Palworld isn’t even that Pokemon-like, aside from some of the Pal’s models, and type strengths/weaknesses. But that’s basically where the similarities end. Palworld is an open world survival/crafting/base building game. Even the whole collecting monsters thing feeds directly into the base building aspect.
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
You don’t have the right to do whatever you want simply because you like it.
Yes… Yes you do? Lmao brother have you experienced any story or art in the last, I dunno, ten thousand years? Everyone is just retelling an existing story with their own little tweak or twist.
Look, it seems like you didn’t like the creative direction of the new games, and that’s fine. But getting mad at the writers and claiming they didn’t have “the right” to write the story as they saw fit (in a brand new series of video games btw, not remakes of the existing ones) is weird.
Dawg where have I claimed to be an original creator of the franchise? You’re being koo koo for cocoa puffs right now lmao. And the writers didn’t destroy anything. The original games are still there. If Jaffe wanted the new games to be different, if he wanted to preserve his “original intent”, he should have written them himself.
Jaffe writing the original story doesn’t give him the power to dictate how new stories based on his work are written, and that’s objective reality, not whatever fantasyland you’re living in.
Hasn’t this game been in development for like 5 years? And they built it on an existing engine that they have tons of experience with. You could have said “they were limited on how much they could randomize POIs because of the old engine” and I would have believed you because that sounds way more plausible than “it’s hard to code, so AAA games can’t do it”. Like what?
I can’t really comment on your other points because I haven’t played any of those other games you mentioned, but this point stuck out to me:
The tooltips and info on skills and classes are lacking.
I’m honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who’s pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don’t have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it’s right there.
The Pokemon Company releases a statement regarding Palworld: Inquiries Regarding Other Companies’ Games (corporate.pokemon.co.jp) angielski
Here’s a archive link, archive.ph/oT1L6
God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
There's simply no going back (startrek.website) angielski
Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored' (www.pcgamer.com)
Sure Todd, lol
Baldur's Gate 3 is now the top rated game on Open Critic (opencritic.com) angielski
Overwatch 2 is now Steam's "worst game of all time" (www.eurogamer.net) angielski
After 27,000+ Steam reviews, Overwatch 2 is graded as 'Overwhelmingly Negative' (www.gamesradar.com) angielski