pcgamer.com

ampersandrew, do games w Sony finally surrenders: PSN accounts will be 'optional' for games on Steam, but they'll give you free stuff if you sign up
@ampersandrew@lemmy.world avatar

The thing is, the trust is gone. I still might not buy their games again unless/until they resume releasing them on GOG.

Cris16228,

🏴‍☠️🏴‍☠️🏴‍☠️ me with the new spider man

Lost_My_Mind,

Hey, what’s this skull and crossbones flag doing here? Oh right. That’s my pirate flag that I fly high as I sail the seas…for no reason…no reason at all. Yep. Mods, it’s just a flag that’s being flown for no reason at all. Certainly not one that needs mod intervention…

flying flag

ampersandrew,
@ampersandrew@lemmy.world avatar

Personally, I don’t even like piracy as a form of protest. It means you’re spending time on their game when you could be spending time and money on a game that respects your values. Plus, if you like the game, you’re still spreading positive word of mouth. I don’t need to play Horizon when there’s so much else out there.

mnemonicmonkeys,

Seconded. I feel similarly with some bad audiobooks. I’ve considered seeding them, but then that’s more listeners who might like it and give them money. So I settled for leaving bad reviews and washing my hands of it

NOOBMASTER,

I already add most of their games to Ignored list on Steam, and I’m not undoing that.

Wogi, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit

I appreciate requiring everyone wearing a good mask while he’s in the courtroom, but I don’t understand how having him in the room to testify would be substantially different from an online appearance.

ringwraithfish,

Same energy as CEOs demanding workers return to the office

PsychedSy,

It’s probably a huge mistake for the plaintiffs. Imagine inviting in gaben so he can steal everyone’s hearts.

Arbic,

Also that he has to take off his mask while testifying. seriously wtf that shit is in the air in a closed room.

ByteOnBikes, do games w After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game

While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑

henfredemars,

I’ve played each game and they are all awesome.

ByteOnBikes,

Would be better if you can earn skibidi toilet emoji dances for Kratos

steal_your_face,
@steal_your_face@lemmy.ml avatar

Would love to see a kratos twerking emote

yeather,

Play Fortnite

WarmSoda, do games w 'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climate

Larian Studios does technically have a single shareholder in Tencent—which owns around 30% of the company. However, an important piece of context is that Tencent appears to own what’s called a “preference” share, meaning that Tencent doesn’t have voting rights when it comes to Larian’s decision making. The rest of the company belongs to CEO and Founder Swen Vincke and his wife.

Interesting, did not know that.

CosmoNova,

Few people do because Larian keeps lying about it. Part of me understands you don‘t go around telling people a Chinese government asset has big money in your company, given the ongoing genocide and all (speaking of toxic work environment eh) but it‘s publicly accessible information anyway. They‘ve been so consistently dishonest about it that I can‘t take them all that serious about anything anymore. Because alternatively to lying they could just… shut up and keep making great games. They don‘t need that sugar coating.

Wootz, (edited )

Did you not read the article?

Tencent own preference stock. They could sell their stock, which could potentially harm the company, but they hold no voting rights and carry no decision making power.

I am not a fan of China, nor Tencent, but spewing bile without understanding the context does NOT help this discourse.

Lojcs,

Could they even sell if nobody is buying?

Zacryon, (edited )

It would be bought. That’s how stocks work. If there is a promising company, there will be interested buyers.

AngryCommieKender,

Well, penny stocks exist. It’s possible that Tencent suddenly liquidating their 30% share could bottom out the share value temporarily. If the market decided that Tencent liquidating their holdings was a sign that the company was going under, that should drive the price down, correct?

BeardedGingerWonder,

Is your head full of mush?

Lojcs,

Excuse me?

pancakes,
@pancakes@sh.itjust.works avatar

Clearly yours is because that’s not a normal response to someone asking a reasonable question.

BeardedGingerWonder,

How can you sell something if no-one is buying?

Dremor,
@Dremor@lemmy.world avatar

Please stay civil

nutsack,

if the company isn’t publicly traded they can’t always sell even if they want to

BeardedGingerWonder,

Can’t see how it would harm the company. Stocks and shares are just a way to raise money in a company. I’ll sell you x% for $yk and own that amount now.

Even with normal shares 30% is a minority stake especially if a single entity owns the other 70% (ie. You can express your opinion but I outvote you every time). Unless Larian are planning to raise additional funds by selling equity and need the stock price to remain high for that reason, Tencent are free to sell their portion without any impact to Larian. (Heck a drop might even let Larian buy itself back)

Dremor,
@Dremor@lemmy.world avatar

If Tencent sell its shares, it would make the share price plummet, which will make it harder for the studio to get money by selling new shares.

bitwaba,

They’re not publicly traded, and the only shares are the ones that Tencent owns. The shares are worth whatever someone buys them for. The price doesn’t fluctuate because there’s no market with which they are traded on

Dremor,
@Dremor@lemmy.world avatar

You are half right, half wrong.

It is true that a non publicly traded firm won’t see an immediate effect if one of the shareholder leave the ship, but businesses work on trust. If Tencent sell its share, it is a sign that it doesn’t trust the studio anymore. Thus, potential private investors, like banks, will be more hesitant to work with them, and will ask for higher rates to compensate for that perceived lose of trust. Thus, hurting the Studio.

frezik,

Shareholders have a right to sell their shares. If there is no other buyer, then the company will have to pay them for it. They may not have enough liquid capital to pay off 30%. Other assets might have to be sold off, which may make it difficult to operate.

QuaternionsRock,

Huh?

frezik,

I did a little more research, and it tends to be only specific circumstances and shareholder agreements, but there are times when a shareholder can force a company to buyback the shareholder’s stock.

achkarlaw.com/what-to-do-if-company-refuses-to-bu…

CosmoNova,

It’s so irritating to see how eager people come to defend Larian on their lies every time someone calls it out. You’re acting like I said Tencent has Larian on the leash. I mean you’re not even disagreeing with anything I said. Tencent holds shares. They are shareholders, as the article states. Maybe read it again? Do you also claim Larian didn’t receive funding from Tencent? Because Larian was very vocal about not receiving any funding, playing dumb when people wondered how Larian even made such a huge game.

Rumors have it Hasbro’s gonna sell D&D and Tencent is the most likely buyer. We’ll see how much of Larian’s soul will be left when they get approached to make a huge D&D mobile gacha or whatever Tencent comes up with.

TJDetweiler,
@TJDetweiler@lemmy.ca avatar

I’m getting whiplash from your logic. You just accused another user of acting like you said tencent had larian on a leash, which we can all agree is not true. Then you go on to say Larian is going to lose its soul when tencent approaches them with a gacha game, as if larian would take them up on this like Tencent has any say in what Larian does.

Also, Hasbro isn’t selling DnD. Tencent is attempting to buy adaptation rights to the DnD IP, which may not even be true. By all accounts, WotC is the most profitable division of Hasbro. Sounds like you read another headline and didn’t read the article…

forbes.com/…/dungeons--dragons-publisher-denies-s…

CosmoNova,

No, I am saying Larian will do it on their own accord rather than losing out on money in the end. It‘s a tale as old as the gaming industry. We‘ve seen so many downfalls that parallel this pattern and if they‘re already this dishonest at their peak, then I‘m really worried how bad it will be when they‘re at the bottom. Even CDPR didn‘t show nearly as many red flags prior to the Cyberpunk debacle.

Oh yeah if Habro says so it must be true… boy oh boy.

RagingRobot,

This is great but my fear is that one day he will go public and not share the profits with the employees. I worked at a company like that. Said they would never sell until they did for a record amount that they didn’t really share with the employees.

pantyhosewimp,

The US needs more mutual companies in general but it could work for a gaming company too.

en.m.wikipedia.org/wiki/Mutual_organization

ElBarto, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit
@ElBarto@sh.itjust.works avatar

They get him on the stand and the judge says " so Mr Newell, remembering you are under oath, when is Half Life 3 being released?"

Kusimulkku,

Gabe starts gesturing to his lawyer to do something

“Just answer the question.”

Excrubulent,
@Excrubulent@slrpnk.net avatar

I mean the simple response from the lawyer is, “Objection, relevance,” and the question gets tossed out.

I demand accuracy in my jokes, even if it kills them.

Kusimulkku,

“Objection, relevance?”

“Public interest.”

(Though in my joke I meant his lawyer, instead of objecting, would entreat his client to answer the question)

Excrubulent,
@Excrubulent@slrpnk.net avatar

Ah, I understand now. [MODIFYING JOKE MATRIX TO ACCOMMODATE NEW INFORMATION]

“Your honor, I need to fire my lawyer.”

“Mr Newell, no competent lawyer in this country would defend you on this point. If you do not answer the question I will hold you in contempt.”

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

“Bailiff, seize him.”

Kusimulkku,

Half Life 3 drops from his pocket

“THAT’S NOT MINE”

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

“It’s actually all of yours. Check you computers, they all have Half Life 3 installed.”

Gabe puts on a top hat, pulls out an umbrella and floats away.

Omniraptor,

This is how we win

Kusimulkku,

Lmao this is great

Socsa,

Gaben will then slowly drop his head and whisper into the microphone with a wry chuckle - “You fool. You have just activated my trap card.”

Immediately, the Half Life 3 release will drop. Gaben has been holding it back, continuously updating for decades, awaiting exactly this moment. The judge, completely flabbergasted at the proceedings will immediately declare a mistrial. Legal scholars will then study the “Gaben defense” for decades.

BeardedGingerWonder,

No comment.

Kusimulkku,

Does “no comment” count as an answer?

TheBat,
@TheBat@lemmy.world avatar

“There is no Half-Life 3, there will be no Half-Life 3.”

Igloojoe,

Half life alyx was hl3

Kolanaki,
!deleted6508 avatar

Forget HL3; where’s HL2: Episode 3? I wanna know what the fuck happened to that garden gnome I carried all the way from the beginning to the rocket at the end.

altima_neo,
@altima_neo@lemmy.zip avatar
arefx,

If this happened I think Gabe would just say “it’s not happening, not at least the way you all want” and then we get some half life cyberchip augmented reality game in another 15 years (it is good though)

CitricBase, do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page

Valve has always been pretty awful at granular privacy. For the longest time, no settings between “hide literally everything” and “broadcast to everyone I know every time I purchase or play anything.”

Still no setting between those two options, but at least it’s on a game-by-game basis now.

einlander,

Also the fact that on the steam deck there is no choice to add a pin before purchases is mind boggling to me. Hand it to a kid and they could run up serious bills.

9point6,

Do you not need to put your CCV in on most purchases? I’d say it’s more often than not that it asks

einlander,

Not every purchase, same if you use the PayPal option. At least not in my state in USA.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Not every purchase in the UK either.

inclementimmigrant,

I just put in a purchase and no, it did not ask me to re-enter the CCV.

zipzoopaboop,

Seems pretty random when it asks or not

Dettweiler42,

I think that’s store driven. I recall having to input my PIN on my Deck multiple times, but there was at least a few days between each purchase.

einlander,

I would prefer if it behaved like phone app stores. Have an option to ask for a pin right before completing a purchase.

Fiivemacs,

It took me too long to realize you folks didn’t mean pin as in pin the game to a dash board of something but a personal identification number for pin.

wizardbeard,

At least that one has a simple solution: delete your saved card.

moody,

As a matter of principle, I don’t save my credit card number anywhere. It’s a little more tedious when I make a purchase, but I’ve got my number memorized anyway, so it’s not a big deal, and it’s definitely more secure in that respect.

axby,

I leave my credit card stored with some places, but I specifically don’t leave it on steam just to add a speed bump for me to avoid buying a game unless I really want it. I tend to add games to my wish list, then sort of impulse buy if they go on sale for really cheap, or remove them later if I’ve decided I’ll never get around to playing them.

I’m not too worried about security, worst case I can get a new credit card number. But it seems like steam and other online retailers are pretty good about not leaking your credit card number.

acosmichippo,
@acosmichippo@lemmy.world avatar

the number of times i add a game to my isthereanydeal list and have no idea wtf it is when i get a sale notification.

srock,
@srock@sh.itjust.works avatar

The process being tedious helps you think before purchasing too, so it’s definitely a good thing in more ways than one.

greenskye,

Also in several games my ability to join friends in-game broke if I turned my profile completely private. As soon as I set it to friends only I could join them again.

ampersandrew, do games w Blizzard is delisting the OG Warcrafts from GOG, but GOG says it's gonna preserve them forever anyway, hands out a discount, and announces new policy for its preservation program to boot
@ampersandrew@lemmy.world avatar

What a bunch of scumbags.

inclementimmigrant,

Yeah, the Blizzard a lot of us grew up with is truly dead and gone.

massive_bereavement,

zug zug

Ioughttamow,

Me not that kind of orc

thebigslime,

Something need doing?

Anticorp,

Awe, more work?

Lost_My_Mind,

I can see my house!

Klear,

I wish I had a weapon!

Mereo,

People do not understand that company name means nothing. The OG people who were the heart and soul of Blizzard are long gone. Blizzard is just a name now.

echodot,

Absolutely but companies can retain the culture they were originally set up under if they actively work to do that.

mnemonicmonkeys,

Which Blizzard hasn’t done

intensely_human,

Orcs and Humans were put into direct conflict by the opening of a portal by evil wizards. To fight for their homeland doesn’t make them scumbags, just brave fighters doing their best to follow orders, stand in the right places at the right times, and chop down whatever stands between them and safety.

makingStuffForFun, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards
@makingStuffForFun@lemmy.ml avatar

Imagine reading that headline 20 years ago.

Demdaru,

God that would sound so dystopian and futuristic…but to be honest, most articles about AI today would sound like that back then. Damn people would freak out about privacy.

melpomenesclevage,

pretty sure they didn’t.

catloaf,

BOINC came out 21 years ago, so it wouldn’t be that unreasonable.

blazera, do games w Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit
@blazera@kbin.social avatar

So is the allegation just that Steam is too successful?

gamermanh,

Legit, I’ve never heard of anti-competetive practices from Valve. Anti-consumer? Sometimes, yeah, though they do a lot more right than most

The argument seems to be that “30% cut is too high” but it’s not like there aren’t other options if you think that’s too high. Epic loves to pay for games to be exclusive there, humble and gog exist, one could even go the retro route and set up their own website (though that’s prolly the dumb idea), itch.io comes to mind…

If Valve HAS done some shady shit to ensure their major market share I’d be down to hear it, but to me as a PC gamer since '10ish (and had PC gamer friends since 06) it seems they got there through being a not complete garbage heap of a company that actually improved over the years on user feedback, which is supposed to be the good example of capitalism innit?

JJROKCZ,

Escape from Tarkov has been very successful with their own site and launcher. I don’t see it ever going to steam and it’s regularly in the top 10 of twitch

Rose,

That’s like saying racism doesn’t exist because there are black people in power.

JJROKCZ,

No, it’s saying if you make a good game and launcher then you don’t need to rely on one of the storefront that take 30% like epic or Valve. Idk what GoGs cut is but I’ve also never bought anything from there

MysticKetchup,
@MysticKetchup@lemmy.world avatar

It’s survivorship bias. You’re looking at the success of Tarkov but you don’t hear about all the games that failed because they weren’t on Steam.

JJROKCZ,

Thousands fail every day on the platform as well, is that survivorship bias as well or just evidence that trash fails and quality succeeds regardless of location

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

🤮

ArbitraryValue, (edited )

humble

That’s who’s suing Valve here.

Edit: I’m wrong, they created Humble Bundle but haven’t owned it since 2017.

NateSwift,

Is Wolfire Games associated with Humble at all or am I missing something?

Romanmir,
@Romanmir@lemmy.today avatar

Yeah, I’m pretty sure both are run by the same dude. He got butt hurt by valve’s cut about the time he started Humble Bundle.

brawleryukon,
@brawleryukon@lemmy.world avatar

Wolfire Games created the original Humble Indie Bundle, but they’ve been divested from it for a few years now. From Wikipedia:

The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary.

The comment above that Humble’s the ones suing Valve here is inaccurate.

MossyFeathers,
@MossyFeathers@pawb.social avatar

No, humble bundle isn’t run by them anymore. They haven’t been run by the wolfire guys since 2017. If I’m wrong and they are then I’m probably not buying anything from humble again.

ArbitraryValue,

You’re right and I’m wrong. I guess I’m out of touch - what did the Wolfire guys do since then that makes you dislike them?

MossyFeathers,
@MossyFeathers@pawb.social avatar

Suing valve. Like, valve is the only company I’m okay with having the amount of marketshare they currently have. I’m legit worried that if they go too hard on the lawsuit, it could result in the monkey’s paw curling (“I wish valve didn’t have so much marketshare” “granted: steam has been spun off into its own company. Without steam, valve goes under and “steamcorp’s” new management goes public”)

vivadanang,

monkey’s paw

nailed it, I completely agree in this one instance.

Rose,

They’re heathens, obviously.

brawleryukon,
@brawleryukon@lemmy.world avatar

I think there was some cross-pollination for a couple years beyond that. Sounds like they sold Humble off to be its own thing, but the Wolfire guys were still running it until 2019 (see Wikipedia quote below). Either way, they’ve got out of Humble well before they filed this suit.

Rosen and Graham, the founders of Humble Bundle [and the CEO and COO, respectively, of Wolfire Games], announced in March 2019 that they have stepped down as CEO and COO of the company, respectively, with Alan Patmore taking over the company operations.

blazera,
@blazera@kbin.social avatar

Taking a high cut is the opposite of anti-competitive, that makes it easier for competitors to offer a better deal

Spedwell,

…unless you have a policy that requires other marketplaces to sell at the same price as on Steam, undercutting the ability for “better deals” to exist at all.

Which is what the lawsuit is actually arguing is going on.

blazera,
@blazera@kbin.social avatar

a policy that requires other marketplaces to sell at the same price as on Steam

or what?

Spedwell,

Steam has such a policy. Valve may remove any games from Steam which are sold on other marketplaces for less than they are on Steam.

blahsay,

Hah if 30% is deemed too much the apple app store and pretty much any retail is going to be next. Steam is popular because they don’t pull this nonsense. At 70% growth p/a why bother too

iforgotmyinstance,

As a consumer, the worst days of Steam were in its early years. It took hours to download the HL2 day 1 patch. But those days are long behind us.

bastion,

I think this should be admissible in court.

sirdorius,

I’m also curious what the allegations are. The only ones I ever heard were from Epic, which was basically making a big fuss to promote their own competitive platform (which was so shit it didn’t gain any traction apart from the free games).

I’ve tried all the online stores ever since the cloudification (remember Impulse?) but none have ever been able to compete with Steam in terms of features and value to the customer. Steam didn’t get to the top by being anti competitive, it got there by being competitive and offering a better product to all stakeholders, not just to shareholders.

And as you mentioned, there is plenty of competition for Steam. Don’t like the monoply? Get it on GOG or Itch instead.

Rose, (edited )

You can read the complaint in full here.

Edit: Updated with a more recent version.

Theharpyeagle,

Valve devotes only a small percentage of its revenue to maintaining and improving the Steam Store, and dedicates very few employees to that effort.

Okay yeah I was annoyed that it took Epic’s store to make Valve update their ancient UI, but Proton has gone a long way to improving my opinion of them (and it’s open source to boot).

Also is a shame that the court won’t have the background to know that invoking EA’s complaints about anti-competitiveness and price gouging is so completely laughable.

sirdorius,

Thanks. So TLDR:

  1. PMFN (Platform Most-Favored-Nations clause): Valve forces publishers to price games on other platforms at the same price or higher than Steam. This is an anticompetitive monopoly because publishers can’t sell the game at lower prices on platforms with a lower cut than 30%, which would improve competitiveness. Very valid point
  2. Keys that publishers can sell on other storefronts are limited. This point is moot. The fact that Steam allows you to activate a product that was purchased elsewhere and then use their infrastructure to download the game is way more than they have to do. They can completely make the rules here as this is basically a free service that you get from Valve.
  3. Some murky points about Valve policing review bombing that isn’t explained properly.
Carighan,
@Carighan@lemmy.world avatar

If 30% we’re too high, surely just by offering a competitor that takes a lot less if a cut (say, 12,%), developers would flock to thst competitor because it saves them so much money, right?

Right, Sweeney?

echo64,

People don’t buy games on the competitors, but yes may developers did flock to epic, which made everyone hate epic.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

Eh, more like Epic approached them with a suitcase full of money, that’s very different.

echo64,

It was both.

PlzGivHugs,

Not even just that. They approached games that has already promised not to be exclusives, including kickstarter games that had already been funded with that promise, as well as buying games and removing them from other stores.

They were paying to have the games removed from better stores so they wouldn’t have to compete. That is an example of anti-competitive practices, not just making a better product and charging more for it.

hypna,

People don’t hate on Epic because their store has content. They hate on Epic because they tried to buy market share with exclusivity deals. Nobody wants PC gaming to turn into the streaming services.

yukijoou,

yeah, i think the 30% is fair enough, given the amount of stuff you get as a user by using steam, like

  • good cross-platform support
  • a working friendlist and chat system
  • remote play together
  • the workshop and community features
  • profile customisation stuff for those that like it
  • whishlists and gifts

i honestly feel like while they’re a monopoly, they don’t do anything other companies can’t do, their cut goes to fund features others simply don’t provide, so it’s entierly fair for them to be more expensive than the competition

Maalus,
  • a working shopping cart
Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

To be honest Epic now has a shopping cart… After almost 5 years of wait, mind you.

echo64,

Valve hasn’t done anything shady, but monopolies are still bad and unhealthy. Both things are true. And there are no other options for less of a cut if you want to actually make sales, pc gamers won’t purchase from other platforms.

Theharpyeagle,

Monopolies are bad, but is it a monopoly if they naturally gained market share because their product was first and better?

Honestly I’d be fine with them removing the “PMFN” clause, but I’d rather it be a law that it can’t be enforced because you know Valve isn’t the only one to include it. But even if they did get rid of it, I don’t think they’d see a major shift away from their platform.

echo64,

Yes, it’s unhealthy for the undustry even if you enjoy it today. Gabe newel is old. He’s going to retire soon and likely sell the company. You won’t like what happens after that, and the fact that so much of the industry is provided via their product means they have a lot of agency to tighten the screws.

“OH but then we’ll just use something else”. That’s not how the monopoly works, you might, most won’t. Most of what you want won’t be on the something else.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

Yes. Yes it is. It doesnot matter how a monopoly was created. It’s the definition of a current market state, not behaviour.

In many countries it although does not have be a true monopoly (aka a single object), but a undisputed, sizeable market portion.

PsychedSy,

They’ve had some shady situations, but they tend to walk them back when we lose our shit.

MeanEYE, (edited )
@MeanEYE@lemmy.world avatar

Yes. They sued Valve with allegation that they are too successful by providing good service. Sure 30% is too much for some developers, but solution is quite simple… don’t sell on Steam. Problem solved. Go to Epic, GoG, bunch of others. Hell every company now has its own launcher and store.

Theharpyeagle,

Nah, it’s mean old valve making it so people aren’t flocking to publish their games on UPlay.

MeanEYE,
@MeanEYE@lemmy.world avatar

What’s saddest of all is the fact they are willing to throw millions on this litigation instead of spending that money on improving the service. They claim it’s for the good of all users, but their actions tell different story.

Wilzax,

Or even just make it more expensive on steam, if you really want 100% of the revenue for every sale. Pass the cost of using steam on to the user and offer the game on other (worse) markets at a markdown.

MeanEYE,
@MeanEYE@lemmy.world avatar

There could be a clause in terms of use that Steam won’t allow developers to make their games most expensive on Steam, or at least cheaper than elsewhere.

Fosheze,

Developers already do that fairly often. Typically indie devs. They will sell their game directly for lower prices than listed on steam.

blue_zephyr,

Pretty much. Meanwhile other stores engage in actual behaviour that deserves an anti-trust lawsuit like buying up developer studio’s and making their games exclusive to their own platforms. Or paying devs to make games exclusive to their store temporarily. You know, things that actually screw the consumer over.

Rose,

How’s In the Valley of Gods doing?

Chozo, do gaming w Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous"

Elon is literally everything Cyberpunk warns is about. He's the biggest corpocunt the world has ever seen. Arasaka is exactly what Elon wants X Corp to be. He's actually trying to make chips that get implanted into your brain. He wants his own Relic. He wants to be the immortal Saburo Arasaka.

The lack of self awareness is astounding.

Skyline969,
@Skyline969@lemmy.ca avatar

If Keanu was in the studio that day, someone should have said “Silverhand, arm the nuke.”

doom_and_gloom, (edited )
@doom_and_gloom@lemmy.ml avatar

deleted_by_author

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  • tias,

    I’m in the camp that is just trying to acclimatize and mentally prepare.

    ConsciousCode,

    Can’t be a billionaire if you pass a certain threshold of self-awareness, it’s the rules.

    Rhynoplaz, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman

    Or, what if their healthcare continued to be free so they wouldn’t have an incentive to find a way to live on $700 month?

    I know one of those young men playing video games, and he REALLY wants a job, but no matter how he works the math, the medication that keeps him alive costs more than what he’d make. So, his only choice is to budget around permanent poverty or die.

    Default_Defect,
    @Default_Defect@midwest.social avatar

    Same reason I’ve been unemployed for a long while, my disability and medicare covers so much of my costs that working would likely result in less money in my pocket.

    HeyJoe,

    What are you going to do after all this is over, and it’s either even harder to get or just completely gone? Im sorry you have to go through any of this…

    Default_Defect,
    @Default_Defect@midwest.social avatar

    No idea, I have a good support structure, so I’m probably not completely fucked if/when it comes down to it. Also my doctor has implied he has some way of helping, should the shit hit the fan, not sure what that could possibly entail though.

    ms_lane,

    They’d have to have free healthcare in the first place…

    Otome-chan, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

    "1000+ planets are dull on purpose"

    No, they're dull because no human team could make 1000 planets worth of interesting content in a single game development cycle.

    Starshader,

    Chris Roberts : Hold my beer, for another 50 years.

    Rinox,

    Yeah, it’s already stale and expired by now

    Dubious_Fart, (edited )

    You know someone is gonna make a mod that generates random and unique bases from hab complex assets.

    And thats exactly why Bethesda doesnt put the effort in. cause they make the game, then the modders make it good for free… Or it used to be that, now they want to charge for mods and take a cut of the profits for shit they didnt make.

    Otome-chan,

    At a scale of 1k planets you're going to have to rely on reused assets and procedural generation. At which point people not into procedural generation say that it's "repetitive". Especially if you only gen once for everyone and not each run lol.

    AI generation of assets and code will theoretically eventually resolve this, but that's quite a ways off. They're not even usable for such with human assistance yet. And if you have ai generating the content, it's not really a human team making that stuff lol.

    SatansMaggotyCumFart,

    I knew one of the planet designers. His favourite part was coastlines.

    He was particularly fond of some fjords he made on the coast of Norway, I think he won an award for them.

    conciselyverbose,

    Slartibartfast?

    SatansMaggotyCumFart,

    Gesundheit.

    Dubious_Fart,

    They could at least make the random PoI’s interesting if there was some…randomness to them.

    Like, I walk into a PoI, I already know where the chests are, the locked doors, are, where the stupid fucking corpse in the shower is, etc etc. cause I’ve ran through this PoI 20 times.

    I dont know why at least the locations of chests and locked doors cant be randomized. Make things at least marginally interesting, instead of cookie cuttered to extreme.

    abraxas,

    While I agree, I’ve been saying that about NMS for years. Not that we want to be comparing Starfield to NMS, of course.

    Otome-chan,

    You can, but randomizing chests+locked doors is kinda complicated, and the more "interesting" your generations the harder it is to code and the more dev time it takes. And for a AAA game release you can't really do that.

    Key+Lock randomization is something that has been solved, and has been used most notably in procedurally generated zeldalikes. But that's still niche indie territory, and not used for major game releases.

    zalgotext,

    Hasn’t this game been in development for like 5 years? And they built it on an existing engine that they have tons of experience with. You could have said “they were limited on how much they could randomize POIs because of the old engine” and I would have believed you because that sounds way more plausible than “it’s hard to code, so AAA games can’t do it”. Like what?

    Otome-chan,

    The issue with procedural generation is the game has to be built for it from the ground up and in a modular way. AAAs try to make themselves appealing by using novel new high quality assets that aren't modular.

    I haven't played starfield so idk what they ended up doing, but from the sound of it they have pre-made assets/areas that they then place onto pre-generated worlds in a randomized way.

    To make one of these "areas" procedural in itself, they'd then have to code a whole system for that. With AAA/3D the hard part is making modular environments without it looking repetitive or ugly.

    My point isn't so much that it can't be done in a AAA game. But rather that it's risky to do (not all players like it), and you have to structure your development around it. Lots can go wrong, there's stuff you gotta sacrifice to make it work, etc.

    If starfield is on the old bethesda engine then that's even more of a reason. You can't just plug and play an entire procedural generation thing in there without some fairly large overhauls or just gluing on an unrelated system.

    In practice, bethesda probably took the lazy route: using their existing engine without major changes, then just making new assets for it, throwing stuff about a bit randomly, and calling it a day.

    That's the thing about procedural generation is: it's a lot of effort and sucks up a huge part of the game's development and comes at some pretty strict costs (repetitive looking environments/gameplay, reduced novelty, larger programming dev time to make it work). It can be done, but for a cost-cutting AAA studio they're not gonna bother.

    XenoStare,

    They already have once though. Many of Morrowind’s dungeons were procedurally generated in development then edited a bit after, that was the same engine. Same with Daggerfall altho that was a diff engine.

    Very different game but Amnesia: the Bunker has plenty of procedural generation as well.

    It’s not at all impossible for one of the largest game development studios to have some procedurally generated, essentially dungeon content. Doing a bit more than the exact same place copied and pasted would be a huge undertaking yes, but if they wanted to they could have. There are plenty of 3D rogue-likes out now as well. Returnal is AAA and haa procedurally generated levels, far more complicated than neccesary for Bethesda to do in order to populate planets in their game about planet exploration.

    Otome-chan,

    I didn't say it's impossible. Just that it's harder, takes deliberate effort, etc. For AAA games they don't bother with that kind of thing because it's larger expense and larger risk.

    Dubious_Fart,

    Just to wheel things back onto the road.

    I was never asking for fully procedurally generated dungeons.

    I just said randomize chest locations and door locks. It cant be that hard for a company that has been using the same game engine for almost 22 years to implement a node system to roll a spawn chance for a chest, or a door to be locked or not (with a higher chance of node spawns behind locked doors).

    Hell, they could have even gone the lazy way and just copy and pasted the PoI a few times and manually changed the cosmetics/appearances.

    With space and prefab buildings, they have the ultimate excuse for why every dungeon is identical (at least until you get into the underground caves…), but not every one of them should have the same dead body inthe same location in the same shower, the same succulent on the same shelf. move the body to a different location! Have a chance for a cluster of books to spawn instead of the succulent! Its a prefabricated hab structure, but that doesnt mean they come with such strict instructions as “Only succulent A on this shelf”

    maltasoron,

    Couldn’t they just have copied the locations a few times and changed up the doors and chests by hand? Seems like an easy fix.

    Otome-chan,

    yes. I haven't played the game so idk the details of what's up. but at 1k+ planet-sized spaces it's hard to have a team go over that by hand. Planets are large. But I have no doubt that bethesda team was probably super lazy as well.

    tal, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
    @tal@lemmy.today avatar

    7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
    6.4% were in League of Legends
    6.2% were in Roblox
    5.8% were in Dota 2
    5.4% were in Fortnite

    That is a lot of people playing free-to-play competitive multiplayer games.

    GoumLeChat,

    Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don’t have to spend a lot. Pc parts have gotten ridiculously expensive.

    tal, (edited )
    @tal@lemmy.today avatar

    I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

    I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

    But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

    You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

    If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

    fartsparkles,

    Free means you can easily get any friends to dip in and play which is a big factor.

    tal,
    @tal@lemmy.today avatar

    Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

    fartsparkles,

    Also big up for Cataclysm: DDA. One of the greatest games ever made.

    tal,
    @tal@lemmy.today avatar

    It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.

    fartsparkles,

    That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!

    tal,
    @tal@lemmy.today avatar

    Yeah, Dwarf Fortress too, but at least Dwarf Fortress has an extensive, well-documented wiki. Cataclysm: Dark Days Ahead had a not-very-up-to-date wiki at one point, but then whoever maintained it had it go down at some point in the past year, and I’d say that the game has also been constantly updated and more-dramatically-rebalanced than Dwarf Fortress, so learning to how to play involves scouring Reddit, YouTube, and Discord to try to figure out what information is current. I think that the current recommended route on the subreddit to learn how to play is to watch recent YouTube videos of some streamers playing, which is…kinda nuts. It’s not uncommon that a question on the subreddit as to an authoritative answer on game mechanics is “go check the code”…

    There are also some military sims I’ve played that are probably reasonably approachable to players who are familiar with the military hardware involved from prior to the game, but for players who aren’t, they’re probably in for a lot of reading and understanding mechanics, and some milsims don’t bother to document that, so you really need to do outside reading beyond whatever the game documentation has.

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    In case you weren’t aware (it sounds like you’re not) :

    The Hitchhiker’s Guide to the Cataclysm

    This isn’t going to teach you how to play but it’s an excellent reference wiki

    tal,
    @tal@lemmy.today avatar

    I’m aware.

    TrojanRoomCoffeePot,
    @TrojanRoomCoffeePot@lemmy.world avatar

    I still haven’t beaten The Wizard of Yendor, don’t even talk to me about Dwarf Fortress hahah

    fartsparkles,

    NetHack takes me waaaay back. Blows my mind DevTeam are still working on it. I haven’t played in a few years. NetHack, Angband, C:DDA, etc are all games I play on long haul flights since they use the least battery and I’ve not been on a long haul since the pandemic.

    tal,
    @tal@lemmy.today avatar

    Much as I like C:DDA, it does not perform terribly well battery-wise relative to what it should and looks like it should use. The game re-renders frames even without keypresses, and on top of that, each frame displayed recomputes the world state.

    NetHack and Angband don’t do that.

    GoumLeChat,

    I’m old enough to have bought TF2. Played a little less than a thousand hours. Even counting a few in-game purchases, the cost per hour is very low.

    But free means no barrier, you can join anytime,m and stay if you like it. Your friends can try it out too.

    logan_hero,

    3/5 games from that list also launched as paid games, but gained majority of its players after becoming f2p. Yeah people love free stuff ¯_(ツ)_/¯.

    Orygin,

    Which ones ? Apart from CSGO, the others have always been free (on the technicality that Fortnite BR is different from the original game)

    logan_hero, (edited )

    CS was paid, Dota and Fortnite had “early access” packs before being released. Yeah fortnite is the odd one out here with keeping early access stuff to seperate gamemode and still costing money, but was originally planned to transition to f2p.

    Orygin,

    Dota was always going to be f2p, and maybe you could buy the beta access, but I, like many others, never paid and just got invited. So I would not consider it to be a paid game going f2p

    Takumidesh,

    Free means a hell of a lot when you are a child with approximately $0 in expendable income.

    tetrachromacy,

    Love seeing another person with lots of hours in Caves of Qud. It’s rapidly climbing up my hours played list since 1.0 release. Bought it at 17.99, played for 220 hours so far. Math says that’s 9 cents an hour, and I’m still not done playing. Live and drink, friend!

    Viking_Hippie,

    Soo… What I’m getting is that you kinda like a game called Catapult: Streets Ahead?

    TropicalDingdong,
    @TropicalDingdong@lemmy.world avatar

    Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.

    LacklusterGamer,

    I read every one of those and thought. Well that’s a new game. Apparently I’m old.

    tal,
    @tal@lemmy.today avatar

    Apparently I’m old.

    Further down in the thread, I ran into someone talking about an older RPG, Realmz. I dug up a subreddit on Reddit related to the game, and the stickied post had this gem:

    old.reddit.com/…/assorted_realmz_files_codes_real…

    These are codes that were reissued by Skip (Aka. SpoonLard). He and my grandfather were the original two collaborators when Skip attempted to carbonize Realmz in 2005.

    Nothing like a comment about someone’s grandfather having tried twenty years ago to modernize a game you’ve played in its original form.

    AwesomeLowlander,

    League of legends is two decades old now, so if you’re thinking it’s new, yeah that’s on you 😜

    LacklusterGamer,

    I’m going to be honest I just looked up the game for the first time and had no clue it came out in 2009. I hadn’t ever heard of it until a few years ago so I just figured it was some new game. The whole warcraft/dota thing was crazy to me.

    AwesomeLowlander,

    Crazy how?

    tacofox,

    I just learned that DOTA was a wc3 mod originally like last month, so I’m assuming that’s what they mean?

    Edit: and how did I find out? Well, Basshunter’s “DOTA” music video of course. Which coincidentally I also learned was about DOTA the game lol.

    RadimentriX,
    @RadimentriX@troet.cafe avatar

    @tacofox @AwesomeLowlander wasnt LoL made by some of the original DotA modders? But somehow valve ended up with the rights for the name so they made DotA 2 as a standalone game? It's been ages since iv'e seen an article about the origins of those games :D

    tacofox,

    Sounds very valve-ish. But my knowledge ends at Basshunter 😅

    AwesomeLowlander,

    See other comment thread for a bit of context

    AwesomeLowlander,

    There were many people who worked on dota back then. There was no official version to begin with, you could find a dozen variants in bnet on any given day. Slowly it got centralised. Some of the modders ended up at LoL, others ended up at Valve. The name wasn’t copyrighted, nobody really owned it. Valve kinda inherited it by virtue of hiring the guy running the mod team at the end.

    LacklusterGamer,

    Nope. I know about DOTA and how it has a bunch of spin offs. One of my best friends plays some weird betting game that is a mod of DOTA and he tried to explain the whole thing to me a long time ago.

    LacklusterGamer,

    So looking it up my guess is I played AoE over Warcraft, never understood DOTA, don’t really like battle area games, and have only ever watched AoE in e-Sports.

    blazeknave,

    The amount of times I “finally sit down and watch that new Netflix show I’ve been putting off” and it’s 7 years old. My kid is into “newer Disney stories” I don’t know from my day… that are 25 year old films!

    Kazumara,

    25 years so… Tarzan? Lilo and Stitch? The Emperor’s New Groove?

    kionay,

    I’m playing Counter-Strike 2

    … exclusively on a modded server hosting a Warcraft mod

    … that I found because I was searching for the same thing I played on CS:S over a decade ago

    AnyProgressIsGood,

    I don’t get how people are still into those old games. I like new experiences too much

    icecreamtaco,
    @icecreamtaco@lemmy.world avatar

    People don’t get bored of playing/watching the same sports their whole lives

    Buelldozer,
    @Buelldozer@lemmy.today avatar

    The game may be old but that doesn’t mean a particular person has played it before.

    Dudewitbow,

    besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.

    smeg,

    My personal hypothesis is that everyone likes online multiplayer initially because it’s pretty cool, then you get bored it when you realise playing with angry randos is no fun. It’s not that a younger generation prefers online multiplayer, it’s that they haven’t got sick of it yet!

    DoucheBagMcSwag, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

    Take your console exclusive bullshit and shove it up your ass. I’ll play it when it’s on PC. And only on PC.

    biscuit,

    I just don’t have the patience to wait even more. I have a PS5, so why wouldn’t I play it on release??

    Lost_My_Mind,

    Why would you want to pay $70 for a pay to win game at all?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    There’s a single player game people are pretty jazzed about, too.

    biscuit,

    Huh? For £70 I’m getting -

    • Huge open world
    • Very fun and emergent gameplay
    • Likely a world with multiple competing systems and subsystems to play with
    • Incredibly detailed world to get lost and immersed in
    • Given the RDR2 writing, likely a really well written story

    But you’ve decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?

    I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.

    _cryptagion,

    Well, to be fair, you don’t know you’re getting it for that. As far as I’ve seen, they haven’t announced the release price yet. And a lot of studios are hoping that Rockstar will take the fall for being the first $100 game so publishers can start charging used console prices for AAA games from then on.

    Either way though, I won’t be paying anything for it.

    massive_bereavement,

    I don't see any horse balls physics in your list.

    Utterly unplayable.

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Huh? For £70 I’m getting

    Based on what? You don’t actually know until it gets released. Sure, past history and reputation are certainly things to factor in, but we’ve seen plenty of major gaming companies shit the bed, despite their reputations.

    Wait until it launches and the reviews come in.

    biscuit,

    I’m responding to a comment assuming it’ll be nothing but a “pay to win” game, despite any real evidence of that - I’m pointing out the expectations of GTA VI.

    This sub is like Reddit on steroids. Just a bunch of contrarian kids trying to start arguments on the internet. Bizarre.

    echodot,

    You hope you’ll get those things. It’s Rockstar though so who really knows. I mean we do know we’re going to get a single player that’s been confirmed by Rockstar but everything else is just a guess. The map leak people seem to suggest that the map will include NASA and Disneyland which will be cool I guess, but we don’t know that that’s just a prediction and I don’t quite understand how they can predict that.

    I just don’t trust Rockstar not to screw it up with GTA online 2, now with more irritating flying bikes

    Screen_Shatter,

    Dude thats crazy. I havent paod full price for a game in years, have a little patience and you can get a bunch more games for that much.

    Isthereanydeal.com

    Games are always on sale.

    biscuit,

    Good for you! For GTA VI, I definitely wanna play it as quickly as possible and £70 is a pretty reasonable price for that.

    Screen_Shatter,

    Why the rush?

    ripcord,
    @ripcord@lemmy.world avatar

    I’m with you on not paying full price in general, but they answered your main question before and you didnt acknowledge it.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    Or $100 ,as some people are predicting

    zipzoopaboop,

    Because of backlogs and eventual price drops /sales

    DoucheBagMcSwag,

    Because I don’t want console level performance when I play it for the first time

    Lightor,

    Because I don’t want to play full price for a 1080 upscaled experience at 30fps. If it’s a good experience then it will be worth the wait and that much better when it runs smoother, looks better, and loads faster. Plus it will have most of the bugs worked by then.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    This will probably be the last time it ever happens. They’re trying to get people to double dip, and plenty will, but the console install base isn’t what it was when GTA V came out at the end of a generation. Plus we all know full well that the PC version will happen, whereas in yesteryear, we weren’t sure.

    Kelly, (edited )

    the console install base isn’t what it was when GTA V came out at the end of a generation.

    I had a look to check the figures.

    From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.

    However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.

    If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5’s position as “fastest-selling entertainment product in history”.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    A game like GTA is likely to drive console sales, but not enough to make up that deficit.

    SkyeStarfall,

    But also don’t forget that the amount of gamers is larger today than in 2013. Gaming is much more mainstream, and so even 97% of the install base is still disappointing considering steam grew by, what, 3x or something in terms of average monthly users?

    Another source I found is that the amount of total gamers grew by roughly 50% from 2013 to 2025. But yeah, I just did a quick skin numbers are not precise

    But still, 97% is disappointing considering the general demographic was supposed to grow. And then, in reality, it’s just 67% too

    DogWater,

    Yeah that’s a good point.

    If gaming grew and the total userbase is the same now, then it’s smaller by percentage.

    That must been that PC is just exploding in popularity over the time period in question.

    technomad,

    I’ll go a step further and say only when it’s been vetted and discounted on PC.

    TheFriar,

    K

    CosmoNova,

    And only on PC

    That’s going to be a long wait my friend.

    tordenflesk,

    It’s been the same for… ~25 years, since at least GTA3.

    CosmoNova,

    You can still play them on both console and PC and not only PC.

    ms_lane,

    I’d rather wait than buy a console for a single game that will barely hit 720p/30.

    ripcord,
    @ripcord@lemmy.world avatar

    I think they mean it will never be PC only, so it’d be an infinite wait. Or maybe some future release version will be console only.

    Also, “720p/30” lol

    Sunsofold,
    boughtmysoul,

    K. You do that.

    Furbag, do games w 'No gay, no pay': The RuneScape community is absolutely mauling Jagex's new CEO over his decision to cancel new Pride Month events

    Cancelling a pre-loaded pride event because you’re scared of right wing nutcases being mean to your playerbase is the very definition of letting the terrorists win.

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