Peter Molyneux Studios presents, a Peter Molyneux production: Peter Molyneux’s Masters of Albion, by Peter Molyneux, featuring Peter Molyneux, and special guest Peter Molyneux
I mean… I think the “with Kojima it’s allowed” take for MGS5 is because of very reasonable concern during development that konami would try to wipe his name off the project. They’d done worse to other employees and would go on to refuse to allow him to receive awards for the game.
And as the extra special guest we have Hideo Kojima™ from Kojima™ Production® presented by Hideo Kojima™ son of Kojima™ introducing the collaboration between Hideo Kojima™’s Kojima production and Peter Molyneux
Oh man. Roberta Williams well and truly is a veritable legend in the field. Mad respect for her. I hope she gets enough to get treatment (though I hate that she has to)
It wasn’t terrible for what it was. I just remember being let down after years of listening to my best friend’s other friend telling me all of these promises he had fully subscribed to. It all sounded too good to be true, but both us and the industry itself were too young to have experienced overpromises like that. I thought maybe I just didn’t know how far technology had come, and we were about to see it fully manifest in all its glory…
But what we got was a fuck load of bloom and a few branching choices. And a marriage system that let you be gay. I definitely made my guy gay. Well, not at first. At first I married the barber because I thought I’d get free haircuts. That didn’t work. So I made my guy gay.
Fable 1 was a game I had lots of fun with. Being Brazilian, I was more or less immune to the hype buildup around the game, so I had no clue what was promised vs. what was delivered until years later
I have this clever idea for a starship game where you can explore the universe. What I’m going to do to fund development, and it’s totally not a scam, is to sell starships for real money. At first of course you won’t be able to do anything with the ships because I haven’t actually developed the game yet, but in just 10 to 15 to 20 to 30 years there might actually be a game, possibly.
Yup I recall a friend telling me of all these awesome things, not what the things were anymore but articles he read of Fable, and them not being there. He has a habit of over promising features while still making a decent (sometimes awesome) and fun game but it doesn’t help when he talks up about things that aren’t in the released version.
The fact that he knows that people won’t believe him is hilarious. It means he’s fully aware that he has a problem and has never taken any steps to fix it.
He wants to rejuvenate his reputation but the time to do that was about 25-30 years ago. If you make one game and you’ve over promised on it, the very next game has to be your redemption, or you go CDPR route and you fix it, you can’t do it decades later.
A redemption arc this late would’ve had to have been quietly making a great game, no big announcements in advance until it was done or nearly so and playable, and then letting it speak for itself.
I watched a video of some of the “gameplay” of that, and… Wow. It is the most by the numbers mundane idle game I’ve ever seen. Inspired, how uninspired it is.
I played Legacy for an hour purely out of curiosity. It was absolute shit. Boring, uninspired, “worst of mobile” gameplay, generic visuals, multiplayer tacked on in a way that doesn’t enhance the gameplay. I will speculate they simply repurposed the Legacy engine for Masters of Albion.
It’s almost certainly going to be terrible.
If you want a business sim, you would be far better of looking at the Capitalism series, Industry Giant 2 (it holds up pretty even after 20+ years) or perhaps Big Ambitions.
He actually does know how to make good games, but the problems start as soon as he’s put in front of a camera.
Don’t have him going on TV and talking about the game. In fact make it a term of his employment that is not allowed to mention the game at all in any environment. Just take his phone off him basically. If he was just left alone to develop a game it would be fine. All common sense goes out the window as soon as he’s interviewed.
He knew how to make good games back in the day, he doesn’t any more or simply doesn’t care.
Masters of Albion seems to be largely based on his previous game, Legacy, which was a crypto/NFT scam (selling virtual land based on speculative pitch that the tokens would make mad real world money).
I tried Legacy for an hour (just out of curiosity), it’s shit. Almost feels like a low effort game to justify the pump and dump in-game land sale.
B&W2 was meh. I liked the erratic nature of creature behavior in 1, even tho it meant that you had to be more involved. Not punishing your creature for bad behavior was interpreted as encouraging it, which turned your buddy into a scheming, little brat and that was funny. The creature in 2 is way too streamlined.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
This game is really fun. I’m impressed by the efficiency of the programming as well. Even in survive mode at the end of a level, getting attacked by probably thousands of monsters constantly, there was no hint of a slowdown on my modest gaming computer running Linux.
Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.
pcgamer.com
Aktywne