schmidtster

@schmidtster@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

schmidtster,

I believe that’s the problem, AAA studios can put out shit games, the game content should dictate that.

My eyes are getting sore from all these studios popping up claiming they are making AAA games, maybe put something out first mate.

schmidtster,

That’s also partly because Microsoft is buying customers with gamepass, it’s unprofitable in the long run, but they just need to do it long enough to kill off competitors. Exactly what Netflix did basically.

Youve been able to start to see the ripples forming a few years ago. Devs aren’t making as much from the deal of being on it vs private sales as well.

schmidtster,

It’s not profitable. They say they spend over 1billion dollars a year, but you read some of the deals and they are $200 million for one game… they also say they make $230 million a month. So if they only make 2.7 billion and spend more than a billion a year with some games costing $200 million….

How is it profitable? It’s being supported by Microsoft itself so they can bleed money to crush competition. They are being intentionally vague and not releasing intimation as it would show they are doing very illegal things.

Lots of this stuff came to light during the merger and is available online to view now.

schmidtster,

Dude… they spend over 1 billion, but they also have 6 games that cost 1.2billion (200 million a piece). Their costs are far more than 1 billion and probably exceeds the 2.7…. Use some critical thinking here.

You have Phil Spencer saying they are profitable by telling your their sales, but only they spend more than 1 billion, they could also spend more than 10 billion, but they omit that specific information. Why? Because it would show the lie….

Please read

schmidtster,

Why are you talking about game budgets? Microsoft is paying completely finished games 100-300 million dollars to be on games pass. If they are doing that, do you seriously think that they aren’t spending more than 2.7 billion putting games in the service…? It’s obviously far far more than 1 billion dude….

Game pass isn’t profitable, or Microsoft would tell you the full financials to prove how good it is. So why haven’t they…?

schmidtster,

Games leave gamepass since when it comes to renewal they don’t want to since streaming cannablizes sales and leads to lower revenue (already said this) so it’s not Microsoft deciding it’s not profitable, it’s the game wanting control back.

Investors don’t care, Microsoft itself is profitable, the gaming division can bleed money and they won’t care, since the parent company will just give them the difference another way.

Some games cost that much….

https://lemmy.world/pictrs/image/e2c61193-32ae-40e7-abc7-be9faaa5756c.jpeg

Not actually pricing, estimates, but if they were estimating that much, they were liking willing to pay close to it, even half these numbers and it doesn’t look good. Just this collection of games that a drop in the bucket of total games, would cost 1.5 billion dollars. That’s over half their revenue, without even accounting for any operating costs or anything, or the rest of the library.

So, no it is not profitable and it’s hilarious that you’re defending Microsoft for claiming this, why isn’t anyone else other than Microsoft saying the same thing? In fact lots are claiming the opposite since this leak came out and they started looking at the numbers and taking directly to devs involved. Devs hate it

schmidtster,

Jedi Survivor, Suicide Squad, and Mortal Kombat account for $800M of this list, and none of them came to Game Pass, meaning Microsoft did not opt to spend that money.

Or… no amount of money was enough to make those games cannablize their sales, why do you think it’s only Microsoft making decisions…?

What truth? That Spencer says it profitable, but won’t provide the information to prove it…? Yet all the leaks and information point the opposite direction…? You want the truth, don’t listen to Spencer and read between the lines lmfao. The last person you should be listening to on this, is the one at the top of it.

Provide anything other than Spencer claiming it, I bet while you attempt to find that you’ll find the mountain that’s behind you.

schmidtster,

How many times do you need the wool pulled over your eyes before you see this company for what it really is? Lol

schmidtster,

It is kinda funny how people have no issue paying for it all together as bundle, but separate it so people can pay for things individually is silly and everyone is suddenly offended?

I would rather have a story for $10 and $1 outfits I can ignore, than to spend $30 on a story and bunch of cosmetics that don’t add to the game.

This is just marketing, nothing more. They make more money forcing you to buy everything than letting you pick what you want.

schmidtster,

That’s also just an affect on the market of people wanting more choice and not wanting to be forced to pay for stuff they don’t want.

Of course it can be swung in a negative light too, because it affects developers bottom lines, and they always want the most money possible. CDPR is no different.

schmidtster,

The outcome of splitting the content is that there are a lot of people who want to have everything and they will end up paying far more for a la carte than for an expansion

So if they want the content, they can support the devs so they make more.

The people who wouldn’t have bought the expansion still buy nothing, and pretty much nobody just buys a couple of things to save money.

So no lose there, but they could buy an outfit if they liked it and want to support the dev.

…… that’s actually the majority of gamers…… 2% of the player base accounts for most of the purchases, that means the other 98% is still buying stuff, just not everything. So that’s not even remotely close to reality, most people pick and choose the content, which is literally why this because a thing, because the market wanted it….

schmidtster,

People had different issues with those, that was because online was a portion of it, and people thought devs were holding content back just to make more money. Obviously some did that, but they started painting every dev with that brush and they needed to adjust to save their bottom line from being affected.

Every change has been a reactionary effort to adjust for the market changes and people suddenly not wanting what they just wanted a few years ago, and using it to their marketing advantage. Of course not everyone is going to be happy, it’s just funny that certain devs get defended for doing what everyone else does since their marketing gets eating up.

schmidtster,

They still buy full games though, using old as seats to make new content for an “old” game is a great way to have more income come in. Most would probably prefer to make a new game, but that takes longer as well.

So if it’s a dlc a year at $15 for 4 years, or a game every 4 years for $60… what’s the difference in the end? Other than what you think is going on inside your head? It’s the same content, same price, same everything, you just get content yearly instead of every 4 years. Bonus for everyone since they can than use that money after the first year to maybe make the other better.

schmidtster,

What…? Most people want more content more often with more options, not everyone wants a release every 4 years that’s the same content and story rehashed.

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

schmidtster,

literally in the bloody article lmfao.

schmidtster,

are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.

They were on GOG, more access to more people and compatibility.

The article isn’t that long and you missed that?

schmidtster,

are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.

They were on GOG, and it’s for more access to more people and compatibility.

Article was only a few paragraphs, I thought Reddit was bad for people not reading articles, fucking shit lmfao.

schmidtster,

FWIW you can lawfully play pirated games, so that means nothing.

schmidtster,

That’s a funny one too me, because they are the original source when you dig your way down, so how are they doing anything wrong there?

Yeah it’s someone else’s work… which isn’t there’s anyways… so isn’t it always nintendos then?

schmidtster,

It’s illegal if you don’t own the rom or decoded it with their keys. If you have the physical copy of the game, and a way to decrypt it, it’s not illegal to play the rom on an emulator.

So it’s not illegal, it becomes illegal when you don’t have the physical copy, or decode it with their stuff.

schmidtster,

Do people just bash epic to bash epic?

No one I talk to in real life has ever had one of these complaints about the launcher, it has its issues, but logging and startup isn’t them.

schmidtster,

Few seconds, steam takes longer. And I’ve never had login issues too.

Is it from linked accounts or privacy clearing techniques?

schmidtster, (edited )

Epic

Steam

I7 13700kf 64ram 4080

Like I get I have few issues from the newness and overkill, but credentials shouldn’t be a hardware issue, and sometimes new components do weird things loading wise. My old 2600k did things better than newer chips for years.

Edit, I wonder if internet speed matters, I’ve got gig internet.

schmidtster,

Epic

Even my friends have similar experiences, between steam and epic taking the same amount of time. Even before I upgraded I never noticed an issue like “minutes”.

schmidtster,

Wait so you let them use the money how they wanted and now you’re mad at them for spending it how they wanted and how you told them…?

That’s a fucked up lesson and a half, you clearly didn’t learn your lesson and are now teaching the kid they will be punished for following instructions.

Well fucking done.

schmidtster,

Yeah you mentioned the kid spent their gift card how they wanted with permission from their parents, and you do the same thing, and is now being punished for it. Thats shitty parenting, you’re not banning them because they spent a little money.

This was just the excuse you needed, be a better parent and don’t make up shit.

schmidtster,

You started you post off just making fun of the game, we know your biased intent here.

You said a kid blew a gift card, and you let your kid spent money on microtransactions already. This is called a parallel, you don’t seem to comprehend you let your kid already do this as well…. What difference does the game make? You already let it happen, fornite, Roblox, Minecraft no difference. Yet you took offense to one single game.

The issue here is your parenting, it has nothing to do with the game, you said it yourself lmfao.

schmidtster,

Between epics free games and the games you get from ps/xbox for being subscribers its really not that large of a list.

Just between those 3 you would have a library of about 120 games. 1-2 a week for epic and 3 a month for each ps and Xbox.

schmidtster,

No one asked for live service and I don’t think they mentioned it until now themselves.

If it was as good as they thought it was, they would make it work, sans live service.

schmidtster,

Works better from a marketing and PR angle to spin it that it will be soo good that we need to focus everything on it vs. it’s gonna crash and burn like the first so let’s cut the losses now.

schmidtster,

Dang, stores better get rid of their loss leaders than.

Sometimes you gotta take a small loss for the overall benefit of the company/system.

schmidtster,

Which would cost you more in the end, so if removing it costs more, you keep it in.

That’s what’s a loss leader is……

schmidtster,

Negative press costs money too. There will be unforeseen costs related to this move.

schmidtster,

Well Microsoft has already shown they will cave to have a game, so probably just won’t be on it so it can still be on an Xbox in some form.

schmidtster,

So did BG3 at the start and we all know how that went. Microsoft had to reneg on multiple policies just so they could have the game on their consoles.

schmidtster,

The optimizations would have been done eventually anyways and Xbox had policies that they had to bend just to have the game on their systems.

People can say the game is coming, but that doesn’t mean it’s happening, it’s already been an issue and will be a continuing issue going forward. The console just isn’t that powerful.

If the game does release, it won’t be the same game as the X, not a chance.

schmidtster,

They have done plenty of other optimizations already. So why would you think that? Of your logic was remotely true not any optimizations would have been done since it’s a waste.

Clearly they aren’t that type of company (every company does continuing optimizations FFS LMFAO), so don’t make shit up to try and make a point.

schmidtster,

Games not scaled for you play all the content, not entirely the same complaint.

schmidtster,

News flash, people enjoy different things.

schmidtster,

Ah yes, everyone else’s opinion is invalid because you are better at the game.

Gotcha.

schmidtster,

… so you have to be good enough at the game first, to be able to level up, to make the game easier. What a great system!…. You’re suggesting grinding to make the game easier, peoples biggest complaints about JRPGS….

The game lacks a difficulty option, that’s another valid complaint, but didn’t fit their vision.

schmidtster,

Prevents elitism?

Theres a comment that responded to me just saying they beat it at level 1.

It makes it worse lmfao.

The issue is scaling. You can’t do all the content in the game without being massively over leveled or have to intently go out of your to do stuff to make it fun. It’s a major issue with the game, I know you’re ignoring it, but it’s a valid complaint mate.

schmidtster,

… I explained it multiple times… Scaling Or having to intentionally waste time doing stuff to make it fun.

And how is people saying to play it at lvl 1 any different than those saying play it at the highest difficulty?

You just ate up their marketing didn’t you?

schmidtster,

All there is here is a difference in perspectives on what good design should be.

You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.

But hey, insult me, that’ll make people want to accept your opinion lmfao.

schmidtster,

If you did all the content you would probably be max at everything by the time you finish a playthrough unless you lose lots of souls. Would there be an enemy or boss that would be significant hurdle for content to be fun at that point? Or would you intentionally need to do stuff to make it fun.

Because of the diminishing returns you would actually also hit that point far earlier than max level as well.

schmidtster,

I acknowledge your different opinion many comments ago. And I asked a question, that’s not insulting.

And yes I have, you’ve ignored it.

schmidtster, (edited )

I said more than that, must have missed it on your high horse.

schmidtster,

So you had to reset the game increasing the difficulty to get more out of it. That’s not doing it in one playthrough.

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