cerevant,

Might be nice if they’d even comment on the Mac version which they supported from day one, but then went silent (beyond saying it was delayed) when it was time for release.

misk,

I was similarly disappointed but IIRC it was delayed to September 6th.

I wonder how will it run in Act 3 since DX11 is so much more performant than Vulkan and I assume they use either MoltenVK or straight Metal. It’s likely the reason for the delay.

cerevant,

9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it. What worries me is that they are willing to give these other dates - PS5 & Xbox - but not even a window for Mac.

They were touted as having their engine running on Metal, and it was one of the first major apps to port to Apple Silicon. The early access worked fine. Unless there was something in the later acts that really broke performance, I can’t see why they didn’t go ahead and release with the engine they had.

misk,

9/6 is the PS5 date. Still no word from Larian on the Mac date - the last I heard was when they originally announced it would be delayed, and that they didn’t want to give a date and not meet it.

I just checked Wikipedia which I think I got it from and it states 9/6 but the link cited as source doesn’t state it anywhere.

grumble

TWeaK,

They probably have no contractual date with Apple, so they’re prioritising the ones where they do. Also, PS5 and Xbox are both probably bigger markets than Mac.

pretzelise,
@pretzelise@mlem.me avatar

is DX11 more performant?? I’ve been running it using Vulkan this whole time assuming it’d be better omg

misk,

Yeah, it’s surprising since it should have lower CPU overhead. Here’s Digital Foundry analysis: youtu.be/V9Kc8025H7U

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