There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
I think a VAC ban only bans you from that one game, at most from other games with VAC. I got VAC banned in modern warfare 2 10+ years ago, but it hasn’t had an impact on my account/other games. More than a notice on my profile that it happened.
… just to add, the ban was justified. I went into a game and just held down the shoot button with a plethora of cheats on to see what it was like. It took all the fun out of it and cost me a game I liked. Not recommended. : )
I don’t agree. Development costs money and I’m willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.
Just because I’m curious, what would you feel to be a fair price for one of those games?
Depends on the studio of course, but I bet in the general case they wouldn’t be payed more if the price was lowered. It’d be fun to investigate the margins but I don’t care enough to do so.
The games I play the most are actually from reputable studios and/or indie devs whom I don’t mind supporting. Except football manager, but I don’t buy new revisions and have clocked enough hours to feel ok with the price.
EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski
There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....
Valve issues DMCA takedown for "Team Fortress: Source 2" angielski
Link: nitter.net/TeamFortressS2/…/1745157814295617767...
GitHub - arcataroger/awesome-engineering-games: A curated list of engineering-related video games rated Very Positive or higher on Steam (github.com) angielski
When was a game's price worth it to you?
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
Valve is now reversing VAC bans due to AMD drivers in CS2, according to patch notes (store.steampowered.com) angielski
Recently there was a thing where VAC would erroneously flag AMD’s antilag+ feature as cheating, and issue a ban....
Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’ (www.videogameschronicle.com) angielski
Madden should not be 70$ (lemmy.world) angielski