In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”
Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.
In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.
Indeed, I read the article. That's literally what I was moaning about!
I was expecting a bit more. Some before and after screenshots, for example, some specifics about what these "several issues" that were fixed were would be nice too.
I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.
Again, I don’t mean to say it’s irrelevant it just sounds irrelevant
Well you are in a gaming community so expect more articles that have nothing to do with your personal life. You can block communities from not seeing them.
I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
Now that I think about it, this idea was probably a good one for standard release, not live service. People get enticed by IP rights even if they don’t necessarily devote hundreds of hours to a game like this.
It works for things like Injustice. They see a Batman/Superman fighting game even if they aren’t going to hit Gold rank in competitive. Even if they only hit 10 hours, they paid the entry price.
I don’t think this game is AAA or that they sunk much money into it. From what I can tell, they just fell $100M short of very optimistic revenue projections based on high initial player numbers.
The game was in a pretty rough state when they relaunched it, but they have been slowly improving it a bit at a time (it often feels like 2 steps forward, 1 step back). I feel like the game is in a pretty good spot though. I enjoy it and am looking forward to season 4.
I found the pacing of the first few chapters in the first Alan Wake sublime, in terms of storytelling. The gameplay frustrated me on the other hand, became quickly monotonous and tedious for me. So I only played like a third of the game, much as I liked the story and was curious to see where it went. Then Control I was left completely unmoved by. So I’ve been hesitating to take up the second Alan Wake, basically because I didn’t much like the first iteration, or Control, which I’ve heard is somehow connected. Maybe I’m missing out. Or maybe these games appeal only to a certain audience.
I thought the story of Control was just ok but the gameplay was awesome.
It didnt land on my Top 25 list BUT…that one level (people who played it know exactly which I mean) was easily one of the best sequences I’ve ever played. I have no idea how they made it feel like you were still in control (hehe) as everything around you went crazy.
Unfortunately that level is very late in the game otherwise I’d implore you to stick it out to see it. But since you quit so early because you weren’t having fun, you probably will continue to not have fun until that part.
Another great game ruined by gamers’ insistence on dick riding Gabe Newell and always giving Valve a 30% cut, no matter what.
Will anyone self reflect on whether they’re being a dumbass and hurting the entire gaming industry by insisting on only using Steam cause that’s all they’ve ever used?
No. They’ll yell at Epic and Remedy for not wanting to give 30% of their revenue to Valve.
Respectfully, using Epic means using yet another platform. I have games spread across Steam, GOG, itch, Amazon, Ubisoft, and probably at least one more. If I buy a game on Epic, chances are I'll forget about it, so I don't bother.
This isn't to mention that the one game I do have on Epic, GTA V, has 3 different launchers when used through Epic (when it wants to actually open). It doesn't do anything Steam doesn't and doesn't do many of the things Steam does. I don't even really love Steam either, because it crashes constantly on Debian for me, but I already have 500+ games there and it's got ~20 years on Epic. I'm also a Linux user, so Proton is essentially one of the only ways I can reliably play most of my library.
Platform lock-in should be a consideration for companies, even though it sucks, because it's an objective reflection of the reality of the games industry. Remedy knew that they would have fewer players going Epic-exclusive but seemed to underestimate to what degree that might hurt sales; this past couple of years have been sort of bad for the average person, so maybe they used previous sales data that didn't really account for lower levels of consumer spending.
The game wouldn't have been a massive success even with 30% more money than what they ended up earning. They didn't want to pay the fee so they didn't, that's their choice and they were free to make it; the result isn't Valve's fault, they weren't involved at all. When it's on GOG or Steam, maybe I'll buy it on sale, but at this point there's no reason to lock myself into another janky platform. I did this with Control: the GOG version of Control is great and I don't have to use Epic.
I hear what you’re saying, but gamers in this thread (and every thread), are demanding that it come out on Steam, not on GOG, which makes them a huge part of the problem.
Lock in exists partially because gamers have lionized Valve for throwing them trinkets and refuse to use anything else, while Valve has designed their platform around a mandatory launcher and done what they can to lock players into it.
If you check this list and this list, many games on Steam will actually launch without Steam running. I don't think I can say the same for a lot of other platforms, excluding GOG and itch, of course.
I don't disagree with you about why it exists and that it's bad, but the fact remains that it does exist and Remedy and Epic, as companies, need to face that when making these decisions and factor that into sales projections accordingly. They should have known what they were getting into, and forcing people into using Epic isn't really the answer to the lock-in problem anyway.
I don’t want to use Windows, but play on my Linux Gaming PC. This works really nice because of the work, Valve does on Proton and gives back to Wine. GoG is cool, but they don’t help in regards to this. The Epic fucks (hehe) are actually hostile towards Linux, so before I would buy there, I would pirate their games or just not play the game at all.
When the Steam enshittification starts, I will be one of the first to say fuck them, too.
If I buy the game on Epic, I’m given no assurance that the game will continue to work for me on Linux. Others will have different issues with the service that Epic offers. I’m not going to buy from Epic just because Valve has reached some threshold of market saturation.
I can barely run steam and the games I bought on steam at the same time, which is required for most games. Steam disabled certain features and bloated the software – their launcher takes more resources than actual games. AAA games. (From a decade ago, but still.)
Other launchers might be garbage but the bar seems to be pretty low. Only thing anyone can say is “get a better computer” because in their mind that is a great rebuttal to “why is a game tied to a launcher which takes up 4x as many resources as my entire OS?”
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