I doubt they can unless Palworld literally stole models from Pokemon. While some of the designs are pretty blatantly copied, if they can’t prove the devs copied directly from them there’s not much of a case
Volition died a long time ago. It started in 2017 with Agents of Mayhem. Saints Row: The Third Remastered and Saints Row IV: Re-Elected Edition continue the fall. SR 2022 finished the job.
They made good games in the past. But we’re talking about the past not now.
This is dense. The base PS5 for a good portion of is life provided an unbeatable price to performance value. For a long time you’d be taking about $600 for just the GPU.
They’ve sold 60M units. This crap has been parroted by fanboys on both sides since the 80s.
We use our PS5 daily to both play games and watch media. It’s invaluable in our household. Using a PC for all that just seems to unnecessarily annoying, convoluted, and uncomfy. Sure, you could use a Bluetooth mouse and keyboard to use it off the sofa but the sheer simplicity of just using a controller to do anything is just awesome. Not even touching upon not needing to do maintenance to the PC, buying newer components once older ones get inevitably obsolete etc etc.
For me personally, the PS5 has been a hit since day one. And yea, its price was a little steep upfront, but it’s been very much worth the money over the past four years. I don’t get people who unapologetically bash consoles from a sense of superiority. I thought we were past this lol
People get real mad when I tell them it’s cheaper because I can rent and resell games. Just yelling no way it’s cheaper because you’re spending $60/ yr for online. It’s become an identity for them.
Big concern of mine. Was a huge concern when steam ruined it on PC 20 years ago. Game fly if you are in the states is worth it’s weight in gold. I played at least $2000 worth of games last year for about $300.
I have a few of these running HoloISO running around the house to stream graphic intense games from my main rig and to run smaller games locally. Runs fine with a 680m iGPU and I never have to leave the room I’m in (garage included) to play games if I want.
It cost more than a console, but far less than the 5 consoles I’d have to put out for that kind of convenience.
That’s actually why I went with the Xbox this cycle. I got a series x for the large TV and a $200 (on sale) series S for the smaller one (although we usually just use a computer monitor and play side by side on the couch).
$200 extra for reflections between cars in GT7 or slightly better shadow resolution is not worth it IMO.
My PS5 already collects dust as it is, since there are next to no games that actually make use of its hardware that I cannot already buy on PC to run at higher settings.
Because this won’t give MS a monopoly in the slightest. There’s still tons of Devs and publisher’s out there on various states of first, second and third party relationships with MS, Sony and Nintendo and new indie Devs pop up almost weekly. It gives them a massive advantage having CoD as a first party Gamepass title, yes, but that’s not what a monopoly means.
3rd place in… What? I’m trying to search around to see what you’re referring to here, but I can’t find anything.
By total market cap, Microsoft already blows these companies out of the water. By just videogame divisions, Sony and Nintendo are way farther ahead because of hardware sales, but that doesn’t really make sense to include in the conversation about acquiring a publisher. I can’t find any solid numbers either way isolating publishing, other than that the top 5 in recent years seems to be Tencent, Sony, Nintendo, Microsoft, and Activision/Blizzard (with EA hanging around too). Seems like any of those two merging is going to be bad for everyone other than shareholders.
Yes, third place in total gaming revenue. I agree it will be bad, but let’s not pretend this is going to shift the market in a big way, because it won’t.
How do you figure that 2 of the top 6 merging won’t shift the market in a big way?
Also, total gaming revenue wouldn’t be a good way to compare it because that includes revenue streams that’s are unrelated to Activision/Blizzard. Microsoft is hardly even competing with Nintendo at all considering they don’t have a handheld device. And Microsoft releases way more games on PC than Nintendo or even Sony, which further reduces the relevance of hardware sales.
It’s the developing and publishing industries specifically that are going to be impacted by this, because that’s what Activision/Blizzard does.
The impact to hardware sales will be indirect: I would guess a pretty small number amount of people might switch to Xbox or buy an Xbox in addition to a PlayStation just for version exclusives, but probably not a huge amount as long as Microsoft keeps COD on PlayStation.
No no, I’m sure it’s the fault of the trans kids. And the immigrants. I’m sure prices will go down if the US just cracks down harder on these threats to gaming.
edit: do some of you dipshits have literal brain damage? If I have to add /s tags to something like this, it’s proving that we have NO hope for the future ffs, take your medication and talk to someone.
Good for the sovereign wealth black hole of money though! Wherever that ends up getting spent, likely on gold plating the jumbo plane bribe he accepted.
Honestly if you read the actual email I think there could be significant legal trouble ahead.
Spencer talks about how the main barrier to acquiring Nintendo is that they sit on a mountain of cash. He calls that unfortunate. He then proceeded to state a company with connections to Microsoft had just bought a lot of Nintendo shares, and how they could work with said company to make such an acquisition a reality.
The company in question publicly bought a massive amount of Nintendo shares. They then proceeded to pressure Nintendo to invest more capital instead of sitting on the cash pile they have now. They did this under claims that such a move would be beneficial to Nintendo in terms of ROI. However, it would also result in Nintendo being more vulnerable to an acquisition from Microsoft if any of those bets don’t pay off.
In short, it could be argued that Microsoft worked with investors to tank Nintendo so they could buy it. That’s a huge deal and will probably result in a shitstorm.
In short, it could be argued that Microsoft worked with investors to tank Nintendo so they could buy it. That’s a huge deal and will probably result in a shitstorm.
I mean, Nintendo selling shares of their company is a specific decision they have made. Do you think they are confused that people other than Nintendo employees are buying these shares? Or that the investors would have an agenda other than just being "Nintendo fans"?
Investors generally want to get a positive ROI. They don’t want to tank the company to the point where it can be acquired by another company for pennies on the dollar.
Look at Nokia. When they hired a former Microsoft exec, they weren’t expecting him to tank the entire company so it could be acquired by Microsoft.
But code subject to copyright (which I agree with the concept of but it needs a reform). While concepts and ideas in computer programs and games can be patented (which I think is tremendously stupid)
I’ll reinforce my comment from months ago: I have the latest version of Yuzu, the keys, the firmware, the Linux and Windows versions, and links to ROM sites, and I’ll distribute them forever to whoever asks in my DMs. I packaged them in a simple .zip with easy to follow instructions.
That said, why simply not use Ryujinx? Even on the Steam Deck performance is very good nowadays. Super Mario Wonder plays at 60 FPS on the Deck (though you need to enable a very simple mod that disables some weird function the game runs, otherwise it drops to 30 FPS all the time). In fact, for AMD GPUs, you’re doing yourself a huge favor by going Ryujinx over Yuzu and derivatives.
Ryujinx is solid, accurate and well known, it’s a trusted emulator. The Yuzu forks are unknown, managed by non experienced people (one was quite literally created by a teenager with zero coding knowledge) and extremely ephemeral.
Hey, Kadu! It’s so good to see you again! I have been using the yuzu zip you sent me, and have been playing the hell out of some of my games. I just wanted to say thank you so freaking much, from the bottom of my heart! 🙏
Ryujinx runs very poorly on older cpus like ryzen 3200G, I played ToTK fine on Yuzu, but on ryujinx the game becomes a slideshow, I also can’t get 60fps on Princess Peach with it.
I’m still pretty solid with my Yuzu install so I’ve no need to move to Ryujinx for now, but assuming they avoid Ninty’s legal team I’ll likely pick up Ryujinx when I need a fresh steamOS install and/or Ryujinx surpasses Yuzu’s compatibility in a game I wanna play
Ryujinx is for perfect emulation, as in it aims to completely replicate how the Nintendo Switch works. While Yuzu is an emulator that aims for better performance than the Switch while playing Switch games.
You correct in the statement Ryujinx aims for accuracy and does not implement certain performance workarounds Yuzu did. However, your comment is exaggerated. Even Ryujinx isn’t a cycle accurate emulator, nowhere close.
All of this anticheat bs is still making the baseline assumption that the problem needs to be solved at the expense of the players.
It’s illegal to steal someone else’s property. We don’t enforce that law by cutting off everyone’s hands preemptively so that there is less demand on police to solve a problem that hasn’t happened yet…
If people are assholes and go against the wishes of society, you police and moderate them. If they can’t moderate their platform, that isn’t the fault of the community - it’s a failing of the corporation. It’s such a ridiculous mindset. It’s a fucking video game…
Windows has 3 package managers. Chocolatey and scoop are third party while winget ia supported by Microsoft. There’s even a 3rd party made winget gui that interacts with all package managers. BTW, you can download windows store apps through the package manager, and shocker, it installs faster then from the store.
So yeah, having nvidia drivers through any of the package managers would be cool.
I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?
But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.
Not really nvidia’s fault no one bothered doing it for windows users. I mean it sucks for gamers but nvidia hasn’t cared about this market segment for a while now
If I remember from my USB product design days, as long as they don’t include any of the official markings on the product or packaging, they’re in the clear.
The performance improvements claims are a bit shady as they compare the old FG technique which only creates one frame for every legit frame, with the next gen FG which can generate up to 3.
All Nvidia performance plots I’ve seen mention this at the bottom, making comparison very favorable to the 5000 series GPU supposedly.
On the site with the performance graphs, Farcry and Plague Tale should be more representative, if you want to ignore FG. That’s still only two games, with first-party benchmarks, so wait for third-party anyway.
Eh I’m pretty happy with the upscaling. I did several tests and upscaling won out for me personally as a happy middle ground to render Hunt Showdown at 4k vs running at 2k with great FPA and no upscaling or 4k with no upscaling but bad FPS.
Legitimate upscaling is fine, but this DLSS/FSR ML upscaling is dogshit and just introduces so many artifacts. It has become a crutch for developers, so they dont build their games properly anymore. Hardware is so strong and yet games perform worse than they did 10 years ago.
I mean this is FSR upscaling that I’m referring to. I did several comparisons and determined that it looked significantly better to upscaling using FSR from 2K -> 4k than it did to run at 2k.
Hunt has other ghosting issues but they’re related to CryEngine’s fake ray tracing technology (unrelated to the Nvidia/AMD ray tracing) and they happen without any upscaling applied.
From personal experience, I’d say the end result for framegen is hit or miss. In some cases, you get a much smoother framerate without any noticeable downsides, and in others, your frame times are all over the place and it makes the game look choppy. For example, I couldn’t play CP2077 with franegen at all. I had more frames, but in reality it felt like I actually had fewer. With Ark Survival Ascended, I’m not seeing any downside and it basically doubled my framerate.
Upscaling, I’m generally sold on. If you try to upscale from 1080p to 4K, it’s usually pretty obvious, but you can render at 80% of the resolution and upscale the last 20% and get a pretty big framerate bump while getting better visuals than rendering at 100% with reduced settings.
That said, I would rather have better actual performance than just perceived performance.
I wouldn’t say fuck upscaling entirely, especially for 4k it can be useful on older cards. FSR made it possible to play Hitman on my 1070. But yeah, if I’m going for 4k I probably want very good graphics too, eg. in RDR2, and I don’t want any upscaling there. I’m so used to native 4k that I immediately spot if it’s anything else - even in Minecraft.
And frame generation is only useful in non-competetive games where you already have over 60 FPS, otherwise it will still be extremely sluggish, - in which case, it’s not realy useful anymore.
The point is, hardware is powerful enough for native 4K, but instead of that power being used properly, games are made quickly and then upscaling technology is slapped on at the end. DLSS has become a crutch and Nvidia are happy to keep pushing it and keeping a reason for you to buy their GPUs every generation, because otherwise we are at diminishing returns already.
It's useful for use on older hardware, yes, I have no issue with that, I have issue with it being used on hardware that could otherwise easily run 4K 120FPS+ with standard rasterization and being marketed as a 'must'.
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