But yeah year or two here there, the DualShocks and PS controllers after that were very good controllers.
But those first decent ones came out more like at the turn of the millennium than halfway through the 90’s as you imply.
Back then it ps1 without joysticks and from 96 on N64 with extremely shitty joysticks. Gamecube came out in 2001 and Nintendo had clearly learned it’s lesson — to an extent.
I got a Gulikitt KK3 Max and have really liked it so far. I got one because I got tired of having to resynv my Elite 2 to the PC via Bluetooth (it NEVER saved it as a device, some kinda issue I imagine switching from Xbox connection to BT), and I wanted to try to get out of the Elite 2 swap every 7 months. No complaints so far, other than I can’t monitor battery level. I like the back paddles more too, they are more spaced than the Elite.
Hall effect sticks, swappable ABXY mechanical buttons, and the triggers can be mechanical switch with the trigger stops engaged. Really nifty controller.
Did you even read the article? This solution also uses magnets but requires smaller magnets, is more sensitive and the response curve is more linear compared to Hall effect sensors. So it’s more accurate than Hall effect sensors, smaller and uses less power.
Is accuracy or size even an issue with hall effect sensors? Hall effect sensors can have plenty of resolution and can also be small, the PSVita 1000 had hall effect sensors and those are smaller than the switch joycons
These new type of sensors require less power so that’s the biggest advantage. But them needing smaller magnets probably could mean they can be manufactured cheaper than Hall effect sensors. The increased accuracy and size shrinkage is just a bonus on top.
Also, Hall effect fixes all problems, since decades. Why weren’t they used widely? Because that would cost poor little Nintendo/M$/Sony a few cents more. So they sure as hell won’t implement that new thing.
Its not that i disagree with you, they should have used them and its pretty bad ( though a lot can be fixed with some good old wd40 for electronics lol)
However, its not a few cents more. Its way way more. A regular stick is around 1.84 - 2.73 euro a piece depending on how many you order from official components store. A hal sensor stick is often 2-4 euro.
Lets say 150mil switches are sold, each having 2 sticks and its 0.2 more per stick. That gives us the following
150,000,000 * (0.2 * 2)=60mil
60mil difference in cost for the company, at least, for using different sticks. And thats just sticks that come with the console, not separately sold controllers or pro controllers.
Manufacturing cost is very different than just ‘its a few cents more’.
Nu nu, it would be way more expensive, have you thought about all the not sold controllers with incredible markup due the stick not drifting? I not saying that it is planned obsolescence but it really quacks like a duck
8bitdo sells a fantastic controller that does everything the Switch Pro controller does besides gyro for $25. It has hall-effect sticks, hall effect triggers and a much better d-pad. It really sickens me how greedy the console manufacturers have gotten with controller prices.
I’m disagreeing. It’s really that simple. $60 million fewer dollars from $1 billion in revenue over 8 years (using your numbers here, please correct me if you think it’ll make your case stronger) is still about $1 billion. Any way you cut it, it doesn’t change the fact that it’s just a few cents
And a switch costs, MSRP, ~300€/$. So they just got 45,000,000,000, 45 billion dollars. Or, in other words: They could raise the MSRP by 6$. Which would be justified for a then better product.
Hall effect sensors are crazy expensive. Sony has controllers with them and they’re more than twice as expensive as the normal ones. It’s very unlikely that Sony would set this insane price without a good reason.
Don’t worry, we’ll find another part that’s going to be broken instead. TBH it already happened to my friend’s Gullikit controller, his shoulder and trigger buttons are already broken, but not his analog stick.
Mods in the original ii’s a must-have and enhanced the experience greatly, also in sales you can find the game at 1 euro. I don’t think this remaster is going to sell well
amazing game. bioshock was supposed to surpass it but none of them did imo. prey came close much much later. funny though, how the wrench is pretty much the best weapon in all of them
Unpopular opinion, but I actually didn’t like Bioshock. Loading it up first time it was initially cool and all, but after a while of playing, I realised it lacked or fell short in a lot of areas. Lots of things were “almost there” so overall it was quite annoying to experience. I only completed it because I’d gotten far enough in, may as well.
lol i share the unpopular opinion, as well as the downright hated opinion of despising infinite. everyone fell in love with elizabeth while i was thinking “this is the most annoying npc in history.” aside from that the game was meh af
It’s the arcade-ified evolution of System Shock, IMO.
It has a lot of the same mechanics and ideas; but it’s all an inch deep instead of having any real depth.
As an RPG hybrid, it kinda sucks. As a straight up FPS, with action as the primary feature, compared to the contemporaries at the time is pretty good. Similar to how Fallout 4 sucks ass as an actual RPG, but is a pretty great FPS.
It’s also very easily modded and there are loads of graphical overhauls for it to choose from that bring it to modern levels of pretty, along with QOL tweaks, bug fixes and good balancing changes. Just remaster it yourself 🤷🏻♂️
That’s a bit like saying you can buy flour and bake bread.
Some people are interested in a product that is immediately ready to use as a simple convenience. Others might be on console that doesn’t offer the origial title or allow mods.
That comes up every time there is a re-release or a remaster.
If you are content with your setup, cool.
But this is Nightdive. They cook. It is already confirmed to have a subset of the community patch as well as improved visuals and hands and controls. So in terms of “worth it”… it probably is for the vast majority of people even slightly interested in SS2.
Any recommendation for modding guide. I played it back in the day, but to be honest I stopped in one of the earlier levels because it got a bit unnerving.
Mostly looking for HD support, better textures/assets (but ones that jive with the vibe) and balance changes to make it a bit easier.
I’m kind of in the same boat. SS2 will always be there if I wanted to play it, and a remaster isn’t really making me more or less likely to. But a full remake would be very interesting especially since the studio was so successful with the SS1 remake and it turned out so well.
Yeah. Their proper remake of SS1 was excellent and I was looking forward to something similar for SS2. Especially a balancing pass on the skills to make some of them not completely useless.
Even remaking SS2 on the engine they used for 1 would have been welcome news, but it’s not clear that they’re doing that either.
It’s pretty funny how much the tone shifts if you play with the co-op mode they added in a later patch. Suddenly, sci-fi horror turns into Benny Hill in space.
I’m guessing that’s one feature they won’t include in the remaster, haha
Not including the multiplayer mode would be an immense L. I get the game for free since I backed the Remake of the original on Kickstarter, I wouldn’t even install the game if the multiplayer isn’t included.
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