millie

@millie@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

millie,

I’m just hoping there’s eventually some form of private server similar to FiveM so I can have my Dune roleplay.

millie,

Do those have push to talk?

millie,

Personally? The vast bulk of my interactions with people online. Voice chat, DMs, servers for pretty much everything. Being involved in roleplaying communities in DayZ and Conan, the vast majority of the behind-the-scenes stuff is taking place on discord. Servers for particular game servers as well as groups make up a pretty big portion of my list, along with smaller private discord servers of networks of players from various other servers. It’s how I stay connected with dozens of people I’ve known for years.

I’m also in quite a few discords related to modding and game development. Nearly every modder has their own discord, which is extremely useful if you’re running your own game servers and need to be in contact with them or if you make mods yourself and want to seek advice or information for compatibility. The same is true of a lot of other non-gaming software, with many developers having their own servers where they post updates and where you can find advice or post suggestions.

I’ve got a few queer community servers on my list, which were particularly helpful when I was early in my transition before I really had gotten around to rebuilding my social network and finding accepting people. There’s even a discord for a group of animators I used to spend a lot of time with back in the mid 00s; back then we were using forums and IRC mostly, and a little bit of Skype, but these days it’s been a good way to keep in touch.

If I’m home and on my computer, I’m almost always in a discord voice chat. It’s basically the modern equivalent of AIM or ICQ or Facebook, but with loads of added features and without Meta being involved. I even use it for note taking and storing images and screencaps.

Even something like Matrix, at the moment, doesn’t really cover all the voice and video chat features that Discord does. It’s close, but it’s missing essential components like push-to-talk, and it requires workarounds to enable things like screen sharing.

Discord turning to shit would be a real pain in the ass.

Pokémon games have become consistently ugly, and it's alright to wish they weren't (www.eurogamer.net) angielski

It’s been a while since I looked at a main series Pokémon game and thought, “That looks nice.” This includes last week’s full reveal of Pokémon Legends Z-A, which going from the first bit of footage seems to feature a lot of hazy-edged grey rooftops, futurist UI, and eerily smooth NPCs, and not a lot of consistent,...

millie,

To be fair, it’s almost infinitely cheaper to hire a bunch of people to post in threads muddying the waters of any discussion than it is to fix any given issue. If any public criticism devolves into bickering, it’s hard for outside observers to make enough sense of it to heavily impact sales.

Look how well it worked for the election. With a proof of concept that dramatic lying around, what money-grubbing executive wouldn’t want to follow the example?

Kingdom Come Deliverance 2 players actually want less authenticity, if this infinite shoe mod is any indication (www.rockpapershotgun.com)

Infinite shoe durability does what it says on the shoebox - disabling the wear and tear Henry accumulates on his footwear while gallivanting around the Bohemian wilderness, and so eliminating the need to replace or repair his favourite pair. To me, this is both a little baffling (again, surely you play a game like KC:D II for...

millie,

Everyone knows in real life your shoes come apart every 15 minutes and if you don’t eat every 20 minutes you’ll immediately die.

Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025) (store.steampowered.com) angielski

It’s not a big message, so I copied it here over. To me it is notable that they specifically address a Linux Gaming distribution called Bazzite, to correct a bug/mistake on it caused by the game. This note is also under the “General” headline, so they take it serious. I am really really happy about this....

millie,

To be fair, it is kind of odd to post patch notes. All sorts of games get new patches all the time. If people start making a habit of posting every set of patch notes for the games that they play, it’d very quickly become a substantial portion of the posts here.

Personally, if people were regularly spamming patch notes I’d probably eventually either block the community or block the poster.

millie,

Agreed.

This is actually why I stopped using Startrek.website, though. One of their mods posts constant updates about STO. Honestly, I’m pretty sure he’s employed by STO.

millie,

Because it’s populating my feed?

millie,

So… No one should ever give any feedback on what kinds of thread anyone else posts? Not sure I agree with that.

millie,

Most single player steam games are cracked anyway. The real danger of steam is the reliance on it for most multiplayer games. Though if it were to get particularly nasty I imagine adding aftermarket multiplayer functionality would probably be in the realm of possibility. If private WoW servers are a thing, it stands to reason that the same can be done with a lot of other games.

millie,

Not to say this necessarily isn’t the case, but are your drivers all up to date? I don’t know how often I’ve heard people complain about shitty performance or weird artifacts in a game only to hear that the player hasn’t updated their graphics card drivers in 8 months.

The Gentrification of Video Game History (felipepepe.medium.com) angielski

[…]during the late 90s and early 00s, Taiwan was a powerhouse of game development, arguably only behind the US & Japan. They produced hundreds of games, played by millions of Chinese language speakers, going as far as influencing local literature and TV. Modern hits like Naraka: Bladepoint are openly advertised as spiritual...

millie,

I’m a little confused by this. It seems like the question here itself is Anglocentric. These games presumably are being discussed if they’re big, just, like, in the places where they’re big. Japanese games are only discussed in the US because we have typically had a ton of ports of Japanese games. We do a lot of business with Japan, and many of our console game studios and even the consoles themselves are and were Japanese.

Nintendo, Sega, Sony, even Neogeo were all Japanese consoles. Other than Xbox, it’s tough to find an American console that was relevant in the US more recently than Atari and Colecovision. We had a lot of American computer games, cabinets, and developers for Japanese consoles, sure, but it’s not really surprising that Japan is featured prominently in the minds of American gamers.

Why would games that were released to markets that don’t port games to the US or advertise here be known here or discussed?

I’d imagine that Indian gamers very much see Indian games as part of their gaming history. Same with Vietnamese gamers and Vietnamese games, etc. Presumably they’re also better known in nearby countries and other places with overlapping languages or trade deals that involve localizations of their games.

There’s definitely some bias toward particular types of games getting attention vs not, and some of that is certainly rooted in sexism, but I’m not sure Americans mostly talking about games they actually have access to is quite the scandal this article wants to frame it as.

I’d certainly be interested in seeing some ports from countries that we don’t see many games getting much attention among gamers in the US and other primarily English speaking countries.

millie,

I mean, there is. DMCA essentially protects content hosts from copyright claims. When they get a DMCA notice, they remove the material and inform the user whose material is removed. If they want to contest it, they can submit a counter notice denying the claim and basically saying “take me to court then”, with their contact info so a suit can be filed. At this point, if nothing is filed in a two week period, the host is free to consider the initial takedown notice void.

Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.

Silent but Deadly: I met some of my closest friends through multiplayer games. Then a strange happening turned everyone (literally) speechless. (slate.com) angielski

World of Warcraft still exists in 2024. The game’s 10th expansion was released in August, and while it doesn’t command quite the same influence as it did during its early-millennium prime, millions of players still step through its portal every day. But the dynamic I’m describing—the complex social contract, the...

millie,

This is extremely dependent on which games you’re playing and how you’re playing them. Public servers or matchmaking seem to generally be pretty bad for making connections, because they tend not to require as much social interaction and when they do it’s of the throw-away variety. Raiding and PVP in MMOs, when it’s difficult enough, tends to lead to greater connection-building because you want to actually be able to rely on your teammates. For me, though, the greatest games for building community tend to be sandbox games on private RP servers.

The roleplaying community for any given game tends to be substantially smaller than the community at large. It’s a fairly small pool where you see the same people over and over again. There are new faces too, but you’ll usually recognize folks if you’ve been around for a few years. If I check out a new DayZ server or a new Conan server, I will invariably run into people I’ve met time and time again. These communities have a shared history spanning years and dozens of servers, and they tend to bubble out into hundreds of small discord servers for in-game groups and general friend groups that form. Roleplay is all about communication, so you don’t really have that same distance that you do when the game is just about playing out a game loop over and over again. To play the game is to make friends, whether your characters are allied or are enemies.

There’s toxicity, to be sure, and private servers introduce a whole new layer of drama with nepotism and staff abuse, but those problems actually have solutions other than turning off chat or hoping the developers do something. Most servers have some form of whitelisting process and will actively ban problem users, or may even have some form of mediation process. If you don’t like how a server is run, you can get together a group of friends, rent a VPS or a dedi, and host a new server yourselves. It happens over and over again. Arguably most new RP servers come about because somebody didn’t like something about some previous RP server they were playing on. This leads not just to new servers, but to people developing new skill sets. It gives people a reason to develop new social and leadership skills, to expand their artistic abilities, and to develop new technical prowess. I know quite a few people, myself included, who got back into making art or got into modding, hosting, or development because they wanted to make something different for the community; to show people how things could be.

For me, roleplay has been life-transforming. It’s helped me work my way through a lot of stuff that I wouldn’t have had the opportunity to see up close as easily if I were only seeing it through the context of my own real life. It’s given me artistic drive that I didn’t have before. And perhaps most vitally, it’s gotten me invested in community and led to meaningful friendships in a time where I haven’t really been super enthusiastic about getting out of the house in my free time. In an era where people are increasingly atomized, I’ve found it to be a great way to meet people that I care about.

It honestly blows my World of Warcraft raiding and PVP days completely out of the water. If you’re looking for community in video games, I definitely recommend getting invested in some RP. Immerse yourself and get wrapped up in some stories. Join some groups; make some friends. It’s a lot more interesting than toxic public lobbies full of people who don’t care about one another or any sense of community.

Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski

In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....

millie,

Get rid of actual fascist imagery and references? Yes please. That shit is rampant.

Get rid of fucking Pepe? …Are you kidding? Way to make yourself and your argument seem fully out of touch. Yeah, sure, there was a point when Pepe was being coopted by right-wingers, but at this point? Like… have you been on discord once ever? Everybody uses Peepo. Moreover, half my trans friends use D&D emojis derived directly from Peepo.

People pointing fingers at Pepe are literally taking the bait and making themselves look less credible, which was presumably the point of it being adopted by assholes to begin with. That fight is over and we won and took it back. Yeesh.

millie,

Omg this is such a helpful comment! Good job! <3

millie,

The difference here being that the swastika was used as the official symbol of a fascist government that conquered a substantial portion of Europe and perpetrated the holocaust. Outside of contexts where its religious significance overshadows this, it’s pretty universally associated with Nazis, and even in the places where its other uses are overshadowed it’s presented differently than the black, tilted swastika in the middle of a white circle on a red field. There are swastikas on the sign of a local Indian restaurant down the street from me, but nobody confuses them with the very clear nazi version. Pretty unambiguous.

Meanwhile Pepe, a relatively recent creation, was coopted by a handful of fascists who don’t use it as their primary symbol and haven’t done anything nearly as drastic or impactful with it, and has since become a widely used emoji character with a huge number of variations that’s used by all sorts of people. Have fascists made use of it? Yeah. But most of the people using these emojis in their discord posts have nothing to do with alt-right fascists and aren’t even especially likely to be right-wingers in any sense at all.

It simply doesn’t have the same connotation that the symbols it’s being compared to here do. It’s easy for people who aren’t versed in spaces where it’s used regularly and innocuously to assert that it is, but that doesn’t make it any more true.

What it does do is make those people seem incredibly out of touch to people who are accustomed to seeing cringespin and sleepypeepo and grabbyhands in their discord chats posted by literal queer leftists.

millie,

I have to ask, do you use Discord? Because I see Pepes and Peepos all over the place there and they aren’t especially likely to be associated with right-wingers at this point as far as I can tell.

millie,

Spam G in support.

Meow meow meow.

millie, (edited )

These companies really need to learn the private server model. How is your game ever going to get up enough players to be popular when you’re financially incentivized to bail as soon as possible? Put up some public servers for players to hop on, put out a private server, and let people do their own thing. You can still monetize DLCs or even go the route TF2 went and release paid items and loot crates.

People are still playing TF2 and still spending money in the item shop. They definitely wouldn’t be if Valve had bailed on it entirely the first time they had a slump in their playerbase.

millie,

How exactly are you presuming to accurately estimate future sales that don’t exist yet? They increased their cost of operation substantially by relying solely on servers they themselves host, and tie the future viability of their product to hosting those servers. That means there’s a clock on how long it makes sense to make the game available to the public.

If they allowed for private servers, that small initial batch of players could potentially grow. Especially if they build in the extensibility of allowing players to mod the game. As it stands, the game now won’t make them any more money, and creating the opportunity for it to ever make them money had a continuous cost. There would be no incentive to shut down access to the game itself if it didn’t carry a cost to the company.

If they happened to be one of the few successful games in their genre, then sure, hosting their own servers exclusively is a potential means of revenue. But if they’re not? It makes much more sense to leave the thing out there for people to fool around with. You never know when one streamer with a following might pick up a game and decide they like it. Can’t happen if it doesn’t exist though.

millie,

Honestly, I think the bar for games these days is totally warped. People expect these cinematic masterpieces with ultra-realistic graphics in gigantic 3d landscapes with massive autonomy, extensive character creation options, full voice acting, juiced up complex mechanics, and zero bugs, and they want it yesterday. If it costs more than a full tank of gas they’ll say it’s too expensive, and if it isn’t fully patched on day 1 they’ll call it unfinished.

It seems almost obvious that simpler 2D games are a better and more satisfying alternative in this landscape. No wonder AAA studios seem like they’re racing to the bottom.

How are you supposed to get all that and also have a decent story or a sense of cohesion? We need to simplify.

millie,

Tell that to the C-levels who literally are putting in orders.

millie,

Are they? Seems to me like they’re corporate leeches sucking the life out of every industry and offering nothing of value in return.

millie,

Is the new one better than Tears of the Kingdom?

millie,

GTA Peace is kind of weirdly named for the content of the game. Maybe it’s meant to be ironic?

millie,

Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.

But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.

millie,

This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.

You’d be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don’t really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it’s made with passion and emotion.

Know any good pinball video games? angielski

I recently played through a demo for a game called Pinball Spire on steam, and it put me in the mood for playing pinball games. Unfortunately, and I don’t know if this is just due to me having bad google-foo, there don’t seem to be that many on Steam that catch my interest....

millie,

Dino Land for Genesis was a lot of fun!

millie,

Bummer. Game Informer was the leading game magazine when Game Pro and Nintendo Power were around, though? I think not. Game Informer was third fiddle at best.

millie,

2006 is a bit late in the game. Game magazines as a relevant medium peaked in the 90s. By 2006 you have a pretty robust internet, what’s the point? Yeah, sure, if you stick them in every single B&N they’ll sell, but Game Pro and Nintendo Power were institutions in the 90s. If you wanted to know about games, that was the way.

millie,

Honestly I mostly just know because I have a big stack of old Game Pros and Nintendo Powers from the 90s and I only ever remember seeing Game Informer in Barnes and Noble once those became a thing.

But you may still be right! xD

millie,

Are you maybe a privateer?

Privateers tended to obey a sovereign government and do all the pirate things, but directed it against the enemies of the country they were under the flag of rather than just at whoever. Privateers would sometimes become pirates, though. Basically, they’d just keep doing the same job, but for themselves.

The distinction is largely one of who gets to make the rules and do the finger pointing.

millie,

It could also just be propaganda. They’re pirates, not us!

Do you know any singleplayer games that are infinitely replayable? angielski

I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

millie,

Planescape: Torment is extremely replayable. I’ve been playing it every few years since I got a copy in I think like the early 2000s. It may be that this has something to do with having gotten to play it a little bit in the 90s but not having gotten to play the whole thing. There was a lot of anticipation there.

But I don’t think it’s just that. It’s incredibly responsive to choice, and it’s one of the first games I can recall with things like faction reputations and alignments. There’s a lot there to dig through, and even once you have, it’s always cool to wander around Sigil. It feels very alive.

The other one I end up replaying over and over is Shadowrun for SNES. That’s not so much infinitely repayable though as just a really great game that I’m happy to run through.

millie,

I’d love to see someone figure out how to up the player limit or link games. Baldur’s Gate would be such a great medium for a D&D roleplay server if it could be set up to handle it.

millie,

The way to fix it is for developers not to sell out. When your small studio’s game blows up, you’re left with a choice. Do you care about art and making quality games, or do you care about making money and appeasing corporations in exchange for empty promises?

Are you going to leave you work in the hands of its creators, or are you going to hand it off to someone whose entire path in life is centered around squeezing as much money as possible out of every product with no concern for its quality or integrity?

millie,

The Sega game was pretty cool. You could be a dinosaur!

Xbox Boss Phil Spencer Addresses Studio Closures (www.ign.com)

“The closure of any team is hard obviously on the individuals there, hard on the team,” Spencer said. "I haven’t been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It’s obviously a decision that’s very hard on them, and I want to make sure through severance...

millie,

I’m not sure I’d call buying up and burning other companies like furniture in a fireplace ‘sustainable’.

millie,

Unfortunately, a lot of people blindly believe in systems and authorities. It doesn’t matter how many times they’re shown that companies give zero fucks and will light everything on fire at a whim, they think they’re rational actors who will do what’s responsible for their product, their customers, and their employees.

Clearly, that assumption isn’t remotely true, but they’d rather roll their eyes at anyone who doesn’t take it on faith than risk having their world view altered.

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

millie,

Tryin’! I gotta put out a tabletop RPG first. Smaller market, plus I need to finish the rule set to use it in my games!

millie,

The tabletop system is intended to be modular, with subsystems that can easily be added, removed, or tuned for different genres. The initial playtest I did was in a zombie survival setting, currently we’re doing a campaign that’s got a bit more of a Shadowrunny type feel, mixing technological dystopia and magic. The idea is to put out a core book in those settings as well as a fantasy setting and a space opera setting, so people can mix and match subsystems and do whatever they like with it.

I applied programming concepts to the design of the mechanics themselves in a way that I hope makes them more intuitive and tries to maintain a steady flow of tension and release without a bunch of pausing to check stuff once you know the system.

I don’t want to give too much of the details away, but I do plan to release a system resource document along with the actual books. And it’ll be released under an anti-corporate license, so other small creators can make modules for it, but big companies will have to shell out if they want to play ball.

Once that’s ready to go I have a couple of video games planned using the same system. One of them ties heavily into themes of abuse and autonomy, the other is about time travel. I have some of the early stages of the art and some shaders and stuff done for these, and have set up a few mechanics, but they’re still kind of on the back burner. I’ve been teaching myself music theory and composition so the soundtrack doesn’t become an afterthought, and I feel like there’s still something conceptual I’m missing at the core of the visual design. I’ll get there, though.

millie,

People literally buy into the idea that they wouldn’t know how to do anything if they weren’t being told what to do. They think that value comes from above.

They think that when a company sells them raspberries, that company invented the raspberry bush. They don’t realize that the raspberries were already there. They certainly don’t realize that they themselves are another kind of bush. Or that the labor bush operates without a company to own it and sell its labor berries.

millie, (edited )

Grow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.

To me the change from the current system doesn’t come by diving into the current system and trying to ask it nicely. It doesn’t come from asking permission at all. It comes from operating with zero concern or tolerance for capitalist bullshit.

Go help people who can’t afford to pay you. Make something beautiful and give it to the world in a way that gives them an opportunity to prop you up, but that also lets them enjoy it without having to be rich or emptying their wallet.

Internalize the idea that wealth is not a virtue, and poverty is not an ill. People who need help are an opportunity to help, and people who have value are in a position to use it to help, but holding onto that value and using it are mutually exclusive.

It’s not going to come from a politician or some big speaker or a revolution, it’s going to come from individual people in their own lives lives making different choices. Your choices matter.

millie,

I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.

If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.

I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.

millie, (edited )

I use Trello a bit, but not consistently. I’ll use it at the beginning of a project to kind of map things out, then come back a few times to kind of check in with where I’m at and see if there’s anything I’m not thinking of. I also have a ton of note files just laying all over my computer, my discord, and my notesnook account. I used to use Google Docs, but I don’t really want them scraping my stuff for their AI before I even get to finish it.

Honestly I just kind of operate like a blob. I expand in a bunch of different directions on a project a little bit at a time until it starts to come together. Stuff percolates and another piece will fall into place and I’ll get a burst of momentum. Eventually I’ll notice I’m banging my head against something that doesn’t work and I’ll realize I’m looking in the wrong place or I don’t have the right thing yet and I’ll work on some other component.

A lot of stuff just kind of comes to me at random times and I try to get it out before I forget it. But it also involves a lot of like sort of flow state thinking keeping track of how different pieces of a thing connect with one another.

But also like, I feel like you kind of have to be comfortable just having a bunch of files full of concepts that don’t necessarily go anywhere immediately? Like, you need to be ready to just throw some shit out there, see how it works, chop massive pieces off of it or throw it away entirely. The moment you let yourself be self-conscious about your work or worry if you’re “really going in the right direction” you’re fucked. I mean, you can have that moment I guess as long as you don’t stay in it, but it’s the drive and the confidence that gets the actual thing finished whether anybody sees it or not.

You have to do something. You can always do something else later.

Once it’s done I feel like that’s its own other game entirely. Like, I have some guerilla marketing ideas and some former contacts I can try to get on the radar of, but that’s another phase of things. I can’t worry too much about that while I’m over here in playtesting, tweaking, and adding play-informed mechanics land.

Like right now we’re just basically playing a game and I’ll stop suddenly in the middle of it and be like oh I need to add something, and I take some notes and then we keep going. A lot of the time at the end of the session I know pretty much what I need to do; whether a mechanic is too complicated or fiddly or not robust enough or needs something else to compensate for it or whatever, it becomes evident when you watch it play out.

I’m not really sure how I’d ever get anything done if I was too focused on the organization of it, to be honest. I give myself enough hats without trying to also be a hat rack.

millie,

I’m going for very specific look of stylized visuals that’ll play well into my animation experience with Flash. I’ve got the shader for it pretty much nailed, I’m just working on my actual like body concept stuff and I’m not fully sold on the actual perspective angle I’ve been playing with. I definitely have a lot of artist and animator friends who have seen it and I’ve gotten good feedback.

But yeah, on the music side of things, I honestly think I want to try to find some folks to play with some time soon. I’m still shoring up my performance end of things, but playing some bass and/or keyboard and/or guitar with a band would probably help my ear a lot and also give me some folks that I could have a musical understanding with who could help me with the soundtrack.

I’d honestly love to release a sort of grungy album. Most of what I’ve been composing seems to lean into experimental guitar stuff, but it’s all still pretty raw.

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