I only remembered it was being developed from watching a Nintendo Direct half a year ago, and then only heard about it after launch due to performance issues and Randy opening up twitter again.
The worst part, it’s apparently really good, which I didn’t expect. But I can’t run it on anything and won’t for a while.
When I was a kid my parents would only let me play games for half an hour a day. That works out at, using the monthly times, three times as much as Microsoft is letting people use.
Microsoft, is it an ad supported tier or a limited trial. Pick one.
Religious extremists will come and piss us off wherever they can… It makes sense, but it’s a pain in the ass!
The problem is that we allowed these idiots to amass so much wealth, that they can just buy and ruin everything they don’t agree with. If the US had anything close to an actual anti cartel agency, they would not allow these kind of takeover to protect free speech and american values
American values like what? Imperialism? It is funny Americans (or Europeans for that matter) still act like their countries have free speech😂you only have free speech as long as that speech doesn’t go against your interests.
(no, i am not defending saudi, they are literally an american puppet)
BioWare needs to do what the Castlevania creator did. Konami wouldn’t give up the rights to Castlevania (or sell it — the Netflix deal was lucrative, after all) and just make their own studio “with blackjack and hookers.” Sure, the studio behind Bloodstained was problematic when it came to delivering on certain promises to Kickstarter backers, and sure, the mobile ports were abandoned and the Switch port was (apparently) never fixed… but on PC and Xbox at least, the game was fine. The best of Symphony of the Night and Aria of Sorrow, it’s the best Castlevania game not called Castlevania, and it’s among the best Castlevania games, too. I’m not sure there is even one that is actually better at everything. They really took all the good parts of Castlevania and, instead of a gimmick like an inverted anti-castle or entering paintings, they just made the castle stupidly huge, almost unreasonably so. The architecture doesn’t make sense, but it never did.
It happened with the developers behind Fallout as well. They became Obsidian, and I think InXile got some of those developers. Obsidian went on to make Pillars of Eternity and The Outer Worlds. InXile made a bunch of RPGs too, but I can’t name any without looking them up.
I see this on the internet a lot. People posit things like “wouldn’t it be awesome if these fired devs got together” or “Why don’t they make good stuff anymore? Wouldn’t it be great if somone made a thing like this old beloved thing…”
…Except it’s already happening. Or happened.
And there’s just so much noise on the internet, it’s largely unknown to the folks who’d be interested.
To be clear, I’m not blaming OP, and I’ve done the exact same thing myself. But I still find it kind of… sad.
Anyway, thanks, I am bookmarking Exodus and Archetype Entertainment now.
I checked out Exodus. The lore behind the game looks fascinating however my concern is how the devs are going to handle time dilation and your choices.
If my character takes off for a decade, I expect some sort of noticeable change. Buildings a little grimier or nice and clean. Creating new models and maps to reflect the time dilation and the choices you make is going to add a lot of extra dev time.
InXile did Wasteland 2/3 and Torment: Numenara. All fine RPGs.
Completely agree that the talent needs to go elsewhere - this deal is the death knell for creative works at EA. I’d be careful about what you promise on Kickstarter, though. Signing up to lots of stretch goals is likely to burden your game with lots of tickbox features that don’t make any sense.
In fact, I’d say that Bloodstained (while generally excellent) would be improved by cropping out some stuff. The crafting, cooking and crop farming could just be chopped out whole, and put all the upgraded gear in the place where you find items. Would swap out some of the enemy and boss count for a bit more variety. And ‘hard mode’ could have done with some playtesting and a general rebalance, or just be renamed ‘infrequent crazy difficulty spike’ mode. But someone paid for those tickboxes and so we’ve got them.
Letting RPG designers run completely free from publishers can be a recipe for disaster, too. Pillars of Eternity? Excellent. PoE2? Unbelievably unfocussed and sprawling, disrespectful of your time, goes nowhere fast. Could possibly have made two games out of it if someone had told them to chop it in half and then polish the bits, but was a bit of a studio killer instead, could never sell enough to cover the costs.
It happened with the developers behind Fallout as well. They became Obsidian
Ok, well, let’s not forget that the only reason Fallout achieved mainstream popularity is because Bethesda took it and applied their Elder Scrolls formula.
The Outer Worlds
Which although being more polished than Fallout, was nowhere near as good. They also had some bad writers with an agenda that made sure players couldn’t have relationships.
InXile was most famously the Wasteland series, the spiritual successors to the original fallout designs (1 and 2). But they also did Tides of Numeria and Bards Tale (I think, but don’t quote me)
BioWare has lost alot of it’s talent in the last several years. There’s almost no one left that played any hand in the Success of Dragonage or Mass Effect 1-3
“read the runes” … people need to stopping believing that money is money. Money is money AND strings attached. It’s totally different to get 1 EUR from a friend vs 1 EUR from a brank vs 1 EUR from VC vs 1 EUR of public subsidies. Money NEVER comes without string so one must be cautious they are not getting a noose around their neck while signing a contract.
PS: IMHO NLNet is an example of “good” money. Other examples welcomed. In software in the game “industry” specifically I don’t know where one can find non “bad” money so please if you have examples, do share.
I really cant wait for this generation of kids to grow up and start dealing with bills and shit. The moment they learn the true value of money this whole trend of buying lootboxes and packing players will die on its arse so fast.
I just hope theres some fly on the wall footage of the boards faces when they realise.
Yeah no… the fucked thing is they don’t care … everything is fucked… spending a bit of money on cheap plastic brings you a little bit of joy… why worry about money if you don’t even have much? You can’t get ahead so at least you can be happy… thats where we are…
Unfortunately they don’t grow out of it. I have a friend who still spends upwards of hundreds of dollars on games, especially Gacha games. It’s an addiction that i worry won’t be stopped
I feel like the average video game player has really poor media and political literacy, but maybe it’s just the ones who make noise online who fit that profile.
I almost certainly will never play another NFL or NCAA game again. Cod can go fuck itself. I’m almost definitely not in the demographic to which they’re trying to sell games to anymore. But God damn I know I’m not the only one in this field.
The last Bioware game I genuinely enjoyed was Dragon Age: Origins, which was the last thing (mostly) developed before the EA buy-up. I’m sure it’s scary for the employees, but I suspect this is good for Bioware in the long term.
Maybe they get shuttered or are given more creative freedom thanks to the Saudi’s ignorance of RPGs and their perception among executives in the business.
I guarantee you, Saudis really only care about FIFA. Everything else is superfluous.
Do you think they don’t have video games over there? What a bizarre thing to say. They’re able to effectively censor all kinds of other media, why do you think RPGs are special?
Because if they’re shuttered, the company/people that make the company have the opportunity to go somewhere else and do something better. I’ve disliked everything they’ve produced since they were purchased by EA, so I’ve come to think the publisher holds them back.
I liked Inquisition alot though the behind the scenes scoop was that the development process was a dumpster fire that only came together into a good game cause they got lucky.
Bioware has essentially existed to pander to a very small minority for the past decade. I don’t think they’re capable of making a good game anymore, but at least they won’t get any support from anyone for their mediocrity.
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Aktywne