I know that’s how it works in the US, but the lawsuit is in Japan, which you always hear about having stricter copyright laws. Not really sure how this one will play out though.
I think framing this as “refusing” to use AI is kind of weird. They believe in doing things the traditional way, great, I think games that use all hand-drawn nondigital art are also cool for going against the grain like that, and making a point of supporting artists is laudable, but it isn’t like anyone is trying to force them not to.
By shutting down a studio instead of selling it off or even letting it buy itself out, Microsoft ensures that no studio it has ever owned can become viable competition.
They benefit by killing off art and culture that could replace or take attention away from the art and culture they already control and profit from. They don’t need to profit from it directly.
you get a lot of publicly traded companies that are in the industry that have to show their investors growth—because why else does somebody own a share of someone’s stock if it’s not going to grow?
I thought the way it was supposed to work was, a company starts out investing in its growth and during this period shareholders get gains from the price of the stock going up, and then when it has maxed out just switch to shoveling the profits into dividends instead? If the industry has stopped growing, I don’t see why there isn’t a path to acknowledging that to investors, what am I missing?
Shouldn’t that depend on the dollar amounts? Why would $X of dividends be worse than $X of stock growth? And if growth just isn’t in the cards anymore, it would be in reality a worse bet as the companies pour resources into a black hole of false hope and self sabotage seeking something that isn’t actually going to happen.
Think about it this way - those 248k people who respond to seeing an article accusing a group of racism with “sign me up”, are not the same people being accused to begin with.
It makes sense financially if the game is expected to have a big spike of sales initially, and after a while have very few sales, so the expected additional lifetime revenue is less than the cost difference between a temporary and perpetual license.
Very rose tinted glasses. I remember horrifying cache corruption bugs that locked you out of certain game areas permanently on that save, random illegal operation exceptions crashing games (no autosave btw), the whole system regularly freezing and needing to be completely restarted, games just inexplicably not working to begin with on a regular basis because of some hardware incompatibility and the internet sucked for finding fixes then and patches weren’t a thing so you were just screwed.
I would say that games not all being written in C and assembly trying to squeeze out every possible performance efficiency with nothing but dev machismo as safeguards is in fact a good thing.
Yes, but they are made by different people and all those bugs have been worked out over time. The people actually making the games are doing so at a higher level with more safeguards and it shows.
I haven’t played for a couple years but from what I remember out of thousands of hours playing I only heard a woman speak a small handful of times, it was always very surprising
Such AI integration will be separated into categories of “pre-generated” content that is “created with the help of AI tools during development” (e.g., using DALL-E for in-game images) and “live-generated” content that is “created with the help of AI tools while the game is running” (e.g., using Nvidia’s AI-powered NPC technology).
Both are covered by the policies the article talks about, and both were arguably against the rules previously
If you filter out the noise and ignore the omnipresent hate, there’s still cool stuff there. The technology still works. The prevailing narrative doesn’t change that. But the problems were inevitable, for the simple reason that the world is full of pent up financial desperation, and crypto is an incredibly powerful tool for letting people do what they choose with money in a way that isn’t locked down by some payment provider or banking middleman. Borderless, permissionless. So naturally the main thing people went to do with it is competing to take each other’s money somewhere on the spectrum between gambling and theft. It’s non-crypto problems finding an outlet, and no amount of pushback from whatever non money crazed “scene” was out there could have done anything to stop that.
I think it’s more of a votekick problem. There’s always going to be people whining about their teammates regardless of skill differential. People will also find ways to accuse same and higher ranked players of being bad at the game, because it’s more about ego and them being in a bad mood.
I don’t think that’s the reason, I think they’re using the game as an outlet for unrelated frustrations in their lives, but I agree that toxicity still exists in games without votekick. But personally I find it infinitely more tolerable playing a game with toxic people when they don’t have the power to kick me out of the match, because that means I’m not obligated to try to appease them.
This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can’t say (NDA)....
Well at least they could make a game that expands on the story, since the story is based on the IP, even if they couldn’t use things specifically from the previous game or call it a sequel.
This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own....
experiments where YouTubers downloaded and reuploaded their own video 100 times, it very quickly degrades
That just means Youtube’s software uses lossy compression, that is a Youtube problem, not a digital media problem. Are you familiar with the concept of file hashing? A short string can be derived from a file, such that if any bit of the file is altered, it will produce a different hash. This can be used in combination with other methods to ensure perfect data consistency; for example a file torrent that remains well seeded won’t degrade, because the hash is checked by the software, so if anyone’s copy changes at all due to physical degradation of a harddrive or whatever other reason, the error will be recognized and routed around. If you don’t want to rely on other people to preserve something, there is always RAID, a 50 year old technology that also avoids data changing or being lost assuming that you maintain your hardware and replace disks as they break.
Here’s the fundamental reason you’re wrong about this: computers are capable of accounting for every bit, conclusively determining if even one of them has changed, and restoring from redundant backup. If someone wants to perfectly preserve a digital file and has the necessary resources and knowledge, they can easily do so. No offense but what you are saying is ignorant of a basic property of how computers work and what they are capable of.
Computers might be able to account for every bit with the use of parity files and backups with frequent parity checks
Yes, and this can be done through mostly automatic or distributed processes.
even the most complex system of data storage can fail or degrade eventually.
I wouldn’t describe it as complex, just the bare minimum of what is required to actually preserve data with no loss. All physical mediums may degrade through physical processes, but redundant systems can do better.
but the fact is most people aren’t running a server with 4 separately powered and monitored drives as their home computer
It isn’t hard to seed a torrent. If a group of people want to preserve a file, they can do it this way, perfectly, forever, so long as there remain people willing to devote space and bandwidth.
We live in a world of problems, like the YouTube problem, compression problems, encoding problems, etc. We do because we chose efficiency and ease of use over permanency.
All of these problems boil down to intent. Do people intend to preserve a file, do they not care, do they actively favor degradation? In the case of the OP game, it seems that the latter must be the case. Same with Youtube, same with all those media companies removing shows and movies entirely from all public availability, same with a lot of companies. If someone wants to preserve something, they choose the correct algorithms, simple as that. There isn’t necessarily much of a tradeoff for efficiency and ease of use in doing so, disk space is cheap, bandwidth is cheap, the technology is mature and not complicated to use. Long term physical storage can be a part of that, but it isn’t a replacement for intent or process.
And I am saying complexity has little to do with it and also that a system can exist that will not fail.
it’s not going to last for a thousand years
Specifically why not? What is unrealistic about this scenario, assuming enough people care to continue with the preservation effort? All nodes must fail simultaneously for any data to be lost. The probability of any given node failing at any given time is a finite probability, independent event. The probability of N nodes failing simultaneously is P^N. That is exponential scaling. Very quickly you reach astronomically low probabilities, 1000 years is nothing and could be safely accomplished with a relatively low number of peers. Maybe there are external factors that would make that less realistic, like whether new generations will even care about preserving the data, but considering only the system itself it is entirely realistic.
Seems like even if someone could in theory legally reuse some aspect of AI generated/assisted art, it would be prohibitively difficult or impossible to separate it out from the manually created components or know exactly where the line is legally, so it would be completely impractical to use.
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
competitive shooters like Rainbow Six Siege or Counter Strike are also really bad in casual modes, especially if you’re a new or lackluster player. You’ll be flamed, team killed, and your teammates will try their absolute best to ruin your entire day over a hobby
I would be fine with all of that if they didn’t also have the power to kick you from the match
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
Is there any reason to follow game journalism outlets anymore? Reading some positive/negative Steam reviews and watching some gameplay footage on its own gives a really good impression of what a game is like IMO.
I definitely dislike this dynamic in games. If you’re only able to win because you built up muscle memory for that specific segment of the game, it doesn’t feel like a real win, feels almost as unrewarding as grinding XP to make things easier.
Probably, though I did beat and enjoy the first three games in the Dark Souls series (if you include Demon’s Souls) before I got tired of it, despite having to iterate on some bosses. There are a few saving graces that make it tolerable: effective options for cheesing, being able to grind XP/gear to make it easier, mandatory downtime between fights that punishes trying to brute force practice them, the option to give up for a while and go explore somewhere else, the presence of more dynamics to fights to optimize than correctly reacting to patterns to the point where you can remain mostly ignorant of them and still win another way. Playing DS3 I got the feeling that maybe the issue was getting worse and I was kind of burned out on the gameplay overall so I dropped it.
I would cite Super Meat Boy as a more pure example of the problem I’m talking about, that game left me feeling brain fried and like I hadn’t learned or accomplished anything.
This problem seems like the sort of thing machine learning could be good at though. You have some input binary code that doesn’t run, you want an output that does, you have available training data of inputs and correct matching outputs.
After trying endlessly for two years to run a file sharing site with user anonymity we have been tired of handling the extreme volumes of people abusing it and the headaches it has created for us. Maybe it is hard to understand but after tens of million uploads and many petabytes later all work of handling abuse was automated...
Probably, it’s a really obvious and effective way to attack a website. I hear any small imageboard that tries to start up has this problem too. Any shady organization with no ethics can basically use this to shut down anything that allows user content and doesn’t have huge moderation resources.
I wonder if there could be a torrent site that is decentralized enough that no one really has significant liability for running it, like Bittorrent itself but for the indexing/curation aspect.
Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...
A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.
The sino-soviet split of the modern age.
cross-posted from: hexbear.net/post/3674063...
Nintendo files lawsuit against Palworld (www.nintendolife.com)
www.nintendo.co.jp/corporate/…/240919.html
Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling (www.theverge.com) angielski
$700, and the side by sides look barely different, from my perspective. The chat seemed to have the same opinion.
The Star Fox-style roguelite whose dev refused to use AI voices to cut costs is adding an entire "anti-capitalist revenge" campaign about a cat-girl destroying AI (lemmy.today) angielski
Since the Link isn’t working for some:...
The Real Reason Your Favourite Game Studios Are Getting Closed Instead Of Sold (www.thegamer.com) angielski
Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business' (www.pcgamer.com) angielski
Will Smith Zombie Game No One Has Heard Of Bombs (kotaku.com) angielski
The return of Gamergate is smaller and sadder (www.theverge.com) angielski
Evidently on a posting tear today. What happens when you’re stuck in a Dr.'s waiting room, I guess…
Spec Ops: The Line permanently removed from Steam and other digital stores (www.theverge.com) angielski
Something something digital ownership
Then vs Now (startrek.website) angielski
God I feel so bad for y'all (lemmy.world) angielski
Valve: Most games made with AI tools are now welcome on Steam (arstechnica.com) angielski
Well shit…
More than 75% of web3 games failed (www.coingecko.com)
I am actually shocked that 25% of those shitcoin “games” didn’t fail
One reason why I play primarily single player games now [OneAndPhony] (startrek.website) angielski
Telltale Games has reportedly laid off most of their staff (nitter.net) angielski
This is a sore subject, but I feel it necessary to add to the gaming layoff news: Telltale laid most of us off early September. Status of TWAU2, I can’t say (NDA)....
Counter-Strike 2 is officially released (www.counter-strike.net)
This should be illegal (lemmy.world) angielski
This should be illegal, companies should be forced to open-source games (or at least provide the code to people who bought it) if they decide to discontinue it, so people can preserve it on their own....
Terraforming Mars team defends AI use as Kickstarter hits $1.3 million (www.polygon.com) angielski
‘It’s too powerful a technology’
So, Unity is charging game developers per video game install now... (blog.unity.com) angielski
So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...
Starfield from the NPC's Perspective (www.youtube.com) angielski
Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski
Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.
Starfield review controversy traces game journalism's orbital decay (www.gamesindustry.biz) angielski
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
My first playthrough sitting at 32 hours... (sopuli.xyz)
…and I’m not even done.
[PIRACY NEWS]Team MKDEV retires after releasing FIFA 23 as their final crack(Denuvo Crack). They also posted some stuff about cracking Denuvo on their discord that I am sharing below. angielski
Image 1...
Anonfiles is shutting down (anonfiles.com) angielski
After trying endlessly for two years to run a file sharing site with user anonymity we have been tired of handling the extreme volumes of people abusing it and the headaches it has created for us. Maybe it is hard to understand but after tens of million uploads and many petabytes later all work of handling abuse was automated...
How could I start a torrent site and not get caught? angielski
edit: in minecraft
What type of game do you want to play that doesn't really exist?
Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...