bassomitron

@bassomitron@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bassomitron,

Eh? I have a Steam Deck and I rarely ever run into a game that performs badly or has issues. Proton and GE Proton have done amazing things for bringing mainstream gaming to Linux.

bassomitron, (edited )

That’s one review from Steam Deck. Game just might too resource hungry and/or unoptimized for it at the moment. The user also didn’t state what Proton version they used. I’m going to install it on my other Linux PC and report back later.

Edit: Works fine on my PC, running latest version of Nobara (Linux distro focused on gaming) and Nvidia drivers. I also used GE Proton 9.11 in Steam.

I had it auto-detect graphics quality (seemed to be about High settings) @ 1080p, and enabled Fur Shadows. I set DLSS to Balanced. Averaged 60-70FPS, dips down to 45ish when I entered an area with heavy rain. Played for about 15 minutes and entered the open world area after the intro. I was playing on my HTPC hooked up to an older spare TV, so I apologize for those that use 1440p or 4k since I cant test the performance at those resolutions.

My specs are:

-Ryzen 5700X

-RTX 3070 FE

-16GB DDR4 3200

-1TB nvme SSD

Edit 2: Played for another 30sh minutes, no issues. Performance did dip a bit in some open world areas, but I never saw it go below 45 FPS.

My quick review: The game has some interesting ideas, but the combat and presentation are pretty jank. Many of the early monsters just ram you like a goat, which launches you in the air and gravity is kind of floaty, so you can end up getting repeatedly tossed around. Their animations are very stiff, so sometimes it looks as though the monsters are just gliding at you versus running. The aesthetic/style of the world looks great, though. The giant tree/Ent thing stomping thru the forest was intense and surreal, I enjoyed trying to hide from it and failing.

The UI is not good, not awful. All of your important information is in the inside of your bow shaft, but it isn’t presented in a clear and easily understood way. Not being able to easily tell how many arrows you have in the middle of combat is frustrating. I also think the wind direction should be easily referenced without needing to hold down a button, sort of how Ghost of Tsushima did it.

Lastly, and this is subjective, the music is not very heavy metal IMO. I was expecting something like Doom 2016, but with Cannibal Corpse, Cradle of Filth, or even Slayer type heavy metal. Instead, it’s more ambient and slower; not intense at all.

I'm tired of every game being live service angielski

I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...

bassomitron,

This just sounds like you’re being kind of lazy, to be honest. You can browse Steam by tons of filters, narrowing down a genre with like a dozen subgenres and tags (including only showing single player/offline games). Then you can sort that list by rating, release date, cost, if they’re on sale and/or offer a demo, etc. If you’re just going to hate on people’s suggestions/recommends, then get to searching the long lists and find something that looks interesting. Steam lets you refund anything under 2 hours, so there isn’t much to lose.

bassomitron,

I think it’s because PSN isn’t available in a number of countries, so it’s an arbitrary obstacle to an otherwise fully functional game that doesn’t and shouldn’t need an account. Requiring external accounts to play a game is nothing new, but I’m happy to see people reaching their threshold for these ridiculous practices and openly complaining. If people didn’t complain and simply didn’t buy the game, how would Sony know why people aren’t buying it?

bassomitron,

Agreed. HZD always felt like a game that was built around a story premise first and foremost, which sort of makes sense as that studio had never done a game like that before.

I remember an interview where they were struggling to shift gears from Killzone and looking for new ideas from among their staff when one of their devs pitched HZD’s premise. As a result, they approached making an open world action adventure game as complete noobs. This doesn’t excuse any of the poor design decisions. I was hoping they’d learn from their mistakes in FW, but they instead made the open world part somewhat better and then forgot to keep the focus on the main quest and characters in the process.

bassomitron,

Agreed, wider and thicker with maybe a wavy/ ridge texture on the bottom half of the mustache and slight rounding/flaring on the sides that narrows to the top.

pbs.twimg.com/…/ron-swanson-250fp011911_400x400.j…

Feels like that’s a good reference pic for OP.

Edit:

But I do prefer #2 more. Like others have said, it’s simpler and easier to tell the expression.

bassomitron,

Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”

Day 55 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

Today’s game is Red Dead Redemption 2. Me and a friend managed to find time to play Red Dead Online today and while we were delivering a bounty I came across this river and noticed how gorgeous the water looks (I have a thing for water in video games if you saw my Mario Galaxy Post). I quickly hopped over to single player to...

bassomitron,

Same. I logged about 20 hours on it before my desire to play just kind of slowly faded away. The game was too large and long to warrant such basic gameplay mechanics. You could be fully upgraded within 5-10 hours and then you’ve essentially seen all the gameplay there is. There’s maybe 6-12 random “quests” you’ll see while traveling (those dynamic events, e.g. a wagon being robbed), so even that part of it becomes repetitive pretty fast.

I’ll get downvoted, but RDR2 is a really overrated game, in my opinion. The game was well made, no doubt about it. Its graphics and environmental design are still gorgeous even to this day, despite being 8 years old. The voice acting, writing, direction, cinematography, etc. are all very well executed. However, at the end of the day, I just found it kind of boring to play.

bassomitron,

Yeesh, I’ve never used the website but that NightCrawler person seems like they have some serious control problems. The fact that the whole community was willing to chip in/pay for it and take it over and the admin still refused to cooperate is pretty shitty. At least it looks like someone managed to convince the admin to let them host and takeover the site’s wiki.

bassomitron,

Technically Weeping Peninsula is just a sub section of Limgrave, along with the Eastern forested area of it right before Caelid.

bassomitron,

Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.

bassomitron,

Strong agree, and something I hope Survivor corrected. I haven’t gotten a chance to play the second yet, but I’m looking forward to it regardless since I really did enjoy the first game despite its flaws.

bassomitron,

Oh man, more open? That makes me nervous. I liked the linearity of Fallen Order and was hoping Survivor would have more of it, just with more depth.

bassomitron,

Ahh, okay. I actually really enjoy hub design when it’s done properly (e.g. Dark Souls 1). I’ll probably start Survivor after I finish Nier Replicant remake (and game that’s got kind of a primitive hub design, come to think of it).

bassomitron,

The post says it’s Uncharted 4.

Agreed about ER. Although, I try to play more relaxing games if I’m playing late in the evening. I’m finally at the final legacy dungeon in the DLC, and boy oh boy there’s an enemy in there that killed me so fast in like 3 hits. It was over before I even had time to react, lol. I called it a night and switched to something else before bed.

bassomitron,

For sure, taking breaks is important if I get frustrated with a game. Fortunately enough the only boss to truly stump me so far has been Commander Gaius. I eventually summoned 2 of my friends and the fight became a lot more fun, but even with 2 other people it took us probably 15ish attempts due to the massive health increase caused by summons and I’m also on NG+. I’m sure the final boss will be tougher, since I’ve heard from everyone who crazy it gets.

I’ve been better about my pacing this DLC, too. When the game initially launched and I binged it for about 2 months straight and was super burnt out by the end (had a lot more free time back then due to COVID and only 1 kid).

bassomitron,

It’s a click bait title for sure, but it grabs the attention of game hobbyists in order to explain a grave situation and I justice going on.

But, I don’t disagree with you, either

bassomitron,

Unsurprising. The first game, while novel and interesting, was not a good game. And from what I read, the general consensus is that the actual gameplay of this one is even worse than the first’s. I admired what the first game was trying to do and I even think they did it well, but at the end of the day the majority of people play videogames to have fun.

Regardless, some folks love both games, and I’m happy for them. That being said, it’s a very niche game and I find it odd for Microsoft to have bet so heavily on it to be more popular.

bassomitron,

I think the majority of developers have thrown in the towel on their crypto/NFT aspirations, thankfully.

bassomitron,

Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza’s variety.

The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they’re referring to server instances of 100+ players in a city area. You’ll have objectives to pick people up, but I would bet they’ll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.

Anyway, agreed with others that they should’ve just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they’d think changing that basic formula is a great idea for a game like this.

bassomitron,

Not to mention using touch controls for it is brutal. At least, for me it is. Might be decent if using a controller with your phone.

bassomitron,

Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.

Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?

Starfield was the final straw for me, I will never get excited for another Bethesda game again. They’ve shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, “it’ll have the same DNA.” I assumed that meant it’d have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they’d had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it’s not that fun in No Man’s Sky and it’s not fun here. At least with NMS, it’s all relatively seamless.

bassomitron,

What if it’s tied to your new identity? But idk, starting your whole library over from scratch… Better hope that insurance payout is nice.

bassomitron,

Oh damn, I didn’t realize this was out of EA. I impulse purchased it a couple years ago and it felt pretty lackluster, but I recognized it had a lot of potential so I shelved it rather than refund. Looks like they’ve added a ton of content and gameplay changes, so I’ll definitely check it out again. Hopefully they implement native controller support, as it seems like a perfect candidate for Steam Deck (yes, I know about Steam Input configs, but those are sometimes pretty hacky and don’t feel all that great in a lot of games).

bassomitron,

I figured the game was abandoned, to be honest. Their updates have been unreasonably slow and what little they did release was insultingly barebones. With how much money they made during their unexpected COVID success, you’d think your first order of business would be hiring a top notch PM and experienced devs to keep your development on track.

Edit: I want to add that Enshrouded, in my opinion, seems like what I had hoped Valheim would develop into with more time.

bassomitron,

If you consider taking 4+ years for 1 biome expansion and a few other smaller content updates to be a reasonable development cadence, you are definitely welcome to have that opinion.

bassomitron,

What? It’s literally an Early Access game, of course we expect them to add more to the game when the devs themselves have said numerous times that the game is incomplete. I’m done responding to replies though, as it appears some folks are beginning to take personal offense and insulting me for criticizing a god damn videogame.

bassomitron,

It’s not feature complete, though? The store page literally says Early Access, and within that description the devs explain what is missing and their rough estimate for how much time is left before version 1.0…

But, classic 2024 gamer moment, sure.

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

bassomitron,

Maybe they had an agreement with GOG? This is all personal speculation, but GOG was primarily known as Good Old (Ol’?) Games for a long time, as they would put that under their GOG acronym back in the day. It was essentially a storefront that primarily dealt with classics and keeping them available to consumers before they pivoted and started also focusing a lot on modern games. Maybe my memory is flawed and I’m completely misremembering the old GOG and they’ve always focused on modern games as well, so anyone feel free to correct me if that’s the case.

Anyway, I wouldn’t be surprised if GOG struck a deal with a lot of publishers for selling all their classics exclusively. On the flip side, it could also be that the publishers just didn’t care enough about their old offerings to put any effort into porting them into other storefronts. Now that retrogaming is much more ubiquitous than it once was, some bean counter pitched this idea in a mid-quarter profit seeking brainstorming meeting and here we are.

bassomitron,

I wouldn’t think getting exclusive access to 20+ year old games that are mostly obscure would cost very much, but who knows. It was just a theory either way.

bassomitron,

The US still has a middle class, it’s just been perpetually shrinking for the last ~30-some-odd years.

Anywho, I fully support eliminating the billionaire class (financially, not guillotine style… hate-fueled violence like that tends to spread wildly out of control quite quickly, just like it did in the French Revolution). No one deserves a billion dollars. No one. And yes, I know the majority of billionaires don’t literally have billions just sitting in their checking account(s), but they still have access to that kind of money. Regardless, no one ethically attains billionaire status. It’s all ill-gotten wealth at the direct and indirect expense of others. It’s time to bring back pre-Reagan tax rates on the ultra rich. And while we’re at it, go ahead and destroy the Military Industrial Complex (US patch notes) so taxes aren’t just being diverted to other ultra rich fuckers in the defense contract business.

bassomitron,

Psh, that dude is old. He was probably barely working as is as the CEO. Retirement is practically a reward, as I’m sure his retirement package is quite lucrative. This is just a shallow PR move so Unity can try to assuage their big consumers that the big meanie is gone and to please not take their business elsewhere.

bassomitron,

This sums up every industry poisoned by big money parasites. Look around, over 30% of the inflation of the last few years is literally attributed to just straight greed. fortune.com/…/end-of-capitalism-inflation-greedfl… for those who want to read about where I’m getting that figure from.

We’re living in the Robber Baron Era: Volume 2. When governments fail to properly regulate massive corpos and protect consumers–mostly due to regulatory capture–this is what happens. en.m.wikipedia.org/wiki/Regulatory_capture if you want to read up on the topic and get angry about how pervasive regulatory capture is, especially in the US (like, really, really pervasive in the US…).

bassomitron,

Is there a practical reason they use those obnoxious screws or is it simply to discourage home repairs? When I had to replace my Switch’s fan last year, those insanely tiny screws were a pain in the ass to not accidentally strip.

bassomitron,

I figured as much. And yeah, when I replaced my fan I bought the iFixit kit which was really useful.

bassomitron,

No, they are not included. The mod I use to enable it linked to a site that archives all the different DLSS DLL file versions. Honestly though, I couldn’t tell a difference between FSR2 and DLSS 3.5 in graphical fidelity nor performance (I have a 5950x and RX 3090).

In case anyone’s curious about the performance with those specs: I average around 60fps at 1440p with everything maxed out when I’m in the major city, New Atlantis (haven’t gotten to another huge hub yet). In smaller areas/indoors/in space, I get around 100fps.

bassomitron,

Not related to what? Does DLSS 3.5 not do everything DLSS 2 does and more?

bassomitron,

Well that’s what I’m saying. My 3090 can use 3.5 but it can’t do the frame generation feature that 3.5 is capable of, therefore the performance gain is negligible over FSR2. The mod I used did support DLSS 3 + frame gen.

bassomitron,

Agreed, I took my kid to see it since he’d recently discovered TMNT. I went in without any expectations and ended up really enjoying it, can’t wait for a sequel!

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • rowery
  • Spoleczenstwo
  • FromSilesiaToPolesia
  • test1
  • informasi
  • slask
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • LGBTQIAP
  • warnersteve
  • Wszystkie magazyny