I have been really tempted to jump into VR for a little while now, I tried it when the quest first came out, the very first one but it was too blurry and made me dizzy. I’ve considered getting back into it again, but the thing that has made me really hesitant is I’ve heard that VR is not in the greatest place and that it’s...
It’s not going to replace flat screen gaming. It’s hard to be in VR for hours, especially when you have to manage battery life, but I’ve had a headset for a year or two now, and it’s still amazing where it’s good. I’m better with smooth moving, but I still prefer teleporting, for headache/dizziness.
Tried Skyrim, couldn’t make it stick - VR just isn’t right for massive open worlds. Halflife Alyx is amazing - it’s the right scale for VR, the attention to manipulatable objects is amazing, and some of the puzzles just couldn’t be done in 2D. Blade & Sorcery is good, too.
Games I keep going back to are Beat Saber, because I’m old and need something to make me stand up and move, and Mini-golf, which is mostly a focus for hanging out with remote friends.
After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but...
My 80-year-old mother is stil hooked on Hay Day (2012 Farmville clone). She doesn’t alarm-clock overnight events any more, but that could be because she can’t sleep through the night now. Got a team of other old ladies around the world for contests, and it’s right on the edge of where I think it’s great that she’s got something to keep her engaged versus might need an addiction intervention.
Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.
I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.
Back in the day, you weren’t allowed to plug a private phone into AT&T’s network. You had to rent phones from Ma Bell, for something like $10/month, back when $10 would fill a gas tank.
Between that and Columbia Music Club, so when Netflix was still sending DVDs in the mail, I decided I’d rather buy one movie a month than rent 4. Ripping them wasn’t so easy in those days, but there was already library organizers. Now, it’s like 20 years later and I’ve got something like 250 movies I can watch any time. Mostly good ones, now spread over four different streamers, if they’re even out there. Plenty to keep me entertained.
It’s a corollary of Pratchett/Vimes “boots theory.” More expensive to buy stuff, and the first few years you go without a lot, but in the long run, you get enough for less.
I have a nostalgic affection for making my own maps. I remember discovering hidden rooms based on unfilled squares of graph paper, and mapping mazes of twisty corridors, both all alike and all different. I think that translating the digital representation to physical added vividness to the imaginary worlds when they were presented as simple wireframes, 8-bit graphics, or even just text.
Today, I don’t have time for it. I would almost certainly end up visiting the same - I’m guessing - half dozen places I could keep in a mental map, decide the game is boring, and play something else. Lazy. Jaded. Spoiled. Whatever - that phase of my development from reading static books, to reading interactive text, simple avatars, now near-photorealistic animations…the phase where I enjoyed the physical crutch for imagination is just gone.
omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.
MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.
Gotta admit, I only went looking for the dragon because everyone in game said it’d be super helpful, and there’s a quest called “Gather your allies.” My talker had like 20 charisma and expertise in all the charisma skills…I resolved a lot of conflicts without violence. Disappointed to be forced into combat with the dragon by our guardian angel.
Kind of disappointed with all the interactions with our ‘guardian angel’ once their true nature was revealed. Maybe I made wrong choices, but their guidance just seemed…off. Not wrong. Not evil. Just somehow not quite right. Maybe somehow inconsistent with their revealed nature, and pushing towards ex machina, like a number of things I don’t see how I’d have discovered if they hadn’t outright told me. The dragon interaction is part of that not-quite-rightness.
I definitely found the ending to be the least satisfying part of the game. I went straight from the dragon to the final battle, and I think that sequence intensified the less-than-satisfying feeling.
Own 8/10 - assuming you count Phantom Liberty different from CP; finished 7/10 (likewise PL), mostly before this decade. Some of them before 2010. I wonder if I can still find my Baldur’s Gate CDs…
A lot of Bethesda content is quasi-procedural. TES and FO maps are littered dungeons/encampments that are pretty formulaic. Re-used passage & room artwork, generic antagonists, just little opportunities to engage in combat mechanics. And they respawn periodically, so you can go back and get your mechanics fix.
Everything in BG3 is scripted. There are no random encounters, wandering mobs, or replayable dungeons. Everything in the game is there intentionally, and everything in the game has been hand crafted.
I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....
I feel like there’s two parts. On the one hand, Larian’s engine is fantastic and allows really creative and diverse approaches to their puzzles. There’s a number of fights that feel more like puzzles than fights, because they’re nearly impossible if you just go in spells blazing, but not nearly as threatening with a little preparation. They’ve honed that engine through DOS & DOS2, so it’s much more mature than you’d get if this were a pure derivative of BG1/2. The first time I lit Shadowheart up with Spirit Guardians and dashed her around a battlefield reaping the canon fodder…I actually giggled with glee.
Then there’s the storytelling. My journal is filling up with quests & side quests, but I don’t think any of them have been the “Kill 5 orcs,” “gather 10 blood moss,” or “deliver this McGuffin” variety. The NPCs you meet tend to reappear later and react differently depending on how their previous quest ended. I suppose, technically, that’s similar to going back to the same quest-giver, rising in their ‘ranks’ toward some prize, but it doesn’t feel the same. The NPCs, even the side-quest NPCs, feel like they’re woven into the overall narrative and it makes for a much more immersive experience.
I can’t imagine how much writing, animation, and voice acting had to be done to accommodate all the choices I won’t make. Even just the times some NPC voices my gender.
I kind of stopped paying attention to side quests. In a lot of RPGs, I feel like they’re discrete, separate errands, and usually contained within the area where they’re given. BG3 side quests seem a lot more integrated, in the sense that I’ll often just happen along the next step in one as I pursue main quest. If not, then it may be because the next step is in the next Act. And some of them seem to be mutually exclusive.
Maybe because it’s my first play through, but I’m now in ‘if it happens, it happens’ mode, and I’m confident that there are enough opportunities for me to make different choices to have a substantially different experience next time.
I feel like someone generally familiar with RPGs will be fine with the basic mechanics of BG3. It’s my first exposure to the 5e rules - bonus moves, reactions, feats, etc - but they mostly make sense. I may not have combat as optimized as someone with tons of practice, but it works most of the time.
Long term character building, though? When I was presented with class specializations at L3, with nothing to tell me about what they get at L4, 5, 6…those choices seemed completely arbitrary. Being able to respec on the cheap if you feel like you’ve made a mistake is nice reassurance.
OTOH, making choices of specialization and feats without a long term plan, but entirely on the immediate circumstances and whim, feels a lot more like how I planned my IRL degree, job, home… So, immersion?
I wrote the first line of code for /kbin on January 14, 2021. Around this time, I started working remotely and decided that the time I used to spend commuting to the office would be devoted to /kbin. Throughout this entire period, /kbin has been a hobby project that I developed in my free time. It was also when Lemmy started...
As I’ve been lurking around the fediverse, running instances seems to be universally a hobby project, and it’s a little concerning. It kind of gives the impression of all being idealistic young kids embarrassed to ascribe value to their own time. I mean, you can do a lot with volunteer labor, especially if it’s a good ecosystem with appropriate recognition and gratitude, but the people are absolutely the most valuable parts of kbin.social, lemmy.world, etc, and they do have to eat, pay rent, go on vacation. It’s tough to respond to a 3am message about your instance being hacked if you have a job to be at four hours later, and leads to a whole different kind of burnout.
It’s early days yet, but I hope the bigger instance teams get some input from people who’ve managed growth spurts in non-profits, and especially the transition to their first paid staff members (even when that staff member is the owner).
ipv4, and the structures that came before it, were meant for academics and military commands to talk to each other on government funding. It was the definition of an elitist space and filled with idealistic kids and dilettantes who didn’t need to worry about rent. Nobody in the public would even know it existed for a decade.
Is a Quest 3 really worth it? angielski
I have been really tempted to jump into VR for a little while now, I tried it when the quest first came out, the very first one but it was too blurry and made me dizzy. I’ve considered getting back into it again, but the thing that has made me really hesitant is I’ve heard that VR is not in the greatest place and that it’s...
My mental health has improved after deleting games that have microtransactions in them angielski
After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but...
I make games and this literally happened to me this morning (lemmy.world) angielski
Inspired by true events from this morning
Good multiplayer games for 3 people angielski
What are some excellent games that remain excellent for a group of three?...
Light No Fire Announcement Trailer (www.youtube.com) angielski
The death of ownership: Companies are taking away your ability to actually own the stuff you buy (www.businessinsider.com) angielski
cross-posted from: lemmy.dbzer0.com/post/8400180...
Why the original, 1999 version of EverQuest is still one of the best MMOs to play today (www.pcgamer.com) angielski
A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game (www.pcgamer.com) angielski
Baldur's Gate 3 ended up making me regret playing. angielski
Spoilers below, I want to complain, not ruin anybody else’s experience with the game....
GOG Autumn Sale (www.gog.com) angielski
more games for your pile of shame.
Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life (www.eurogamer.net) angielski
I am LOVING Baldurs Gate 3 angielski
I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....
Baldur's Gate 3 review - a critical success, with critical failures (www.eurogamer.net) angielski
How much 5e do you have to know to enjoy Balders Gate 3? angielski
I mean, the title is mostly it. I haven’t played DnD for…long enough that I know none of the rules and few of the classes. I didn’t play BG or BG2....
/kbin project management costs, financing, future plans (kbin.social) angielski
I wrote the first line of code for /kbin on January 14, 2021. Around this time, I started working remotely and decided that the time I used to spend commuting to the office would be devoted to /kbin. Throughout this entire period, /kbin has been a hobby project that I developed in my free time. It was also when Lemmy started...