I hate to say it, but games should stop using licensed music. Or at least if it has an expiry date, which they all seem to. Every game that licenses a song becomes a ticking time bomb before it is either pulled from sale or all of the music gets patched out, even if you purchased it before then.
I don't understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it's not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game's sale period, though I'm sure that's kept under NDA.
I mean the game came out in 2012. It’s not really that absurd to base ones licensing contracts for 14 years when the medium (games) generate the vast majority of their revenue in the first months.
Most digital products have an end of life. I agree that the whole digital ownership part isn’t fair, but I don’t think a 14 year selling window due to licensing is the part to be mad at.
It makes sense financially if the game is expected to have a big spike of sales initially, and after a while have very few sales, so the expected additional lifetime revenue is less than the cost difference between a temporary and perpetual license.
Kotick is retiring because he can't take direction. But will receive hundreds of millions to do so. Why would MS fire anyone else when Activision and King makes money?
I advice you to rethink this. You’re paying earlier, the money won’t dissapear if you wait until release. Also, real reviews would help deciding what to skip.
I genuinely don’t get the “don’t pre order just buy the day it releases” thing.
Nobody ever said the second part.
Don’t pre order, wait for reviews a couple weeks after release, buy if reviews are good and no major bullshit is discovered.
What do you think you’re winning?
Avoiding the major bullshit.
Also, even if you did just buy day one: If developers have a lot of pre orders they know they’ll sell anyway they have less of an incentive to deliver the highest possible quality day one. That’s why people are telling you to not pre order. I could not care less if a stranger struggles with day one bugs, but they are helping to lower the bar for everyone else.
Pre-ordering physical goods is fine, especially if you expect a price hike and supply limitations after launch. I wouldn’t, but I can see how it would make sense.
It’s the digital goods that make no goddamn sense to buy before they’re out. They’re not limited in supply, and their return window is too small.
Meh.
Yes, for already announced limited runs of physical items that you know the quality off (say merch from artists) it’s more fine than for mainly digital goods.
And, I have to agree, such a broad blanket statement is not really applicable to every type of purchase or life situation.
To be fully transparent: Even I participated in pre-orders. Off the top I can only remember some artist merch items like CDs I pre-heard some tracks and know what to expect from it and the Kickstarter for the uGreen NAS. But even for the uGreen NAS I knew the specs, price and if It’s compatible with what I want to do before committing.
For any other purchase I waited patiently.
As long as i can chargeback on my credit card I have no problems preordering (couple months out at most though, lol at people doing long term pre orders) I have no problem. Digital goods can fuck right on off. So many slimy tactics.
Wasn’t it a kickstarter product? I wouldn’t consider venture a pre-order, tbf.
Pre-orders are reservations with pre-payment.
Crowdfunding is, well, funding. You aren’t buying a product. You’re funding it, which comes with additional risks and benefits.
Of course, there’s always a possibility that a product is being funded using pre-orders, which is financially irresponsible (norm varies from industry to industry). But you must be a moron to pre-order a product from a startup you know nothing about and expect not to get scammed. Outright buying their product would be risky enough.
Take housing market. You’re pretty much always either pre-ordering or buying second-hand.
Do you even know why you’re saying that? Physical goods that need to be manufactured and delivered are literally exactly what you should be pre-ordering
Physical goods are no different in that when you pre-order something you really have no idea what you’re getting. You’re counting on the reputation of the company to deliver on their claims. Which is often a bad idea.
Literal millions of us (myself included) voted “correctly” for Harris. Blue no matter who. We did our part for your petty ass purity test and we’re still getting fucked.
Must be nice to live in a world where people only experience the results of who they voted for.
Dude, I’m from the US. I know. But the fact of the matter is that there’s shittons of poor people who voted for Trump, and they’re the ones most at risk. And they’re the ones I’m calling out
Eh, I voted third party. Why? Because my vote literally doesn’t matter in my state, since Trump took it with >20% margin. Votes only really matter in like 8 states because the rest have enough straight ticket voters to secure the election for one of the candidates. And in those 8 or so states, the misinformation was real, so it’s understandable that many people didn’t know what they were getting with their vote, they just voted based on whatever smear campaign made them hate the other candidate more.
IMO, the fault here lies w/ Kamala Harris for running a mediocre campaign promising the “status quo” when most people wanted real change. If she ran a more interesting campaign with actual plans regular people could understand, maybe she could’ve cut through the noise and reached enough people to win.
“We technically thought we would get away with this shit, which was an error. How pissed would you guys be about Coca Cola showing up in ancient Baghdad?”
Yeah. You might want to look into some other foreign owned companies as well. Tencent owns a metric shit ton of “American” companies for instance, I bet there’s several on that list that would surprise you.
Tencent happen to own large portions of nearly every video game company on the planet to start with, and a ton of other large companies, 600+ of them in fact. Large enough positions to directly affect board decisions if they wanted to. And that assumes overt sudden changes and not more subtle things.
IIRC the reason for this is that China requires that games published there be published by entities that are at least some arbitrary percentage Chinese owned. So basically if you want access to that huge market - that loves video games - you have to cut a deal with Tencent or someone else like them.
Probably for the best. The Deck certification process on games would probably be annoying if they had a whole bunch of revisions with only like 10% difference in performance.
Wait a few years and make the next one a meaningful jump.
Exactly. I’d like to see a few significant improvements for the next gen - namely in screen and performance to match, but my dream would be to see Valve license Framework’s module system (or build something similar of their own) and integrate one of those somewhere on the deck.
It’d be great for the obvious, like adding high-speed storage, but just imagine the possibilities for a handheld gaming console of attachments people could build with a module system that locks in place like that.
Obviously the module thing is a pipe dream and unlikely to happen, but I just feel like there’s a ton of additional potential for that form factor that’s unexplored, and I’d like to see longer generations not only for support, but also so that larger iterative work like designing a module system or whatever can be prioritized over rushing out regular performance upgrades.
Since the Oblivion and Fallout 3 remasters will be on the Creation Engine, they will probably just be the old games with HD textures more or less. So basically what is already possible with mods.
EDIT: Also, I wonder if the Skyblivion project will finally be finished just to get a cease and desist letter by MS because they do their own remaster of the game.
Yeah, i was about to say. Oblivion’s UI is actually miles better than Starfield’s. All it really needs is to have the height of UI list elements to be scaled down so that theyre fit for modern monitors and TVs rather than a low res CRT
“Schwacher Trank der Lebensenergie-Wiederherstellung.”
Oblivion auto generated potion names based on their effects and the template they used lead to this super long names in german. A proper translation would have been “Schwacher Heiltrank” or “Schwacher Lebensregenerstionstrank”
This back and forth from the comments on the article is interesting:
What the article ommits: The youtuber in question has a long history of threatening smaller channels with various actions against them, from brigading to lawyers to copyright strikes, if they do something he doesn’t like and don’t bow to his will. So I’m not surprised to see someone was fed up with him eventually.
Two wrongs don’t make a right as my nan used to say. This YouTuber being a bit of a grunt does not negate the fact YouTube itself is happy taking a hands off approach to a fundamental part of their business model because the ones it affects are not the ones that give them most of the money.
Of course it’s a problem, I just feel 0 sympathy in this case and I find it ironic that it’s him especially that got hit with the same treatment he threatens others with.
I’m sure most of them have already been available on GoG for quite some time, I don’t know what took them so long to port them over competing storefronts.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, more access to more people and compatibility.
That’s not an explanation of why it took them so long.
It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, and it’s for more access to more people and compatibility.
Article was only a few paragraphs, I thought Reddit was bad for people not reading articles, fucking shit lmfao.
Maybe go back to Reddit if your replies are that toxic. I read that. It’s the author’s opinion that he’s happy it’s on steam now. It is not the answer to the question, so I thought maybe you had some insight or I misread something. I gave another user (you) the benefit of the doubt that maybe I missed something. Maybe you’re in defensive mode from Reddit. It’s not needed here
Steam wins on market share. You’d think they would have started on steam if it was to make more money, or added them to Steam a long time ago. I’m sure their reasoning is sound, just curious what it was. Licensing deals, listing cost, whatever. Maybe they waited for all the true believers to get it on gog and now hope they’ll all buy again on steam for the achievements. By pride do you mean the Origin failure?
Steam takes a 30% cut of the profit last I read. EA tried to avoid this with Orgin to not pay that 30%. I assume Steam sales have to be pretty good VS Orgin numbers keep using Steam.
People hate using extra launchers, and EA has a reputation of being comic book villain evil. I assume any tiny bits of good will they get from customers is rare and this is low hanging fruit. People also love Steam to the point of not buying a game without it. The 30% cut probably seemed worth the trade for the wriggling masses running EA.
Maybe they had an agreement with GOG? This is all personal speculation, but GOG was primarily known as Good Old (Ol’?) Games for a long time, as they would put that under their GOG acronym back in the day. It was essentially a storefront that primarily dealt with classics and keeping them available to consumers before they pivoted and started also focusing a lot on modern games. Maybe my memory is flawed and I’m completely misremembering the old GOG and they’ve always focused on modern games as well, so anyone feel free to correct me if that’s the case.
Anyway, I wouldn’t be surprised if GOG struck a deal with a lot of publishers for selling all their classics exclusively. On the flip side, it could also be that the publishers just didn’t care enough about their old offerings to put any effort into porting them into other storefronts. Now that retrogaming is much more ubiquitous than it once was, some bean counter pitched this idea in a mid-quarter profit seeking brainstorming meeting and here we are.
I wouldn’t think getting exclusive access to 20+ year old games that are mostly obscure would cost very much, but who knows. It was just a theory either way.
Just on install, the legal stuff you need to accept is just creepy af. Next time i will get a AMD graphics card, it has a lot more open drivers ( especially because i am a linux user )
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