theverge.com

onlooker, do gaming w Microsoft says it needs games like Hi-Fi Rush the day after killing its studio
@onlooker@lemmy.ml avatar

I’m frankly astounded by the sheer ineptitude on display here. I don’t know what’s happening at Microsoft, but whatever it is, it’s insanity. How tone deaf can you be? And this is only days after the gamepad fiasco.

BorgDrone,

Simple: It’s GamePass.

If you sell individual games, you have basically two ways of making more money: make more games or make better games so more people buy them.

The economies for a subscription service are completely different. People don’t subscribe to GamePass for a specific game, they subscribe for the entire collection. More games or better games don’t really drive up the number of subscribers. The only way to make more money is to drive down costs. You don’t make expensive, awesome games. Instead you drip-feed a steady stream of low-budget titles. You just have to make sure that the value of access to the entire collection is just about worth the subscription price.

Microsoft doesn’t care about games, they care about making money. They didn’t get into gaming because of a love for games, they realized it’s a market they didn’t dominate yet.

They lured people into GamePass with day-1 drops of AAA titles and now that the subscribers are there it’s time to squeeze as much money out of the service as possible.

And it’s not just GamePass. It’s all subscription services. Netflix is a good example: quality has been going down there for years.

The only real exception seems to be music streaming, but that’s mainly because there are so many artists and practically no exclusivity. In other words: there is healthy competition in the music streaming business.

onlooker,
@onlooker@lemmy.ml avatar

Very nicely explained, I find myself in agreement with you. This makes a lot of sense and would explain their current behaviour. So, with this in mind, if I look at Microsoft’s statement from the article, it now reads slightly differently. Before, it was just their statement verbatim: “we need games like Hi-Fi rush”, but now it’s “we need games like Hi-Fi Rush, but a hell of a lot cheaper”. All because of GamePass. Dude, I am so sick of subscription services.

Katana314,

This is an excellent explanation of why the layoffs were a terrible idea.

I wouldn’t have volunteered $30-$40 for Hi-Fi Rush on release because of my low budget for new singleplayer games - but I did play it through Game Pass, and knowing how good it is now I would’ve paid more. Similarly, MS has put out many “mixed” games that are perfect for certain types of people but not many others. Those are the things that keep people on Game Pass. Nobody needs to be paying $100 a year to keep playing the few familiar live service games they know.

The “unsubscribe” button is really easy to reach the month Game Pass stops putting out anything new and interesting, and that’s coming soon now that they have no one ready to put out these surprise hits.

skozzii,

The gamepass numbers looks way better than they actually are. There is that loophole where you can buy Xbox gold and convert to gamepass for a really small amount compared to what gamepass actually charges. A ton of people like myself got that deal, because it was like $100 for 3 years of gamepass. I will never renew or do gamepass again, as it’s just not worth it for me. I imagine there a ton of people like myself on the discounted converted plans with no plans of renewal, especially at full price.

They have set themselves up to lose a ton of users, and fail, and they are unaware.

Cort,

No, they’re aware. They’re just hoping the shareholders aren’t.

MeaanBeaan,

And music streaming is only as good as it is because artists are getting completely shafted at every turn by both the streaming services and the record labels.

Agent_Karyo, do games w Here are the patents Nintendo and The Pokémon Company are suing Palworld over
@Agent_Karyo@lemmy.world avatar

From the translation of the claims, they appear to describe Pokémon-style activities, with ‘191 focused on the act of throwing a ball at characters in a field, ‘117 tied to aiming, and ‘390 on riding characters.

If this is indeed the case, the lawsuit is clearly illegitimate (in the real sense, can’t speak for legal nuances). Not surprising.

simple,

That’s not exactly it. I read the description of '191 and it seems to be more like “throwing a ball to capture a character and place it in the player’s possession or throwing it to release a captured character”. You can see the patent drawings also depecting that, so it’s basically a patent of the Pokeball.

Not a lawyer so I have no idea how it’ll go in court but it does sound like Palworld infringes on this. It’s kinda funny that they could’ve avoided this by being a bit more legally distinct, like how TemTem throws cards instead of balls.

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

Interesting. Yes, that is a bit more specific.

I personally do not support game design patents because that’s not how gaming works (and people who file such game design patents know this).

What are the other two patents like if you don’t mind me asking? Aiming in particular seems openly malicious (as do mounts to be honest).

simple,

The second one is an older application of the first patent (pokeball again). The third one is literally just being able to mount an object or creature with some caveats like a flying one having to come down and carry you up, that one is ridiculous and a lot of games do something similar all the time.

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Cheers!

LordGimp,

Skyrim did it first with dragons. Honestly I bought palworld specifically to spite shitendo and ended up pleasantly surprised by a very playable game. Shitendo is just mad that someone else did it better on a shoestring budget

Cocodapuf,

I’m pretty sure there were flying mounts even before Skyrim. Hell, go all the way back to joust.

Walican132,

Didn’t you know gaming started with Skyrim. 🤦

BakedCatboy,

It would be funny if a legal defense would have been using an n-sided 3d polygon that definitely isn’t a sphere. Is a tetrahedron legally distinct enough? How about a truncated isocohedron? Seems silly for the shape to matter.

brlemworld,

The patents were filed after Palworld was released

smeg,

The one thing about patent law I know is that you can’t patent something that already exists in the wild (“prior art”), so surely that can’t be the case, and if it is then it’s open-and-shut, right?

TheRealCharlesEames, (edited ) do games w Apex Legends is taking away its support for the Steam Deck and Linux
@TheRealCharlesEames@lemm.ee avatar

Make fun of Apex all you want, it was the best performing game of its kind on the Deck and kept me from selling my Deck sooner. Now, I’m even a Linux convert because of how well games like Apex worked away from their Windows origins. Seeing a large game like this be killed off on Linux is awful. I’m not sure where the blame lies (with EA, right?) but it needs to be fixed.

tal,
@tal@lemmy.today avatar

I mean, the problem is kind of fundamental. They have a competitive multiplayer game. Many competitive multiplayer games are vulnerable to cheating if you can manipulate the client software; some software just can’t really be hardened and still deal with latency and such reasonably. Consoles are reasonably well locked down. PCs are not, and trying to clamp down on them at all is a pain – there are lots of holes to modify the software. Linux is specifically made to be open and thus modifiable. You’re never going to get major Linux distros committing to a closed system.

Frankly, my answer has been “Consoles are really the right answer for competitive multiplayer, not PCs.” It’s not just the cheating issue, but that you also want a level playing field, and PCs fundamentally are not that. Someone can, to at least some degree, pay to win with higher framerates or resolution or a more-responsive system on a PC.

My guess is that the most-realistic way to do do games like this on the PC is to introduce some kind of trusted hardware sufficient to handle all the critical data in a game, like a PCI card or something, and then stick critical portions of the game on that trusted hardware. But that infrastructure doesn’t exist today, and it’s still trying to make an open system imperfectly act like a closed one.

I think that the real answer here is to use consoles for that, because they already are what game developers are after – a locked-down, non-expandable system. In the specific context of competitive multiplayer games, that’s desirable. I don’t like it for most other things, but consoles are well-suited to that.

My own personal guess is the even longer run answer is going to be a slow shift away from multiplayer games.

Inexpensive, low-latency, long-range data connectivity started to give multiplayer games a boost around 2000-ish. Suddenly, it was possible to play a lot of games against people remotely. And there are neat things you can do with multiplayer games. Humans are a sophisticated, “smarter game AI”. They have their own problems, like sometimes doing things that aren’t fun for other players – like cheating – but if you can rely on other players, you don’t have to write a lot of complicated game AI.

The problem is that it also comes with a lot of drawbacks. You can’t pause most multiplayer games, and even when you do, it’s disruptive. If you’re, say, raising a kid who can get themselves into trouble, not being able to simply stand up and walk away from the keyboard is kinda limiting. You cannot play a multiplayer game without data connectivity. At some point, the game isn’t going to be playable any more, as the player base falls off and central servers go away. You have to deal with other people exploiting the game in various ways that aren’t fun for other players. That could be a game’s meta evolving to use strategies that aren’t very much fun to counter, or cheating, or people just abusing other people. Yeah, you can try to structure a game to discourage that, but we’ve been working on that for many years and griefing and such is still a thing.

Writing game AI is hard and expensive, but I think that in the long run, what we’re going to do is to see game AI take up a lot of the slack. I think that we’re going to to see advances in generic game AI engines, the sort of way we do graphics or sound engines, where one company makes a game AI software package that is reused in many, many games and only slightly tweaked by the game developers.

Multiplayer games are always going to be around, short of us hitting human-level AI. But I think that the trend will be towards single-player games over time, just because of those technical limitations I mentioned. I think that where multiplayer happens, it’ll be more-frequently with people that someone knows – someone’s friends or spouse or such – and where someone specifically wants to interact with that other person, and where the human isn’t just a faceless random person filling in for a smart piece of game AI that doesn’t exist. That’d also hopefully solve the cheating problem.

umami_wasbi,

Ain’t the modern hardware already got the trusted hardware, namely TEE?

Katana314,

Some ways I could see the problem at least partially resolved on PC are: Returning to server-side validation, and designing games such that player location knowledge and aiming reflexes are not always the biggest tests for victory. Hackers may, in fact, develop wallhacks and aimhacks for such a game, but may exhibit frustration finding these alone don’t necessarily bag them a win because of bad tactical decisionmaking.

Such games wouldn’t be realistic tactical shooters in the vein of COD, though.

acosmichippo,
@acosmichippo@lemmy.world avatar

I was with you up until the shift away from multiplayer part. I do not see that happening at all, and I don’t even like multiplayer games myself. There’s no denying that more multiplayer has been the trend for the last 30 years, spanning multiple (people) generations, and I don’t see AI changing that.

rdri,

Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.

But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.

RiQuY,

The problem are kernel-anticheats, and EA of course.

cmhe,

The problem is EAs business model for this game. It is free to pay, so EA need to extract money otherwise. They introduce some gamified resource collection and crafting with exponentially rising costs, etc. And hope that gamers circumvent that by buying stuff with real money. Now players don’t all want or can’t do that, and look for alternative solutions.

So EAs business model drives people to cheat. To cheat them primarily and other players secondarily.

And because of their business model, they cannot solve the cheating between players by giving them dedicated servers or just let them P2P match, because they would loose control over them and their ability to extract more money.

geneva_convenience, do games w Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549)
@geneva_convenience@lemmy.ml avatar

By rendering only 25% of the frames we made DLSS4 100% faster than DLSS3. Which only renders 50% of the frames! - NVIDIA unironically

ZeroHora,
@ZeroHora@lemmy.ml avatar

You living in the past, rendering 100% of the frames is called Brute Force Rendering, that’s for losers.

With only 2k trump coins our new graphic card can run Cyberpunk 2077, a game from 4 years ago, at 30 fps with RTX ON but you see with DLSS and all the other crap magic we can run at 280 FPS!!! Everything is blurry and ugly as fuck but look at the numbers!!!

nondescripthandle, do gaming w Twitch banned Dr Disrespect after viewing messages sent to a minor, say former employees

Shocking the guy who was ‘playing’ a dumass ragelord ‘character’ turned out to be a POS in real life.

candyman337,

It’s important to be said that you have to be very careful when playing a satire character, because if you’re not you will just become the satire character. Larry the Cable Guy is not even from the south. If you’re doing something ironically or you like something ironically you have to make sure that it’s something that you’re okay with doing unironically or that you really take care to separate yourself from that thing in certain ways otherwise you will start to believe, like, and/or do those things unironically

zero_spelled_with_an_ecks,

As Kurt Vonnegut put it in Mother Night: We are what we pretend to be, so we must be careful about what we pretend to be.

NotMyOldRedditName,

Fake it till you make it.

Or in this case, fake it you’ll become it.

essteeyou, (edited )

Allegedly.

Edit 1: Downvotes for not jumping to a conclusion with no actual proof. Okey dokey.

Edit 2: I hadn’t seen his post on Twitter that was made around the same time as my comment.

Wilmo,

Actual proof of what? That Dr. Disrespect sent private messages to a minor? I guess I would take him at his own word since he tweeted about it admitting it hours ago.

x.com/DrDisrespect/status/1805662419261460986

essteeyou,

I hadn’t seen the post on Twitter, I don’t use Twitter. Looks like he posted that about an hour before I commented, so it’s not like you’d expect everyone in the world to have seen it.

Having read it I’ve obviously got new information and can update my opinion accordingly.

To be clear, though, he hadn’t made this statement until today, and so everyone until now was acting based on hearsay, not proof.

Were there twitch whisper messages with an individual minor back in 2017? The answer is yes. Were there real intentions behind these messages, the answer is absolutely not. These were casual, mutual conversations that sometimes leaned too much in the direction of being inappropriate, but nothing more.

Disgusting.

rozodru,
@rozodru@lemmy.ca avatar

what? he said it himself. he admitted, today, in his OWN words he had inappropriate chats with a minor. What more proof do you need? Like if someone came up to you and said “you know essteeyou, I did this” you’d be like “well you allegedly did it”. cope some more bro, cope some more.

essteeyou,

I just hadn’t seen the post yet. I’m not omniscient.

DoucheBagMcSwag,

He admitted it

essteeyou,

Thanks, I saw after I posted.

rimjob_rainer, (edited ) do games w Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well

Discord is the antithesis to free web. Stop using it. I won’t join any community using discord.

Oh yeah, and fuck Nintendo

Muffi,

Yea, I immediately stopped using it after the CEO’s horrifying speech at the “Protecting Children Online” hearing.

Karyoplasma,

I started using Discord because Skype was pissing me off. Now, Discord starts to piss me off with their bullshit. I’m just too tired to move to yet another platform that will start sucking once it’s grown bigger. I hate this “social media” focus on every little fucking thing. This stupid “we are building a community” garbage should die.

Maybe it’s time for me to burn everything down and go live in the woods. I don’t particularly resonate with people anyway.

Wiz,

You’ve touched on the cycle of enshittification. Step 1, everything is free and wonderful. Step 2: milk those customers for money.

The solution is to favor and support services which take capitalism out of the equation. It might cost a little bit, but I think a few small donations can go a long way.

morphballganon,

Could you (or someone) elaborate on that first point there?

dubyakay,

It’s a closed ecosystem. What else is there to say?Compare Contrast with IRC, Matrix or XMPP.

morphballganon,

So, it’s the lack of admin rights? Inability to decide your own sitewide TOS, lack of privacy from Discord admins, possibility of getting shut down, that’s what they meant?

(I’m not familiar with those other platforms)

uin,

None of those details really matter.

What matters for the point of this argument is the simple fact that Discord is owned by the company Discord Inc.

That includes all of the servers and everything on them.

Imagine if ALL OF THE INTERNET was owned by Google …

morphballganon,

So the worry is of a surveillance state?

Thirdborne,

More than that. They own the content and relationships and can use them in ways you cannot predict. LLMs gobble up human produced content because we entrusted it to corporations. What hit hardest for me was when Facebook published a study where they found they could influence users attitude by prioritizing certain posts in their feeds.

Imagine it. Corporations owning your relationships and using them to get a profit out of you

rimjob_rainer,

It’s a closed system owned by a single company. If you provide data or information there, the company owns the data, other people can’t find the data using search engines and they would need an account to access the data. Imagine the internet is owned by a single company and they could sell, change, censor, delete restrict access to or use the information in means you cannot predict.

kurikai, do games w Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well

Good discord is trash.

Stovetop, do games w Spec Ops: The Line permanently removed from Steam and other digital stores

I hate to say it, but games should stop using licensed music. Or at least if it has an expiry date, which they all seem to. Every game that licenses a song becomes a ticking time bomb before it is either pulled from sale or all of the music gets patched out, even if you purchased it before then.

EuroNutellaMan,
@EuroNutellaMan@lemmy.world avatar

And if using this licensed music it’d be nice to use music from smaller bands if they don’t add an expiry.

lolcatnip,

That kind of defeats the purpose of using licensed music.

EuroNutellaMan,
@EuroNutellaMan@lemmy.world avatar

It gets smaller bands better known so it’s not like it’s a bad deal for them.

GreenAlex,
@GreenAlex@kbin.social avatar

I don't understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it's not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).

At the very least, people should be made aware of a game's sale period, though I'm sure that's kept under NDA.

Glide,

Because capitalism is hilariously shortsighted. Line must go up.

beetus,

I mean the game came out in 2012. It’s not really that absurd to base ones licensing contracts for 14 years when the medium (games) generate the vast majority of their revenue in the first months.

Most digital products have an end of life. I agree that the whole digital ownership part isn’t fair, but I don’t think a 14 year selling window due to licensing is the part to be mad at.

chicken,

It makes sense financially if the game is expected to have a big spike of sales initially, and after a while have very few sales, so the expected additional lifetime revenue is less than the cost difference between a temporary and perpetual license.

B0NK3RS, do games w Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling
@B0NK3RS@lemmy.world avatar

That’s a lot of money for a generation that just isn’t worth it.

Justinwarner, do games w Read Xbox chief Phil Spencer’s memo welcoming Activision Blizzard employees to Microsoft

Just wait for the massive layoffs that’s already happening in the gaming industries 😔

djsoren19,

As long as it starts with Kotick and the other soulless ghouls at the top of Acti-Blizzard, I’m not sure anyone will complain.

Neato,
@Neato@kbin.social avatar

Kotick is retiring because he can't take direction. But will receive hundreds of millions to do so. Why would MS fire anyone else when Activision and King makes money?

ech,

Because that’s how they make more money.

isles,

Redundant departments / systems already provided by Microsoft will be downsized.

ninjan, do games w This is Microsoft’s new disc-less Xbox Series X design with a new gyro controller

I hate flowery language like “now adorably all digital”. What the fuck is adorable about it being all digital?

Zeus,

the same way that removing a headphone jack is courageous, i guess

dependencyInjection,

I mean based on the backlash one could argue it was courageous no?

Zeus,

yeah i guess i can’t argue with that…

stopthatgirl7,
!deleted7120 avatar

Y’know, I can’t think of a lot of adjectives to use for “all digital,” but “adorably” sure af is not one of them.

PM_ME_FEET_PICS,

Then you have Steam.

Player2,

You’re not stuck to only Steam on a computer, whereas you are stuck on a console

PM_ME_FEET_PICS,

What the fuck are you even trying to say?

Steam is entirely digital only.

Player2, (edited )

Yeah. But guess what, you can buy a disk drive. You can install another game launcher. You can even pir-[removed].

There are inherently more options on PC than there are on a console.

CmdrShepard,

I think it’s a reference to it’s smaller size.

ninjan,

Then go “now smaller, adorable, and all digital” or something that doesn’t sound completely daft.

natecox, do games w Asus and Lenovo’s handhelds get price hike as Valve pauses some Steam Deck sales
@natecox@programming.dev avatar

Price hikes for what, Lenovo? I’m still waiting for them to send me my Legion Go S SteamOS edition that I preordered on day one.

Edit for context: it was supposed to be in my hands May 25th.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Stop.
Pre-Ordering.

natecox,
@natecox@programming.dev avatar

deleted_by_author

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  • echodot,

    I would agree normally but it’s Lenovo.

    Railcar8095,

    How does that spread the cost? Does it have some financing for preorders ?

    natecox,
    @natecox@programming.dev avatar

    deleted_by_author

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  • Railcar8095,

    I advice you to rethink this. You’re paying earlier, the money won’t dissapear if you wait until release. Also, real reviews would help deciding what to skip.

    localhost443,

    A savings account earns interest, you can pay into it monthly until product release…

    How does paying up front before release spread the cost?

    natecox,
    @natecox@programming.dev avatar

    deleted_by_author

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  • Don_alForno,

    I genuinely don’t get the “don’t pre order just buy the day it releases” thing.

    Nobody ever said the second part.

    Don’t pre order, wait for reviews a couple weeks after release, buy if reviews are good and no major bullshit is discovered.

    What do you think you’re winning?

    Avoiding the major bullshit.

    Also, even if you did just buy day one: If developers have a lot of pre orders they know they’ll sell anyway they have less of an incentive to deliver the highest possible quality day one. That’s why people are telling you to not pre order. I could not care less if a stranger struggles with day one bugs, but they are helping to lower the bar for everyone else.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    I genuinely don’t get the “don’t pre order just buy the day it releases” thing. What do you think you’re winning?

    It’s about sending a message. A message that pre-ordering is not worth anymore and they (hopefully) stop releasing unfinished beta releases.

    SuperSpecialNickname,

    You’re the one enabling those shitty practices

    callouscomic,

    I bet you think General Strikes are also possible or effective.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Idk. But I think General Grievous could have been even better /s

    Dremor,
    @Dremor@lemmy.world avatar

    Works pretty well in France.

    Mistic,

    Pre-ordering physical goods is fine, especially if you expect a price hike and supply limitations after launch. I wouldn’t, but I can see how it would make sense.

    It’s the digital goods that make no goddamn sense to buy before they’re out. They’re not limited in supply, and their return window is too small.

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Meh.
    Yes, for already announced limited runs of physical items that you know the quality off (say merch from artists) it’s more fine than for mainly digital goods.
    And, I have to agree, such a broad blanket statement is not really applicable to every type of purchase or life situation.

    To be fully transparent: Even I participated in pre-orders. Off the top I can only remember some artist merch items like CDs I pre-heard some tracks and know what to expect from it and the Kickstarter for the uGreen NAS. But even for the uGreen NAS I knew the specs, price and if It’s compatible with what I want to do before committing.
    For any other purchase I waited patiently.

    Bakkoda,

    As long as i can chargeback on my credit card I have no problems preordering (couple months out at most though, lol at people doing long term pre orders) I have no problem. Digital goods can fuck right on off. So many slimy tactics.

    winkerjadams,

    Ever heard of the Ouya?

    zipzoopaboop,

    You’re a dumbass if you ever thought it was going to be anything

    Mistic,

    Wasn’t it a kickstarter product? I wouldn’t consider venture a pre-order, tbf.

    Pre-orders are reservations with pre-payment.

    Crowdfunding is, well, funding. You aren’t buying a product. You’re funding it, which comes with additional risks and benefits.

    Of course, there’s always a possibility that a product is being funded using pre-orders, which is financially irresponsible (norm varies from industry to industry). But you must be a moron to pre-order a product from a startup you know nothing about and expect not to get scammed. Outright buying their product would be risky enough.

    Take housing market. You’re pretty much always either pre-ordering or buying second-hand.

    SuperSaiyanSwag,

    I never pre-order, and I am not advocating for pre-ordering, but just curious, can’t the item just be returned if the customer is not satisfied?

    msage,

    I pre-ordered the Steam Deck.

    That is the only thing I did in the last decade.

    Arcane2077,

    Do you even know why you’re saying that? Physical goods that need to be manufactured and delivered are literally exactly what you should be pre-ordering

    Appoxo,
    @Appoxo@lemmy.dbzer0.com avatar

    Yes and no.
    Yes it can make sense fpr physical goods.
    No, it’s not a good thing.

    Arcane2077,

    So no. I was hoping my question would prompt you to consider it

    Ulrich,
    @Ulrich@feddit.org avatar

    Physical goods are no different in that when you pre-order something you really have no idea what you’re getting. You’re counting on the reputation of the company to deliver on their claims. Which is often a bad idea.

    ulterno,

    It would make a lot of sense to the company trying to decide how large their production run should be.

    For the customer, it only really makes sense if they are getting something out of it, like immunity to possible price hikes at launch.

    I don’t pre-order, but then, I am a late stage buyer, so it doesn’t really apply to me.

    But_my_mom_says_im_cool, do games w Microsoft is raising prices on Xbox consoles, controllers, and games worldwide

    That’ll fix their record low sales!

    lustyargonian,

    “Fortunately we have a product for people who aren’t able to get some cash for our console, it’s called xCloud”

    Nobody, do games w Ubisoft blames “technical error” for showing pop-up ads in Assassin’s Creed

    “We technically thought we would get away with this shit, which was an error. How pissed would you guys be about Coca Cola showing up in ancient Baghdad?”

    TangledHyphae,

    I misread the title at first as “Assassin’s Greed”.

    LinkOpensChest_wav,
    @LinkOpensChest_wav@lemmy.one avatar

    Honestly that should have just been the article title

    subignition,
    @subignition@kbin.social avatar

    Assassin's Creed's Publisher's Greed: "No Pop-Ups. No Pop-Ups. You're The Pop-Ups."

    morrowind, do games w Marvel Snap is banned, just like TikTok
    @morrowind@lemmy.ml avatar

    huh, had no idea it was made by bytedance as well

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    Yeah. You might want to look into some other foreign owned companies as well. Tencent owns a metric shit ton of “American” companies for instance, I bet there’s several on that list that would surprise you.

    morrowind,
    @morrowind@lemmy.ml avatar

    Tencent I’m aware of, there was quite a bit of controversy about them a few years back

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    Tencent happen to own large portions of nearly every video game company on the planet to start with, and a ton of other large companies, 600+ of them in fact. Large enough positions to directly affect board decisions if they wanted to. And that assumes overt sudden changes and not more subtle things.

    Voroxpete,

    IIRC the reason for this is that China requires that games published there be published by entities that are at least some arbitrary percentage Chinese owned. So basically if you want access to that huge market - that loves video games - you have to cut a deal with Tencent or someone else like them.

    CosmicTurtle0,

    I recall that tencent had like a small stake in Reddit too. Like 10% or something like that. Or am I remembering wrong?

    catloaf,

    They invested money, I don’t remember hearing that it got them any share of the company.

    ieatpillowtags,

    That’s typically what you get in return for an investment. The only question is if it’s enough of a share to give control or at least influence.

    shawn1122,

    As of their last filing in September it is 10 to 12%

    franklin,
    @franklin@lemmy.world avatar

    dear God, please let League of Legends get banned, it would be so funny

    iAmTheTot,

    It’s not made by Bytedance. It’s made by one company and published by a second, different company who is owned by Bytedance.

    Zugyuk,

    Not made by, the studio is “second dinner” the same guys that made hearthstone, but in their own studio.

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