If you already own a bunch of Xbox 360 digital games, they’ll continue to be playable. You just won’t be able to purchase new games or DLC from an Xbox 360 console.
That… actually doesn’t answer it. If the games I paid for only exist on my hard drive and not on any store… what happens when the drive eventually fails?
They stated that you will still be able to redownload games you’ve already purchased. You just won’t be able to make new purchases. It’s kind of weird that the original article left that part out considering it’s what most people would care about.
Man, I knew this day would come, but I hate now that it actually has a date. My 360 is still going strong, and I'm dreading the day it gives out. Yeah, I could just move everything over to my Xbox One, but I'm not even sure all the 360 games I own are backwards compatible.
Xbox emulation looks underdeveloped compared to PlayStation and Wii, but from what I can tell Xenia has come a long way in the last couple of years. If you’re willing to give it a go, you could try ripping the games off your discs and just play on PC
That definitely sounds like something I should look into, especially since I play on PC as well. Also sounds good for a couple older Xbox games I love that never got ported to PC. Thanks for the suggestion!
360s are in their golden age of cheapness right now. They’re outdated, but not yet retro. Buy a couple extras and toss them in the closet for when you need spare parts.
Okay, thanks! You’re right, that’s the main thing I care about. The far-superior Original Xbox version of GTA: San Andreas (among others) can only be played on Xbox and Xbox 360…
I have only played GTA SA in my PS2 and almost a full playthrough in my iPhone 6s 😂
I agree that the Xbox version is the best one (not sure about the PC version though), which is weird that this statement remains valid as of today lol.
Microsoft is shoving Teams down everyone’s throats harder than, I don’t know what. Teams is just awful, it’s slow, clunky, and a piece of shit that nobody asked for.
I’m pretty tuned into gaming news, and although I haven’t owned an Xbox since the 360 era I still keep an eye on gaming console hardware. I have no clue at all which Xbox is which. This naming convention is even worse than the ill-fated ‘Wii-U’.
At least with the PlayStation I know the bigger number is newer and the pro version is better than the non-pro and that slim means small.
I sympathize with the moms and grandmas of the world trying to shop for the Xbox gamers in their life. It’s a minefield of confusing names.
Might be nice if they’d even comment on the Mac version which they supported from day one, but then went silent (beyond saying it was delayed) when it was time for release.
I was similarly disappointed but IIRC it was delayed to September 6th.
I wonder how will it run in Act 3 since DX11 is so much more performant than Vulkan and I assume they use either MoltenVK or straight Metal. It’s likely the reason for the delay.
9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it. What worries me is that they are willing to give these other dates - PS5 & Xbox - but not even a window for Mac.
They were touted as having their engine running on Metal, and it was one of the first major apps to port to Apple Silicon. The early access worked fine. Unless there was something in the later acts that really broke performance, I can’t see why they didn’t go ahead and release with the engine they had.
9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it.
I just checked Wikipedia which I think I got it from and it states 9/6 but the link cited as source doesn’t state it anywhere.
They probably have no contractual date with Apple, so they’re prioritising the ones where they do. Also, PS5 and Xbox are both probably bigger markets than Mac.
Seems sort of weird. They say "when we make a deal we expect prioritization of AMD features" but that they don't explicitly say you can't add DLSS. I think that's too much grey area to say for sure, especially when the one saying it is on one side.
There was a recent game announcement that was Amd sponsored that has both (I think it was the avatar game?). I think it's very likely many of the games are time or budget constrained, and so when they're given money from AMD they implement that first and if they've got time or previous code add DLSS.
This feels like the old console money that Sony & Microsoft would give where developers focused some extra optimization or early engine design around one platform because of extra funding. If I recall, Sony gave a bunch of money to xplatform games.
theverge.com
Najstarsze