world avatar

Same for every genre. For every Sonic or Mario there are 1,000 Bubsy’s.

en.m.wikipedia.org/wiki/Bubsy

ampersandrew,
@ampersandrew@lemmy.world avatar

But they don’t have any false expectations of making hundreds of millions of dollars, betting everything they have that it will.

icecreamtaco,
@icecreamtaco@lemmy.world avatar

Yes but it’ll take years. Just keep the pressure up

Katana314,

Now that I think about it, this idea was probably a good one for standard release, not live service. People get enticed by IP rights even if they don’t necessarily devote hundreds of hours to a game like this.

It works for things like Injustice. They see a Batman/Superman fighting game even if they aren’t going to hit Gold rank in competitive. Even if they only hit 10 hours, they paid the entry price.

chakan2, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business
@chakan2@lemmy.world avatar

They would’ve done better with the IP to license it to Nintendo. Smash is the end all for this type of game.

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s definitively untrue, and why would Nintendo take that deal anyway?

fern,

If you mean plat fighters, Rivals 2 is making waves by being a good game first and a platform to sell IPs last.

missingno,
@missingno@fedia.io avatar

Rivals has found its niche, but I don’t think even that is pulling in the kinds of numbers Warner expects for a AAA they sunk this much money into.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t think this game is AAA or that they sunk much money into it. From what I can tell, they just fell $100M short of very optimistic revenue projections based on high initial player numbers.

Zarxrax, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business

The game was in a pretty rough state when they relaunched it, but they have been slowly improving it a bit at a time (it often feels like 2 steps forward, 1 step back). I feel like the game is in a pretty good spot though. I enjoy it and am looking forward to season 4.

ampersandrew, do games w Warner Bros. Admits MultiVersus Underperformed, Contributing to Another $100 Million Hit to Revenue in Its Games Business
@ampersandrew@lemmy.world avatar

This is a fighting game without offline multiplayer. Brilliant decision.

p03locke, do games w BioWare Has No Plans for Dragon Age: The Veilguard DLC as It Turns Its Attention to Mass Effect 5
@p03locke@lemmy.dbzer0.com avatar

Yep, we already beat that dead IP into the ground, so let’s do it for another one!

hal_5700X, do games w BioWare Has No Plans for Dragon Age: The Veilguard DLC as It Turns Its Attention to Mass Effect 5

I have an feeling Mass Effect 5 is going to suck.

Canadian_Cabinet, do games w Remedy Has Recouped 'Most' of the Development and Marketing Expenses for Alan Wake 2

Part of the reason why it hasn’t done great is because its an Epic exclusive right? If they would have released on Steam they’d make tons more sales

altima_neo,
@altima_neo@lemmy.zip avatar

Yep, I’m waiting for the eventual steam release

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Extremely unlikely. AW2 was funded by Epic, not just paid off to be a timed exclusive like Control (which was published by 505).

That means Epic decides where it gets distributed.

altima_neo,
@altima_neo@lemmy.zip avatar

Oh lame. Guesd I’m never getting to play it.

cobysev,
@cobysev@lemmy.world avatar

Unfortunately, it’s not just an Epic Games exclusive, it’s actually published by Epic Games. Which means it probably won’t ever come to Steam.

The rest of the Alan Wake franchise (and the Control franchise, including the upcoming Control 2) are published by 505 Games or Remedy themselves, so those all get Steam releases.

masterspace,

The Alan Wake 1 remaster is also published by Epic

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It sucks because i’d love to get my hands on the Alan Wake remaster and Alan Wake II on steam if they put it on there, if only so i can have easier integration with Steam’s QOL features. Maybe one day Remedy will pull what they did with the OG Alan Wake when they bought the publishing rights from Microsoft and buy the Publishing rights to Alan Wake II from Epic

Blackmist,

I would think it would still do most of it’s business on console regardless of which PC store it launched on.

Lack of a physical release probably hurt more than not being on Steam. When you go pure digital, you miss out on those impulse purchases.

HereIAm,

What? Surely seeing something popping up on steam and buying it happens far more than someone spontaneously buying a game in a store when walking around town/ a mall.

Maybe I’m a recluse, but I can’t remember last time I went into a store that stocks a meaningful amount of games other than second hand shops. Are physical games really that large of a margin anymore?

masterspace, do games w Remedy Has Recouped 'Most' of the Development and Marketing Expenses for Alan Wake 2

Another great game ruined by gamers’ insistence on dick riding Gabe Newell and always giving Valve a 30% cut, no matter what.

Will anyone self reflect on whether they’re being a dumbass and hurting the entire gaming industry by insisting on only using Steam cause that’s all they’ve ever used?

No. They’ll yell at Epic and Remedy for not wanting to give 30% of their revenue to Valve.

rand_alpha19,

Respectfully, using Epic means using yet another platform. I have games spread across Steam, GOG, itch, Amazon, Ubisoft, and probably at least one more. If I buy a game on Epic, chances are I'll forget about it, so I don't bother.

This isn't to mention that the one game I do have on Epic, GTA V, has 3 different launchers when used through Epic (when it wants to actually open). It doesn't do anything Steam doesn't and doesn't do many of the things Steam does. I don't even really love Steam either, because it crashes constantly on Debian for me, but I already have 500+ games there and it's got ~20 years on Epic. I'm also a Linux user, so Proton is essentially one of the only ways I can reliably play most of my library.

Platform lock-in should be a consideration for companies, even though it sucks, because it's an objective reflection of the reality of the games industry. Remedy knew that they would have fewer players going Epic-exclusive but seemed to underestimate to what degree that might hurt sales; this past couple of years have been sort of bad for the average person, so maybe they used previous sales data that didn't really account for lower levels of consumer spending.

The game wouldn't have been a massive success even with 30% more money than what they ended up earning. They didn't want to pay the fee so they didn't, that's their choice and they were free to make it; the result isn't Valve's fault, they weren't involved at all. When it's on GOG or Steam, maybe I'll buy it on sale, but at this point there's no reason to lock myself into another janky platform. I did this with Control: the GOG version of Control is great and I don't have to use Epic.

masterspace,

I hear what you’re saying, but gamers in this thread (and every thread), are demanding that it come out on Steam, not on GOG, which makes them a huge part of the problem.

Lock in exists partially because gamers have lionized Valve for throwing them trinkets and refuse to use anything else, while Valve has designed their platform around a mandatory launcher and done what they can to lock players into it.

rand_alpha19,

If you check this list and this list, many games on Steam will actually launch without Steam running. I don't think I can say the same for a lot of other platforms, excluding GOG and itch, of course.

I don't disagree with you about why it exists and that it's bad, but the fact remains that it does exist and Remedy and Epic, as companies, need to face that when making these decisions and factor that into sales projections accordingly. They should have known what they were getting into, and forcing people into using Epic isn't really the answer to the lock-in problem anyway.

Edit: Turns out a bunch of other platforms have DRM-free games too, TIL.

blackris,
@blackris@discuss.tchncs.de avatar

I don’t want to use Windows, but play on my Linux Gaming PC. This works really nice because of the work, Valve does on Proton and gives back to Wine. GoG is cool, but they don’t help in regards to this. The Epic fucks (hehe) are actually hostile towards Linux, so before I would buy there, I would pirate their games or just not play the game at all.

When the Steam enshittification starts, I will be one of the first to say fuck them, too.

ampersandrew,
@ampersandrew@lemmy.world avatar

If I buy the game on Epic, I’m given no assurance that the game will continue to work for me on Linux. Others will have different issues with the service that Epic offers. I’m not going to buy from Epic just because Valve has reached some threshold of market saturation.

SomethingBurger,

Maybe more people would be willing to use Steam competitors if they weren’t all absolute garbage.

mhague,

I can barely run steam and the games I bought on steam at the same time, which is required for most games. Steam disabled certain features and bloated the software – their launcher takes more resources than actual games. AAA games. (From a decade ago, but still.)

Other launchers might be garbage but the bar seems to be pretty low. Only thing anyone can say is “get a better computer” because in their mind that is a great rebuttal to “why is a game tied to a launcher which takes up 4x as many resources as my entire OS?”

drunkpostdisaster, do games w BioWare Has No Plans for Dragon Age: The Veilguard DLC as It Turns Its Attention to Mass Effect 5

Is the plan to make a good game this time around?

DudeDudenson,

In this modern era? Most likely not

n3m37h, do games w BioWare Has No Plans for Dragon Age: The Veilguard DLC as It Turns Its Attention to Mass Effect 5

Finally some good news

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