zalgotext

@zalgotext@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

zalgotext,

In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They’re used to combat things like motion blur, and to make animations look smoother.

zalgotext,

Do you also support gay people on your service by letting them organize and run a gay pride event on your service? Or is having to witness people celebrating gay pride too much for your delicate sensibilities?

zalgotext,

Maybe I’ll get physical copies of Switch 2 games heavily discounted later on.

Later on, as in, in like 30 years? Assuming physical Switch 2 games don’t become prized collector’s items like every other Nintendo consoles’ physical games

zalgotext,

What if most of the people that want to pay a GOG membership are Linux gamers that would be willing to pay for official Linux support?

What are some old games that are hard to revisit, because a more modern and superior version exists? angielski

I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...

zalgotext,

I don’t think anyone is saying that the story of Hades isn’t portrayed well with the rougelike style, but it’s totally ok to say “I don’t have time to play a game that’s designed such that you fail dozens of times before you win”

Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world) angielski

I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....

zalgotext,

For anyone who wants to play Kingdom Hearts and Kingdom Hearts II, don’t forget about Kingdom Hearts Re: Chain of Memories, which was a PS2 port of the GBA game. It’s integral to the very wild and wacky story of the KH franchise, you’ll be (even more) lost if you skip it and go straight to KH II

zalgotext, (edited )

It’s worth it for the giant babies falling* from the sky alone

zalgotext,

I was about to say “but you can’t emulate the HD remakes with a PS2 emulator, those only released for the PS4”, but then I remembered they were all released for PC lol. So yeah good shout, if you wanna play the Kingdom Hearts games on the deck, just buy the HD remakes on Steam

zalgotext,

Maybe I’m misunderstanding you, or what enshittification is, but how is the steam marketplace an example of it?

zalgotext,

Some of these are minor inconveniences, but that’s how enshittification happens. It’s little, creeping annoyances that get worse and worse until it starts to make people look for alternatives.

Ok, maybe my definition of enshittification is off then. I thought it was when some company offers some product/service for a certain price (or free), then gradually removes features from that product/service while increasing the price. Am I off?

If that definition is right, I don’t understand how the steam marketplace, a completely optional (borderline tangential) part of the steam platform, qualifies as enshittification.

And I’m not trying to defend the steam marketplace, I think it’s stupid and terrible and at minimum needs age restrictions. But like, you can absolutely just not use it and your experience using the steam platform is totally unaffected.

zalgotext,

Eh, maybe I’m being pedantic, but I still don’t really see how the addition of the steam marketplace is an example of the steam platform declining in quality. It was a feature that they added a long time ago, and it doesn’t interfere with or worsen the experience of buying, organizing, or playing my video games. Sure it’s a needless addition (in our opinions), but one that I can easily ignore because it’s so isolated from the main product. Plenty of other products and services out there have features that some don’t like or don’t use, but that isn’t the same thing as enshittification. And I feel like the spam would happen regardless of if the marketplace was there or not. That feels more like a moderation problem, not an enshittification problem.

zalgotext,

I’m not ignoring anything, I just don’t agree that the steam marketplace, and all the stuff you’re talking about related to the steam marketplace, fits either of our definitions of enshittification.

zalgotext,

It was a feature that they added a long time ago, and it doesn’t interfere with or worsen the experience of buying, organizing, or playing my video games… Plenty of other products and services out there have features that some don’t like or don’t use, but that isn’t the same thing as enshittification.

I have explained it though

zalgotext,

The only one ignoring things is you. You’re ignoring my whole point. Which is that your personal bar for enshittification is lower than any of the definitions we’ve given in this thread, because it’s basically “anything I think is bad is enshittification”

zalgotext,

Nah I don’t really want you to keep talking to me

zalgotext,

Thank you for unlocking some very angry and also very happy memories from 12-year-old me

zalgotext,

Nah, you’re not giving the steam deck nearly enough credit. It fills a very similar niche to the switch - a viable mobile gaming option that can also be readily used for couch gaming. You don’t need a large steam library to get use out of that, just like how the average switch owner probably only has a few switch games.

zalgotext,

No, it’s just straight up misinformation, or at least a disingenuous oversimplification.

The base model steam deck is $400 (and you can get steam-certified refurbished ones for even cheaper), and we don’t know the price of the Switch 2 yet. If it comes with even some of the hardware upgrades that have been leaked, I very much doubt it’ll retail for as low as $350.

zalgotext,

The base steam deck blows the OLED switch out of the water specs-wise on everything other than the screen. Nothing I’ve said is untrue, the relevant top comment is pure speculation at best.

zalgotext,

Dawg you gotta be a troll if you think I’m “disconnected from the real world” just because I know that better specs is why the steam deck can handle modern games and the switch can’t. Also I said that we don’t know what the switch 2 will cost, and that I’d be surprised if it was that low. Don’t put words in my mouth.

zalgotext,

K agree to disagree

zalgotext,

Did you respond to the wrong comment

zalgotext,

I encourage you to explore the wonderful world of indie games, and free yourself from the shackles and shitty anti-cheat implementations of the AAA/AAAA gaming industry

I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski

Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.

zalgotext,

The Epic Games Store is a user data collection platform first, and a pretty bad game store/client second. It’s slow, buggy, difficult to navigate (though that’s somewhat subjective), and sometimes doesn’t work without an Internet connection, even for games you already have downloaded locally and installed.

Disclaimer: I understand that any games store, including Steam, collects user data. But at least those other stores provide working, user friendly features in exchange for the data collection they do.

zalgotext,

At minimum they should provide copies of the software to anyone who paid a subscription, and then enterprising individuals would figure out how to get private servers running

zalgotext,

They’re fucking Nintendo. They made the consoles they’re showing off in their museum. They absolutely have the ability to supply that museum with equipment and maintain it in perpetuity, because they fucking invented it

zalgotext,

Oh no, poor Nintendo, how could they possibly afford a custom IC fab? They only have more money than God.

The way I see it, they have two choices. Make the investment to supply their museum with original hardware, or be ok with emulation. They’re trying to have their cake and eat it too, and that’s shitty.

zalgotext,

That would just be wasteful

I disagree. If they actually care about the preservation of their history (which is the whole point of museums), they should be willing to invest a tiny fraction of their incredible wealth to do that, if they want to run it themselves.

Your forgetting that Nintendo emulates there own games all the time, literally since the GameCube.

I’m not forgetting anything. That’s my whole point. Nintendo has their own emulators, in both software and hardware. Why are they running some Windows emulator on a Windows PC in their own museum? It makes me think that they just took one of the myriad open source emulators (that they’re probably trying diligently to get shut down) and installed that, and it wouldn’t surprise me if they’re playing ripped ROMs on it, given that they include ripped ROMs on their own emulation libraries (that they charge people to access, btw). Because they’ve proven that they’re hypocrites when it comes to emulation.

There argument has never been about what they can do, it’s about what you can do.

Right, again, that’s my point. Emulation is fine and dandy when Nintendo does it, but not when anyone else does it, yet they still benefit from those other emulators. That’s shitty.

zalgotext,

Or they could just, I don’t know, not burn out console after console running them constantly so they don’t have to spend exuberantly.

  1. You’re grossly overestimating the number of consoles they would “burn through” by having a few of their original original hardware set up in their museum. If you’re worried about them running constantly, they could easily have a couple consoles per station that get swapped between throughout the day so that no one console is ever on for more than a few hours. People used their regularly NESes and SNESes for several years, I’m sure you could stretch that to decades of you had the expertise and resources of the company that invented the hardware behind you.
  2. You’re grossly overestimating the amount of money it would cost to maintain original hardware. As another user said, hobbyists can maintain an original system themselves for decades using mostly off-the-shelf parts. The rare occurrences where a proprietary Nintendo part needs replaced wouldn’t cost tens of millions of dollars. There’s thousands of shops that can manufacture small runs of custom ICs or circuit boards for a few thousand bucks. They wouldn’t need to maintain a custom multi-million dollar facility.

to produce old and completely antiquated hardware that they can already emulate on there current hardware.

Then emulate on your current hardware, if you’re going to use emulation! Don’t use a Windows emulator from who-knows-where, when you’ve repeatedly made clear that you’re against other parties emulating your hardware! That’s certainly more embarrassing by the way, if your Windows emulator crashes and museum goers are greeted by a Windows BSOD or whatever, instead of the Switch home screen or the Nintendo Online interface.

What do think Nintendo does there development on?

We’re talking about NES/SNES games here (which Nintendo doesn’t develop anymore, btw), because that’s what they were caught using a Windows PC and a Windows emulator for. So either they’re using someone else’s emulator, or they ported the emulator that runs on the switch to run on Windows (which would be a huge undertaking, considering the architecture and OS differences between a Nintendo Switch and a Windows PC).

If you mean Switch emulators, that’s just piracy

Emulation is not piracy.

I thought they had included ripped ROMs

Some of the ROMs on their official library contained signatures from popular ROM rippers, which indicates they straight up just downloaded them from one of the various ROM sites they’ve been trying to shut down for the last couple decades.

It’s there IP, they can choose what’s allowed to be done with it. If they want to emulate it, they can.

That’s fine, I don’t have a problem with anyone emulating anything, including Nintendo. My problem lies with their hypocrisy. If they want to emulate NES/SNES games in their own museum, go for it. But at least use your own emulator on your own hardware, given they have the ability to easily do that. Using a Windows PC and a Windows emulator for that is hypocritical.

zalgotext,

That seems like a wildly inefficient way to render things

zalgotext,

Other games store those png tiles locally. Which, sure, increases the installed size of the game. Storage is cheap though, might as well use it right? Like, even if this article is off by an order of magnitude, 8Gb/h is still a ton of data to stream just to play a video game. If other games also do that, that’s news to me. But i was under the impression that games try to be as efficient as possible when it comes to networking. Storing all your texture tiles in the cloud and making your clients download and redownload them seems the opposite of efficient, or at least that they optimized for the wrong thing.

zalgotext,

Thats why there is a cache, so you don’t re download every time… So only new locations you visit will be streamed

K so why not just include that with the initial installation, if you’re gonna need to store it locally anyways?

it will still be way less than having to pre install maps with locations you might never even visit in game…

Or allow users to decide what areas of the map they want to fly in and just download that subset when the user requests it?

Implicitly streaming that much data seems like a good way to piss off your users when they unknowingly saturate their bandwidth or bump up against their data cap.

Do you manually download all your maps from google maps/earth every time before you use it?

No, but Google maps doesn’t potentially use gigabytes of data per hour, and isn’t something I use for hours on end multiple times a week like a video game, except in relatively rare occurrences like road trips/vacations.

So is bandwidth

You pay for storage once and that’s it. You pay a subscription for bandwidth, plus fees if you go over your data cap. Bandwidth is absolutely more expensive than storage, and should be optimized for.

zalgotext,

Do you want wait hours/days before you can actually play?

I’m suggesting that they build in an interface where you can select certain cities/regions or particular flight paths, you know, small chunks of stuff, and it would display how much it needs to download/cache up front. Give you a little progress bar and let you queue up multiple locations, if you have the bandwidth/room in your data cap. Let the user have control. Worst case, if you want to download a large area, start it at night, it downloads while you sleep, then it’s ready in the morning, ezpz. Give the user control, instead of invisibly doing everything in the background without giving the user any way to monitor/control bandwidth/data usage.

You do that by, hear me out, playing! And the game figures out where exactly you want to play and what you need.

I want to have more control over that process than just booting up the game, taking flight, and hoping I don’t hose my roommates watching Netflix because my flight path is slightly off course and the game starts streaming gigabytes of textures I didn’t think I’d need.

it probably will be an option to preload anyway but I don’t know enough about MSFS

If that’s the case, great, problem solved, as long as I can also turn off the auto-streaming feature.

And in the case of preloading, you would hit the exact same data cap.

If the game let me control what textures to download more granularly, instead of automatically downloading a bunch of shit in the background, I have control over when/if it that cap is reached. If I’m getting close, I can make the decision to wait until next month to download the New Zealand textures or whatever.

And if you a data cap, I’m sorry for you. That’s a real bummer.

You’re being awfully dismissive about this, but it’s a huge problem. Most of the USA and Canada still has data caps. That’s nearly half a billion people, and probably a good chunk of the overall audience for MSFS are from the US, using data capped Internet plans. Making a game intended for that audience that downloads huge amounts of data without a way to control it other than “just never fly in new areas 4head” is asinine. I don’t think that wanting more control over what the game downloads is that ridiculous of a request.

But, I don’t know why i have to keep repeating this point, the amount of data is at worst the same!

Granted, but I want control over when that data is downloaded, and I only want it to be downloaded when I tell the game to download it. I don’t want the game making that decision for me invisibly in the background.

But this is the exact same as with preloading…

No, it isn’t. There’s a monumental difference between the game deciding to download 100Gb of textures invisibly in the background while I’m playing the game and other people in my household are also trying to use that shared Internet connection, and me telling the game to download those textures overnight when no one else is using that bandwidth, and after I’ve confirmed that it isn’t going to incur fees by pushing me over my data cap.

zalgotext,

I think they’re implying a comparison to the PS4. It was notoriously difficult to get a PS4 for months after it’s release because it was constantly sold out

zalgotext,

Thank you, forgot the PS5 has been out for a while lol

zalgotext,

Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

zalgotext,

Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.

zalgotext,

K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

zalgotext,

but not capturing by weakening the creature and throwing a ball at them.

If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

Palworld explicitly copies the style of creature design from Pokemon

Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.

zalgotext,

the mechanic is capturing a creature by weakening them and throwing a ball at them. Not just throwing a ball.

And like I’ve said before, Shin Megami Tensei did this before Pokemon. This concept was not original to Pokemon, and exists in several other creature catcher games.

None of the creatures I’ve seen are entirely new designs, but rather hybrids of existing, well known Pokemon.

Then you haven’t seen a large portion of Pals. Plenty of pals are unique. Some of them look similar to Pokemon, sure, because they’re based on the same real world animal.

outright lying to defend them and ignoring obvious facts does

🙄🙄🙄

It’s fine to admit that a thing you like has flaws, and admit that those flaws need addressing.

K, Palworld has flaws. Never claimed otherwise.

We’ve run far field of the point though. Palworld is being sued for patent infringement. If there was ever a patent on the “weaken creature then capture” mechanic, it’s long expired, so they’re not being sued over that. They’re not being sued over art or Pal designs, because that would be copyright infringement, not a patent violation.

Given those facts, what do you think Palworld is being sued for?

zalgotext,

Agree to disagree then. I highly doubt they’re suing over the capture mechanic. If they ever had a patent for that, it would have expired already.

zalgotext,

The loot boxes weren’t predatory

Ehhh, they were basically the same thing as a slot machine. The battlepass is certainly worse, as it just encourages rampant (not so) microtransactions, but just because the current battlepass system is really predatory, doesn’t mean the old loot box system wasn’t predatory at all. It was just less predatory.

zalgotext,

Yeah playing quickplay in Overwatch has all the sweaty counterswapping and flaming for off meta picks as competitive, except with a 5-10 minute queue time instead of 20-30

zalgotext,

But a few devs who know how to spin up a thing with auto-scaling can accomplish a lot

This is true, but I still find it impressive that Valve has seemingly managed to find 80 all in one spot. My company can barely find one or two

zalgotext,

If your alpha is trash, then:

  1. Your game isn’t actually ready for alpha
  2. Make people sign an NDA to playtest it, don’t release a “public closed beta” contingent on this non disparagement agreement bullshit

Most people (except for you, apparently) can see right through this kind of thing. The only reason you’d make someone sign a legally binding document saying “you’re not allowed to say bad things” is because you know there are bad things to say. If there are bad things to say and you know about them, the correct move (from both a technical and PR perspective) is to fix the bad things before allowing your game to be played publicly. Preventing people from talking about the bad things won’t magically get rid of the bad things.

zalgotext,

If the product is unfinished, why is it being released to the public, in any capacity?

If they want to playtest and find bugs in their unfinished product, they should do that. By paying a QA team and playtesters, not by trying to dupe streamers into generating free advertisement.

zalgotext,

False dichotomy. There is also the possibility that you realize, from experience, that when you start introducing users, unexpected shit happens.

If you’re not willing to let the unexpected shit be public, don’t do a public alpha test. That’s the point everyone here is trying to make. Like, what are these streamers and content creators supposed to do when they run into a game-breaking bug, or they run into some mechanic they really dislike? Ignore it and hope no one notices, for fear of saying something “disparaging” about the game? Do you not see how unreasonable that is? We all understand that alphas are incomplete and will have bugs, and unexpected shit will happen. We all also have different opinions about what we like in video games. Them trying to hide from that, rather than just being upfront about it (like every other alpha or early access game I’ve ever played) is asinine.

They could do the alpha testing completely internally

They should do the alpha testing internally, if they’re not willing to have their product be honestly reviewed, or pay to have their product advertised.

But I get why the company would do this and it’s really a complete non-issue.

Considering that this thread exists, Seagull’s original tweet got the immense attention it did, and the studio announced hours ago that the particular clause everyone (except you) is taking issue with was a mistake that they’re looking into fixing, uh, maybe it actually isn’t just a “non-issue”?

Sure, they could do an NDA, or they could also get free publicity. It’s reasonable for them to choose the latter, and if you don’t like it, it’s reasonable for you to wait for release.

No, actually, I don’t think it’s reasonable to expect “free publicity” on the condition that the ones providing that publicity muzzle themselves if they don’t like the game. That’s exploitative behavior by this studio. Expecting free anything and then attaching unreasonable legal stipulations that you know the other party cannot fight is unethical.

Yeah, that’s pretty clearly not the point. They presumably want to fix the bugs without them counting against them in the court of public opinion.

They want to control the narrative around their unfinished video game, by trying to legally bully content creators, who have way less legal and financial leverage, into doing their bidding. That is unethical. Full stop, no I will not be taking any more questions.

zalgotext,

So did you just mash through all the dialogue and cutscenes or

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