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tal, (edited ) do gaming w Baldur's Gate 3 is a 122GB download and you can't preload any of it
@tal@kbin.social avatar

Why do people care?

I mean, yes, all else held equal, I'd rather have a video game two days earlier or whatever, but this is way down the list of things I'd get worked up about.

Hell, the !@PatientGamers crowd waits for at least a year after release, at which point all the patches and whatnot are normally out, often sales are on, hardware to run a game tends to be cheaper, and often people have done substantial work on game wikis and the like. I can understand someone not wanting to wait for a year, but who can't handle a day or two?

EDIT: Or let me put another perspective on it. The release date is essentially arbitrary from a player's standpoint. Suppose some serious bug had shown up late in development -- which could easily have happened -- and that release date had been pushed back by five days. I doubt that anyone would have said anything, even though they would have gotten their hands on the game several days later. But the inability to preload making that same game show up playable a couple of days later has articles being written complaining about it. Why? The delay happens either way.

Caligvla, do gaming w Baldur's Gate 3 is a 122GB download and you can't preload any of it
@Caligvla@lemmy.dbzer0.com avatar

What in the fuck. Can devs please start compressing this shit better? I know this is more of a me problem, but this is like half my SSD just for this game alone. Ridiculous.

GeekFTW,
@GeekFTW@kbin.social avatar

I know this is more of a me problem

Naw naw fuck that fam, this is very much a them problem. 122gb is fucking ridiculous.

iNeedScissors67,
@iNeedScissors67@kbin.social avatar

I was going to install CoD: Cold War from PS+ on my PS5 since I wanted to check out the campaign but I'd never buy it. Fuckin 230 GB for that shit. I lol'd a bit and moved on to something else. So ridiculous.

GeekFTW,
@GeekFTW@kbin.social avatar

Lmao 230gigs fuck that. Sitting here cursing my own life because I have 10 gigs of Sims 4 mods. For 230GB the game better come with a hologram that pops out of a USB port to suck my fucking cock.

iNeedScissors67,
@iNeedScissors67@kbin.social avatar

The only games I'll bother keeping installed that are over 100gb are my ESO with all the addons on PC, and Star Wars Battlefront II on PS5, and only because my friends and I play co-op every Friday night. But it's still ludicrous. My most played game recently, Battlebit Remastered, is a whopping 3 GB lol.

Zahille7,

Is it sad that I’m surprised when a game is under 20gb nowadays?

Zahille7,

I think the largest game I’ve ever installed on any of my devices was like 120gb, and that was The Master Chief Collection so that makes bit of sense.

Raji_Lev,
@Raji_Lev@kbin.social avatar

Just one more reason why the obsession with the latest greatest OMGWTF HIGH DEFINITION GRAPHICS is the worst thing to happen to gaming since the Atari Jaguar.

LoafyLemon,

We can compress textures into ridiculously small sizes, I doubt it's a problem. Audio on the other hand...

In a dialogue heavy game such as this one, each voice line for each language must be shipped with the game on steam. There's no way to split the downloads between regions and languages from within developer console on steam.

I think it's one of the most popular requests devs posted in the dev forums.

ZickZack,

Standard lossless compression (without further assumptions) is already very close to being as optimal as it can get: At some point the pure entropy of these huge datasets just is not containable anymore.

The most likely savior in this case would be procedural rendering (i.e. instead of storing textures and meshes, you store a function that deterministically generates the meshes and textures). These already are starting to become popular due to better engine support, but pose a huge challenge from a design POV (the nice e.g. blender-esque interfaces don't really translate well to this kind of process).

EvaUnit02,
@EvaUnit02@kbin.social avatar

Not everything can be easily compressed to significantly smaller sizes. In fact, for any random arrangement of bytes, finding one that is compressable by any significant amount is rare.

that_one_guy,

I’m sure that what can be compressed is compressed in these game files. What we really need is more intelligent assets. When downloading, the platform should take your localization settings and only download the assets required for that locale. I bet this would heavily reduce the size of many of these games.

QHC,
@QHC@kbin.social avatar

I don't think that localization would help much. Most, probably all, assets that are taking up so much storage space are not going to include language directly.

crystalcorvid,

I'd be willing to bet that the game will be available in a compressed format from a repack site with no content loss. At least 30% smaller. A recent example that I just checked, Forspoken, Original Size: 103.9 GB Repack Size: from 63.6 GB

Before I had an unlimited connection for monthly bandwidth usage I would frequently download an already purchased game from the repack site and then have steam "repair" it. Shadow of Mordor/Shadow of War come to mind specifically. Saved so much of my limits at the time.

conciselyverbose,

What they need to do is utilize steam's branch feature to allow smaller installs for low resolution assets and with minimal language support without an opt in to other languages needed.

The steam deck really has me wishing Steam had pushed for that as part of fully verified (or have "great on deck" be a tier above and only for games that do the extras like that). So much space is spent on things I don't need at 800p

oo1,

yeah, I don't want to fill my steamdeck with 4k res assets.

sunbeam60,

Eh… you can have high quality assets or you can have small size, but you can’t have both.

Game assets are typically some of the most heavily compressed assets there are (it’s often quicker, even from SSDs, to load a compressed asset and uncompress it than otherwise). There’s an entire middleware industry grown up around minimising asset sizes while keeping quality. 122 GB to me just screams “this game is fucking massive” rather than “this game is horribly unoptimised”.

banana_meccanica, do gaming w Baldur's Gate 3 is a 122GB download and you can't preload any of it

Well then i hope phisical games come back to be a thing because i will never downlaod a 100gb+ game. They should make game in USB or Hardrive format that an user can buy at store like was with CD and DVD.

discodoubloon,
@discodoubloon@kbin.social avatar

I could see that happening if SSDs of that size drop below the $10 mark

QHC,
@QHC@kbin.social avatar

Flash drives are already at that price point for consumers, let alone at manufacturing/bulk prices.

CIWS-30,

Honestly, things like this were why I thought that Blu-Ray drives would take off. It's why I bought a Blu-ray RW drive in 2014 for my PC build because I thought it would be the future as game and media sizes would only get bigger and more of a pain to download.

I was wrong, but I wish I hadn't been. At least I can rip my PS3 Blu-rays to play them on emulators now. It's hard to go back and play them at 720p on a big screen without all the features that emulators give me. Rendering at 1440p (minimum) just being the start.

banana_meccanica,

Soon or later the progress will gonna need to going back as new generation of physical disk-like. Also this depency on the net is simple unsafe, service can go offline anytime and hundred of dollars in game just become nothing. We should relearning the value of owning something really in our hands and not in virtual libraries.

ampersandrew,
@ampersandrew@kbin.social avatar

Never? There's that infamous quote about how people will never need more than 64KB of RAM that comes to mind. SSD prices are falling rapidly, and internet bandwidth is only increasing. I understand if you don't have the means right this moment, but 100+ GB games are here and will only happen more often.

foggenbooty,

I don’t have a problem with large games if I get the option of what I want to download. Most often these large sizes are because it forces you to get full 4K textures and multiple copies of the audio files for languages you don’t speak.

I would bet half the size of this game is unnecessary for the average player. We really need the ability to download the core game and then these add-ons separately.

LoafyLemon,

This would create excessive waste, and the EU would never approve of it.

Laser, do gaming w Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against it

Ah, Capcom U.S.A. Inc. v. Data East Corp. 2: Electric Boogaloo?

thingsiplay, do gaming w Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against it

Sony (Horizon vs Light of Motiram) and Nintendo (Pokemon vs Palword), man. They really hurt the gaming industries freedom. Now we just need Microsoft (Blizzard) to sue Marvel Rivals for copying Overwatch in some form, then the Triforce is complete.

lath,

You’ll get Escape from Tarkov vs Escape from Duckov and you’ll like it!

vinceman,

No chance Tarkov will ever sue with the amount of IP they rip for the game.

excursion22,

Tencent's Arena Breakout is very similar to Tarkov. Like, watching it, you'd just think tarkov got a bit of an update. They don't really care about IP unless it's their own.

RightEdofer,

Nah. This is waaay more of an infringement than Palworld. I can’t even tell the difference in screenshots.

thingsiplay,

You not being able to tell the difference in screenshots is not an infringement. These are two different games, that look similar and play similar. Its totally fine to do this. It’s sad that companies and even some players (like you) do not want that. Doing something similar should be okay.

Imagine cars couldn’t look the same, or websites couldn’t look the same or couldn’t be structured the same. Or imagine every music you listen to has to be vastly different from anything else. This stifles creativity and competition. Otherwise no one can improve on existing games.

As long as nothing directly is stolen, like the exact art, program code or whatever copyright is, it’s okay. I want more of the “same”, from more devs, more competition. I want more Pokemon, more Horizon, more Overwatch and I’m not even joking.

scrubbles, do gaming w Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against it
!deleted6348 avatar

This one is pretty clear. Tencent is saying that Sony is trying to copyright an entire genre, like sci fi.

In reality it’s more like if Sony made Star wars, and tencent made the star of death with the jidoos with lasersabres. Tencent is just trying to say “how dare you trying to copyright sci fi!”

t3rmit3,

It’s not copyright, it’s trademark. Sony isn’t claiming they’re the same characters, they’re claiming that the style is so similar that people would mistakenly believe that Light of Motiram is actually a Horizon game, which is why this case is so stupid; it is a blatant ripoff, but ripoffs aren’t illegal, and no one is going to actually mix them up.

ranandtoldthat, do gaming w Sony accuses Tencent of playing a 'shell game' with its Horizon-like survival game, seeks a preliminary injunction against it

The fact that anyone is taking Sony even remotely seriously is absurd.

Goodeye8,

Why wouldn’t they? I’m all for the fuck Sony train when they fuck up (like when they pushed PSN onto PC users and then blocked the sale of their games in countries that aren’t supported by PSN) but in this case Tencent is/was blatantly copying the Horizon IP.

t3rmit3,

It’s not copying it, it’s ripping it off, which isn’t illegal. Copying (i.e. copyright infringement) has a specific legal meaning, and it’s not being asserted by Sony. Sony is trying to claim that it being a ripoff means customers would be confused into believing it’s actually a Horizon game and purchasing it in error, which is stupid.

If Tencent had called this Horizons: Motiram, they’d be 100% in the right. But they are just trying to essentially claim they own the combination of style and theme of “colorful world with tribal humans vs robot animals”. That’s not how trademark works (this is trademark btw, not copyright, just in case anyone is getting them mixed up).

Goodeye8,

You’re going to tell me people won’t think this is Horizon?

Light of Motiram

That’s an image from the official reveal trailer.

t3rmit3,

They won’t mistakenly buy the game based on that image.

Goodeye8,

That was a random image from the trailer. You can stop the trailer at a random point and there’s like 90% chance you’re going to end up with an image that could easily be from the Horizon series. It’s also worth pointing out that the trailer has been removed from all official Lights of Motiram accounts along with a dozen images that looked like they were from the Horizon series.

I will also remind you that you said it would be absurd to take Sony seriously, which is not the same thing as stating “there’s no trademark violations here”. The latter is literally what the court has to make a decision on. The former is about whether there’s any basis to go to court which already means you think you know better than Sony lawyers and, if the court doesn’t instantly throw out the case, also better than the legal system. Maybe you are some godlike lawyer who knows better than everyone else, but if you are I think you can understand why I’m calling bullshit on that.

t3rmit3,

I will also remind you that you said it would be absurd to take Sony seriously, which is not the same thing as stating “there’s no trademark violations here”. The latter is literally what the court has to make a decision on. The former is about whether there’s any basis to go to court which already means you think you know better than Sony lawyers and, if the court doesn’t instantly throw out the case, also better than the legal system. Maybe you are some godlike lawyer who knows better than everyone else, but if you are I think you can understand why I’m calling bullshit on that.

You should check who you’re responding to.

Goodeye8,

Okay? But if you’re not defending the other persons statement then what are you doing?

t3rmit3,

I was/am responding to something you said in your comment, specifically that they were copying HZD.

I think it’s entirely possible that Sony wins, though they shouldn’t. But it will be about whether this constitutes an infringement on Sony’s Horizon trademark, not copyright. I don’t think it does, and I do think this amounts to Sony wanting to own the concept, like Nintendo wants to own creature catchers, but it is obviously possible another court would make another bad ruling in the IP space, especially if that means siding with the non-Chinese corporation.

Goodeye8,

But there’s no question about them copying the Horizon series. Whether they’re doing it as an IP infringement is up for the courts to decide. I also disagree with the Nintendo comparison because what Nintendo is doing far worse. Even though Nintendo is doing things in response to Palworld they’re trying to patent a rather generic mechanics, like summonings or calling mounts (in a specific way) which means their actions won’t just affect Palworld but also Cassette Beasts and maybe even Monster Hunter Stories.

Meanwhile Sony want to make sure someone isn’t making a not Horizon game. I can’t even make a realistic comparison to what couldn’t exist if Sony wins because I can’t think of another game that that slots exactly into what Horizon is. Fighting against robots is generic, ARC raiders does that. Tribals vs high tech is also pretty generic, that’s essentially Avatar. Post-apocalyptic worlds are also generic and you’d have to narrow it down to get specifically Horizon style post-apocalyptic which itself is also not unique as that’s essentially the same style The Last of Us uses (just to give the first example that came to mind). It’s only after you take all those individual generic components and mash them together do you get Horizon, and the original reveal of Light of Motiram.

Look at this from the other perspective. Why does Light of Motiram need the same kind of tribal aesthetic like the Horizon games? Why does Light of Motiram need robot enemies that imitate animals like Horizon games down to the same visual style of robots? Why does Light of Motiram need the same post-apocalyptic world like the Horizon games down to the same color palette? Each of those things are rather generic concepts and Light of Motiram could’ve made their own interpretation of each of those concepts. It could’ve been Na’Vi tribals fighting ARC robots in an TLOU world, but instead in those instances it chose to do exactly what Horizon does.

Yupa,

Wait wtf? I thought it was just an exaggeration! I get why Sony is mad now.

SkunkWorkz, do games w If Peter Molyneux had a time machine to remake his cursed cube game, 'what you would give, now, would be a cryptocurrency thing'

Calling a 3D scratch lottery ticket a game is beyond ridiculous. Remember this pathological liar started his gaming career by committing fraud.

jlow, do games w If Peter Molyneux had a time machine to remake his cursed cube game, 'what you would give, now, would be a cryptocurrency thing'
@jlow@discuss.tchncs.de avatar

I cant remember what the letdown actually was that you got but getting cryptoscammed woud be even worse in any case, so thank goodness time traveling isn’t possible.

rainwall, (edited )

The “win” was to become the first god king in his next actual game, which let players compete/pay in a shared world for nobility/etc. The hook was that if you were god king, you got a cut of the money the game made.

That game was never released with the above feature, and they entirely ignored the “cube” game winner for years after the initial PR blitz. He got nothing at all besides some merch and a trip to their office. Eurogamer wrote a great piece about it years ago.

garretble, do games w If Peter Molyneux had a time machine to remake his cursed cube game, 'what you would give, now, would be a cryptocurrency thing'
@garretble@lemmy.world avatar

Is this dude the biggest snake oil salesman in gaming?

I guess Fable was alright, but everything Peter promises seems to never manifest.

Ugurcan,

He did some revolutionary things back then, Populous, Dungeon Keeper, Theme Park and Black & White were truly great games.

I would say those earlier games were influental to the whole industry, but only if Molyneux dropped dead around 2012. He missed the chance to remembered as a legend by living too long to become the arse of the joke.

squaresinger,

Chris Roberts isn’t too far of, but Molyneux certainly takes the crown.

Covenant, do games w If Peter Molyneux had a time machine to remake his cursed cube game, 'what you would give, now, would be a cryptocurrency thing'

Aah Peter, that fucking lying hype cunt!

twinklefruit, do games w Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title'

His biggest mistake was interacting with the gaming community.

I never interact with my customers because they’re all insufferable as fuck and don’t deserve any validation for what they say.

Tattorack, do games w Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title'
@Tattorack@lemmy.world avatar

Oh right. This guy. Anyway…

Focal, do games w First US videogame champion, legendary programmer, and Interplay co-founder Rebecca Heineman is fundraising to deal with the costs of an aggressive cancer diagnosis

Oh man. Roberta Williams well and truly is a veritable legend in the field. Mad respect for her. I hope she gets enough to get treatment (though I hate that she has to)

Damage, do games w First US videogame champion, legendary programmer, and Interplay co-founder Rebecca Heineman is fundraising to deal with the costs of an aggressive cancer diagnosis

Well, fuck. Interplay was a huge part of my youth.

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