As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
I was making a source-available farm game around the same time that stardew valley came out. Worked on it for about 7 years total mostly on my free time from work. Shortly after SV came out I got a ton of hate from its new fans because I was “stealing from ConcernedApe” and stuff like that. I ended up giving up on the project after a while. And now these days pretty much every rpg has farm mechanics on it.
I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...
That’s not my experience with steam at all. Only one or two options of the steam store tend to show AAA games over indie games. If you browse by category or using the dynamic recommendation you’ll see plenty of good games.
I mean, if someone creates a game with all the options there and you just use AI as a replacement for a complex UI, it could kinda work. A game like scribblenauts could theorically implement an AI based stage creation option with the current tech already. The problem with that is that the AI wouldn’t be able to guarantee that the stage has a proper challenge level (or even that is possible to complete it), so it would also need to implement an AI that tries to beat the level as well and then keep iterating over the two until a proper stage is found.
In short: doable, for very niche cases and probably taking a very long time to complete a prompt (possibly hours).
I wonder how that’s going. When the devs started they were clearly overpromising things that they thought would be cool to have without any idea of how long it would take to implement them. I always suspected it would remain in development for many many years, but apparently it’ll be playable next year.
i avoid hype but as a massive fan of the original kcd and the honesty of this reveal, im hyped! wont be pre-ordering though, never pre-order its bad for the industry and consumers.
I played it last year and got soft locked in the main quest about 15 hours in, but only realized after another 10 hours of side quests. Usually I wouldn’t start over but in the game I gladly did.
Because it wasn’t a game, it was a gamified data collection app. If someone actually wanted to make a game with this concept, it could turn out well, but that was never Niantic’s intention.
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
Not exactly. Of course Gabe could be replaced by some idiot who fucks everything up, but if Valve doesn’t become publicly traded it will continue to be in the best interest of whoever ends up owning it to continue doing things this way. Gabe doesn’t do good things just because. He does it because happy customers means more money in the long run.
Publicly traded companies on the other hand need to extract as much money as quickly as possible and have no regards to what will happen to it a few months later. So even if Gabe dies, all Valve needs is a leader interested in what’s best for itself.
I just had a revolutionary idea: what if every time you reach a new point in a game, it showed you a certain sequence of icons related to that point in the game. Then, if you ever want to play that part of the game again you can just insert that same sequence of icons into an option of the game and it’ll play from there.
Then people could also share the sequences they discover with their friends, allowing said friends to skip part of the game if they want to.
Specially for devs in countries that don’t have tax treaties with the US, if you’re buying it in the US. They’ll refund you fully but still have to pay 30% of the value to uncle Sam.
I am mostly posting this article because MMORPGs are one of my favorite genres, despite my lack of time to play them these days. But overall I have been pretty disappointed with the direction the genre has taken. Moving more towards solo-play, story-heavy, and small-scale theme-park style content.
When New World came out, ignoring all the other issues, a lot of the people who were playing it really wanted mounts. They said it was absurd the game didn’t have it. I missed being able to move faster too, but just by looking at the game I could tell that the only thing stopping me from getting to max level in three days was that it took time to go from point from the quest givers to the quest locations and then back. If it had mounts that would completely break the progression and they would need to make us have to kill a lot more enemies or collect a lot more items to complete quests or get exp.
I heard they added mounts in a recent update. I wonder how they ended up doing it. A couple years later getting to the end game pretty quick is probably no longer an issue so they may have done nothing.
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
Valve is also a privately owned company, meaning that every decision they make will always affect Gabe, and not someone different every week like most other companies. Valve needs to think long term while their competitors need immediate effects.
Apparently the ps5 comparison is because they ran the same tech demo that the ps5 did 2 years ago. But that doesn’t really mean anything. At this point Nintendo may still be working with a wide range of specs on prototypes before finalizing a decision about what the console will be.
Because it impresses people and so it sells. If they didn’t do that, all those EAs and Ubisofts would have to find a new selling point like making their games good or something.
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
Sometimes windows itself will only let games know there’s a controller plugged in after a button is pressed, but connecting a controller with the game already open can usually be detected just fine.
Multiplayer makes fights more fun, but the game’s story is better experienced on single player.
When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn’t even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren’t seeing at all.
Fields of Mistria is one of the most impressive games I've ever played (lemmy.world) angielski
As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is...
I'm tired of every game being live service angielski
I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...
Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won't be (www.rockpapershotgun.com) angielski
Let's discuss: 8-bit Era Games (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Paradox Interactive has completely cancelled "Life By You" (www.gamingonlinux.com) angielski
Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.
kingdom come: deliverance II reveal (yt.drgnz.club)
i avoid hype but as a massive fan of the original kcd and the honesty of this reveal, im hyped! wont be pre-ordering though, never pre-order its bad for the industry and consumers.
Kingdom Come: Deliverance II Official Announce Trailer (www.youtube.com) angielski
Are you enjoying Palworld? angielski
Sorry if this is redundant, I didn’t see another thread focused on reactions to the game itself (just the Pokemon-ripoff news cycle)....
Pokemon Go at home vs POKÉMON GO (lemmy.one) angielski
I know now why so many people skipped and/or hated this game haha! (Just got back from Disney). It was fun, but deleted now. ¯_ (ツ)_/¯
Ubisoft says Prince of Persia Remake has ‘passed an important milestone’ (www.videogameschronicle.com)
Rant: Valve's new Steam Deck screws speak volumes about their ethos.
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
New Sony Patent Will Let You Replay A Game From Any Point Possible (insider-gaming.com) angielski
Cities: Skylines 2 dev says it won't release paid DLC until performance "fixed to our standards" (www.eurogamer.net)
Vague Patch Notes: Default MMORPG genre features change over time, and that’s OK (massivelyop.com) angielski
I am mostly posting this article because MMORPGs are one of my favorite genres, despite my lack of time to play them these days. But overall I have been pretty disappointed with the direction the genre has taken. Moving more towards solo-play, story-heavy, and small-scale theme-park style content.
When was a game's price worth it to you?
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
Twitter sleuths suggest a new Steam Deck is on its way, but any updates are likely to be for Valve's benefit not ours (www.pcgamer.com) angielski
Microsoft expected to finally buy Activision Blizzard next week (www.eurogamer.net) angielski
Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
Nintendo reportedly showed a demo of the ‘Switch 2’ console at Gamescom which included visuals comparable to the PS5 and Xbox Series X. (www.videogameschronicle.com) angielski
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I don't want to "Press any key to continue" to the main menu
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
‘Baldur’s Gate 3’ Prepared For 100,000 Concurrent Players, They’ve Gotten 700,000 (www.forbes.com) angielski