“Perhaps most frustratingly, all of the tickets, pull requests, past release builds and changelogs are gone, because those things are not part of Git (the version control system),” Sauceke told me. “So even if someone had the foresight to make mirrors before the ban (as I did), those mirrors would only keep up with the code changes, not these ‘extra’ things that are pretty much vital to our work.”
I was replaying Super Mario Bros a while ago and it was really striking to me how deliberate the game seems to be about trying to teach patience and impulse control. Games ask more from you than social media content does.
Aura of Power - Any enemy that attacks you may instead falter or redirect its attack to itself or another target. The chance of this rises linearly with piety, reaching a 10% chance of faltering and 5% chance of redirecting at max piety. (Passive)
Confuse is a monster-only spell that attempts to induce confusion in a single target from a distance. It requires a clear line of effect and must overcome the target’s willpower. The following enemies cast Confuse: … Orc wizard
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
the developers write that “our studio was mistakenly accused of using AI-generated art in our games, and every attempt to clarify our work only escalated the situation”. They say they’ve received a lot of insults and threats as a consequence.
It’s been a long time but I remember there being missions with scripted events and objectives and stuff, but then also areas where the main thing to do was simply travel through it to get to other places. My favorite moment from the game was when I worked out that you could skip a portion of the normal progression by getting to a higher level area early to buy more powerful equipment, but actually getting there was a real challenge due to being underleveled and the difficulty of getting past enemies without killing them. I got a group to make the attempt (which took some explaining and persuasion because it wasn’t the normal next thing to do) and we spent hours on it and got to the last leg of the journey, but ultimately had to give up because our death penalties were stacked too high to get through that last bit. I was able to make it on a later attempt with a different group using character loadouts more specialized for the task.
Something I think GW1 did really well was doing various things like this to build up a sense of location and meaningful travel, which does a lot of work to compensate for the gameplay itself happening in isolated instances and making the world of the game feel expansive and epic.
If that’s what’s available I will argue it’s still a better option, because it’s isolated. You can make transactions with QR codes and do nothing with the device except run the wallet app, which removes most options for an attacker, including some that could work on a hardware wallet (ie. more complex transactions where it doesn’t display enough info about what is happening to know not to approve it).