Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....
This is stupid because they literally developed the damn game on PC. The only reason to do a console priority release is artificial scarcity. They know a certain subset of PC gamers will buy the game twice. Once on console for FOMO. And again on PC for the proper experience.
Because they know most PC gamers have at least one console as well, and they’ll buy it on release at full price, and then again on PC for the better gaming experience.
I’m sure it is, but they lost me almost a decade ago when I paid for “alpha access” made dozens of bug reports, put a hundred hours into a broken game, signed up at least ten other people, and then lost alpha access because I wasn’t enough of an influencer.
All I wanted to do was play a buggy fucking game and give them free (professional) QA and they instead decided to restrict access to a bunch of extra exclusive PTU alpha influencers. That’s the second I decided to not give them any more money or free labor.
After Arena Commander was released, while they were testing early stages of flyable ships, they implemented a tiered release process where a small group of hand picked players were given access to release candidate builds before these were pushed to “alpha subscribers.” In practice, this was supposed to help reduce server loads for testing purposes, but in practice it meant we would go months at a time between playable updates, while a select few stared to control outsized influence on the development meta. At times it meant that the game was actually completely broken and unplayable in the public universe for extended periods, while the special test group would go on about how “trust us, it’s not ready yet,” even though the newer build were clearly more stable.
Also, in those early days, it was already obnoxious enough going back and forth with forum power users over shit like accurate G force simulations, control scheme preferences and weapons balancing, and then suddenly most of us were completely cut out of that conversation.
To me, this was a departure for what I signed up for, which was to be an alpha tester. In my mind, the generous sums of money I spent on ships and weapons was supposed to buy me two things - access to real time development of a revolutionary gaming concept, and perhaps a small amount of influence on that development (even if that just meant reporting bugs focused on things I cared about). When they implemented the tiered release system, both of those things were negated. All of use who were not selected for the real alpha test were excluded from the meta, and the real access to the development process, and were instead walled off behind an increasingly tall “community management” fence.
Gaben will then slowly drop his head and whisper into the microphone with a wry chuckle - “You fool. You have just activated my trap card.”
Immediately, the Half Life 3 release will drop. Gaben has been holding it back, continuously updating for decades, awaiting exactly this moment. The judge, completely flabbergasted at the proceedings will immediately declare a mistrial. Legal scholars will then study the “Gaben defense” for decades.
Teamfight Tactics is introducing a new Collector’s Bounties system that is aimed at the wealthiest of players. To roll the Collector’s Bounties, you’ll need to cough up 450 Treasure Tokens (approximately $17 USD). In order to guarantee you hit the Prestige skin you’ll need to roll at least 30 times.
Are there any good casual/low-stress mobile games that aren't filled with microtransactions? angielski
Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....
Earth will be destroyed in 12 minutes... (lemmy.world) angielski
This is accurate gameplay from the Hitchhiker’s Guide to the Galaxy text adventure that INFOCOM made with the help of Douglas Adams in 1984....
A message from your backlog (startrek.website) angielski
GTA 6 is likely to skip PC again and only launching on current gen consoles (kotaku.com) angielski
I’m confused why Kotaku mentioning next gen in the title when Rockstar only commented on current generation PS5 and Xbox Series X/S.
Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours (techraptor.net) angielski
Court rules Gabe Newell must appear in person to testify in Steam anti-trust lawsuit (www.pcgamer.com) angielski
Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms (www.pcgamer.com) angielski
LoL players rebel against “disgusting” prices with new Prestige TFT skin - Dexerto (www.dexerto.com) angielski
Teamfight Tactics is introducing a new Collector’s Bounties system that is aimed at the wealthiest of players. To roll the Collector’s Bounties, you’ll need to cough up 450 Treasure Tokens (approximately $17 USD). In order to guarantee you hit the Prestige skin you’ll need to roll at least 30 times.